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Cover of B7 Rahasia
B7 Rahasia
BECMI
Levels 1โ€“3
32 pages
0  0

Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning - until taken over by an evil cleric known as the Rahib. Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the village as the sun rose - the strangers now protect Rahasia." A scowl crosses the Rahib's face. "I must have Rahasia! Attack again tonight." As the servant scurries away, a deep growl rises from the giant cat. Gripping the panther's leash, the Rahib paces again, speaking out loud. "We must dispose of these strangers quickly; the secret beneath the temple will not wait much longer." Note: the setting is unspecified, but certain tie-ins, like the wines, prefigure Ravenloft. See: https://twitter.com/chrisperkinsdnd/status/703751906703749120 TSR #9115

Cover of Threshold of Knowledge
Threshold of Knowledge
Pathfinder 2e
Level 1
15 pages
0  0

The graduates of the Magaambya are known as some of the greatest wielders of magic in Golarion. Now it's time for a new group of students to take their first steps on the path to greatness. In Threshold of Knowledge, you take on the role of one of five students from the prestigious Magaambya, the oldest school of magic in the Inner Sea region. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery that threatens the existence of the Magaambya itself! Threshold of Knowledge is a short adventure for 1st-level characters that takes the heroes into the Magaambya and the nearby city of Nantambu. In addition, the five pregenerated characters provide a quick way to jump into the adventure right away in this exciting offering for Free RPG Day! Grab some dice and some friends and play the role of new heroes in training!

Cover of M1 Blizzard Pass
M1 Blizzard Pass
BECMI
Levels 1โ€“3
32 pages
0  0

A SOLO adventure for thieves level 1-3 or Group play level 1-3 The storm sweeps off the mountaintops without warning, as if conjured by some supernatural power. Within minutes, huge drifts of snow have halted the caravan, and the snow falls so hard it is impossible to see more than five feet. You huddle next to the sledge, trying to shelter for you numb face from the icy winds. A dozen half-human forms march into view out of the raging blizzard. The little man-things carry wooden spears or long, unsheathed swords in bony, gnarled hands. Their blood-red eyes quickly fall upon your sledge and the ugly creatures turn toward your hiding place. Will you survive to uncover the secret of Blizzard Pass? This module contains all you need to solve the riddle of Blizzard Pass, including 14 maps, an invisible ink marking pen, a complete solo adventure, a pre-rolled character, and an outline for group play! TSR 9067

Cover of The Purification of Ras Calaq
The Purification of Ras Calaq
5th Edition
Levels 8โ€“9
12 pages
0  0

In the kingdom of Minoxia, the dragon Oxitorus rules the people with a disease his breath causes. A rebel approaches you and implores you to investigate a lead he has on a cure. The travel through Minoxia's swamp will be difficult, and you can't trust anyone, as the tyrant's spy network has roots everywhere. What will become of you, even if you succeed?

Cover of The Ruined Tower of Zenopus
The Ruined Tower of Zenopus
5th Edition
Levels 1โ€“2
20 pages
0  0

