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Cover of King to an Empty City
King to an Empty City
5th Edition
Levels 5–10
31 pages
1

What good is a king without a city to rule over? What happens when everyone in a city disappears, gone without a trace? This is the state in which an adventuring party, your characters, finds Sheol in; a city devoid of all life forms, claimed by Hegemon, a Wraith that used to be its king. Explore the empty city! Be mindful of the thieves' guilds! Find your way to the portal that leads to the castle! Fight your way through the hoards of undead to foil Hegemon's insidious plan! An adventure perfect for the middle part of any campaign, full of plot hooks, possible plot points and areas of exploration! Tons of places, like the Tower of Eiden, with backstories to tie in with any existing campaign! Discover the "Hell's Gifts", red gems that defy space! This adventure offers: 30 pages of exploration of an empty city and a castle swarming with undead. Maps for major locations Two new Monsters, Hegemon and Corvus, also usable as NPCs. 3 new magic items. A plethora of plot hooks, possible plot points, and setting-neutral lore. Many hours of fun gameplay A Dungeons & Dragons adventure written for 8th level player characters, with level adjustments for levels 5-10 for the encounters.

Cover of We Eat in the Dark
We Eat in the Dark
5th Edition
Levels 3–4
13 pages
0

You wake up in a pitch-dark cavern... The stench of bodies fills your nostrils. The crack of bone and the sound of teeth rending flesh are the only sound you hear. Something is feeding nearby...something you can't see. We Eat in the Dark is a deadly adventure for 3rd or 4th level characters. Navigate the caves of the Darkshard Abattoir, where light sources are muted and creatures hid invisibly in the dark. Fight for your life against troglodytes empowered by a mysterious artifact and other cavern hazards. Includes an appendix for limited starting gear for a more lethal challenge. A perfect murder-happy one-shot for your players to question your friendship.

Cover of The Midnight Revelry
The Midnight Revelry
5th Edition
Levels 1–3
19 pages
0

The village of Farleigh's Well is the target of a vindicative fey noble. The villagers have been seen parading through the Misty Forest, leaving their crops to rot in the field. The characters must contend with powerful fey creatures on their home plane in this action-packed adventure. What's Inside: A highly adaptable single session adventure. Two original NPCs with full stat blocks. Two original magic items. Detailed combat tactics and roleplaying hints for novice and experienced DMs alike. Two brilliant maps to help you bring the adventure to life. Choose from either the Full version with art and page design or the Lite version for easy printing.

A Manse of Special Purpose
5th Edition
Levels 11–15
24 pages
0

The Anchorin Family and its namesake home, Anchorin Manse, have gone quiet along with many of the townsfolk of Adwher who worked in the manse or on the grounds. The patriarch of the family and accomplished artificer, Webster, has inherited a fascination with the multiverse from his father and now has created a machine that has allowed an entity from the far realm into his home. With his obsession growing and the help of this entity, Webster modified the memory of his family and sequestered himself in a separate wing of the manse to continue digging into the nature of the multiverse. Soon after, his recklessness released a deluge of planar energy into the home, transforming most of the inhabitants and staining areas of the house with the unique planar effects of the various planes. Now the family’s estranged son Eccles has returned to discover the fate of his family and potentially collect his inheritance but is unable to enter his childhood home. Eccles and the few remaining townsfolk are looking to hire a few bold adventurers to investigate what happened to the family, the manse, and potentially collect some very rare, perhaps legendary magical items. Enter the manse, tour the planes, take a villain, leave a villain, it’s up to you. One thing is certain, verity and villainy is relative in a manse of special purpose.

Cover of The Ruined Tower of Zenopus
The Ruined Tower of Zenopus
5th Edition
Levels 1–2
20 pages
0

