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Cover of West Marches Company: A Grim Promise
West Marches Company: A Grim Promise
5th Edition
Level 3
70 pages
0

The lands that lie west, across the great sea, are uncharted. The West March Company has spent a fortune on an expedition to loot and tame it. You are part of that expedition. You are the desperate, the outcast, the destitute. This new world is weird and dangerous. Rumours abound of a city of tombs. A cursed dwarven fortress in the mountain. Mist-covered swamps that howl in the night. Pass that treasure map around the table. Drink deeply from your cups and imagine what awaits in the wilderness: gold, glory, death. Inside West Marches Company: A Grim Promise you'll find: Twelve new monsters to surprise and terrify your players. A cult of worms, a city of tombs, centaur khans and a twenty-page dwarven fortress dungeon crawl with over forty rooms. Loaded with art, evocative descriptions, weird NPC's and 2 new magic items. High resolution maps of both dungeons: Kazad Mor The Cursed Dwarfhome and Tunnels Beneath Fort Bramble This module can be run as a standalone adventure or as a west marches style game.

Cover of Weathering the Storm
Weathering the Storm
5th Edition
Level 5
28 pages
0

Provost Faurious has procured an Aethervane, an astrolabe-like instrument tied to Kythri that's used to navigate manifest zones. Unfortunately for the Provost, the Riedran ship that was carrying the Aethervane across the Sea of Rage to deliver it to their agent in Regalport fell victim to piracy. The player characters are dispatched to Regalport to meet up with the Provost’s agent there and petition High Prince Rygar for more information about the stolen cargo. When the characters dock in Regalport, they meet the Provost’s contact and are ushered into a meeting with High Prince Rygar. Wishing to show his intolerance for piracy, Rygar charters one of his own ships for the party’s use as they investigate the stolen cargo. Upon arriving at the crash site of the stolen cargo, the party is set upon by a fleet of pirates known as the Wind Whisperers. When things turn sour, a new surprise reveals itself as an unnatural storm rolls in, a stolen airship at its heart. The Wind Whisperers have found a way to convert the Aethervane to serve their own purposes. Seeking aid from Rygar and House Lyrandar, the heroes chase after the pirates by sail and airship. As they do, they are bedeviled by the Chaos Fleet—strange ships sailed by an even stranger crew that are drawn to the Aethervane and the chaos it brings. In a final airborne confrontation, the party boards the rogue airship and retrieves the sought-after artifact, with a chance to salvage or sink the stolen vessel in the process…

Arena of Power
5th Edition
Levels 3–12
7 pages
0

The Arena of Power is a versatile an variable battleground where player characters can fight player characters or groups can fight their enemies. We all know the PvP functions of video games. They may call “battle royal”, “arena” or “rumble”, but it is always a number of players fighting each other until only one is left standing. And the Arena of Power now gives you a place and some rules to do exactly that with your players. Send them into the arena and find out how well they know their skills. The Arena of Power is composed for 2 – 7 players of level 3 – 12.

Cover of Menagerie of Mysteries
Menagerie of Mysteries
5th Edition
Level 6
8 pages
0

In this level 6 adventure for 4-6 players the party comes across a man named Johann Dhomm who was transporting animals in cages to his private island where he has a menagerie (a kind of zoo) that he eventually wants to open to the public. But the animals have escaped and he asks the party to try and catch them alive for him. However, the animals are actually quite dangerous and range from Gazers to a Wyvern.

Cover of Crashed UFO
Crashed UFO
5th Edition
Levels 11–15
7 pages
0

In this adventure, designed to last for a 3-4 hour session, the player characters encounter (or are directed to) a mysterious object in the mountains: A strange, silvery disc around one hundred feet across. If they make it past the deadly laser turrets and the very hungry sole survivor who lurks inside the only viable entry, they can explore the derelict craft. They will find several magic items, including a solar-powered laser pistol, as well as evidence of the ship's dead masters: The brain-eating illithid. But with technology comes other ways to stay alive over long periods of time, and the greatest danger is accessed by pushing the only lit button in the entire ship...

Cover of The Vault of Iptiz
The Vault of Iptiz
5th Edition
Level 5
9 pages
0

There is the well-known regional legend of Iptiz, a spirit naga whose greed was remarkable even among its own kind. Murderous raids and relentless pillaging yielded a hoard so valuable that the creature needed some place to store and protect it. Thus was the Vault conceived: an underground complex custom built to destroy anyone who is not its creator. Years ago, Iptiz's campaign of terror suddenly ended without precursor or cause. The location of the Vault was never discovered. Until now. The ring-city of Sulindal, built upon the shores of a mile-wide desert oasis, has come under martial law by an invading army of yuan-ti. They intend to exploit the resources in this renowned city of knowledge to locate the third and final Beacon of Selune. ...but for what purpose? A four to six hour adventure for four 5th level players.

