A quick-paced exploration of the magic tower, home to the great Solomon, the Master Conjurer, an expert in fiendology. Adventurers have to find Control Orbs to disable the tower's security system before it destroys them, and discover the secrets of the tower in the process. Their progress will be ushered by a seemingly helpful entity with nefarious intent - Zarloxar, the blue Abishai. The success of adventurers could also finally spell freedom to the fiend... or not if players, under stress, will realize the trickery in time. Part of "Detailed Encounter" series - each "Detailed Encounter" - features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure!
CORE 1-2 With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. The characters enter Mechanus via a portal in Melvaunt with the aim to infiltrate a modron army encampment. They must then flee the camp in a chase scene.
"You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life..." This is a one-shot heist adventure in which the players must infiltrate a high society event and steal a powerful magical item from right under the nose of an accomplished wizard. They will encounter mind-bending illusory defenses and compete with a secondary heist party, all while avoiding the gaze of the guards. This adventure is for four level 5 players (though adjusting for 3-6 players would be minimal effort) and is expected to take around five hours. It includes: * An exciting heist with several twists * Two new heist-based mechanics: Flashbacks and Guard Alert Level * Two optional objectives for the players to complete * A new monster to fight: the shadow duplicate * Two new items: the rod of illusia and the jade figurine of the deinonychus * Simple rules for running a skill challenge * Detailed maps of the manor as well as schematics for planning
Rare portals between the planes sometimes appear in the Caslan Woods. Recently though, these mythical woods have slowly moldered into swampland. As if that wasn’t grim enough, bands of ogres and kobolds raid nearby settlement without fear of reprisal. Your adventuring party traverses the Caslan Woods, hoping to find the source to these strange occurrences. What lies at the heart of the swamp, however, is anything but expected.
Bring a party of adventurers to a bustling city, where mysteries and dangers lurk around every turn. Just when you think you have the answers, a whole set of new questions arise. No matter which leads you follow, you will find yourselves... "At the Heart of Corruption" - one-shot murder mystery and fantasy horror adventure.
Bring your chilling campaign to life with this companion supplement for Icewind Dale: Rime of the Frostmaiden! Tales from the Frozen North presents 10 handcrafted encounters between 15 to 90 minutes in length for your adventures across the frozen wasteland. They are specifically written around the themes of paranoia, isolation and secrecy, with a particular focus on exploration.
"Proudfoot’s Trials“ is a D&D5e one shot adventure for 3 to 6 players on level 1-3. The playing time is about 3-6 hours. It is an adventure for beginners, so it contains a few tips for the DM on how to handle various situations. The adventure also offers: - Social interaction - Wilderness challenge - Combat encounters - Traps - Riddles - Adjustment suggestions for higher levels - Sketches - City map "Proudfoot’s Trials“ can also be adapted into an established group and campaign. It provides a varied, but not too complicated plot and can be used to create an enjoyable evening for your group.
Not so deep in Lake Marione an amulet sinks. This adventure is set in the town of Marione where PCs will be asked to retrieve a lost amulet. I hope you enjoy the adventure! A D&D 5e One-Shot Adventure
The Baronies of Erlkazar, once a prosperous region of pastoral tranquility, is now a land of nightmares and dread. Bandit armies plague the region, terrorizing the populace and surrounding countries of Calimshan, Tethyr, Amn, and Turmish. Though these threats are terrifying enough, it is nothing compared to what awaits the people of Erlkazar at night. In caves, tombs, and subterranean communities beneath the seemingly pastoral villages of Erlkazar live the secretive Night Barony. Ruled by the vampire Saestra and her legions of darkness, these monstrous denizens of the Five Baronies are the real power in the region. The country’s only hope of liberation is you.
