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91 adventures found
Cover of The Vault of Pallon the Pious
The Vault of Pallon the Pious
5th Edition
Level 2
2 pages
0

The Vault of Pallon the Pious is an adventure for four 2nd level PCs. A famous pirate captain came to worship a lawful god in his final years. After a lifetime of plundering, pillaging, scuttling, and murdering along the coastline, the fear-inspiring Pallon the Merciless rebranded himself as Pallon the Pious. But, a history of violence is a hard thing to reconcile, and the salty old dog slowly succumbed to madness. His most precious possession was a set of scales that reflected perfectly his own inner conflict. The Scales of Misjudgement are buried deep in the treasure room of his crazed rock-island vault.

Cover of Fane of Serpents
Fane of Serpents
5th Edition
Level 10
4 pages
0

Fane of Serpents is a titanoboa lair suitable for three to five 10th-level characters. A rocky butte covered with soaring ruins looms over the landscape. Legend describes it as a monument raised by an inhuman race that was wiped out centuries ago as retribution over foul practices. Locally, the spot is known as Titan’s Height. It rises starkly above the surrounding area, with four terraced plateaus. Each level is covered with the ruins of many-columned halls in an architectural style unlike anything else in the area. Their age and strangeness alone are enough to generate fearful legends. The stories grow worse when travelers or livestock disappear near Titan’s Height, which they sometimes do.

Cover of Rebuilding a Good Man
Rebuilding a Good Man
5th Edition
Level 9
10 pages
0

What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch’s party in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors? Dark dealings, my boys, and a knife in the guts might be the price. Whose guts? Might be yours if you cross the wrong one of the Nine. How much evil should be done for the greater good? How many sinful men should die to save a pure soul?

Cover of Cat & Mouse
Cat & Mouse
5th Edition
Level 1
24 pages
0

Who Do You Trust? In the cool streets and blazing bazaars, the word is out: a great treasure has gone missing in the Everlasting City of the Cat, and some very ambitious people have set their sights on it. Many paws and claws are out, and everyone is sniffing around for something rich and strange. It’s an odd time for a catfolk thief and a gnoll merchant to make very tempting offers to strangers in town. Or, perhaps it’s not odd at all. Get caught up in the hunt with Cat and Mouse by Richard Pett and Greg Marks! A perfect introduction to the Southlands campaign setting, and it fits neatly into any desert city where cats are sacred and rats are cautious and sly.

Cover of Wrath of the River King
Wrath of the River King
5th Edition
Levels 5–7
70 pages
0

In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands’ powerful sidhe ruler. Now, the player characters must unravel the truth behind Ellessandra’s disappearance, piece together the involvement of a young fey lord, and dive into the fey courts of the Summer Lands to stop a raid that would surely spell Riverbend’s doom. All the while, Arthurian intrigue and mischief runs high among the fey lords and ladies in this mercurial, open‑format adventure from acclaimed adventure designer Wolfgang Baur!

Cover of Assault of the Steel Horde
Assault of the Steel Horde
5th Edition
Levels 4–5
3 pages
0

The earth churns in a city graveyard, revealing not the undead but an ancient war machine. A great iron transport bores its way up from depths below, disrupting funeral rites and sending the citizens into a panic. With an opportunity to investigate and reap the rewards of bravery, the party closes on the graveyard. There they discover that the pilots of the strange vehicle are soulless automatons who have spent an eternity burrowing toward the battlefront of a long-forgotten war. In this action-packed and gritty adventure, the party must battle automatons, breach the iron transport, and put down its mad and malfunctioning commander.

Cover of Everyone Lies
Everyone Lies
5th Edition
Levels 1–3
9 pages
0

Multiple groups seek a thug’s girlfriend through the streets and alleys of Zobeck. The adventurers’ lives may depend on finding her first.

Cover of The Blood Vaults of Sister Alkava
The Blood Vaults of Sister Alkava
5th Edition
Levels 5–6
13 pages
0

Nightmare of Blood! The village of Karvolia has paid its annual tribute of blood to the Red Goddess—but this year, none of the donors returned. Now the priestess commands the village elders to send another dozen young men and women to the edifice of stone that looms on the cliffs overlooking the village: the dreaded Blood Vaults. The terrified elders are willing to pay adventurers handsomely to find a way to make this second tribute pass them by. Unfortunately, the latest set of donors has already entered the Blood Vaults, and are being prepared for the donation process…

Cover of The Marrow Mines
The Marrow Mines
5th Edition
Levels 1–3
3 pages
0

"I was taken by the evil dogs while camping near Agav's bog. They dragged me into their lair, and it wasn't until I escaped that I knew the truth of the place: a great and bony wing buried in the side of a hill. They chained me in the dark with a candle made from foul wax and forced me to dig at the marrow. Their bonds were poorly made, and I fled several days later while they slept. What purpose did they have in mining that marrow? I cannot say..." The Marrow Mines are dug in and around the fossilized wing of an unnamed leviathan. A small pack of kobolds lives and works in the mines, which are heavily trapped. The kobolds defend the area fiercely and patrol the region around the mine. At night, a handful of urds make aerial surveys of the territory. The urds live in the deep reaches of the wing's tips.