๐๐จ๐ฐ ๐ฐ๐ข๐ญ๐ก ๐š๐ง ๐ข๐ฅ๐ฅ๐ฎ๐ฌ๐ญ๐ซ๐š๐ญ๐ข๐จ๐ง ๐›๐ฒ ๐‚๐‡๐‘๐ˆ๐’ ๐‡๐Ž๐‹๐Œ๐„๐’ ๐š๐ง๐ ๐š ๐๐‘๐ˆ๐๐“๐„๐‘-๐…๐‘๐ˆ๐„๐๐ƒ๐‹๐˜ ๐ƒ๐”๐๐†๐„๐Ž๐ ๐Œ๐€๐! ๐“๐‡๐„ ๐‘๐”๐ˆ๐๐„๐ƒ ๐“๐Ž๐–๐„๐‘ ๐Ž๐… ๐™๐„๐๐Ž๐๐”๐’ is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first ๐ƒ&๐ƒ ๐๐š๐ฌ๐ข๐œ ๐’๐ž๐ญ, released by TSR in 1977. This set included a 48-page rulebook covering the first three levels of play, and was skillfully edited by ๐ƒ๐ซ. ๐‰. ๐„๐ซ๐ข๐œ ๐‡๐จ๐ฅ๐ฆ๐ž๐ฌ from the original 1974 D&D rules written by ๐†๐š๐ซ๐ฒ ๐†๐ฒ๐ ๐š๐ฑ and ๐ƒ๐š๐ฏ๐ž ๐€๐ซ๐ง๐ž๐ฌ๐จ๐ง. Holmes advanced the "Sample Dungeon" concept by writing a new thematic dungeon with a strong backstory, creating an adventure that has remained a fan favorite over the decades. Officially, its only title is "Sample Dungeon" but colloquially it goes by various names based on Zenopus, the doomed wizard who built the dungeon under his tower. An adventure for 1st to 2nd level characters; four pregenerated characters are included. Also includes ideas for using it as an adventure site in ๐†๐ก๐จ๐ฌ๐ญ๐ฌ ๐จ๐Ÿ ๐’๐š๐ฅ๐ญ๐ฆ๐š๐ซ๐ฌ๐ก. ๐๐Ž๐“๐„: Using this conversion requires a copy of the original dungeon found in the (1977) Basic D&D rulebook. However, Wizards of the Coast has provided a free pdf of this dungeon since 2008 on their website, see the first page of the pdf for the link. ๐‚๐Ž๐๐“๐„๐๐“๐’: Introduction, page 2 The Setting, page 3 About the Dungeon, page 4 Dungeon Master's Map, page 5 Areas of the Dungeon, pages 6-13 Appendix A: Further Reading, page 13 Appendix B: Dungeon Factions, page 14 Appendix C: Portown Rumors, pages 15-17 Appendix D: Use with Ghosts of Saltmarsh, pages 18-19 Appendix E: Pre-generated 1st level characters, page 20 ๐ˆ๐ง๐œ๐ฅ๐ฎ๐๐ž๐ฌ ๐ญ๐ก๐ž ๐Ÿ๐จ๐ฅ๐ฅ๐จ๐ฐ๐ข๐ง๐  ๐ง๐ž๐ฐ ๐ฆ๐จ๐ง๐ฌ๐ญ๐ž๐ซ๐ฌ, ๐๐๐‚๐ฌ, ๐š๐ง๐ ๐Œ๐š๐ ๐ข๐œ ๐ˆ๐ญ๐ž๐ฆ๐ฌ ๐Ÿ๐จ๐ซ ๐Ÿ“๐„: Cleaning Cube, Veteran Smuggler, Thaumaturgist, Monstrous Sand Crab, Lemunda, Monstrous Rat, Brazen Head of Zenopus, Verminslayer Longsword, Lesser Wand of Petrification, Scroll of Stone to Flesh The Ruined Tower of Zenopus was featured as part of the "D&D Classics" column in Issue #32 of Dragon+ magazine! Go to ๐๐ซ๐š๐ ๐จ๐ง๐ฆ๐š๐ .๐œ๐จ๐ฆ or find the link on the Wikipeda page for Dragon magazine. ๐‚๐‘๐„๐ƒ๐ˆ๐“๐’: Original Dungeon: J. Eric Holmes Conversion, Added Content & Cartography: Zach Howard Content Review & Editing: Scott McKinley Interior Art: Chris Holmes (โ€œOctopus Attackโ€, page 9) Cover Art: โ€œItalian Coast Scene with Ruined Towerโ€ by Thomas Cole, 1838. Open Access Image from the National Gallery of Art at images.nga.gov Format: Derived from the โ€œAdventure Template for Open Office/LibreOfficeโ€ by Dale Robbins on DMs Guild Dungeon Maps drawn using the application Gridmapper by Alex Schroeder

Cover of Plaguebearers
Plaguebearers
5th Edition
Levels 3โ€“5
16 pages
0  0

You are hired by the Greenskull orc clan as merceneries to assist in the eradication of a firblog settlement from the swamp the orcs need to conquer in order to survive. You are first sent in to retrieve the bodies of scouts that never returned, but you soon realize that something wicked is going on in the swamp. Will you escape with your lives, or will you also become a victim of the Druid's Curse?

