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590 adventures found
Cover of A Ship in the Mist
A Ship in the Mist
5th Edition
Levels 1–2
17 pages
0

A Ship in the Mist - A Horror One Shot In A Ship in the Mist, the players are hired to recover a lost skyship known as the Sky Scythe and retrieve an experimental artifact called the Veil of Aramis. The Sky Scythe disappeared decades ago under mysterious circumstances, only to resurface in a desolate region. As the players investigate the ship, they uncover its eerie connection to a plane of madness and horror. The adventure features a blend of horror, mental manipulation, and high-stakes combat, culminating in a tense race against time as the ship’s fate hangs in the balance. This adventure is meant for low levels (1-3) and a cast of 3-5 players, contains some combat, but mostly exploration oriented encounters. Expected playtime 4 hours (1 session) - One shot The adventure is leans heavily into horror, with no real redemption ending. This adventure can also be a replacement for Death House as a starter quest for Curse of Stradh, where at the end of the adventure they would end up in the mist outside Barrovia.

Cover of The Eye of the Storm
The Eye of the Storm
5th Edition
Levels 8–12
28 pages
0

The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower. In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental storms in the area surrounding his tower, causing death and destruction in nearby settlements. A pair of Cyclopes, Pameen and Mezrah, have been tricked into doing his bidding too. The siblings have been raiding passing caravans, local settlements, and travellers for all the metal they can carry. Featuring a maze of interconnected rooms, puzzles, a rather annoyed Yugoloth, and the new Ice Para-Elemental monster, this adventure is perfect if you want a dungeon crawl or something a little more social.

Cover of DDAL05-19 Eye of Xxiphu
DDAL05-19 Eye of Xxiphu
5th Edition
Levels 17–20
34 pages
0

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster. A Four-Hour Adventure for 17th-20th Level Characters. Optimized for five 17th-level characters.

Cover of DDEX01-08 Tales Trees Tell
DDEX01-08 Tales Trees Tell
5th Edition
Levels 1–4
28 pages
0

Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker's recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves?

Cover of Dungeon of the Crypt
Dungeon of the Crypt
3.5 Edition
Level 13
27 pages
0

The High Hunt leaves the streets of Waterdeep and heads beneath the City of the Dead where monstrous criminal overlords compete for the favor of their mysterious master. It will take more than skill with a blade to cut through the web of deceit and treachery that surrounds the Vampire Master of Waterdeep. Do you have what it takes to survive the Dungeon of the Crypt? "Dungeon of the Crypt" is part two of the three-part Vampires of Waterdeep Campaign Arc. Pgs. 62-88

Cover of The Grandmother Tree
The Grandmother Tree
5th Edition
Levels 2–3
15 pages
0

Cookie swarms? Bubble traps? A three-story tree house? The Grandmother Tree is a whimsical adventure about friendship aimed at elementary kids (and kids at heart) who love the problem-solving and adventuring part of playing Dungeons & Dragons and enjoy resolving encounters with less combat. Share your joy of Dungeons & Dragons with the whole family! This two-hour one-shot is suited for characters level 2-3, and includes the following features: -New ‘monster’ and trap that appeal to kids -Full-color maps -Detailed flowchart of the whole adventure to streamline your prep -Can be dropped into any existing campaign or run on its own -Fully playtested by kids -Printer-friendly version of the adventure and maps -Kid-friendly artwork -Interactive mini games your whole table will enjoy -Tips on playing TTRPGs with kids, graciously donated by Anne Gregersen from her best-selling guide, Little Heroes -A portion of the proceeds benefits Extra Life, helping fund children’s hospitals

Tales of Good & Evil
5th Edition
Levels 1–4
35 pages
0

As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. The characters investigate six groups/individuals to work out their real purposes in Melvaunt.

Cover of Confrontation at Candlekeep
Confrontation at Candlekeep
5th Edition
Level 2
27 pages
0

Candlekeep is under siege, and it needs adventurers to help protect it! Heed the call to defend the legendary monastery and stand against the tide of evil. Confrontation at Candlekeep was used as a D&D Next playtest for D&D 5E. It was released to organized play Dungeon Masters in August 2013, and ran at Gen Con, PAX, and other major conventions. The adventure includes rules for running multiple tables, but can also be run for just one table. The attack on Candlekeep by forces of Asmodeus is tied to the events in Ed Greenwood's novel about the Sundering, "The Herald."