𝐍𝐨𝐰 𝐰𝐢𝐭𝐡 𝐚𝐧 𝐢𝐥𝐥𝐮𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 𝐛𝐲 𝐂𝐇𝐑𝐈𝐒 𝐇𝐎𝐋𝐌𝐄𝐒 𝐚𝐧𝐝 𝐚 𝐏𝐑𝐈𝐍𝐓𝐄𝐑-𝐅𝐑𝐈𝐄𝐍𝐃𝐋𝐘 𝐃𝐔𝐍𝐆𝐄𝐎𝐍 𝐌𝐀𝐏! 𝐓𝐇𝐄 𝐑𝐔𝐈𝐍𝐄𝐃 𝐓𝐎𝐖𝐄𝐑 𝐎𝐅 𝐙𝐄𝐍𝐎𝐏𝐔𝐒 is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first 𝐃&𝐃 𝐁𝐚𝐬𝐢𝐜 𝐒𝐞𝐭, released by TSR in 1977. This set included a 48-page rulebook covering the first three levels of play, and was skillfully edited by 𝐃𝐫. 𝐉. 𝐄𝐫𝐢𝐜 𝐇𝐨𝐥𝐦𝐞𝐬 from the original 1974 D&D rules written by 𝐆𝐚𝐫𝐲 𝐆𝐲𝐠𝐚𝐱 and 𝐃𝐚𝐯𝐞 𝐀𝐫𝐧𝐞𝐬𝐨𝐧. Holmes advanced the "Sample Dungeon" concept by writing a new thematic dungeon with a strong backstory, creating an adventure that has remained a fan favorite over the decades. Officially, its only title is "Sample Dungeon" but colloquially it goes by various names based on Zenopus, the doomed wizard who built the dungeon under his tower. An adventure for 1st to 2nd level characters; four pregenerated characters are included. Also includes ideas for using it as an adventure site in 𝐆𝐡𝐨𝐬𝐭𝐬 𝐨𝐟 𝐒𝐚𝐥𝐭𝐦𝐚𝐫𝐬𝐡. 𝐍𝐎𝐓𝐄: Using this conversion requires a copy of the original dungeon found in the (1977) Basic D&D rulebook. However, Wizards of the Coast has provided a free pdf of this dungeon since 2008 on their website, see the first page of the pdf for the link. 𝐂𝐎𝐍𝐓𝐄𝐍𝐓𝐒: Introduction, page 2 The Setting, page 3 About the Dungeon, page 4 Dungeon Master's Map, page 5 Areas of the Dungeon, pages 6-13 Appendix A: Further Reading, page 13 Appendix B: Dungeon Factions, page 14 Appendix C: Portown Rumors, pages 15-17 Appendix D: Use with Ghosts of Saltmarsh, pages 18-19 Appendix E: Pre-generated 1st level characters, page 20 𝐈𝐧𝐜𝐥𝐮𝐝𝐞𝐬 𝐭𝐡𝐞 𝐟𝐨𝐥𝐥𝐨𝐰𝐢𝐧𝐠 𝐧𝐞𝐰 𝐦𝐨𝐧𝐬𝐭𝐞𝐫𝐬, 𝐍𝐏𝐂𝐬, 𝐚𝐧𝐝 𝐌𝐚𝐠𝐢𝐜 𝐈𝐭𝐞𝐦𝐬 𝐟𝐨𝐫 𝟓𝐄: Cleaning Cube, Veteran Smuggler, Thaumaturgist, Monstrous Sand Crab, Lemunda, Monstrous Rat, Brazen Head of Zenopus, Verminslayer Longsword, Lesser Wand of Petrification, Scroll of Stone to Flesh The Ruined Tower of Zenopus was featured as part of the "D&D Classics" column in Issue #32 of Dragon+ magazine! Go to 𝐝𝐫𝐚𝐠𝐨𝐧𝐦𝐚𝐠.𝐜𝐨𝐦 or find the link on the Wikipeda page for Dragon magazine. 𝐂𝐑𝐄𝐃𝐈𝐓𝐒: Original Dungeon: J. Eric Holmes Conversion, Added Content & Cartography: Zach Howard Content Review & Editing: Scott McKinley Interior Art: Chris Holmes (“Octopus Attack”, page 9) Cover Art: “Italian Coast Scene with Ruined Tower” by Thomas Cole, 1838. Open Access Image from the National Gallery of Art at images.nga.gov Format: Derived from the “Adventure Template for Open Office/LibreOffice” by Dale Robbins on DMs Guild Dungeon Maps drawn using the application Gridmapper by Alex Schroeder

Cover of The Horror Under the Mountain
The Horror Under the Mountain
5th Edition
Levels 14–16
46 pages
0

On a nameless, featureless demi-plane the Tarrasque rages across an all-encompassing nothingness. Last seen on Faerun a century ago during the cataclysm of Odobaz, the battle mage order of the Eldritch Storm sacrificed itself to banish the mighty titan to its demi-plane prison. Now a foul power emerges in the High Ice and nightmare visions of the Tarrasque trampling cities wrack the minds of the living—can your adventurers defeat the Horror Under the Mountain?

Cover of Lurker Beneath Red Larch
Lurker Beneath Red Larch
5th Edition
Levels 3–4
13 pages
0

"Ribbons of blood dance through the air, tracing wide crimson arcs before fraying into thousands upon thousands of bright red droplets. The cheerful tavern atmosphere evaporates in a moment, rent apart by screams and cries. A woman with grey hair stands near the bar, grasping at the dagger in her throat with fingers made slippery by blood. She sways and collapses. More screams. A man stands before her. He is holding the hilt of the dagger, but lets it slip from a gory hand as the woman falls. He freezes for a moment, then spins and sprints away, knocking aside people as he goes. A young, flaxen-haired woman at the back of the tavern cries out, “Stop him! Stop him!” as he approaches the entrance – the entrance where you and your comrades are standing. What do you do?" A lonely outsider murders a popular village local before a room full of witnesses. But could he be innocent? The Lurker Beneath Red Larch is a 4-6 hour adventure for characters of 3rd-4th level. It is full of roleplaying, problem solving and challenging combat encounters.