Cover of Pathfinder Adventure Path #12: Crown of Fangs (Curse of the Crimson Throne 6 of 6)
Pathfinder Adventure Path #12: Crown of Fangs (Curse of the Crimson Throne 6 of 6)
3.5 Edition
Level 14
96 pages
0  0

Korvosa withers in the grip of a mad monarch! Beaten down by riots, disease, and the ironclad enforcers of a cruel despot, the people shudder in their homes and pray for saviors. The time has come to rise up against the crazed Queen Ileosa Arabasti and put an end to her vicious rule. Yet within the walls of Castle Korvosa waits an army of soldiers, bodyguards, and diabolical monstrositiesโ€”to say nothing of the seemingly invincible queen herself. Can the PCs put an end to a tyrantโ€™s reign? Or will an ancient evil claim Korvosa once and for all? All is decided in this, the fateful climax of the Curse of the Crimson Throne Adventure Path! This volume of Pathfinder includes: โ–บ โ€œCrown of Fangs,โ€ an adventure for 14th-level characters, by Tito Leati. โ–บ Details on the relics of Kazavon, seven terrifying artifacts possessed by the spirit of one of Golarionโ€™s most notorious dragons, by J.D. Wiker. โ–บ The mysteries of the Harrow deck of many things, an artifact capable of reshuffling fate and changing fortunes, by the Pathfinder staff. โ–บ Eando Klineโ€™s trek to the orc city of Urgir takes a turn for the impossible in the Pathfinderโ€™s Journal, by James L. Sutter. โ–บ Four new monsters by Tito Leati and F. Wesley Schneider.

Cover of Entombed with the Pharaohs
Entombed with the Pharaohs
3.5 Edition
Level 6
32 pages
0  0

Now that the ruined pyramid tombs of the ancient emperor-gods of Osirion are finally open to exploration, the race is on to plumb their depths and rescue their priceless treasures. Entombed with the Pharaohs is a desert adventure written by Michael Kortes that pits players against rival adventurers bent on getting to the treasure first as well as the vicious monsters and lethal traps set to stop them from their plunder. Ancient secrets and wealth beyond imagination await you in the pharaohs' tombsโ€”will you be the first to find them?

Cover of The Witchwar Legacy
The Witchwar Legacy
Pathfinder
Level 17
32 pages
0  0

The witch queens of Irrisen must abdicate their thrones every 100 years when their mother, Baba Yaga, places a new daughter on the throne. But one queen was unwilling to relinquish her rule, and led a doomed rebellion against the Mother of Witches. Afterward, Baba Yaga entombed her wayward daughter in an icy necropolis known as the Veil of Frozen Tears, along with a powerful artifact called the Torc of Kostchtchie, hiding them both far from mortal eyes. Now, almost 500 years later, the tomb has been found, and the race is on to plunder its treasures.

Cover of Dwarrowdeep
Dwarrowdeep
OSR
Level 1
336 pages
0  0

Dwarrowdeep is a new megadungeon from Three Castles Award Winner (2018) and Barrowmaze author Dr. Greg Gillespie. Gundgathol lies in ruin. Over 250 years ago, an evil host rose from the underdark and pushed the dwarves out of their ancestral mountains. Since that time, orcs and worse have defiled their sacred halls. In recent days, the high dwarven clerics cast their runestones and read the portents: the time has come to retake Gundgathol. Are you brave (or fooloish) enough to enter Dwarrowdeep? Dwarrowdeep will keep your players on their toes and your campaign going strong for years. Dwarrowdeep is brought to you by the Old School Renaissance (so donโ€™t forget your 10โ€™ pole). This project was created through a group of awesome backers from Kickstarter. Without them, this project wouldn't have happened. Thank you for your support! Check my drivethrurpg profile for all sorts of additional Barrowmaze material. This megadungeon adventure includes an all-star cast of Ex-TSR artists including Darlene, Larry Elmore, Tim Truman, Jeff Dee, and Diesel. It features 150 unique zipitomes (art that tells a story of iconic adventurers along the bottom of the page) illustrated by Peter Pagano. Dwarrowdeep is the single largest dwarven themed adventure in the history of role-playing games.

