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Cover of An Unkind Nature
An Unkind Nature
5th Edition
Levels 1–3
? pages
0

Dr. Rudolph Van Richten and his network of investigators have hunted and put an end to numerous creatures of the night across the Domains of Dread. But some foes are more elusive than others, and will require the aid of heroes to put an end their reign of terror and close out these open cases. A gathering of the Keepers of the Feather turns deadly when murderous birds overwhelm a seaside town. "An Unkind Nature" is the introductory adventure for the villainous wereraven, Nathaniel Hoken. and provides the basis for an extended campaign that will find adventurers aiding the Keepers of the Feather and traveling across the Sea of Sorrows and its island domains. This chapter also introduces a new magical item: Bluebeard's Tear. Content Warning: Murder, Abduction, Bird Attacks, Stormy Weather.

Cover of River Crossing
River Crossing
5th Edition
Levels 1–6
9 pages
0

This module contain three handy encounters for the time your players have to face a mighty river. The encounters are varied and can be faced with violence or wits, wathever you players choose to. The encounters leads from one to the other so you can run the three in the same session if you are lucky or you can save some for another river. The encounters are adjusted for characters level 1, level 3 or level 6. "You reach the bank of the river but the bridge is not there, your calculations were a little of. The river runs strong and wildly. What do you do?" -------------------------------------------- Este módulo contiene tres útiles encuentros para cuando tus jugadores se encuentren con un poderoso río. Los encuentros son variados y pueden ser enfrentados con violencia o con ingenio, lo que tus jugadores prefieran. Los encuentros pueden encadenarse uno tras el otro así que puedes tener la posibilidad de utilizar lo tres en la misma sesión o guardar alguno para algún otro río. Los encuentros están ajustados para jugadores de niveles 1, nivel 3 o nivel 6. "Leegan a la rivera y el puente que estaban esperando encontrar no está allí. Sus calculos fueron erroneos. El rio corre rapido y salvaje. ¿Que hacen?"

Cover of Off to a Weird Start
Off to a Weird Start
5th Edition
Levels 1–2
12 pages
1

When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab, look for survivors, and try to find out what went wrong. This is an introductory adventure for use with Guildmasters' Guide to Ravnica and is set in the Blistercoils neighborhood of Precinct Five in the Tenth District. While Off to a Weird Start is designed for a party of three to five characters of 1st or 2nd Level, the Dungeon Master can easily scale the adventure up by adding additional enemies or increasing the hit points and damage output of the listed antagonists. Off to a Weird Start includes: An easy to run introductory adventure for Guildmasters' Guide to Ravnica A new creature: the Lightning Mephit Plot hooks for characters of all ten Guilds, as well as those who are unaligned Seeds for an ongoing campaign and teaser information about the upcoming adventure The Palace of Pain's Pleasures Start YOUR adventures in Ravnica TODAY!

Cover of The Temple of Dawn
The Temple of Dawn
5th Edition
Levels 3–5
7 pages
0

The temple of dawn was once a place of miracles and wonders, the jewel of its valley. Now it’s nothing more than a folk tale hidden in lullabies and tall tales of boastful hunters. But not everyone has lost faith in the Goddess of Dawn. In this brief adventure, for 3-4 adventurers of level 3-5, Kendrick Rosenbud asks the players to retrive a gem belonging to his family from the temple of Aurora. After some days of travelling the party reaches the temple. from here on out its the players job to discovere the hidden room with the gem and take it back to Kendrick.

Cover of CCC-GAD02-02 Voyage of the Kraken's Wake
CCC-GAD02-02 Voyage of the Kraken's Wake
5th Edition
Levels 5–10
56 pages
0

There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake.

Cover of Dusk Tower
Dusk Tower
5th Edition
Levels 6–8
19 pages
0

A mystery scenario involving exploration of a drow archmage's tower while trying to solve the mystery of his involvement to the latest rumors of kidnapings in the nearby town. Benevolent academic or vile predator? The good people of Fern do not seem to agree these days about the nature of the owner of the iconic Dusk Tower. With a supporting cast that includes an innkeeping druid, a scorned sculptor, a belittled apprentice, an invisible butler, and a mysterious tower basement the heroes are sure to have their hands full. Can they uncover the secrets of Dusk Tower before it is too late?

Cover of Lair of the Frog King
Lair of the Frog King
5th Edition
Level 1
17 pages
0

Lair of the Frog King is a short adventure for five 1st-level characters that takes place in an ancient castle. The river—which used to flow around the castle and fill its moat—has diverted over the centuries, and now what used to be fertile farmland is marshy bog. What’s more, the swamp has claimed the castle itself. A tribe of bullywugs settled in the muddy former fortress, and use it as a base to raid nearby farms. Can the newly-minted heroes stop the bullywug menace? Find out in Lair of the Frog King!

