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Cover of Trouble Cubed
Trouble Cubed
3rd Edition
Levels 5–7
2 pages
0

Trouble Cubed is a is a pseudo-adventure with three interesting gelatinous cube encounters. These three encounters are structured in a way that they can be used together as one adventure, or each individually dropped into any adventure from EL5 to 7. The encounters vary the cube's encounter situation significantly, and the tactics needed to deal with them, such as by trapping a character with a portcullis between a cube and a pit trap, placing a cube half down a pit trap, and having the cube accidentally ingest a beneficial potion (such as spider climb). Pgs. 29-30

Cover of Tower Of Zoramadria
Tower Of Zoramadria
4th Edition
Level 23
8 pages
0

The Tower of Zoramadria is hidden away in the Feywild. The tower is an arcane academy under the tutelage of the lich Parthal. Parthal and his students lead serene lives of study and contemplation, except when they engage in a bout of bloody necromantic research that requires innocent souls as vital components. Parthal has a score to settle, and the Feywild itself might shudder and scream before the lich has had his revenge on those who killed his love. Pgs. 104-111

Cover of The Sunless Citadel 5e
The Sunless Citadel 5e
5th Edition
Level 1
21 pages
12  2

This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its echoing, broken halls house malign creatures. Evil has taken root at the citadel's core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd plot in darkness.

Cover of Planar Bandits
Planar Bandits
4th Edition
Level 13
6 pages
0

A cadre of githyanki has come to the world in search of rich plunder and soft targets. It has set up a base in the lower levels of an abandoned fortress ruin. A caravan of travelers spotted a githyanki while it hunted for food. Rumors of an invading army from the Astral Sea quickly spread through nearby towns, and the PCs have arrived to investigate. Pgs. 84-89

Cover of Dreadful Ruins of Eastbarrow
Dreadful Ruins of Eastbarrow
5th Edition
Level 3
21 pages
0

A nearly-penniless merchant wants heroes to secure and return priceless heirlooms. But can they do it with goblins all around, raiding and pillaging? Can the heroes reach a peaceful settlement with the raiders, or will they wreak mayhem and slaughter? Find out in Eastbarrow! This package (adventure, maps, and handouts within) forms a complete module for use with DUNGEONS & DRAGONS® 5TH EDITION RULES. It is especially designed for Dungeon Masters to initiate play with a minimum of preparation. Also includes full-sized maps for the VTT of your choice! Old School Look and Feel!

Cover of HHQ4 Cleric's Challenge
HHQ4 Cleric's Challenge
AD&D
Levels 2–4
32 pages
0

Cleric's Challenge is a one-on-one AD&D adventure, made specifically for a Cleric character. Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead. A lone, player character cleric will have to be clever, courageous, and more than a little lucky to solve the mystery and save Pommeville from the mindless zombies that threaten it! TSR 9429

Cover of Cave of Six Seals
Cave of Six Seals
5th Edition
Levels 5–6
18 pages
0

Do you dare delve into the depths of an ancient demon's prison? Designed to be a fun 5E challenge-dungeon. Delve into a cave where an ancient evil was once sealed away... but be wary, as over the ages, the seals upon the Demon have begun to weaken... This is the one-shot featured in my larger adventure, Tower of the Chronomancer, but more polished and slightly expanded to allow it to stand on its own. (Originally it was the Tower's "6th floor.") I'm making this Pay What You Want, hoping people will enjoy this content -- and maybe seek the larger adventures I've already written. The Cave. Mostly hidden behind a nondescript hill in a crowded wood, forgotten by almost everyone not of the nearest town, and even they have forgotten why the cave was originally created. What it contains -- what it seals in. Marked only by a broken, rotten sign, now it's viewed as a prank spot. Sometimes it's a hideout for unsuspecting bandits. Generally, it's a place no one goes on purpose due to the lingering "wrongness" that any who enter seem to feel. Any that pass through the perfectly-rectangular entrance will find that it's much more than meets the eye. Especially if they are able to find their way down to the Trials! The Story. Long ago, a shapeshifting demon called "Umbraeus, the Defiler" sought dominion over the world. It clawed its way out of the Hells and took control of the region through a mixture of trickery (empowering people it could use) and destruction (raining fire, destroying crops and rivals, etc.). Umbraeus reigned for many years... until it was betrayed by a rival, which allowed a group of adventurers and mages to defeat and trap it in a magical green gemstone. The gem was then buried deep underground, protected by a set of Trials that allowed only those pure of heart and capable of handling its influence to visit it. But a long time has passed. The seals that held Umbraeus at bay have begun to weaken. And the demon has found a way to crack the gemstone. Its malevolent influence has begun to seep out into the world above. If nothing is done, it may manage to fully escape! Includes: A 5e one-shot adventure for 5th-6th level adventurers (4-6 hours long) Combat, roleplaying, puzzles, discovery, randomness, and loot! A chalenging demon encounter with variable difficulty levels 6 original enemy statblocks, including an evil shadow-boss 2 original magic items. Keywords You Can Expect: High fantasy, cave dungeon, combat, evil demon, shadow dragon, puzzles, discovery, randomness, gelatinous cubes, constructs, moral quandries, and lots of loot.

