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Cover of FP11 - Johan's Lost Vault
FP11 - Johan's Lost Vault
AD&D
Levels 7โ€“10
35 pages
0

At one time the City of Tygos was a bustling metropolis located in the southeastern portion of the Plains of Dorack. Sitting in the shadow of the Dorack Mountains this city flourished as a trading metropolis. Decades ago the leaders of the city, the Serpentine Cultists, began a racially charged campaign against certain factions of the Plainsmen tribes. The resulting response of the Plainsmen was devastating to Tygos and the city was levelled for the most part and the water supply was poisoned. The city was also home to a group of adventurers called JOHAN and their fortress was said to contain powerful ancient magic that was never recovered. If these items can be located the resulting power can bring continued success to your partyโ€™s wealth and fame.

Bad Light
3.5 Edition
Level 4
8 pages
0

What's happened to the Pearl Tower -- an ancient lighthouse built to warn ships away from a treacherous reef? Ships are disappearing, and the busy part of the trading season is just about to start. Could someone have taken over the lighthouse and wrecked the ships?

Cover of The Beast of Graenseskov: An Introductory Ravenloft Adventure
The Beast of Graenseskov: An Introductory Ravenloft Adventure
5th Edition
Levels 1โ€“4
80 pages
0

A simple hunt for a werewolf, or so we thought. Find its lair and slay the beast. No use for wolfsbane or other superstitions. Silver and magic would win the day. A worthy challenge, but nothing horrific, surely. Yet we never expected what we found in the Graenseskov, and our hubris cost us dearly... ๐“๐ก๐ž ๐๐ž๐š๐ฌ๐ญ ๐จ๐Ÿ ๐†๐ซ๐š๐ž๐ง๐ฌ๐ž๐ฌ๐ค๐จ๐ฏ is an 80-page bookmarked Ravenloftยฎ adventure for characters of 1st-4th levels focused on mystery and exploration. It can be used in conjunction with ๐‚๐ฎ๐ซ๐ฌ๐ž ๐จ๐Ÿ ๐’๐ญ๐ซ๐š๐ก๐, either as an introduction to Barovia or adapted as a side quest, as part of the original expanded Ravenloft setting, or it can be used as a stand-alone horror adventure-setting. ๐“๐ก๐ž ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ก๐จ๐ฅ๐๐ฌ ๐š๐ฉ๐ฉ๐ซ๐จ๐ฑ๐ข๐ฆ๐š๐ญ๐ž๐ฅ๐ฒ ๐Ÿ๐Ÿ” ๐ญ๐จ ๐Ÿ๐Ÿ’ ๐ก๐จ๐ฎ๐ซ๐ฌ ๐จ๐Ÿ ๐ ๐š๐ฆ๐ข๐ง๐  ๐ฐ๐ข๐ญ๐ก๐ข๐ง ๐ข๐ญ๐ฌ ๐ฉ๐š๐ ๐ž๐ฌ, and potentially much more for groups embracing an investigative style of play. In the mists at the edge of Count Strahd von Zarovichโ€™s realm lies the Graenseskov, a land of deep woods and bleak hills overrun with wolves. A Beast haunts these misty lands, leaving bloody corpses and terror in its wake, the product of a hagโ€™s curse placed upon the boyarโ€™s manor. But the Beast is no arbitrary killer. The PCs find themselves drawn into the mystery of uncovering the Beastโ€™s identity and breaking the hagโ€™s curse before the Beastโ€™s final victim gurgles their last breath and the Beast is beyond any hope of redemption. Requires the ๐ƒ๐ฎ๐ง๐ ๐ž๐จ๐ง ๐Œ๐š๐ฌ๐ญ๐ž๐ซ'๐ฌ ๐†๐ฎ๐ข๐๐ž and the ๐Œ๐จ๐ง๐ฌ๐ญ๐ž๐ซ ๐Œ๐š๐ง๐ฎ๐š๐ฅ. This is a 63 Mb ZIP file containing a watermarked PDF of the updated adventure, a PDF with handouts, a PDF DM's cheat sheet, and PNG files of the Graenseskov region map for the DM and players. ๐…๐ž๐š๐ญ๐ฎ๐ซ๐ž๐ฌ: โ€ข The DM (or the Tarokka) determines the guilty suspect and their motives, offering a different experience for each groupโ€™s play-through. โ€ข A vivid cast of characters with a NPC index. โ€ข Escalating random encounters, special events, and techniques for DMing a mystery. โ€ข New monsters: black annis hag & loup du noir. โ€ข All units given in SI & metric. โ€ข Handouts and maps for DMs and players. โ€ข DM's cheat sheet with quick prep notes, clue checklist, handy Tarokka tables, tips on running the Beast, and a decision point flowchart. ๐“๐ก๐ž ๐“๐จ๐ฆ๐ž ๐’๐ก๐จ๐ฐ May 16, 2016 DM's Guild Pick of the Episode! Thanks James! http://www.thetomeshow.com/e/round-table-119-giants-and-the-talented-bestiary/ ๐‚๐‡๐€๐๐†๐„ ๐‹๐Ž๐† ๐‰๐ฎ๐ฅ๐ฒ ๐Ÿ, ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐”๐ฉ๐๐š๐ญ๐ž: The big update! Fixed several editing and grammar errors, including an error in Appendix D, and the repeated paragraph on page 12 (page 13 in new document). Added a new special event - Hanging the Vistani - to Chapter 1 which ties together several dangling plot threads. Clarified "Adjusting the Adventure" & added Werewolves in the Mist to the "Adventure Hooks" in the Introduction. Added two pieces of thematic filler art. ๐€๐ฉ๐ซ๐ข๐ฅ ๐Ÿ๐Ÿ–, ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐”๐ฉ๐๐š๐ญ๐ž: Added a DM's cheat sheet PDF to the zip file.

