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3351 adventures found
Cover of Court of the Unseelie/Her Heart Beats For You
Court of the Unseelie/Her Heart Beats For You
5th Edition
Levels 7–8
84 pages
0

The Court of the Unseelie bundle brings you brand new dark fey themed 5e content! Normally priced for the individual items, this special bundle is provided with 84 pages of 5e content! Including: A 24 page adventure for parties of 7th-8th level 17 stat blocks and 1 new monster template 22 VTT-ready monster tok 10 new items with printable item cards 6 new spells with printable spell cards 7 battle maps 1 new player body graft 4 feats and 2 deficiencies 1 new full player class with 3 subclasses - the Tether: a spirit-lead melee class centered around leading your allies into battle and effecting the battlefield, as you develop a student and pupil bond with your Ardent spirit. 2 new player races - the fungal-folk Codycep and the badger-kin Mustel

Cover of FA9 - Festival Experience
FA9 - Festival Experience
AD&D
Levels 1–7
12 pages
0

Throughout the course of a campaign there are some sessions when you just don’t have enough players and need a “side trek” to salvage the day. While many times it’s a throw away session this adventure brings in the underused festival experience. From royalty to commoners everyone likes a good break from the daily grind. This packet lays out a basic festival experience with vendor options and actors. While no “adventure” is present it provides a good base with which to work with. In one of the Filbar Campaigns this festival gave the PCs an opportunity to come face to face with one of the nemeses without knowing until it was over. It also gave them rumors from the carnival staff of the location of a much sought after item. Just two of the possibilities for a successful one-shot adventure!

Cover of The Shrine of Marthammor Duin
The Shrine of Marthammor Duin
5th Edition
Levels 5–7
7 pages
0

(From DM's Guild) The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It includes one new monster, two new items, a shrine map, and a printable player handout for your adventure. This short series of encounters was created to help Tyar-Besil feel more like a real place that was integrated into the surrounding lands and not just a dungeon filled with mad cultists. It also provides a nice opportunity for you to deliver some of the campaign’s back story to your players in an organic way. It will be particularly fun to run with groups that have a dwarf in them who can translate the native dwarven text in the shrine for the rest of the party and connect with the kingdom of Besilmer.

Cover of The Dark Conventicle
The Dark Conventicle
AD&D
Levels 8–12
17 pages
0

Rescuing maidens is a dirty job, but - you know the rest. On the road, the PCs encounter the aftermath of an attack on a small merchant caravan. The PCs must find and return Zenobia, the merchant's daughter. To do this, they must track, locate, and confront the unknown raiders while keeping the Zenobia's safety in mind.

Cover of T1 - Lord Griffons 40 Golden Eggs
T1 - Lord Griffons 40 Golden Eggs
5th Edition
Level 4
35 pages
0

This adventure was featured at GriffonCon in South Bend in 2016. Two countries are uniting for a wedding when one of the most important gifts of the union is stolen. Without the dowry of the 40 Golden Eggs from Lord Griffon the wedding will not occur and war will be the likely outcome. A quartet of the most loyal warriors has been sent into to Chromatic Canyon to deal with the bandits and retrieve the items! This is an “EGGSELLENT” adventure for convention tourneys!

Cover of ROS2 The Tremors in the Machine
ROS2 The Tremors in the Machine
AD&D
Levels 3–5
40 pages
0

A series of small earthquakes have brought a sense of disquiet to the town of Daern Kelton and Roslof Keep. Against these strange earthly portents, the members of the Ivory Scimitar have claimed their place as a true Mithel Company, but even greater danger now awaits them in the second level of the Dungeon of the Black Fey Mithelvarn. What lost secrets will be revealed as they journey below? What new threats and adventures can be had in Daern Kelton? The town opens its doors to the brave new heroes of the Company of the Ivory Scimitar. Here continues the Roslof Keep Campaign in the pages of ROS2, The Tremors in the Machine. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of Beyond the Vault of Souls
Beyond the Vault of Souls
3.5 Edition
Level 9
36 pages
0

Magical soul gems have been stolen from the secret vault of the goddess of death and scattered across the planes. Some want these gems to unlock the secrets of the multiverse. Others want them for personal power. Still others want them to resurrect a fallen deity. As the god of oblivion looms near, can the PCs retrieve the gems from their new owners in time to save their world? Beyond the Vault of Souls is a planar adventure for 9th-level characters, compatible with the 3.5 edition of the world’s oldest roleplaying game. Within you’ll visit the Eternal City of Axis, brave the dangers of the Abyss, and match wits with the torturer daemons of Abaddon. This adventure is set in the Outer Sphere of the Pathfinder Chronicles campaign setting, but can easily be placed in the strange planes and dimensions of any game world. It can be used on its own or enhanced with information from The Great Beyond, A Guide to the Multiverse.