A short plug in adventure that can be used as part of a larger campaign or run as a one shot for Tier II or III characters. The Forest Forge is a secret dwarven forge under the protection of the Grey company of Dwarves. A secret organization that have sworn their lives to the protection of Moradin's blessed flame. However, through some trickery they have been exposed. Now the characters either because they need something crafted or because they are chasing the perpetrators find the forge's flame extinguished and only they can stop the fiends that are responsible. This adventure is ideal for for tier II and III characters. Playable as a one shot or the start of a larger campaign. The adventure comes with various maps, encounters and enemies that make this customizable for all parties based on your characters power and level as needed. The adventure comes complete with the following: - Full 13 page PDF adventure file. - 8 Parchment style DM and Player maps ready for VTT use. - 8 Printer friendly DM and Player maps ready for VTT well as printer friendly DM and Player maps that are VTT ready. - 1” diameter tokens ready to be cut out for use in person as well as files for use in a VTT
In a village shrouded in mystery, a tale unfolds that will linger in your memory. Cattle mutilations, sacred stone circles, and dark rituals intertwine as werewolves prowl through this gothic tragedy. Venture with us south of Neverwinter, to the village of Phandalin, for an adventure tailored for characters anywhere from levels 3 to 6. This one-shot episode is perfect for a group of friends seeking an immersive experience or as an intriguing addition to the "Phandelver and Below: The Shattered Obelisk" campaign. You can easily adapt this module to most any campaign setting. Featuring five maps crafted by the esteemed Tessa Presents Maps, this game includes a sprawling 120 x 120 premium battle map of Phandalin, maps for wilderness encounters, and custom tokens. Welcome to the party!
Outside Briar Glen lies a dangerous swamp, and deep within it runs the Weeping River. Those who venture too far into the swampland near the river are overcome with grief and cry until their tears turn to blood. If they’re lucky, they die quickly. Lately, however, women in town disappear into the swamp near the Weeping River at night... and return in the morning, entranced but unscathed. Their families want to know why they return at sunrise with no memory of the previous night. These women found themselves a friend in the boo-hag, angry at the townsfolk for damaging her swamp. She initiated the women into her coven and tasked them to drain the life energy from their families to help the boo-hag heal the swamp.
Solve the Mystery! A series of unfortunate events wreak havoc in the small village of Cloudhost. From strange noises at night to temporary madness, from painful nightmares to freak accidents in the local temple, everything is going wrong and the people believe the city is cursed. Who is behind these events? Are they natural or magical? Discover the secret of Cloudhost with your party! A 1st level mystery adventure for 5th edition. After being caught in a fight on the Winter Festival, the party must investigate what is happening at Cloudhost, with a big showdown with evil! Meet reclusive merchants, fierce priests, and undead! Written for the RPG Writer Workshop.
Veil Down Conquered is a free preview of the full-length adventure KOBOLDS VS. OGRES, coming in 2018! Veil Down is an affluent halfling village known for its vintners and farmers. Recent kobold incursions into the region around Veil Down have forced gangs of monsters closer and closer to civilized land...and this has brought a gang of ogres to the idyllic village! After driving the halflings out, the ogres have attempted to make the best of their situation and turn the village into their new home, but in a village built for halflings, these ogres are going to have a hard time fitting in... This adventure site contains a chapter from the forthcoming adventure Kobolds vs. Ogres, coming in 2018. Fully presented as a standalone site, expanded gameplay content includes a much more in-depth look at the gnome town of Hardbuckler, briefly touched in Volo's Guide to the Sword Coast and Sword Coast Adventurer's Guide. Additionally, extensive random encounter tables round out the book, steeped in historical lore from the Forgotten Realms campaign setting, presenting stunning mysteries, interesting sites to explore, and evocative NPCs and monsters. This chapter only begins the trials and tribulations players will face in Kobolds vs. Ogres!
