A community for lazy dungeon masters
825 adventures found
Cover of The Hungering Maze
The Hungering Maze
5th Edition
Levels 5–7
15 pages
0

The Hungering Maze A Dungeon Crawl Adventure for Characters Level 5-7 Beneath the silver-rich mining town of Silberflut, a labyrinth lies waiting for those brave (or foolish) enough to enter. Twisting tunnels, shifting walls, and an ever-present sense of doom make The Hungering Maze a deathtrap for any adventurer. Dark magic has corrupted the once natural cave system, turning it into a place where madness takes root and lost souls are consumed by despair. This adventure is designed for four characters of levels 5-7 and will challenge their wit, resolve, and resourcefulness. As they explore the ever-shifting maze, they will encounter cursed creatures, dangerous traps, and dark secrets buried in the maze’s twisted corridors. Adventure Highlights: Maze Shifting Mechanics: A dynamic dungeon that shifts during exploration and combat, challenging players to stay sharp. Unique Monsters: Face off against terrifying new monsters like the Treasure Maw and Lonely Revenant. Multiple Adventure Hooks: Choose between three compelling story hooks to lead your party into the depths of the maze. Strategic Dungeon: Give your players opportunities to manipulate the maze and gain advantages over its traps and denizens. Rich Storytelling: Uncover the tragic fate of those who entered before, and seek a powerful artifact that could be both a blessing and a curse. Do your players have what it takes to escape The Hungering Maze, or will they, too, become part of its dark history?

Cover of The Summer Games: A Feywild Adventure
The Summer Games: A Feywild Adventure
5th Edition
Levels 5–7
7 pages
0

There are many entrances to the Feywild, but none so grand as appearing before the throne of seelie fey, the Summer Court. The Summer Games, a bestselling mini-arc intended for 5th level characters, introduces a party to court intrigue in the Feywild, headed by Queen Titania with King Oberon at her side. In the tourney the party must navigate unknown dangers, asked by the Summer Queen "How will you win? With skill? With truth? With wit? With wager? Or without? These five tasks lie before you, and you must complete them all to continue." In the hunt your characters must quest for a magical, talking beast. But in the end, will they catch the White Hare, or will they wish they had? In the maze players must navigate a shifting labyrinth riddled with pit traps and Feywild nasties. At the feast the party is presented with their reward for their trials, the payment for being the entertainment at this courtly gathering… or perhaps they’re on the menu. This mini-arc references stat blocks presented in Mordenkainen’s Tome of Foes and the Monster Manual. Also provided within the PDF: download links to VTT and tabletop compatible maps relevant to scenes presented in the Summer Games.

Cover of Lost Lovers of Sharn
Lost Lovers of Sharn
5th Edition
Levels 3–4
20 pages
0

It was the kind of night when the moon hides behind a veil of clouds as if it knew better than to cast light on the dirty secrets of the City of Towers. I was drinking in the empty office and thinking that I should quit—leave the city behind and settle on a farm, as far away from here as possible. But then, there was a knock on the door. A letter came. One more job, huh? What can possibly go wrong... Let's gather a crew. In this adventure, the characters need to scout the Noble Mansion during the Silvertide ball, infiltrate it at night, and bring their target to a safe house. But, as with most things in the City of Towers, it is not as straightforward as it appears at first sight. A D&D 5e adventure for characters of levels 3 to 4. This 6 - 12 hours adventure features: • 15 pages full of intrigue and moral ambiguity • Rich narrative and captivating characters with developed backstories • Beautiful custom heist maps • Unique traps, puzzles, and monsters

Cover of DDAL08-10 The Skull Square Murders
DDAL08-10 The Skull Square Murders
5th Edition
Levels 5–10
42 pages
0

When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy. A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized For: APL 8

Cover of Factions of Sigil - Tower of Pillars
Factions of Sigil - Tower of Pillars
5th Edition
Level 10
7 pages
0

We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the various rules and lore around the primary factions found in Sigil and the Outlands, making it easy for any new or veteran DMs to integrate the factions more into the core stories being told, and making them feel more useful for the players that choose to join. This adventure sees the characters allied with the Fated of Sigil, and tasked to travel to the titular Tower of Pillars to conduct a heist from a Time Dragon.

Cover of Sharn II, Council of Roaches
Sharn II, Council of Roaches
5th Edition
Levels 3–7
54 pages
0

A roach thrall has infiltrated Sharn's highest circle of power, the council, and few have noticed. It's up to our adventurer's, with a little help from a perceptive councilor, to rid Sharn of the growing infestation.