Cover of The Lamenting Lighthouse
The Lamenting Lighthouse
5th Edition
Levels 5–10
45 pages
0

The Lamenting Lighthouse is a four-hour adventure for 5th-10th level characters, designed for Dungeons & Dragons 5th Edition, with a nautical theme, heavy undead and horror elements, and mysteries to solve! One lonely lighthouse shines the way through the rocks and shoals that deny entry to the northern Moonshae Isles. But when the party’s transport approaches, a horrific gale at their backs - no light is in sight... The party must venture ahead of their vessel in a race against the storm to the restore the beacon before their ship is lost. What has befallen the keepers, and what dark secret does the lighthouse hold? Will the heroes prevail, or will they join the lighthouse's lament? This adventure can easily be inserted into a run-through of Ghosts of Saltmarsh. This one-shot can also serve as a nautical interlude in any on-going campaign where the characters have to take to the sea. Included with this adventure are: + 6 original custom creatures, the dread wraith, the dread wight, the swarm of seagulls, the captain, the rating, and the sailor + 12 player hand-outs with notes that shed light on the mystery of the lamenting lighthouse, with a randomization mechanic that ensures a degree of replayability + 9 original fleshed out NPCs, including personality traits and roleplaying tips + 2 original magical artifacts + 7 hand-drawn maps of important locations + a story reward and 2 story hooks for continuing the adventure (depending on how the adventure resolves)

Cover of A Nothic's Guide to Improved Material Spell Components
A Nothic's Guide to Improved Material Spell Components
5th Edition
Levels 1–20
46 pages
0

Brand new variations and components for spells in the Player’s Handbook. Discover the notes of a meticulous nothic, driven to answer this question (at all costs) for every spell that calls for material components! Designed for both players and dungeon masters, this supplement expands the possibilities of the spells you know by using strange and unusual alternative components. What would you promise a mermaid in exchange for a pearl that doubled your speed when walking on water and also let you walk on fog? How far would you go to obtain glass globes crafted by a storm giant that let your lightning bolt bend or fork? Increase player agency and demonstrate character interest through the variety of magical ingredients (including both narrative and literal seeds) and the use of customized magic. Spell lists are organized by class and level, making it simple to find the incantation you need. 195 New component options with one or more for each of the spells in the Player’s Handbook that call for material components Enhanced and extraordinary spell effects for each spell cast with alternate components. 34 quest options for learning these new spell variations Bonus side quests to encourage characters to follow their own interests Easy-to-use linked appendices for spells organized by class and by level Notes from the anonymous nothic and inspiring art included throughout the entire codex

Cover of Corrupted Nature
Corrupted Nature
5th Edition
Level 1
7 pages
0

This oneshot adventure is to help teach new players AND new dungeons masters how a game works. You’ll find easy guides and simple stream game. This adventure will guide the player to level up to a level 2. This adventure is for 4-5 people, though you can adapt it to fewer, if needed. It is a very short adventure for those with little time who would like a taste of D&D in its simplest of form. You will adventure to Bruxhelm, in the Sword Coast, where the players have a dilemma to solve. Nature is running wild! Well.. more than usual.

Cover of Unbearable Witchcraft
Unbearable Witchcraft
5th Edition
Levels 5–7
22 pages
0

Auril's curse may be lifted, but something still has Good Mead in its icy grasp Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the fearsome and icy grip of this new evil? Unbearable Witchcraft includes: An adventure for 4-5 characters of 5th to 7th level set in Icewind Dale. 3 Frigid maps including a ruined keep on an icy river and an old temple dedicated to Auril. All necessary monster stat blocks, 6 all new including the Young Wight Dragon. Unnumbered maps usable in your favorite VTT.

Tales of Good & Evil
5th Edition
Levels 1–4
35 pages
0

As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. The characters investigate six groups/individuals to work out their real purposes in Melvaunt.

Cover of A Worrying Outbreak
A Worrying Outbreak
5th Edition
Levels 3–4
3 pages
0

The poor village of Bunting Freely, somewhat off the beaten track, is suffering from an oral health crisis. The villagers are plagued by overly aggressive Tooth Fairies due to a confluence of events in recent history.

