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259 adventures found
Cover of Gary Gygax's Necropolis
Gary Gygax's Necropolis
3.5 Edition
Levels 10–18
286 pages
0

I am the Set Rahotep No man was more potent when I was amongst those dwelling in the land of Khemit. In death I am greater still! Do you not fear serpents? I am the Aepep Rahotep! Who does not tremble before the monsters of the Duat? I am one! Does your flesh not crawl at the sight of a terrible wyrm? I am the Deathwyrm Rahotep! Does your blood run cold before the face of a fiend? Know then that I am Rahotep the Fiend! Who shuns not demons? Shun me, for I am the demon Rahotep, the Red Devil. And which fool listens? That one is wise! Praise Set and the Set Rahotep, that one, and pity the rest! An Epic Adventure and Sourcebook Gary Gygax's Necropolis is a vast campaign scenario that sweeps the characters into an epic adventure across the magical desert kingdom of Khemit. From a hidden evil in a desert village, to the secrets of ancient tombs, Necropolis takes the characters on a dangerous mission to thwart the plans of an undying archpriest-wizard who would be a god! Necropolis is also a campaign sourcebook, detailing the lands of Khemit, new classes and prestige classes, new spells and more than 60 monsters unique to the desert lands. This book also details over 50 new gods and new cleric domains, allowing DMs to run extended campaigns in the desert kingdom.

Cover of In the Lair of the Night Thing
In the Lair of the Night Thing
5th Edition
Level 1
38 pages
0

It is Autumn. Most of the clans of the Great Valley have departed south with the herd animals they depend on for survival. But one small clan lags behind. For seven nights they have been unable to travel, plagued by a terrible monster known as the Night Thing, which has killed their people and wounded more. Your party answers the call of dwarf chieftain Skarna Two-Axe, begging hunters from neighboring clans to pursue and kill the monster that’s been attacking her clan, and that slayed her son. Starting at the chieftain’s clanfire, the characters uncover mysteries about the creature that can only be fully solved by tracking the awful Night Thing to its lair, which is full of frightening apparitions. As the party ventures deeper into the Night Thing's lair, they'll discover an even deeper menace, and a plot to overthrow the chieftain. Only they can save Skarna and her people from the grim machinations of their powerful enemies! Published by Atlas Games

Cover of Castles & Crusades I3 Dogs of War: Felsentheim
Castles & Crusades I3 Dogs of War: Felsentheim
OSR
Levels 3–5
24 pages
0

Shall you claim the glory of heroes, or accept your doom? You have raised the ire of the goblin warlord, and now you flee his kingdom with war parties hot on your trail. You must reach the borderland town of Felsentheim, for if you do not, no alarm will sound to hearken the coming of the Dogs of War and your bodies will lie in the forest grass, forgotten by all but the worms! Shall you claim the glory of heroes and warn the people or accept your doom and suffer death in the Treklant? Enter again the World of Inzae, where all things slip into the Maelstrom, and from hence true heroes are born.

Cover of Chaos Rising
Chaos Rising
Pathfinder
Level 10
64 pages
0

The Amulet of a Demon Prince In a few days, the rising blood moon will reveal the resting-place of the soul amulet of a forgotten demon prince. A dark lord seeks the amulet, and if he finds it ultimate power is within his grasp. Someone must stop him and his diabolical scheme before evil is unleashed! But for the heroes to beat the dark lord to his prize, they must travel through time and conquer demonic foes! A Battle Throughout Time Chaos Rising is a classic dungeon exploration adventure by Jim Collura, it details an ancient and abandoned dwarven citadel where the demon's amulet is hidden and provides unique encounters allowing the players to travel back in time to shape the very future itself! Chaos Rising supports monsters found in the Tome of Horrors. Also available for S&W and 5e.

Cover of The Candy Isle
The Candy Isle
5th Edition
10 pages
0

The Candy Isle - home to a confectionary shore, saccharine jungles, and a chocolate volcano, it epitomizes the phrase "sweet but deadly." The PCs must avoid gummy tribesmen and other weird, sugary dangers to retrieve the apotheosis of all sweets, the Confection Perfection!

Cover of Nemoren's Vault
Nemoren's Vault
Pathfinder
Levels 1–5
67 pages
0

The last of his line, Baron Paytro NeMoren has left his dark secret sealed for decades in the family's underground vault. Now, years after his death, a group of stalwart heroes has gathered according to the baron's final wishes. At last, the seal will be broken and the secrets of the vault revealed. Can all sins be forgiven? The adventure is designed to kick-off a campaign, as it provides for an interesting way to get the party together. Instead of meeting at a tavern or being recruited by the local militia, each party member starts with a key to the NeMoren's vault, a key that was handed down by a friend or given as a gift for some good deed peformed in the past. The executor of the estate has gathered together all of the key-holders so that they could claim the contents of the vault. The vault can only be opened with all of the keys in unison. The vault is protected by a number of minor traps and tricks, but it also became the final resting place for the Baron's ex-lover, Lisette, and her brothers--all three of whom had attempted to blackmail the Baron. They were buried alive and are now undead. To complicate matters, a young umber hulk made its way to the vault, leaving some crude tunnels that were later exploited by hobgoblins coming from another surface entrance. The party will need to deal with the hobgoblins, the undead, the traps, and possibly the young umber hulk. There is a side-plot of poisoned groundwater in the nearby town that the party can also resolve by clearing out the undead and properly disposing of the putrid corpses leaking into the groundwater from the vault. Produced by Fiery Dragon Productions