Cover of The Gold Knife Bandits
The Gold Knife Bandits
5th Edition
Levels 1–4
5 pages
0

Ever been on a long running campaign and in one of the sessions one or a few players couldn’t make it? This adventure was made to be used as sort of a filler episode to fix that. Made for a small party of 1st-4th lvl characters and to be played in a single session. Story summary - The Gold Knife Bandits, a gang formed by a former army squadron that deserted. They are remarkably loyal to each other and are known in the area for attacking army caravans and camps. However, after several months of unfortunate loots. They decided to house a cultist of Beshaba and do what he asks to take away the curse of misfortune the gang is obviously under. Unfortunately, that includes using some members of the party as a sacrifice. The party will find the bandits cavernous hideout, clear through it, face the cultist, the Bandit's old boss, or both! All in a day’s worth of adventuring.

Cover of The Temple of Shattered Minds
The Temple of Shattered Minds
5th Edition
Level 5
42 pages
0

The characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate killer in the Temple of Shattered Minds itself.

Cover of An Ogre and His Cake
An Ogre and His Cake
5th Edition
Levels 1–3
24 pages
0

The young heroes are invited to Massie Littlefoot’s birthday party before she departs for wizarding school in Waterdeep. At the height of the party, Clonker, an ogre known to live nearby, steals Massie’s cake! The heroes must brave the forest and get Massie’s cake back before everyone goes home. This introductory adventure is designed for level 1-2 characters. What Is This Project? An Ogre and His Cake is an introductory 5th edition Dungeons & Dragons adventure built for and tested by kids. It is every parent or guardian's dream to share their passions with the young ones they love. We hope Clonker, the lovable ogre, opens these doors for you. We also want to support children and families who are unable embark on every adventure. All of our creator royalties (50% of what you pay, with the other 50% supporting the upkeep of the Dungeon Masters Guild and Wizards of the Coast) will be donated directly to Extra Life, a non-profit organization focused on supporting children's hospitals through communal gaming events.

Cover of Be All My Sins Remember'd
Be All My Sins Remember'd
5th Edition
Levels 17–20
10 pages
0

The kuo-toa are a piscine race with a psychic affliction that makes them behave erratically and invent gods when feeling threatened. That same affliction gives them the power to bring those gods to life. Blibdoolpoolp is the most widely worshipped, and thus most powerful, of their gods. Blibdoolpoolp views the kuo-toa as her children despite having been born after them. Like all good mothers, she nurtures and protects. One of her chief concerns is understanding the kuo-toa’s psychic affliction, which causes them to undermine themselves whenever they strive for greatness. She discovers that a corrupted elder brain deep in the Underdark has a connection to the race; though the connection gives them psychic powers, it also turns them into powerless thralls, explaining their self destructive behaviors. Constrained by the same leash on her children, Blibdoolpoolp seeks adventurers to destroy the elder brain. Its death would free the kuo-toa, but potentially at great cost: if the kuo-toa lose their powers, will Blibdoolpoolp die?

Cover of The Princess Predicament
The Princess Predicament
5th Edition
Level 20
14 pages
0

An exiled queen threatens to kidnap her own daughter. A lonely king laments his lost heroic days. A troubled princess struggles with her awakening powers. The realm's most renowned heroes must find a way to fix the dysfunctional royal family in order to save reality. The Princess Predicament is a one-shot adventure for 20th-level characters. It includes: - adorable pink rooms and horrible shadow monsters - a battle for the fate of the world and a battle for a little girl's future - a doll castle - legendary statblocks - 20th-level pregens

Cover of The Question of the Sphinx
The Question of the Sphinx
5th Edition
Levels 6–8
30 pages
0

Match wits and mettle with a sphinx in this new adventure for the world’s greatest roleplaying game. A wild forest edging closer to chaos, a small village threatened by something strange, and a quest to discover the truth from a legend known for her riddles. Locals speak of a mountaintop reliquary filled with powerful artifacts — artifacts which could make all the difference in the climactic battle for the fate of the village. You might even meet a baby sphinx cub along the way. The Question of the Sphinx is a 10 to 12 hour adventure for 6th through 8th level characters. This adventure easily fits within the Forgotten Realms, Theros, or other 5e settings. Solve any of the 20 original riddles Choose from 14 unique magic items Learn a never-before-known spell Brave any of the 6 random monster scenarios, set in 6 random dynamic locations Contend with 3 new monster variations

Cover of Twilight at Eventide
Twilight at Eventide
5th Edition
Levels 1–3
32 pages
0

Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are weak. And strange creatures stalk the surrounding forests. Dark forms worship their demigod in hidden caves. A darkling elder has returned to take what was promised to him. And people enter the woods never to return. The village is in need of heroes. Will you answer the call? In this product, you will find: a description and map of the village of Eventide a vivid cast of characters in the village a variety of detailed location maps, including an old mine, an abandoned farmhouse, a decrepit tower, and a ruin adventures that feature xvarts, darklings, dryads, and hags a combination of roleplay, exploration, and combat encounters

Cover of Balance Disturbed (BDC-1)
Balance Disturbed (BDC-1)
5th Edition
Level 1
30 pages
0

The Riverlands Kingdom is a peaceful place. Generations ago it was a thriving and rich trading empire. Now it is a sleepy region of farms and a few craftsmen. Dotted with villages and a few towns along the numerous rivers, protected by a wall of rugged mountains, a wild forest and a vast steppe, little of note occurs here from generation to generation. All that is about to be shattered, an ancient evil has arisen and undertakes to bring wrath and destruction to the Riverlands in a pledge to conquer the rivers and kill those who reside between them. The peace is about to be shattered, the harmony destroyed, the balance disturbed.