Cover of All Eyes on Chult
All Eyes on Chult
5th Edition
Level 1
17 pages
0

All Eyes on Chult is a 2–3 session adventure for player characters of 1st level. These characters will rise to 3rd level by the end of the adventure. It takes place in Port Nyanzaru, Chult just after two ships flying black flags enter the port under cover of dark. Though this takes place in locales familiar to players of the Tomb of Annihilation storyline and can be played as a side quest in Port Nyanzaru, it has no relation to the Death Curse nor any other major plot elements of Tomb of Annihilation. Instead, it focuses on two nefarious Faerûnian factions—the Zhentarim and the Xanathar Guild—working together to plunder Chult for their own gain.

Cover of Unshifted Sands
Unshifted Sands
5th Edition
Level 3
8 pages
0

A short Dungeon in the Desert for 3rd Level Characters. There is a secret in the desert that must not be discovered, and a gang of tomb-robbers are going to find it. Chase them through the dungeon and stop them. Of course, they almost found the secret. It couldn't be too much work for you to find it now... Unshifted Sands is a short adventure built around a tomb in the desert, designed to be played in 4-5 hours. VTT Maps Included.

Cover of The Travelling Salesman
The Travelling Salesman
5th Edition
Any Level
44 pages
0

A magic shop, The Travelling Salesman, has appeared in town just in time for the party's arrival. This shop specialises in being in the right place, at the right time, with the right equipment, for the right adventurers. Its wisteria-covered frontage adorns any old blank wall space, and immediately looks like it's been there for decades. Large paned windows are smeared with age-old dirt and hint at the vast array of interesting objects inside. The shop belongs to Yannik Willowbough, an exhausted-but-jovial halfling with a passion for helping others. At least, it belongs to Yannik now. It was once home to a lich, Verdenia Siskin, who has recently concocted the perfect way to exact her revenge. She just needs a party of adventurer's to turn to her point of view. This adventure contains: - A (hungry) planes-travelling magic shop and former home of a powerful lich. - A lich who takes particular delight in winding adventurers around her little finger to do her bidding. - A planar tear that threatens to pull the whole town (or more!) into the Shadowfell. - A spooky house of delights. - NPCs whose motives will be thoroughly questioned by the party. - A 3—10 hour adventure for a party of any level and composition - Depending on the outcome the party may also benefit from: - A planes-travelling base of operations - A recurrent NPC quest-giver and/or helper - A devious, and eternally patient, antagonist. - Four original hand-drawn maps to support combat and exploration, with seperate versions suitable for VTTs. - Advice for new DMs to run this adventure smoothly. - A separate accessible adventure pdf. This adventure was written as part of the Storytelling Collective's Write Your First Adventure workshop. Content warnings: Horror, gore

Cover of Deadly Dungeon Traps - The Umber Eyes
Deadly Dungeon Traps - The Umber Eyes
5th Edition
Level 4
5 pages
0

This is a trapped corridor which can be dropped into any castle, dungeon, ruin or underground adventure. It features full rules on how to scare the living be-jesus out of your adventurers and have sone great fun with them too. Get ready... as the 'Umber Eyes' is ready to receive you...

Cover of DDAL05-07 Chelimber's Descent
DDAL05-07 Chelimber's Descent
5th Edition
Levels 1–4
33 pages
0

Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!

Cover of Druid's Lament
Druid's Lament
5th Edition
Level 6
30 pages
0

The citizens of Battledale seek aid against marauding bandits, while the neighboring forest looms menacingly over their homesteads. The adventurers stumble upon a much darker foe, while trying to help the peaceful community hunt down the brigands. A misguided druid, who’s on the verge of insanity, wields an artifact, born of sorrow and hate, that could change the world. An evil that might alter the face of Faerun, if left unchecked. Will the heroes be able to vanquish the otherworldly threat once and for all? The players must traverse into one of the most deadly forests of the Forgotten Realms, called the Tangled Trees. Should they survive long enough, they will enlist the help of a magical denizen of the forest, who will aid them to find the bandits, but also in stopping the tainted druid and her abominations.

Cover of Tower of Tragedy
Tower of Tragedy
5th Edition
Level 4
20 pages
0

Life was quiet and simple in the village of Sandford before the curse; people reported hearing voices in the woods; others dreamt of a tower, white like bone. Then people started disappearing; seasoned loggers and trappers who knew the forest like a second home. Something is spreading its evil around Sandford; could it be that tower? And can your party help save the village? "Tower of Tragedy" is a stand-alone adventure designed for 4th level characters, that involves elements of forest exploration and a short dungeon crawl. "Tower of Tragedy" promises a compelling story, interesting mechanics, and engaging battles. Includes full description for the Village of Sandford, the adventure, a new monster, and two new magical items.