Cover of FRQ3 Doom of Daggerdale
FRQ3 Doom of Daggerdale
AD&D
Levels 1–3
32 pages
0

Randal Morn certainly has his hands full! The temple of Lathander, which burned to the ground eight years ago, seems to be the source of a curse affecting the entire town. People are taking ill, animals are dying overnight, crops are failing. All this seems to have started after Eragyn, priestess of Cyric, disappeared from Daggerdale. Shortly before that, a forgotten mage-lord's crypt was discovered and opened, and things just haven't been the same since. Constable Tren is displeased with the situation, what with suspicion being cast in the Zhentarim's direction as well as toward Cyric's priesthood. He's undoubtedly making the Dalesfolk's lives more difficult than usual because of this upheaval. Randal has sent out the call for aid to all who are interested and able to help; his freedom riders have their hands full already. A missing evil priestess, a mage-lord's crypt-curse, a plague, and possible Zhentarim involvement: all the elements of a rousing adventure in one place! Where do your characters sign up? Step right this way, won't you? TSR 9391

Cover of HWA2 Nightrage
HWA2 Nightrage
BECMI
Levels 7–9
64 pages
0

Snakes fly, stones walk, and colossal monsters burrow in the world's crust - do these omens fore-tell catastrophe? Perhaps so, for now the dark elves walk in the sunlight, wearing armor that turns the shcaprest blades and strongest spells. They are poised to conquer the fabulous Hollow World. But what is this armor? How does its creation involve the ancient, mile-long Great Annelids, as well as those wondrous creatures, the feathered serpents? The mystery's solution draws your heroes across three thousand miles, from ruins to seaports, through the trackless caverns beneath the World's Spine, and finally to the eternal land of Nithia. There, your heroes discover the true meaning of... NIGHTRAGE! Nightrage is the second part of the far-ranging Blood Brethren Trilogy. You can play these three Hollow World modules in any order, or play this 64-page adventure by itself. You need the D&D Hollow World Campaign set to play. Easily adaptable to the AD&D game! TSR 9310

Cover of Wildspawn
Wildspawn
AD&D
Levels 6–8
16 pages
0

A strange breed, indeed. No one returns from Revular's Island, and for good reason. The story starts in a fantasy kingdom called Lungardy, but the DM may choose any setting that borders a large body of water. Pgs. 30-45

Cover of Solomon's Screaming Tomb
Solomon's Screaming Tomb
5th Edition
Levels 1–3
43 pages
0

In the eastern desert stands the ancient tomb of Solomon III. Like all tombs, it is full of magical treasure and crawling with deadly creatures. But unlike other tombs, this one is screaming. Years ago, soldiers and wizards went in to silence the screams, and they succeeded, but they never returned. Now Solomon’s tomb is once again screaming out across the dunes, and no one knows why. Solomon’s treasure is still down there, but then, so is whatever is screaming. ADVENTURE TYPE: Small Linear Dungeon DESIGN NOTES: This adventure is intended for characters levels 5 to 7. It includes a desert wilderness area, an oasis, the tomb exterior, the tomb interior, and a cave system below the tomb to explore. Each area contains various NPCs, new monsters, old traps, shiny treasures, and strange magical items. There are many opportunities for (deadly) combat, and a few of them may be inescapable, but it is possible for players to have complex interactions and to experience very different consequences, depending on their choices. INCLUDES: Story hooks, dialogue prompts, creature stat blocks, dungeon overview map, and full-sized battle maps of each dungeon room that can be printed and used right on the table. KEYWORDS: Tomb, ghuul, ghoul, skeleton, ooze, demon, devil, thief, wizard, desert, sabercat, oasis, spider, viper

Cover of Castle of the Mad Archmage
Castle of the Mad Archmage
OSR
152 pages
0

A vast, sprawling mega-dungeon beneath the ruins of a nearby castle. Reports have surfaced of stockpiles of wealth within the passages. Regions previously devoid of monsters are reported to teem with renewed activity. Magical and mundane traps have brought foolhardy explorers to their doom. Changes within the passages and chambers have rendered old maps and knowledge dangerously unreliable if not outright useless. To the bold and daring, only one message needs to be heard: the castle and its dungeons are once more ripe for exploration, and new legends are ready to be made. Note: This adventure requires three books for it to be complete (sold as a package): Adventure Book, Map Book, and Illustration Book. Published by BRW Games

Cover of Bane of the Shadowborn
Bane of the Shadowborn
AD&D
Levels 6–9
21 pages
0

A good deed never goes unpunished in Ravenloft. Evil feeds upon itself - but it also feeds upon the good. Pgs. 54-74

Cover of Encounters in the Savage Wilderness
Encounters in the Savage Wilderness
5th Edition
Levels 1–10
116 pages
0

Encounters in the Savage Wilderness contains 19 encounters / mini-adventures, a few new creatures and items, and downloadable maps. We've also added suggestions on how to use the encounters in Eberron.