Cover of The Brazen Bull
The Brazen Bull
OSR
Levels 1–2
14 pages
0

In "The Brazen Bull," whilst traversing one of the seedier neighbourhoods of Khromarium, your party are solicited by a greasy-haired Pict. He offers to sell you a sheaf of magical lotus that allows one to see the future or to brew potions that empower the imbiber with sorcery. He beckons you to follow Jeffrhim into a dilapidated building ...

Howls in the Night (Midnight)
3.5 Edition
Level 5
21 pages
0

An adventure for the Midnight campaign setting from Fantasy Flight Games. While sheltering from a storm alongside a Shadow patrol, the adventurers discover that their hosts threaten both sets of guests. Published by Fantasy Flight Games

The Oreskan Lamia
5th Edition
Level 3
5 pages
0

People have been going missing in Oreskos. Merchants never finish their rounds, and leonin disappear during their hunts. At the center of this conspiracy sits a lone tower, and on its throne a vicious lamia seeking to claim the grasslands as her kingdom. The Oreskan Lamia is a 3rd level Greek mythology inspired 5e adventure, for use with the Mythic Odysseys of Theros setting book.

Cover of BF2 Fortress, Tomb, and Tower: The Glain Campaign
BF2 Fortress, Tomb, and Tower: The Glain Campaign
OSR
Levels 2–6
59 pages
0

Fortress, Tomb, and Tower: The Glain Campaign is the second published adventure series for the Basic Fantasy Role-Playing Game. This module includes three distinct adventures designed for a group of low to mid-level player characters, comprising a total of seven dungeon levels: The Fortress of the Iron Duke: On the day before the wedding of the Duke of Freestead to his beloved Kylenne, an explosion engulfed the Palace, and almost overnight the valley fell into ruin. Tomb of Karsma Megalos: The proud Serenhai people were ruled long ago by a seemingly immortal hero, Karsma Megalos. He disappeared in the Cataclysm, and no one knw here his body was laid... until now. Crooked Rock Tower: Once the old tower on the crooked rock was home to the enigmatic Wizard of Clocks; later it was occupied by the evil wizard Walgren. Rumors tell of great treasure buried beneath it... Published by basicfantasy.org

Cover of Escaping Thalamuss Lab
Escaping Thalamuss Lab
5th Edition
Levels 5–7
25 pages
0

Sometimes sneaking into the dungeon, avoiding traps and slaying monsters is the easy part. The hard part is getting back out alive. This is a dungeon crawl adventure with a twist, the adventure starts at the end of the dungeon with the party trying to find their way back to safety.

Cover of X Marks the Spot
X Marks the Spot
5th Edition
Level 4
28 pages
0

A prison escape for an unlikely group of heroes turns into a race for an ancient relic sought by the Legion of Dusk. Can you brave the unknown and capture the treasure before the enemy does? This Dungeons & Dragons adventure is set on the plane of Ixalan from Magic: The Gathering. It uses 4th-level characters provided with the adventure.

Cover of Zaya's Promise
Zaya's Promise
OSR
Levels 1–4
34 pages
0

This adventure is more of a classic dungeon crawl, themed around the accidentally terrifying dreamscape of an elven girl trapped in a nightmare of her own making. The dungeon shifts and exits move about as the party explores, making each run through the dungeon a unique experience and allowing for infinite replays of the same adventure.

Cover of Odyssey of the Dragonlords
Odyssey of the Dragonlords
5th Edition
Levels 1–15
460 pages
0

Odyssey of the Dragonlords is heavily inspired by stories from ancient Greek mythology. As we designed the campaign, we sought to include ideas from many different sources: The Odyssey, The Iliad, Jason and the Argonauts, The Oresteia, and others. However, Thylea is not ancient Greece. You will not find Zeus, Athena, or Apollo among the gods. As you explore Thylea, you will encounter familiar tropes, monsters, and treasures from Greek mythology—but the rules are different here. Mortals have only recently come to these lands. The world of Thylea blends high fantasy with the trappings of ancient history. Elves, dwarves, and halflings now live alongside minotaurs, centaurs, and satyrs. Our goal is to make your party feel like heroes from one of the greatest stories ever told—but the ultimate end of that story is entirely within your power. Your players will make choices that forever change the world of Thylea. As the gamemaster, we encourage you to embrace this idea and run with it. How will your players reshape history—and what does it mean to be a hero?