Cover of Factions of Phandalin - Barrhindlun
Factions of Phandalin - Barrhindlun
5th Edition
Level 5
35 pages
0

This book goes over the various rules around the faction of the Zhentarim in Phandalin and the Forgotten Realms, making it easy for any new or veteran DMs to integrate it more into the core stories being told, and making the faction feel more useful for the players that choose to join. The adventure, Barrhindlun sees the adventurers working for the Zhentarim and traveling to the town of Leilon and finding their way beneath to the muddy lost city of Barrhindlun, where bandits of the Xanathar Guild have been sent to reclaim a Crystal Orb.

Cover of City of the Dead
City of the Dead
5th Edition
Levels 3–5
20 pages
0

City of the Dead A 4th Level adventure for 4-6 players A strange thief wandered into Waterdeep and stole from the wrong person. Now, he has died of “natural causes” on his visit to the City of Splendors. Having no known friends or relatives, he was hastily buried, along with his possessions, at Waterdeep’s Cemetery (The City of the Dead) in The Road’s End Tomb. While the PCs are dining in the taproom at The Dripping Dagger Inn, they are approached by a stranger who claims that the unknown man had stolen a necklace from his employer, and he needs the adventures to reclaim it. Unfortunately, the thief’s fresh corpse has been pilfered by a dire evil with unknown motives. What starts off as a simple recovery mission, turns into a fight for survival in the City of the Dead. The Adventurers must solve the mystery and destroy the evil that lurks beneath the cemetery, if they are to succeed in their quest and escape with their lives!

Cover of Soul Requisition
Soul Requisition
5th Edition
Levels 9–18
10 pages
0

This quest is for a party looking to regain a character’s soul. A character whose soul has been claimed by another entity cannot be resurrected through standard means. To regain the lost soul, the characters involve themselves in a conflict between a master thief and an archdevil. This quest assumes that the PCs would be willing to form a contract with an infernal entity. Includes a quest-related NPC that a player can control if they're waiting for their character to be resurrected.

Cover of Palace of the Red Pasha
Palace of the Red Pasha
5th Edition
Level 16
35 pages
0

There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s Ward. Can they unravel the cult’s next insidious plot? This is a Dungeons and Dragons adventure for characters of Level 16, springboarding from the events in The Rise of Tiamat in the Tyranny of Dragons storyline, although it can also be played as a stand-alone adventure.

Cover of The Temple of Shattered Minds
The Temple of Shattered Minds
5th Edition
Level 5
42 pages
0

The characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate killer in the Temple of Shattered Minds itself.

A Night at Bittermoon Inn
5th Edition
Levels 2–5
21 pages
0

Pursued by wolves and worse, the party must fight a running battle to take refuge at the relative safety of the Bittermoon Inn, a decrepit old inn high in the mountains. But night is falling, can they uncover the secrets of the inn and use them to survive the night? This adventure can be played as a stand alone one-shot, or can be used as a drop-in side quest to almost any campaign. It is suitable for a party of about 5 characters at the First Tier (Levels 1-4). The players must fight a running battle with wolves to reach Bittermoon, then they must discover the secrets of the inn before escaping through a smuggler's tunnel. Finally they must face off against their unseen opponent at Skull Cavern. There are four encounter maps included with this title.

Cover of Labyrinth of Thorns
Labyrinth of Thorns
5th Edition
Levels 4–5
19 pages
0

An original Valentine's Day-themed one-shot adventure designed for level 4-5 characters. SUMMARY The city of St. Valentine is home to Dante's Casa di Dolci, a world-renowned bakery — and tucked within the bakery is the entrance to a secret labyrinth, created by a mischievous, merciless god. Every February, an unsuspecting resident from St. Valentine is pulled into the maze. Some return after years spent in the labyrinth, but most do not. When Dante's beloved wife, Simonetta, is pulled into the labyrinth, he must enlist the help of adventurers to get her back. The journey that follows is one of strange doors, riddles, and dangerous creatures that lurk among the hedges... DETAILS 2-4 hour session for 3-6 players Play-tested material Original NPCs and locations Diagrams and NPC stats 19-page campaign guide Enjoy the adventure? Share your experiences with me! Hashtag: #LabyrinthOfThorns

Cover of The Miracle of the Rats
The Miracle of the Rats
5th Edition
Levels 5–9
40 pages
0

The PCs are sent to investigate a sculpture of the goddess Ezra with seemingly miracle-granting powers. The investigation takes the heroes on a pilgrimage to a forgotten chapel, where they encounter a terrible plague, a wererat police force, death, resurrection, mist horrors, and the miracles of the statue itself.

Cover of CCC-SALT-01-03 Broken Halls of Goldahroud
CCC-SALT-01-03 Broken Halls of Goldahroud
5th Edition
Levels 1–4
28 pages
0

Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken Halls of Goldahroud.