Cover of Palace of the Wind Lords
Palace of the Wind Lords
5th Edition
Level 7
6 pages
0

An ancient palace constructed by the mighty Wind Lord Boreas has a new master: the gnoll sorcerous matriarch Odjanbago and her clan—the Archthieves. With the flying Sky Palace at her command, Odjanbago’s legendary clan of thieves and killers have cast a shadow of fear over the Southlands’ northwestern desert. All tremble in fear of the Archthieves, from the jinnborn tribes of the Dominion of the Wind Lords to the priests of Bastet in Nuria Natal. Even lords of Midgard’s Seven Cities grow uneasy at their mention. Whether they hail from the Southlands or elsewhere in Midgard, the PCs must shoulder the responsibility of ending Odjanbago’s reign of terror.

Cover of Rust
Rust
5th Edition
Levels 4–5
10 pages
0

Beware the night-things, strangers!

Cover of The Cistern
The Cistern
5th Edition
Level 10
4 pages
0

Hada the Black, a necromancer who was apprehended during an investigation of five missing orphans perished last night in the custody of city officials. The inquisitor who questioned Hada is certain that the children are still alive. After the characters hear of a contract offered by the city guard, they discuss the situation with the inquisitor. The tired and disheveled man smooths his crimson robes as he speaks.

Cover of Last Gasp
Last Gasp
5th Edition
Level 6
26 pages
0

Last Gasp is an adventure set in a desert setting, exploring the cursed tomb of an ancient king of great magical power, a magical river, and includes both deadly combats and mysteries to confound tomb-robbers. Seek out the riches of a king, and may fortune favor you!

Cover of The Alchemists' Guildhall
The Alchemists' Guildhall
5th Edition
Level 6
4 pages
0

"The Alchemists' Guildhall" is a rusalka lair suitable for four or five 6th-level characters. This adventure can be completed in one session.

Cover of Ruins of the Umbral Tower
Ruins of the Umbral Tower
5th Edition
Level 8
4 pages
0

"Ruins of the Umbral Tower" is a shadow fey hunter lair suitable for four or five 8th-level characters. This adventure can be completed in a single session. The ruined Umbral Tower rests deep in the forest, in a marshy region avoided by all but songbirds. Long abandoned by its original occupant, the tower features a malfunctioning gate that connects this place and the Plane of Shadow. The site serves as a base for a group of shadow fey hunters and their entourage of hounds and guardians. The hunters used the gate to travel from their home plane, and they now attempt to bag as many trophies and as much loot as possible before returning home when the gate reactivates.

Cover of Tomb of the Scorpion Prince
Tomb of the Scorpion Prince
5th Edition
Level 8
4 pages
0

The infamous Scorpion Prince ruled his domain centuries ago, but the lands are still desolate, a testament to his poisonous influence. His terrified subjects rejoiced in his death but also feared he would return if not interred properly. To ensure the prince's happiness in the afterlife and his tomb's security, his people erected a great monument and created trap-filled chambers to house and protect his body and his wealth.

Cover of Valley of Black Tears
Valley of Black Tears
5th Edition
Levels 10–11
3 pages
0

An evil oracular being has taken up residence in a lonely valley. The only access to the valley is through a thick, dead wood whose shadows draw out foul memories from those who travel there. The oracle, Lurinax, has recently divined the season in which the world will end. This knowledge is greatly prized by many, so the evil fortune teller hides in his lair, protected by maddening winds and the souls of those he slew to obtain his knowledge. In this grim and dark adventure for tenth- and eleventh-level PCs, the party must travel the trail of shadows, face the manifestations of Lurinax’s victims, and finally the evil oracle himself.

Cover of Neither by Sail, Nor by Oar
Neither by Sail, Nor by Oar
5th Edition
Levels 5–6
3 pages
0

The party arrange for passage on a fast ship called the Silver Slipper. The good Captain Sara agrees to take them aboard for a reasonable fee. The voyage, however, is marred by strange events, and the crew begin whispering about a dark statue taken aboard as cargo. The statue is to be delivered to a port beyond the PCs' destination. When a fog rolls in one night, the ship is attacked by evil agents of a dark god come to claim the statue. In this nautical nightmare, the PCs must travel aboard the ship, interact with the crew, and save themselves from a boarding party of eldritch evil.

Cover of A Bad Night For Betting
A Bad Night For Betting
5th Edition
Levels 8–9
2 pages
0

We’ve been running these fights since before my granddaddy helped drive them gnolls out. We have a proud history of taking care of the animals, too—we get ’em as pups from the dwarves up in Granitehold. Sure it’s bloody, but you’re not in the sot lands of kings and queens anymore, are you. Say, did you hear that?

Cover of The Tomb of Mercy
The Tomb of Mercy
5th Edition
Level 8
12 pages
0

The players and the DM compete in a race against time to see if all humanity can be saved, or if the fiendish servants of the Hells can corrupt the world for their own nefarious purposes. Special time-keeping and resurrection mechanics are included to keep the pace exciting and the plot moving. Prepare to delve into the long-forgotten Tomb of Mercy!