Cover of Of Ants and Men
Of Ants and Men
5th Edition
Levels 4–8
12 pages
0

"Sometimes bugs are just bugs, and sometimes they are organized into a hive mind that is just as smart as humans. Ants are just that. In battle, the ants become a horde of raging combatants that form a blur on all sides. While ants are typically peaceful, they respond to a threat against the hive with a scale of violence that’s almost impossible to imagine. Utterly devoted to duty, ants never retreat from a confrontation—even in the face of certain death. Their engagements are brief and brutal. Working in teams, ants grab enemies, holding them in place until one of the warriors rips into the captive’s body, leaving it smashed and oozing." "Of Ants and Men begins as a quest to recover (e.g., steal) eggs from a giant anthill near the town of Endhome." "This adventure is designed for characters of levels 4 to 8." "The adventure can also be played (perhaps more effectively) by smaller groups. In response to many requests from our fans, the main encounters are designed to work well with groups of two to three characters of levels 6 to 8. Even a solo adventurer could do reasonably well, if the individual character had very good climbing, trap finding, and stealth skills. Druids, barbarians, and rogues will fare best in cases where the groups are limited in size." "While there’s plenty of opportunity for combat here, characters who think through a situation before drawing their swords are likely to do best. Hacking one’s way through is likely to result in character deaths."

Cover of An Introduction to D&D -- The Wealthy Merchant
An Introduction to D&D -- The Wealthy Merchant
5th Edition
Level 0
8 pages
0

This campaign was created as a response to comments from some friends of mine. Though they were avid board game players, they didn’t want to try D&D because it seemed like too much of a time commitment with too many rules to learn before getting started. This campaign uses stripped down characters and a simple campaign, and was made to give them a chance to try it for half an hour on a regular board games night. I’m putting it online in the hopes that other people can do the same with it and expand the community. Inspired by /u/plaintreality of Reddit.

Cover of Mortzengersturm, the Mad Manticore of the Prismatic Peak
Mortzengersturm, the Mad Manticore of the Prismatic Peak
5th Edition
Levels 3–4
32 pages
0

After turning himself into a manticore, the self-style wizard-artiste, Mortzengersturm, moved to the crystalline peak of Mount Geegaw to practice his transformation magic without interference. You've been hired to snatch his most prized artifact, the Whim-Wham Stone--or at least some of its eldritch light. A menagerie of magic hybrids, a self-absorbed vampire, more than a few hippogriffs, and of course, the mad manticore himself await! It's like a Rankin-Bass stop motion special--except it could end in a total party kill.

Cover of The price of apocrypha
The price of apocrypha
AD&D
Level 1
52 pages
0

Everyone in the city eagerly anticipates The Arena's opening at the end of every month. This month, an unexpected change to the lineup just days before is rife with rumours! The most feared and respected gladiator in history, Imhullu, the Dragon of Marduk, has issued a challenge to an unknown rival—a fight to the death on charges of heresy. Rumours of insults and slander are spreading throughout the Great Market, though the truth remains inscrutable. The crowds gathered outside The Arena are beyond belief; people must have come from every dimension. Gaining entrance to The Arena is going to be next to impossible. Also, you don't have a ticket! Fortunately for you, you haven't spent your youth in a particularly productive manner! Centred around a gigantic arena full of gladiators, your adventurers must brave the depths of The Pits evading and fighting strange, horrifying creatures, in order to gain entrance. Once inside, they must hold strong against social and political pressures in the hopes of finding a seat in time to watch the main event! But have they gotten themselves caught up in secrets best left alone? There’s only one way to find out!

Cover of Trostani Discordant
Trostani Discordant
5th Edition
Levels 5–6
14 pages
0

In the aftermath of the Assault on Precinct Four, an Azorius precognitive mage has a terrible vision regarding the strange relic known as the felicity triskelion. To discover the truth behind this mysterious artifact, the party must travel to Precinct Three to seek an audience with the Selesnya Conclave. Are they ready to learn the truth?

Cover of The Hidden Halls of Hazakor
The Hidden Halls of Hazakor
5th Edition
Level 1
74 pages
0

In the frontier stronghold of Purdey’s Rest, rumors of mysterious lost ruins lead a group of young adventurers into the wilderness — and the forgotten dungeons of a legendary dark mage. Facing off against evil bandits, foul undead, and ravenous monsters, the characters seek the rewards of wealth and fame. But before they can claim either, they must survive all the deadly threats of Hazakor’s lost halls. The Hidden Halls of Hazakor is a starter adventure for fifth edition fantasy roleplaying, written with a special focus on young, beginning Gamemasters of ages twelve and up. In a friendly and straightforward fashion, this adventure explores some of the ways a good fantasy RPG dungeon crawl can be put together. It offers advice on how to just let things happen during a game session, and how to not be overwhelmed by all the directions in which an adventure can go. It talks about how to bring nonplayer characters to life, how to have fun running monsters, and how to challenge the other players and their characters alike. The Hidden Halls of Hazakor is for any player who’s ready to sit in the GM’s chair for the first time — and who is ready to learn some of the tricks and techniques that help all GMs run great games. The PDF download also includes untagged maps for Purdey's Rest and the Hidden Halls of Hazakor dungeon, making it easy to run the adventure in a virtual tabletop setup. These maps are missing the number key and any features that should initially be known only to the GM (including traps and secret doors). The publisher's website offers free pregenerated characters for the adventure, but they are not included in the adventure. The website also has a free GM Guide as well. Insane Angel Studios