Cover of 100 Rounds
100 Rounds
5th Edition
Levels 4โ€“6
30 pages
0  0

100 Rounds is a Roleplaying adventure for the world's most famous RPG, is it designed for 4-6 characters levels 4-6, and takes up to 100 initiative rounds to run. *** Youโ€™ve been hired as additional security for this special city counselors meeting or whatever... easiest gold youโ€™ll probably earn in your life. You settle into a cozy room next to city hall and get some shut-eye. A while later one of the guards burst into the room screaming. A goblin horde started attacking city hall from all sides, the building is about to collapse and three of the counselors are still stuck inside the building. You get out and run toward the entrance to the burning building. Guess youโ€™ll have to earn that gold the hard way. *** This adventure includes: * 7 New types of Goblins including the Goblin Worg Shaman, the Goblin Assassin, the Goblin Fearmonger, the Goblin Wereworg, and more. * Over 20 encounters all fully stat and including a "tactics" section * A large battle map designed by Christian Zeuch (including a high res 8k map) * Interesting NPCs * Pre-generated player characters so you could start playing right away

Cover of Dungeon Crawl Classics #8: Mysteries of the Drow
Dungeon Crawl Classics #8: Mysteries of the Drow
3.5 Edition
Levels 7โ€“9
46 pages
0  0

Originally designed as a convention module, this adventure sends the heroes into the underdark to do battle against the mysterious denizens of the deep! A drow housemistress commissions the characters to acquire a mysterious weapon known to be in the hands of her dark elf enemies. Locating, identifying, and acquiring the magical weapon leads the heroes on a great trek across the underdeep, where they must battle svirfneblin, a powerful lich, and enemy drow. This adventure us specifically designed for play by drow characters, but can be used with any adventuring party. Pregenerated drow characters are included.

Cover of UK6 All That Glitters...
UK6 All That Glitters...
AD&D
Levels 5โ€“7
32 pages
0  0

Jungle, tomb rading style adventure that sets the group to a new locale, with it's own eco systems and cultures. Exploration adventure, with glint of gold as a catalyst. The adventurers accidently find a map, which leads them to this unknown land. "Can you unravel the map's mysteries and find your way to the promised treasure? Or will your dreams end only in death and an unmarked grave far from home! Only the bravest characters of levels 3-5 will live to discover that all that glitters is not gold, but much, much more!" TSR 9126

Cover of Greenskin Diplomacy
Greenskin Diplomacy
5th Edition
Level 1
24 pages
0  0

When a band of orcs attacks the town of West Fork, will you and your party bravely defend the townsfolk, and strike back? This adventure is intended to be used in any campaign setting and at any party level (see โ€˜Instructionsโ€™). This particular adventure takes place in a medium-sized village or small town. Most of the NPCs within this adventure are human, but they can easily be substituted for other common races to best suit your campaign. Published by Nord Games

Cover of The Sea Beneath the Trees
The Sea Beneath the Trees
5th Edition
Levels 17โ€“20
10 pages
0  0

Strange calamity has come to the Moonstone Reach. What was once a foreboding forest is now completely underwater, the gods Umberlee and Mielikki locked in dispute over the wondrous biome. Umberlee calls forhomage and claims dominion over what she sees as rightfully hers.

Cover of Pathfinder Adventure Path #35: War of the River Kings (Kingmaker 5 of 6)
Pathfinder Adventure Path #35: War of the River Kings (Kingmaker 5 of 6)
Pathfinder
Level 12
96 pages
0  0

Can two kings truly trust one another? King Irovetti, ruler of Pitax and potential rival to the leaders of the eastern Stolen Lands, opens his gates and hospitality to the lords of that realm. Within his city of shallow indulgences and crude decadence, he hosts a tournament ostensibly meant to foster friendship and peace, but fraught with dangers all its own. Is the King of Pitaxโ€™s good will sincere, or does he harbor a more sinister goal? And are the PCs fated to gain an opponent who commands not only a nation, but allies from a deadly other realm?