Cover of A Nothic's Guide to Improved Material Spell Components
A Nothic's Guide to Improved Material Spell Components
5th Edition
Levels 1–20
46 pages
0

Brand new variations and components for spells in the Player’s Handbook. Discover the notes of a meticulous nothic, driven to answer this question (at all costs) for every spell that calls for material components! Designed for both players and dungeon masters, this supplement expands the possibilities of the spells you know by using strange and unusual alternative components. What would you promise a mermaid in exchange for a pearl that doubled your speed when walking on water and also let you walk on fog? How far would you go to obtain glass globes crafted by a storm giant that let your lightning bolt bend or fork? Increase player agency and demonstrate character interest through the variety of magical ingredients (including both narrative and literal seeds) and the use of customized magic. Spell lists are organized by class and level, making it simple to find the incantation you need. 195 New component options with one or more for each of the spells in the Player’s Handbook that call for material components Enhanced and extraordinary spell effects for each spell cast with alternate components. 34 quest options for learning these new spell variations Bonus side quests to encourage characters to follow their own interests Easy-to-use linked appendices for spells organized by class and by level Notes from the anonymous nothic and inspiring art included throughout the entire codex

Cover of FQ10 - Enclave of the Exterminatus
FQ10 - Enclave of the Exterminatus
AD&D
Levels 5–7
49 pages
0

While enjoying a nice honey wine in the backwater community of Bench you discover citizens have been kidnapped from the surrounding area. After further investigation the mystery leads to a compound being built by the Exterminatus! With the danger mounting can the party slow the march of the evil cult and maybe pick up a few more pages of the arcane tome? Are they stealthy enough to infiltrate the stronghold? At almost 50 pages this adventure has the Precinct of Bench and the large compound of the Exterminatus each of which can be used in separate campaigns!

Cover of Shit Bird Shit Fight
Shit Bird Shit Fight
5th Edition
Levels 5–16
17 pages
0

About a year ago, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item. Armed with a headband of intellect and a stash of other equipment for the taking, Belladonna the Bin Chicken began to study the abandoned spellbooks. The ambitious fowl quickly advanced as a mage, and set her sights on conquest of the surrounding areas.

Cover of FQ4 - In the Caravan Service
FQ4 - In the Caravan Service
AD&D
Levels 4–6
27 pages
0

The quest continues…kind of! After enjoying the accolades of your previous successes in the Barony of the Knolls, your group begins to get that adventuring itch and finds a job opportunity and will allow you to see more of the Duchy of Bast at the same time. The local caravan service is in need of a few hearty individuals that can handle themselves in a fight. A quick trip to Phillipsburg should give you an idea of where you would like to go next right?

Cover of Wrath of the Orc God
Wrath of the Orc God
Pathfinder
Levels 3–4
53 pages
0

In the town of Gafolweed, the market is in disarray: toppled barrows and collapsed tents spill their contents onto the muddy ground. Merchants and locals flee the scene as you arrive. In the midst of the destruction stands a muscular, green-skinned humanoid—an orc! Three bodies lie near his feet, the victims of his bloody axe. He turns to you, a vivid red tattoo of a bleeding eye prominent on his brow. The orcs are gathering in numbers unseen in many generations and make war upon the people of the Borderlands. The cause of this deadly conflict is entwined with the history of the unholy mark that all the orcs now bear. Will your fellowship of budding heroes be able to quell the Wrath of the Orc God?

The Trickster's Labyrinth
5th Edition
Level 3
38 pages
0

A 5th Edition Fantasy Adventure for 3rd Level Characters The PCs find themselves trapped in a strange labyrinth. They’ve arrived by magical means, and they can’t go back the way they came. They have no idea where this labyrinth is located. As they explore the labyrinth and try to find their way out, they may learn that everything is not as it seems, and the difference between an enemy and an ally can be difficult to discern. Escape is not easy, and a fate worse than death awaits those who fall. Published by Starwalker Studios

Cover of Valley of the Gilded Tower
Valley of the Gilded Tower
5th Edition
Level 2
16 pages
0