Cover of CCC-LINKS-02 The Secrets We Keep
CCC-LINKS-02 The Secrets We Keep
5th Edition
Levels 11–16
32 pages
0

As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?

Cover of Incursion at Allesley
Incursion at Allesley
5th Edition
Levels 1–3
? pages
0

There's trouble in Allesley! An Eastbrook farm has been attacked and people slain. But by what? The people are frightened, the Reeve is concerned, and the Constable wants you to figure out what’s going on. The last time this happened, goblins attacked the town. Does this mean war? This is the first adventure in a series to come in 2017 which builds on the introductory mini-adventure in the Eastbrook starting area.

Cover of The Dawn Chasers
The Dawn Chasers
5th Edition
Levels 3–4
21 pages
0

Ahoy, mateys! Join Captain Moonlight and her crew aboard the Dawn Chaser for swashbuckling adventures on the high seas. You'll fight pirates, tangle with storms, explore a ship wreck and confront an ancient power on a lost island! This easy-to-run adventure is designed for 3rd-4th level characters, and can be completed in 4-6 hours of play. This adventure was co-created with critically acclaimed DMs Guild author, Anthony Lesink. It includes several original maps by Daniel F. Walthall.

Cover of DDAL07-04 A Walk in the Park
DDAL07-04 A Walk in the Park
5th Edition
Levels 1–4
17 pages
0

A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.

Cover of DDAL05-03 Uninvited Guests
DDAL05-03 Uninvited Guests
5th Edition
Levels 1–4
31 pages
0

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt?

Cover of Grimjaws
Grimjaws
AD&D
Levels 5–7
4 pages
0

Stuffed animals. The Vast Swamp is a most unnatural habitat. A crocodile has been attacking a poor druid and its up to the party to help the druid retake his swamp. Pgs. 34-37

Cover of Slave Vats of the Yuan-ti
Slave Vats of the Yuan-ti
AD&D
Levels 3–5
18 pages
0

Strange things are a-slither in Wolfhill House. The first adventure of The Mere of Dead Men Series! Into the Mere From the magazine: Edging along the eastern edge of the Mere is the High Road, a vital and well-traveled route linking Waterdeep to the northern town of Leilon and, north of that, the city of Luskan. Over the past several months, the trade toad between Waterdeep and Leilon has been plagued by monsters from the Mere of Dead Men. Caravans report brutal attacks by lizard men on catoblepas mounts, yuan-ti, gargantuan bullywugs and will o' wisps. Sir Justin Melenikus, a Waterdhavian knight and paladin of Helm, has grown weary of these attacks and offered his services to the city, offering to hire adventurers to deal with the problem. Pgs. 10-27

Cover of DDAL08-15 Forge of Fangs
DDAL08-15 Forge of Fangs
5th Edition
Levels 11–16
23 pages
0

The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. Optimized For: APL 13

Cover of Saltwater Mystery
Saltwater Mystery
5th Edition
Level 1
20 pages
0

On the shores of the Sea of Fallen Stars, in a small and xenophobic coastal town, there is a mystery that must be unraveled. People have started disappearing during the past months, as a direct result of the criminal activities going on in town, under cloak and dagger. The players must examine clues, talk with witnesses, and investigate further, to help the people of Saltwater restore peace and order. The smuggling mastermind and his lackeys, including a vicious shapeshifter, will stop at nothing to stop the players from achieving their objective. This is a starting adventure for players and DM’s alike, which may also be used as a starting point of your campaign and easily adapted to any small coastal town in your game world. It involves a great deal of roleplaying and some degree of battle, depending on the player’s decisions. A cloak and dagger investigative adventure, for nerves hard as steel and fists tough as nails.

Cover of DDEX01-06 The Scroll Thief
DDEX01-06 The Scroll Thief
5th Edition
Levels 1–4
30 pages
0

Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice.

Cover of The Dragon's Dinner
The Dragon's Dinner
5th Edition
Levels 3–4
5 pages
0

Villainous Kobolds in the service of a newly hatched Red Dragon Wyrmling have raided a village, making off with half a dozen children! Will the adventurers be able to rescue the young hostages in time, or will the Wyrmling have a particularly fine dinner this evening? Note: Requires Volo's Guide to Monsters

Princes of the Apocalypse
5th Edition
Levels 1–15
258 pages
1

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.