Cover of Eateat Go Home? (DC-POA-PND-4)
Eateat Go Home? (DC-POA-PND-4)
5th Edition
Levels 5–10
18 pages
0

DC-POA-PND-4 Eateat Go Home? (Part 3 of the Strange Case of Erland Forsk) A small girl confides in you that she found a secret friend, and that she needs your help in getting him home. Will you be able to keep him safe while mysterious agents search for him? A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Using the DungeonCraft seed The Littlest Squidling ``` You could be happy here; I could take care of you. I wouldn't let anybody hurt you. We could grow up together, E.T. —Elliott, Movie E.T. ```

Cover of Lost in Shadow
Lost in Shadow
5th Edition
Levels 1–5
73 pages
0

This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you of your mind, your memory, and your motivation. Discover how the Forge of Spells was fueled. Learn the location of lost adventurers from the original Phandelver expedition. See what Cragmaw Castle looked like in its prime. All of this and more, as this takes you from level 1 to level 5 with well over 20 hours of play time. If you are looking to start a new campaign or just experience familiar locations in a new setting, this supplement accommodates. Inside you'll find: Maps: Nine encounter maps Cragmaw Castle rebuilt, including the upper floor, and underground level. Wave Echo Cave before it was tunneled. A very different looking Redbrant Hideout Ruins of a town similar to Phandalin A swamp and muck version of Cragmaw Hideout Plus new magic items, and more Monsters: 37 new creatures Lore Information on a shadowy Yuan-ti empire A new offshoot of the abyssal demonhive A cult using the stoic ways of stone to evade the Raven Queen's watchful eye and pilfering ways. New players vying for control of the Shadowfell Shadowfell Guide: Information on the plane, its inhabitants, and included with this supplement is the best selling Shadowfell Random Encounters appendix. Easter Eggs Hidden throughout the story are references to Lost Mine of Phandelver. Including references to other hard cover books as well.

Cover of Far Beyond Greed
Far Beyond Greed
5th Edition
Levels 5–7
13 pages
0

A far realms themed delve into a twisted dungeon complex, filled with unique hazards, creatures and items. This adventure is designed for 4 level 6 characters and should take one or two sessions. Player and GM maps included.

Cover of The Death Knight's Tomb
The Death Knight's Tomb
5th Edition
Levels 12–20
12 pages
0

This dungeon is suitable as a one-shot or drop-in for characters between levels 12 and 17. Taken from the Against the Idol of the Sun high-level hexcrawl campaign, the Death Knight's Tomb is a location-based exploration adventure. It features increasing localized time distortions that ultimately pit the party in a fight against an ogre Death Knight and his minions who just destroyed an elven time lab over ten millenia ago, which is just a few seconds ago in relative terms at the bottom level. There are six distinct sections to the dungeon containing four combat encounters of increasing difficulty. As written, the party enters the structure to rescue an overly adventurous Scorpionfolk couple and their rescuers, but they can be omitted or rewritten to any other species.

Cover of Tower of the Star Watcher
Tower of the Star Watcher
5th Edition
Levels 2–4
18 pages
0

A mysterious tower beckons. Recently a strange tower hidden in the forest was rediscovered, but only one scout returned to tell the tale, but a strange tale of cults, bandits and ghosts it was. Dare our heroes explore this forgotten place? Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here for the first time in English. It is an adventure with emphasis on exploration and meeting the unknown.

Cover of Warriors of Sehanine
Warriors of Sehanine
5th Edition
Levels 3–5
38 pages
0

How dangerous is a wounded dragon? A black dragon has seized Ravenglade Keep, though not without resistance! Badly wounded in the fight, the Warriors of Sehanine have fled their home and now turn to the outside world for help. There’s no time to lose! Can you arrive at Ravenglade Keep in time and discern allies from foes on the way? Warriors of Sehanine is a Dungeons & Dragons adventure module for a party of four to five characters from 3rd to 5th level. • Experience the Wood of Sharp Teeth on the way to Ravenglade Keep in a 12 to 16 hour adventure of 38 pages, written by Mithral Best Selling creators Florian Emmerich, JVC Parry and DMsGuild Adept Ashley Warren • Rock the (virtual) table with four breathtaking maps by Dean Spencer & Erin Harvey that come with player and DM versions • Bring the adventure to life with stunning artwork and player handouts by Raluca Marinescu,Henrik Rosenborg & Nathalie Lehnert • Show the NPCs with selected exclusive Trash Mob Minis