The baron’s wife is dead. But she isn’t gone. Can the players lay her to rest and defeat the festering evil hidden away inside the Gilded Tower? Another thrilling tale of madness and mystery inspired by Edgar Allan Poe’s writing! Following the events of Masque of the Worms, the story continues into the hauntingly beautiful forests of the Painted Valley… Valley of the Gilded Tower is a one-shot for four to six 2nd-level characters. It takes about 2-3 hours to complete and includes: Events inspired by Edgar Allan Poe's most ethereal writing: -A new monster that can take over the minds of its victims -Combat cards for each monster, PC, and special treasure -Gorgeous, hand-drawn maps by Jake from Beware the Wizard

Cover of SQ7 - The Sable Mace
SQ7 - The Sable Mace
5th Edition
Levels 6–8
15 pages
0

You and your associates have been contacted by Janko Milosh, fourth Earl of Tambish. Apparently, he has come into possession of a cursed item and he requires it be delivered to someone he trusts to examine it. With no mounts and none for sale, you better hope your boots are in good shape!

Cover of Old Sea-Dog
Old Sea-Dog
AD&D
Levels 2–5
7 pages
0

A barque with a bark; or, You can't be Sirius! Another day, another kidnap victim to rescue - but this victim has four feet and likes old soup bones. An adventure with some bite. Sir Veneti of Chardon's prize mastiff was stolen just before the city's mastiff duel. He knows that it was his biggest rival, Sir Machi. Sir Veneti needs the party to seize Sirius, the mastiff, from a ship called Gale's Teeth. What the party doesn't know is that a pirate stranged in town is also planning a heist on this ship the very same night that they plan to steal back the mastiff! This adventure has opportunities for both combat and roleplaying, and allows for multiple ways for the players to finish the adventure. Pgs. 32-38

Cover of Shadows of Lastwatch Keep
Shadows of Lastwatch Keep
5th Edition
Level 4
14 pages
0

A fast-paced one-shot from the bestselling author of The Secrets of Skyhorn Lighthouse! A shadowy force gathers inside the abandoned halls of Lastwatch Keep. Can the players defeat the drow invaders before they escape to the underworld with sinister intelligence about the surface? Shadows of Lastwatch Keep is a one-shot adventure for four or five 4th-level characters. It takes about 3-4 hours to complete and includes: -A drow strike team desperate to escape the keep’s surprise foe -A new monster, the drow commando -Combat cards for each monster, PC, and special treasure -A beautiful, hand-drawn map by Jake from Beware the Wizard

Cover of The Well of Wishes
The Well of Wishes
5th Edition
Levels 1–3
6 pages
0

Step into the pixie village of Pleppil, a strange and enchanting place filled with a group of fey creatures whose society revolves around the accumulation of shiny objects. Every home in Pleppil is adorned with dozens, if not hundreds, of various objects that glimmer in the sunlight or glow by the light of the moon. The pixies frequently roam to nearby towns and roads to steal new shinies from unsuspecting townsfolk and travelers. While most pixies make their homes high up in the trees, similar in size and design to birdhouses used by some of the wealthier city folks, one pixie by the name of Quillen is left on the forest floor. When Quillen (or Quill as his friends call him) was young, he was attacked by a wizard when trying to scavenge a copper coin. He survived, but his wings were mangled and he lost the ability to fly. The damage was so great that no pixie healing magic could repair his poor wings. Quill is not one to give up hope on regaining his flight, however. On one of his recent travels with his trusty porcupine steed, Spike, he found a group of tall folk meandering through the forest. Always a curious pixie, Quill crept up close and did some eavesdropping. He heard them discussing a wonder called the Well of Wishes. This place is said to contain waters that can cure any ailment – hopefully even destroyed pixie wings! Now Quill seeks a group of adventurers who will join him on this exciting and potentially dangerous journey into the heart of the forest to find this Well of Wishes and finally regain his flight!

Cover of Summer's End
Summer's End
4th Edition
Level 18
6 pages
0

Jelendra, a tulani of summer, has gathered a small following of dark fey creatures to help her get revenge against the Highridge Arcane eladrin elders. When they had the nerve to question her interest (they called it “obsession”) in the destructive power of the Wild Hunt, Jelendra flew into a rage and stormed out of the Highridge Arcane. Now, she controls a fane to an ancient spirit of the Wild Hunt. Not knowing what became of her, the elders ask the adventurers to find Jelendra. “Let her know that she is missed, and we want her to return home,” one elder says. Pgs. 114-119

Cover of Maze of the Blue Medusa
Maze of the Blue Medusa
OSR
266 pages
0

Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters... Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines—Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle. Art by Zak Sabbath; text by Patrick Stuart and Zak Sabbath. Publisher is Satyr Press.