Cover of The Locrian Way
The Locrian Way
5th Edition
Level 3
9 pages
0

Driven off course by a devastating storm, you crash land on an island where sailors are lured beyond the foreboding treeline. While searching for your comrades, you find yourselves trapped between two warring cultures. Can you unlock the mysteries of Locria before it kills you? Pgs. 51-59

Cover of Pathfinder Adventure Path #106: For Queen & Empire (Hell's Vengeance 4 of 6)
Pathfinder Adventure Path #106: For Queen & Empire (Hell's Vengeance 4 of 6)
Pathfinder
Level 10
96 pages
0

Her Infernal Majestrix Queen Abrogail II of Cheliax summons her agents to the city of Egorian to address the current crisis with the Glorious Reclamation. Upon arriving in the bustling capital, the adventurers find themselves swept up in the cutthroat politics of the imperial court. To impress the queen and secure a royal audience, the wicked characters must scour the City of Thorns to root out and eradicate a secret organization that works to free halfling slaves. But to truly earn Queen Abrogail's trust, the adventurers must perform a sacrifice for the queen to renew House Thrune's contract with Hell, and there are many—both within the court and without—who wish to see the monarch dethroned.

Cover of The Shattered Circle
The Shattered Circle
AD&D
Levels 1–3
32 pages
0

The Shattered Circle is an AD&D® adventure for four to six player characters of 1st to 3rd level. For many ages, the standing stones known as the Circle of Cahervaniel have stood on a grassy hilltop, unremarkable and unmenacing, but something has changed. A powerful artifact deep within the earth has been uncovered, and its evil power has corrupted the recent inhabitants of a dungeon complex. The chitine live within, a cross between humans and spiders created by the drow, but trying to live a quiet existence. The evil Foundingstone has corrupted some of the chitine, and split their society in two, bringing them to conflict. Adventurers who navigate the chitine factions and dangerous dungeon will need to end the threat of the Foundingstone and the solve the mystery of the strange dark unicorn Mizar that has appeared recently around the stones. Interestingly, one of the unique magic items in this adventure, Icerazor - is said to have grown from a shard of Frostrazor, a sword that appears in a famous later adventure - Return to White Plume Mountain. There is a brief mention of Suloise, so it can be considered a Greyhawk adventure, but clearly states it can be placed anywhere.

Cover of Into the Underdark - The Shadowed Hollows Gazetteer
Into the Underdark - The Shadowed Hollows Gazetteer
5th Edition
Levels 4–6
37 pages
0

How’d you get here? Let me explain... No, there is too much. Let me sum up. Rescued a retired hero's hapless nephew from goblins at some ruins on a hill Found out that there aren’t any goblins, but spider creatures called chitine instead Uncovered a chitine plot to start a war between the surface world and the drow Got convinced to try to stop that war Got trapped in the caves under the ruins Chased the chitine’s leader, a choldrith, further down into the cave system Nearly got crushed in a cave-in Fought your way through an undead infested mine Nearly got eaten by a colony of chitinous reptiles Picked up the choldrith’s trail and followed it deeper into the earth And now you stand at the entrance to a massive cavern filled with all manner of aggresive creatures. Yep, that about sums it up! And now, here you are, in this giant cavern thousands of feet beneath the surface. All you have to do is pick up that choldrith’s trail again, and manage to navigate the many factions vying for control of this little section of the Underdark. Good luck! And have fun storming the Hollows! This Gazetteer contains: Descriptions of the factions that live in The Shadowed Hollows, a massive cave complex far below the surface The underground city of Naakrasad and the important NPCs that live there Three quests leading to brief adventures within the Hollows for characters of level 4 to 6 7 custom maps of the Shadowed Hollows, Naakrasad, and the quest destinations All necessary monster stat blocks Everything needed to set the scene for the upcoming second chapter of the Into the Underdark Adventure Series

Cover of Them Apples
Them Apples
AD&D
Levels 1–3
12 pages
0

The village of Wistil is known for only two things: amiable halflings and tasty red apples. Someone has spoiled this year's crops and the halflings are scrambling to figure out how to respond. A band of stout folk set out from the town searching for answers; but, they have gone missing. The heroes are called in to investigate. Includes a random encounter sidebar, an overland map, and a map of the hill giant's hovel.

Cover of Lady of Loss
Lady of Loss
5th Edition
Level 3
20 pages
0

The village of Trunton is the focus of conflict between the ruling paladin of the God of Vengeance and secretive cultists. As the PCs become embroiled in the unrest, a series of supernatural events lead them to investigate a ruined tower outside the village. When they discover the grim secrets underlying the situation, whose side will they take?