Cover of The Wizard's Amulet
The Wizard's Amulet
5th Edition
Level 1
25 pages
0  1

The Wizardโ€™s Amulet is a short, introductory adventure for six newly created good-aligned 1st-level characters. The adventure revolves around Corian, a fledgling Sorcerer. While an apprentice, Corian discovered a letter written by a wizard named Eralion, who it is said some years ago attempted to become a lichโ€”and failed. Accompanying the letter was a mysterious amulet with strange markings. Joined by newfound companions, Corian set off in search of Eralionโ€™s keep and his supposedly unguarded treasure. But Corian is not alone in desiring to unlock the mystery of Eralionโ€™s fate. Darker, more evil forces have designs on the secrets reputedly hidden with Eralionโ€”forces willing to stop at nothing to obtainโ€ฆ The Wizardโ€™s Amulet.

Cover of Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6)
Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6)
Pathfinder
Levels 1โ€“3
92 pages
0  0

The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by criminals, a corrupt nobility, and a shadowy curse. Can the PCs fight back against champions of both the law and the criminal world? This volume of Pathfinder Adventure Path launches the Council of Thieves Adventure Path, and includes: - "The Bastards of Erebus," a Pathfinder RPG adventure for 1st-level characters, by Sean K Reynolds - A gazetteer of Westcrown, the shadow-haunted City of Twilight, by Steven Schend - An investigation into the lives of tieflings, along with hundreds of fiendish variations, by Amber Scott - A deadly mystery of nobility and intrigue for Pathfinder Varian Jeggare and his tiefling bodyguard Radovan in a new series of the Pathfinder's Jounal, by Dave Gross - Six terrifying new monsters by Mike Ferguson, Sean K Reynolds, and F. Wesley Schneider

Cover of B12 - Queen's Harvest
B12 - Queen's Harvest
BECMI
Levels 1โ€“2
36 pages
0  0

The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Kavorquian's stronghold and recover the missing property. Queen's Harvest picks up its story where B11, King's Festival, left off. It can be played as a sequel to that adventure or as a complete adventure in itself. It is tailored for beginning Dungeon Masters and players and contains helpful hints on adventuring and the land of Karameikos. The story develops simply, but ultimately leads the player characters into the nether reaches of Penhaligon's politics to confront Ilyana Penhaligon, mad pretender to the throne! TSR 9261

Cover of Immortality Manor: A 5e Compatible Adventure
Immortality Manor: A 5e Compatible Adventure
5th Edition
Levels 1โ€“3
64 pages
0  0

Love, Madness, and Immortality Collide Within the Haunted Halls of a Cursed Manor. Step into Immortality Manor, a 5e-compatible adventure that fuses gothic horror, intricate puzzles, and immersive storytelling. This campaign plunges adventurers into a tragic tale of obsession and dark magic. Explore the haunted estate of Stomund Wysalt, uncover secrets, navigate deadly traps, and make choices that will shapeโ€”or doomโ€”your fate. -- Gothic Atmosphere: Every room is steeped in dark fantasy, offering a chilling gothic setting perfect for horror fans. -- Unique Resurrection Mechanics: Death isnโ€™t the end. The Resurrection Coffin revives players but with growing exhaustion and increasingly dire consequences. -- Multiple Endings: Will you free Lucinta from her cursed prison, confront Stomund, or become trapped in the manor forever? -- Sandbox Exploration: Explore the manor non-linearly, uncovering secrets at your own pace with layers of mystery and puzzles. -- Intricate Mystery: Unravel a tragic love story while solving dark, intricate puzzles. -- Funhouse Dungeon Crawl: Play as a combat-heavy, puzzle-filled dungeon crawl for an action-packed experience. Key Details: -- Level Range: For parties of levels 1-3 -- Playtime: 3-6 sessions, or use each room as individual encounters. -- System: 5e-compatible, easily adaptable. -- Downloadable Content: Includes detailed maps, NPC character sheets, and tokens for all NPCs. Can you uncover the secrets of Immortality Manor, or will you join its list of eternal victims? Also available as a VTT on Roll20: Immortality Manor | Roll20 Marketplace: Digital goods for online tabletop gaming