Cover of Waterdeep Dragon Heist
Waterdeep Dragon Heist
5th Edition
Levels 1โ€“5
224 pages
1

Welcome to Waterdeep! A fantastic treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game. Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the cityโ€™s most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which youโ€™ve never faced before, and let the dragon hunt begin!

Cover of The Lost Portal
The Lost Portal
5th Edition
Levels 1โ€“5
20 pages
0

The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold and jewels these monsters protect, but a volatile portal into the Underdark with a disturbing secret.

Cover of Frozen Whispers
Frozen Whispers
3.5 Edition
Level 3
9 pages
0

Despite the bitter cold that reigns here nine months of the year, the Timberway Forest has long been a source of prosperity for civilized folk who live nearby. Many trappers and hunters spend the better part of the year within its borders, stockpiling furs and meat to trade in the frontier towns to the south, where they spend their winters. Most feel that the value of these commodities makes braving the Timberway Forest worth the risk. Recently, though, a small group of trappers and hunters has awakened a terrible new menace in the forest. Based in a remote hunter's abode called the Bluerock Lodge, they hunted the animals of the woods more out of a deep-seated desire to be cruel than a need to feed themselves. In particular, they focused their hateful attention on the local Timberway lion population. Timberway lions are rather small (more like leopards), but they are known for being lithe and wary. Still, the trappers had the advantage of intelligence and tools, and before long they had slaughtered the entire pride save for its leader. As the winter worsened and game grew ever more scarce, this last surviving lion began to starve. At that point, the darker forces of nature took notice, and the Timberway Forest gained a predator like no other. Frozen Whispers is a short D&D adventure for four 3rd-level player characters (PCs). The scenario is set mostly in and near a remote hunterโ€™s lodge in a snowy forest. The scenario can be placed in any cold area of your campaign world that features a remote tract of woodlandโ€”a copse of trees near the arctic circle, a swath of taiga near the treeline on a high mountainside, or even a normally temperate forest caught in the grip of an unnaturally snowy winter. As always, feel free to adapt the material presented here as you see fit to make it work with your campaign.

Cover of The Dragon's Dinner
The Dragon's Dinner
5th Edition
Levels 3โ€“4
5 pages
0

Villainous Kobolds in the service of a newly hatched Red Dragon Wyrmling have raided a village, making off with half a dozen children! Will the adventurers be able to rescue the young hostages in time, or will the Wyrmling have a particularly fine dinner this evening? Note: Requires Volo's Guide to Monsters

Cover of BMILL 01-01 Burning Night
BMILL 01-01 Burning Night
5th Edition
Levels 1โ€“4
15 pages
0

This is the introductory adventure in the Bugger's Mill campaign. It introduces the characters to the village of Oak Mill along edge of Border Forest and has them hunt down a local arsonist, as well as assist with putting out a forest fire.

Cover of Dungeon Crawl Classics #84C: Escape from the Purple Planet
Dungeon Crawl Classics #84C: Escape from the Purple Planet
Dungeon Crawl Classics RPG
Level 0
12 pages
0

Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surrounded by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with bated breath. Their sole hope for escape lies โ€“ not in pitched combat against endless hordes โ€“ but by braving the unknown and pressing into the darkness beneath the Purple Planet.

Cover of FC4 โ€“ Valtarius's Retreat
FC4 โ€“ Valtarius's Retreat
AD&D
Levels 9โ€“12
19 pages
0

This adventure begins with the party chasing down a thief who has procured the crown of a local Marquis. The trail goes to a northern border community in the dead of winter and potentially ends at the ruins known as Valtarius's Retreat which secured the border in the โ€œold daysโ€. The ruins are currently home to a dreaded Dracolich who will most likely not care to be disturbed by a group of adventurers! Can the party recover the crown and remain alive?

Cover of Riding the Rail
Riding the Rail
3.5 Edition
Level 5
10 pages
0

Lightning rail rides in Breland are never as relaxing as they should be, especially when the coach is being used to transport a monolith hauled from the mysterious depths of Xen'drik Can the unsuspecting PC's overcome their surprise in time to repulse the invaders from the inside, or will they finish their journey in chains? Pgs. 18-27

Cover of Icicles & Brimstone
Icicles & Brimstone
5th Edition
Levels 5โ€“8
15 pages
0

When a priceless relic goes missing from the archives of an ancient monastery, only one party of stalwart adventurers has the determination and strength of character to go forth and recover it from a dangerous underground fortress. That party is yours.