Cover of The Mystery of Knacker's Hill
The Mystery of Knacker's Hill
5th Edition
Levels 5–6
60 pages
0

A perfect side-quest adventure for a party based in Phandalin or after completion of Lost Mines of Phandelver. Unravel the malevolent mysteries of Knacker’s Knothole! A party of four to six 5th level characters meet Knacker, the ancient awakened grandfather oak, who was introduced in Volo’s Vetted Vendors. He has a request: one of his cherished death’s heads is missing and he implores the party to find out what happened to it. Although Knacker suspects the people of Phandalin, the party’s investigations ultimately reveal a much more sinister threat. The party must investigate the disappearance while an unseen foe attempts to thwart their efforts with ambushes and misdirection. It is not long before there are more disappearances, and the party must use its ingenuity to prevent open hostilities. This adventure is part of a new series based on Volo’s Vetted Vendors and Elminsters Excellent Establishments. It can be played as the final part in this series, and it is also ideally suited to a party that has just completed Lost Mines of Phandelver. This is a 5-7 hour adventure that will advance the party to 6th level. This full-color 60-page adventure includes: * 29 pages of adventure content. * 2 pages of convenient NPC summaries. * 8 beautiful maps suitable for use with any VTT (separate files are included for all maps, including both high- and low-resolution versions). * Many random tables including adventure hooks, customers at Knacker’s Knothole, rumors, random encounters, chase complications and battle events. These tables can provide inspiration for other adventures and campaigns as well! * 20 pages of monster and NPC stat blocks.

Cover of A Chase Through The Planes
A Chase Through The Planes
5th Edition
Levels 9–10
36 pages
0

“Traversing the planes of existence is no easy task. Only extremely talented and knowledgeable people could manage it.” A mysterious thief stole a dangerous artifact, called the Tome of The Stilled Tongue from the tower of Lady Blackstaff of Waterdeep, Vajra Safahr herself, leaving the tower by opening a portal to the Elemental Plane of Fire. The archmage immediately calls the band of adventurers who are staying in town to chase down the thief and return the dangerous book to its place. This adventure can be used to kick-off a planar campaign or as a standalone one-shot. A Chase Through The Planes features: - An exciting journey across the multiple planes of existence: Elemental Plane of Fire, Shadowfell, Feywild, and Ysgard - Exploration of morkoth island and lair in the Astral Sea full of weird creatures, strange phenomenons, and dangerous encounters - Heavy use of Supernatural Regions from Tasha’s Cauldron of Everything - High-quality battle maps, available in printer-friendlier and universal vtt format

Cover of Rites of Passage
Rites of Passage
5th Edition
Levels 1–5
7 pages
0

Every autumn the reclusive goliaths of the Silvertop Mountain Clan hold their Festival of the Hunt, inviting neighbors to join in the partaking of merriment and mead. Your adventuring company finds themselves drafted as monster hunters when a young huntress is slain. The culprit? A lamia, whose lair has discouraged all previous attempts to destroy her. What the party finds inside her cave triggers a different call to action. Pgs. 21-27

Cover of Thralls of Zuggtmoy
Thralls of Zuggtmoy
5th Edition
Levels 5–7
38 pages
0

In the Anauroch desert, darkness is growing. The followers of the Vile Spore Goddess Zuggtmoy have stolen the dreams of the Bedine Seeress Deja, trapping them in an eldritch artifact. Unless her dreams are returned, the Seeress will descend into madness, and her people along with her.

The Little Cave
5th Edition
Levels 3–5
19 pages
0

Just beyond the fields of Orleans a small hole in the earth hides treasure and monsters. The townsfolk are far too scared to delve inside the abandoned cave, but the marquis needs its silver, and right quick. Just a couple of miles away from the town of Orleans, between rolling hills and well maintained forests, a small mine, long abandoned, lies in wait. Once a lucrative silver mine the “little cave” is now shunned by both the miners and its owners, the marquis of Orleans. Local whispers say that a few decades ago its miners stumbled upon something evil that lurked beneath the earth which killed the marquis’s son and twenty miners. Old people tell of a curse that lay on the mine which if reopened would cast doom upon the town. A few even tell of tiny demons, not taller than a housecat, that live in the mine and torment the smiths of the city. True or not these stories have all one thing in common: they have kept people from using the mine and extracting its precious silver ore. This that has plagued the marquises for three generations already and so the last heir of the family, Touvel of Orleans, is looking for brave adventurers, knights, sorcerers and all able bodied folk that wish to brave the mines and secure them from whatever evil may lurk inside them.

Cover of Factions of Phandalin - Old Owl Well
Factions of Phandalin - Old Owl Well
5th Edition
Level 5
29 pages
0

This book goes over the various rules around the faction of the Order of the Gauntlet in Phandalin and the Forgotten Realms, making it easy for any new or veteran DMs to integrate it more into the core stories being told, and making the faction feel more useful for the players that choose to join. In the adventure, the characters are tasked with exploring the depths of the Old Owl Well.

Cover of Viral Village
Viral Village
5th Edition
Levels 5–8
20 pages
0

A cleric has tirelessly tended to the medical needs of his fellow villagers for decades. There have been occasional cases of madness among his charges over the years, enough to cause rumors, but now there is an outbreak, including people known for years to be quite sane. Can you discover the source of these terrible troubles and return the village to normal life?