Cover of Deicide
Deicide
5th Edition
Levels 1–20
296 pages
0

Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th level by its conclusion. The Gods have abandoned Faerûn. Bringing loved ones back from the dead hasn’t been done in centuries, and communion with the deities is a spiritual exercise only. Holy warriors and messengers have lost their powers and have all but completely disappeared. In this bleak world, wars are frequent, crime runs rampant, and hope has faded. Rumours are abound of a mysterious crime lord taking control of the underworld. Monsters roam the lands and every road is increasingly more dangerous. Without guidance, the many civilizations of this world are plagued by greed and corruption. The only way forward is to bring the Gods back, or to take their place in the heavens. Deicide takes place across two islands, Aurora and Limdorkal. These landmasses are the westernmost islands of the Moonshae Isles, an archipelago located roughly 400 miles west of the region of Amn and to the southwest of the Sword Coast. Surrounding the Sea of Moonshae, these islands feature a wide array of cities, civilizations, climates, terrains, and monsters. Limdorkal is famously a harsher environment, home to exotic races, whereas Aurora is almost entirely dominated by the human kingdom. Elminster Aumar, the famous Old Mage of Faerûn, once visited these islands and claimed it surprising how such diverse environmental systems erupted here, and how varied were the people inhabiting them. While the Sword Coast is part of Faerûn, a continent of Toril in the Forgotten Realms, feel free to adapt these islands to any setting of your choice, such as Ravenloft, Eberron, Ravnica, or even on your homebrew world. The story told here happens some hundreds of years after the beginning of 5th Edition, and the Overgod Ao is trapped inside an artifact, which limits the workings of gods around Toril. The characters will be able to learn more about the missing Gods, about a mythical folklore artifact known as the Wand of Wonders, which carries the powers of the Gods, and about the crime lord Kaiser Soze. Through their adventures, they will be able to visit other realms, planes, and dimensions, as well as come into contact with different races and civilizations. In the end, it is up to them whether to ally with the Crime Lord, and whether to release the Gods or keep their power for themselves. This campaign can work as a loose set of modular adventures, which can be easily picked separately and played as one-shots of different levels. Even their locations on the map might be moved, and events happening in particular towns can happen on others. The adventures include dungeon crawls, murder mysteries, sandbox urban quests, exploration on land and in the seas, inter-planar travelling, among others.

Cover of Lai Of The Sea Hag
Lai Of The Sea Hag
5th Edition
Levels 2–3
7 pages
0

The busy port city of Jute’s Landing is built into the white cliffs of a deep, protected harbor. It is an important trade stop for many ships and merchants, but this was not always so. Long ago this quiet harbor was home to a coven of hags. Jute Windbrow killed two of the three when he and his crew claimed the harbor for themselves. Evanore, the surviving hag, has lived for more than 100 years in disguise while the city grew up around her. The legend of the heroic Jute Windbrow defeating the wicked monsters has grown as great as her bitterness and desire for vengeance.

Cover of Waterdeep Alchemist
Waterdeep Alchemist
5th Edition
Tier 1 5E 1-4 Level
16 pages
0

A short plug in adventure that can be used as part of a larger campaign or run as a one shot for Tier I or II characters. A well known alchemist who is famous for being able to make what ever is needed. Whoever a small mystery begins when his shop is robbed and the proprietor now goes missing can they save him. This adventure is ideal for for tier I and II characters. Playable as a one shot or as part of a larger campaign. The adventure comes with maps, encounters and enemies. The adventure comes complete with the following: - Full 5 page PDF adventure file. - 2 Parchment style DM and Player maps ready for VTT use. - 2 Printer friendly DM and Player maps ready for VTT well as printer friendly DM and Player maps that are VTT ready. - 1” diameter tokens ready to be cut out for use in person as well as files for use in a VTT - Comes with sample alchemy crafting rules

Cover of Dark Side of the Moon
Dark Side of the Moon
5th Edition
Levels 17–18
9 pages
0

When the moon vanishes from the sky, Selûne’s clergy are certain her sister Shar, goddess of night and secrets, has abducted and imprisoned her. A group of heroes must cross the Astral Sea, breach Shar’s Towers of Night, and rescue the goddess of the moon from captivity.

Cover of The Queen of Spades
The Queen of Spades
5th Edition
Levels 5–10
77 pages
0

Six murders in a single night! A major city in the Forgotten Realms is rocked by a series of gruesomely bizarre deaths of notable citizens. What mysterious murderer could have slain six people in different corners of the city? Why did the criminal leave a playing card at each scene? Could a high-stakes card game that happened ten years ago explain the goings-on? And, most importantly, is the goddess of misfortune personally involved?