The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. Road to Danger is a collection of low-level adventures for the 2nd Edition Advanced Dungeons & Dragons game. Each adventure stands alone, but any or all of them can be inserted easily into an ongoing campaign designed to challenge low-level characters and prepare them for even greater dangers down the road. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's by Grant and David Boucher: When a crime wave threatens the town of Dagger Rock, a half-ogre innkeeper calls upon brave heroes to find the culprits. The Stolen Power by Robert Kelk: The priests of Highland need help to catch a thief and recover a book of infinite spells from his wilderness retreat. The Matchmakers by Patricia Nead Elrod: A love affair torn by treachery threatens to plunge the city of Povero into civil war. Roarwater Caves by Willie Walsh: A xvart shaman needs brave heroes to attack his own lair, but are the perils worth the reward? The Inheritance by Paul Culotta: A keep on the edge of civilization has fallen to the ruthless Lostafinga tribe. Remove the threat, and claim the castle as your prize! Road to Danger is a collection of low-level adventures for the Advanced Dungeons & Dragons game. Each adventure stands alone, but any or all of them can be inserted easily into an ongoing AD&D campaign designed to challenge low-level characters and prepare them for even greater dangers down the road! Product History "Road to Danger: From the Pages of Dungeon Magazine" (1998), edited by Christopher Perkins, is a collection of six low-level adventures. It was published in August 1998. This conversion guide allows DMs to run the original modules with 5th Edition rules. To use this conversion guide you will need a copy of Road to Danger, originally available in hard-copy and now for sale in Digital format on the DMs Guild. Visit Classicmodulestoday.com for instructions on creating your own classic module conversions and selling them on the DMs Guild.
When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab, look for survivors, and try to find out what went wrong. This is an introductory adventure for use with Guildmasters' Guide to Ravnica and is set in the Blistercoils neighborhood of Precinct Five in the Tenth District. While Off to a Weird Start is designed for a party of three to five characters of 1st or 2nd Level, the Dungeon Master can easily scale the adventure up by adding additional enemies or increasing the hit points and damage output of the listed antagonists. Off to a Weird Start includes: An easy to run introductory adventure for Guildmasters' Guide to Ravnica A new creature: the Lightning Mephit Plot hooks for characters of all ten Guilds, as well as those who are unaligned Seeds for an ongoing campaign and teaser information about the upcoming adventure The Palace of Pain's Pleasures Start YOUR adventures in Ravnica TODAY!
The players are invited to a Winter Gala in Waterdeep. After a guest is killed, investigations ensue to the fiendish nature of the home that the gala took place in. There are shopping opportunities on the way in.
Can an ancient, smashed relic be put back together? Your employer thinks it can and sends you to find some of the fragments. A colorful town, detective work, interesting NPCs, a new race, and a challenging trip to the dump await you. The surrounding region inspires additional adventures.
Once again, Provost Nigel Faurious has tasked the Clifftop Adventurers’ Guild with retrieving an artifact, this time from Daanvi, the Plane of Perfect Order. The party boards the lightning rail in Karrnath, prepared to dive into a deep river gorge in order to make the transition to Daanvi. Before they can do so, however, agents of the Emerald Claw steal the authorization crystals they need to access the plane. The party must race through the lightning rail to retrieve their authorization crystals from the Emerald Claw agents, then make a thrilling plunge at terminal velocity into Daanvi. There, the characters find their plans hampered by endless red tape, and they must navigate the legal system in the most orderly of ways in order to return home with their prize.
An injured young fisherman stumbles into Elventree with a brightly colored egg in his arms. He claims it fell from the sky and broke his rowboat. When he swam to the shore an elf with skin of ash attacked him and tried to take the egg. Will you help him keep it safe, Adventurers? The Module This module is 35 pages of adventurer's league fun centered around a mysterious egg that has fallen from the sky, a journey into the Feywild, and a meeting with an Archfey. It rewards exploration, social bravery, and the combats are well tuned for the tier with interesting enemies. Also Included! There are 15 map files included with this document that cover Dungeon Master, Player, gridded, gridless (for use with your Virtual Tabletop of choice!), and greyscale! In addition, there's a high resolution artwork of the Archfey present in the module.