Cover of Rise of the Redscales
Rise of the Redscales
5th Edition
Level 4
20 pages
0

Two feuding kobold tribes have been left alone in their dragon queen's lair. Without supervision, surrounded by the wealth of nations and piles of magical artifacts. How long before things devolve into utter chaos? Set inside an enormous dragon's lair, the adventure allows players to take control of the best and brightest among the kobold tribe known as the Redscales. Their entire lives they have been the Dragon Queen's minions and her lair's caretakers. But the Dragon Queen has been gone for some time now and an ancient feud with another kobold tribe (the Bluescales) is about to be a rekindled. And the trap- and treasure-filled lair is to become their battleground. The gameplay is a mix of roleplaying, involving some tough moral choices (well, tough for kobolds), solving puzzles and wacky combat with kobolds wielding powerful ancient artifacts. There is an abundance of magic items, specially chosen for their potential to lead to hilarious situations.

Cover of Shattered Souls
Shattered Souls
5th Edition
Levels 5–10
22 pages
0

The Shades of Bodach Ridge Whitepeak has a dark history of black magic originating with the evil witch Skruul the Reaper. The dark rituals she conducted seemed sure to plague the region, until a plucky group of adventurers thwarted her plans sending her into a state of perpetual fractured undeath. Now souls scatter from her old haunt on Bodach Ridge. What could have set these souls free?

Cover of The Tree of Blight
The Tree of Blight
5th Edition
Levels 1–5
20 pages
0

A blood curdling SCREAM shatters our adventurers rest as they set up camp for the evening. Without warning the forest comes alive and a heroic struggle begins, as our adventurers battle to avoid becoming the forest's latest victims. Take your players deep into a cursed glade on a dark and stormy night to confront an evil Druidess, and a horrifically corrupt tree...

Cover of Monkey Wrenches
Monkey Wrenches
5th Edition
Level 3
16 pages
0

As iron is eaten away by rust, so the envious are consumed by their own passion. — Antisthenes The destruction of Cyre and creation of the Mournland marked the end of The Last War. Since then, a towering wall of mystic fog has covered what used to be the nation of Cyre. Those who have ventured inside and made it out have spoken of unusual beasts, wild warforged, and other strange occurences. Most stay away. Others dedicate their lives to plundering the mysteries beyond the veil. House Cannith is the House of Making and, despite being split over the destruction of their homeland, they are still very adamant about keeping their monopoly over arcane creations and are very suspicious of anything coming out of the Mournland. Recently, rumours reached the heads of the Cannith South enclave that some scavengers working for the Daask organisation actually captured living spells from inside the Mournland and brought them back to Sharn for study, taming, and who knows what else. Now Cannith employs independent contractors to enter the secret lab, and destroy the research and its future. Another group will hunt down the actual scavengers and eliminate the spells themselves. This adventure takes place in Sharn, the City of Towers, some time before the formation of the independent adventurers organisation by 'The Twelve'. It is an infiltration mission in hostile territory which includes some investigation, maybe a bit of socialising, and some quick dungeon-crawl elements. It is designed for multiple possible endings. In my mind, this adventure is E for Everyone and doesn't contain anything dark, NSFW, or triggering beyond any other standard D&D adventure.

Cover of Whims of the Heart
Whims of the Heart
5th Edition
Levels 5–10
18 pages
0

A Beholder Love Story A dwarven mineshaft has become the new home of the heartbroken beholder Sindryl. Discover who could be wicked enough to separate Sindryl from his love Prix'am, put a stop to their plot, and restore Prix'am's missing heart. A 3-6 hour Dungeons & Dragons 5th Edition adventure for Tier 2 characters. This adventure includes: 2 New Monsters (including 1 New Beholder!), 3 New Magic Items, New NPCs, a Minecart Skill Challenge, Romantic Random Encounters for the Underdark!

Cover of The Lamenting Lighthouse
The Lamenting Lighthouse
5th Edition
Levels 5–10
45 pages
0

The Lamenting Lighthouse is a four-hour adventure for 5th-10th level characters, designed for Dungeons & Dragons 5th Edition, with a nautical theme, heavy undead and horror elements, and mysteries to solve! One lonely lighthouse shines the way through the rocks and shoals that deny entry to the northern Moonshae Isles. But when the party’s transport approaches, a horrific gale at their backs - no light is in sight... The party must venture ahead of their vessel in a race against the storm to the restore the beacon before their ship is lost. What has befallen the keepers, and what dark secret does the lighthouse hold? Will the heroes prevail, or will they join the lighthouse's lament? This adventure can easily be inserted into a run-through of Ghosts of Saltmarsh. This one-shot can also serve as a nautical interlude in any on-going campaign where the characters have to take to the sea. Included with this adventure are: + 6 original custom creatures, the dread wraith, the dread wight, the swarm of seagulls, the captain, the rating, and the sailor + 12 player hand-outs with notes that shed light on the mystery of the lamenting lighthouse, with a randomization mechanic that ensures a degree of replayability + 9 original fleshed out NPCs, including personality traits and roleplaying tips + 2 original magical artifacts + 7 hand-drawn maps of important locations + a story reward and 2 story hooks for continuing the adventure (depending on how the adventure resolves)