Cover of OP9 - Phaegor's Manor
OP9 - Phaegor's Manor
5th Edition
Levels 1โ€“2
2 pages
0

Everyone starts out their career with big dreams ready to take on the world. As you head out towards your fame you discover an abandoned manor house. With hope your in your heart you wonder if anything of value is left in the ruined building. Cautiously you enter...

Cover of UK5 Eye of the Serpent
UK5 Eye of the Serpent
AD&D
Level 1
38 pages
0

Gazing down from the pinnacle of Hardway Mountain, who would not be drawn by the far-off glint of the Serpent's Eye? The descent will be hard, the mountains know neither mercy nor compassion. Many are the lessons to be learned, but fate has left you little choice - are you equal to the challenge? "Eye of the Serpent" is a one-on-one wilderness adventure module for one player and one Dungeon Master, and has been designed to develop the specialist skills of a 1st-level druid, ranger, or monk character. It can also be used for a normal party of four to six 1st-level player characters. The perils of Hardway Mountain are unchanging, but the routes between them are not. This module includes a unique route planning system with different of routes linking the encounters to challenge the abilities of druids, rangers, or monks. TSR 9125

Cover of Pathfinder Society Scenario #21: The Eternal Obelisk
Pathfinder Society Scenario #21: The Eternal Obelisk
3.5 Edition
Levels 5โ€“9
17 pages
0

When the Pathfinder-obsessed daughter of one Qadira's most powerful trade princes goes missing trying to impress the Society, her father angrily demands the Pathfinders track her down or face expulsion from Katheer. Tracking the missing princess leads you to an underground complex filled with traps, tricks, and a creature so powerful, she's lived for a thousand years. Can you save the princess and uncover the power of the Eternal Obelisk?

Cover of How the Mighty Are Fallen
How the Mighty Are Fallen
AD&D
Levels 11โ€“14
64 pages
0

As the floating cities of Netheril hover peacefully in the air, the winds of intrigue boil all around them. The phaerimm continue to plot the downfall of the Netherese even as Karsus prepares for the casting of his greatest spell. Undead walk the land, driving orcs and humans before them. And somewhere below the greatest nation of Faerรปn, the Tarrasque awakens from a long slumber. How the Mighty Are Fallen, is an adventure designed for use with the Netheril: Empire of magic boxed campaign setting (which is required to play this adventure). Within these pages, the final heroes of Netheril can : Gather the spell components, that Karsus requires for casting his "most wondrous" spell, the only 12th level spell ever known. He just needs a few body parts from two creatures - A gold dragon and the Tarrasque. Reuinte lost lovers after they have been separated by death. Nopheu's wife was killed in a magical explosions, and now he's finally saved enough money for her to be resurrected. Certainly a dead body couldn't pose a threat to a band of stalwart heroes?! Follow the winds of fate to wherever Tyche delivers them. Numerous side adventures allow players to take their characters to a variety of different locations. Some heroes might want to follow the trail of the missing nether scrolls, while others might want to join the resistance and fight Karsus and the other archwizards. But only the bravest hearts can take the first step... TSR 9540

Cover of Unbearable Witchcraft
Unbearable Witchcraft
5th Edition
Levels 5โ€“7
22 pages
0

Auril's curse may be lifted, but something still has Good Mead in its icy grasp Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the fearsome and icy grip of this new evil? Unbearable Witchcraft includes: An adventure for 4-5 characters of 5th to 7th level set in Icewind Dale. 3 Frigid maps including a ruined keep on an icy river and an old temple dedicated to Auril. All necessary monster stat blocks, 6 all new including the Young Wight Dragon. Unnumbered maps usable in your favorite VTT.

The River's Curse
5th Edition
Tier 1 Level
45 pages
0

The River's Curse is an exciting and challenging adventure for your favourite tabletop role-playing game. Set in a mysterious and dangerous wilderness, this adventure takes players on a thrilling journey to uncover the secrets of a cursed river and the powerful entity that haunts it. With detailed maps, unique encounters, and intriguing characters, The River's Curse is a must-have addition to any game master's collection. Whether you're a seasoned adventurer or a new player, The River's Curse will test your skills, your wits, and your luck. Are you brave enough to face the curse?

Cover of All-Seeing Eye
All-Seeing Eye
5th Edition
Level 5
4 pages
0

"All-Seeing Eye" is a oculo swarm and night scorpion lair for five 5th-level characters.

Cover of FVS9 - Penchant for Adventure - 5
FVS9 - Penchant for Adventure - 5
5th Edition
Levels 5โ€“6
17 pages
0

Penchant for Adventure โ€“ 5 takes a single PC and DM back to a popular โ€˜hauntโ€™. With the normal group taking a little time off your PC hears of a gambling tourney in Penchant which coincides with the annual Reaping Festival. Give your player a chance to โ€œhowl at the moonโ€ in this quick but dangerous adventure! Remember, Penchant is not for the faint of heartโ€ฆbut have no fear, the adventure is free so no risk in that regard.