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Cover of D&D Encounters Season 6 - Lost Crown of Neverwinter
D&D Encounters Season 6 - Lost Crown of Neverwinter
4th Edition
Levels 1–3
62 pages
0

A City on the Brink of War Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes are no less than the lives of the citizens of Neverwinter, for if the heroes fail, Neverwinter seems doomed to descend into civil war.

Cover of Cry Of The Sea
Cry Of The Sea
5th Edition
Levels 1–3
7 pages
0

The town of Canticle Bay has long been dependent on ocean fishing for its economy, and as demand has grown, the town has increased its efforts to supply the inland cities with the best seafood. Recently, however, the men who go out on the boats haven’t been coming back. A newly formed group of adventurers have been sent by the guild to investigate the missing men. Where are they? Those that are still alive can be found in the watery depths amongst the Sirens sworn to protect the ocean. Faced with the truth, whose side will the party take?

Cover of The Shattered Gates of Slaughtergarde
The Shattered Gates of Slaughtergarde
3.5 Edition
Levels 1–6
128 pages
0

An ancient gate to the abyss lies undisturbed in the Valley of Obelisks. Sinister forces seek to reactivate the gate for their own ends, can the heroes stop them in time?

Cover of NC10 - Submission of Rodo
NC10 - Submission of Rodo
5th Edition
Levels 6–8
26 pages
0

The Denali Monarchy has been toppled and the citizens have formed a new government. The new head of the government, called The Hona, has requested additional help from the party. For a long time an island to the east called Rodo has been a source of goods for the land. The Hona wants to make sure that local regent, Lord Karlock, is going to continue to be a part of Denali or if he has other “thoughts” on the matter. Is your party ready for a diplomatic relations mission?

Cover of The Secret of Skyhold Tower
The Secret of Skyhold Tower
5th Edition
Levels 5–7
29 pages
0

For over a hundred years, Skyhold Tower has floated harmlessly above the lands of Faerun. But now it is plumeting toward the earth - directly at Neverwinter! Our heroes have been urgently recruited to enter the tower and avert disaster - but can they uncover the shocking secret of Skyhold Tower before it's too late?

Cover of The Arcanist Lock
The Arcanist Lock
5th Edition
Level 5
8 pages
0

You hear rumours of an unclaimed wizard's tower, a worthy prize for any practitioner of the arcane arts! Do you have what it takes to face its challenges and claim it as your own? This is a one-to-one adventure designed for one player of the wizard class and one DM.

Cover of The Greatest Suffering
The Greatest Suffering
5th Edition
Levels 3–4
16 pages
0

The town of Warlorn is often thought of as a peaceful one. Not much happens there, and it is usually considered a place of peace were parties could convene to make truces or were the hurt could always come to find someone to care for them. Perceptions can often be incorrect however. The church of Ilmatter, God of Suffering, acts as an effective government in the town. Illmaters tenants are that to help all those who have suffered and to take on their suffering so that they may be healed. To them suffering is truly Holy, and to take suffering on from another is seen as the greatest way to prey to their god. Not everyone is as virtuous as a god, even his own followers, and humanity in taking on holy suffering is still left with desires; lusts that can be corrupted. When the Duchess of Manipulation who delights in corrupting church men spoke to the leader of this clergy of Ilmater, it was no difficult task for her to find a loophole in Illmaters word that she could exploit. If suffering was holy, then truly it should be those that do not yet understand Ilmater’s ways that should feel this suffering. Using a cultist of hers, she was able to create a child that could later be used as an ingredient for a portal right to her layer of hell. It’d be two birds in one stone; corrupt a devoted followers of a god she hated to later take their souls as her own, and create a portal that she could use to cross both herself and her armies to the material plane. When the players enter the scene, the child will have already been kidnapped, and the child’s mother will be hanging up fliers giving out a reward to anyone that can find her child. The players will find themselves needing to infiltrate the Church of Ilmater into its secret underground cult so that they can save the child and stop Glasya from finding her way to the Material Plane.

Cover of The Dragon and the Spell book
The Dragon and the Spell book
5th Edition
Levels 1–3
12 pages
0

A print friendly 2-4hr adventure PDF for 3-4 level 1 players. Designed with new Dungeon Masters in mind. In a far away village, an anxious priest sends out ravens, requesting aid from anyone willing to help the gaurdian of his village. The reward, well not much, the village is poor but can offer what little gold it has. More importantly though, is the promise of a bards tale and the first step on the road to becoming a famous adventurer. Compatable with the starter set and the WOTC free official basic rules (links provided) Pre Gens provided via link. Hook provided for adventure to be ran as a prequel to the Lost mines of Phandelver Includes 3 colour tactical maps

Cover of Mines of Memory
Mines of Memory
5th Edition
Levels 1–3
8 pages
0

A strange journey through a living cavern. A request for help to rescue a mining crew leads a group of adventurers into a cave that has seemingly come to life, gripped by a melancholy wave of sadness and memory. In dark caverns where mushrooms walk, vines dance, walls watch, and stones speak, will your band of adventurers become heroes? Or will they be lost within the Mines of Memory? Mines of Memory is a short, 2-3 hour adventure for characters of levels 1-3. It is a delve into a cavern system that has become a Psychic Resonance environment, awakening the caves themselves. PCs will enter to rescue the miners, find the source of the mine’s awakening, and bring peace to a noble creature trapped in its own nightmare.

Cover of The Crypt of Somber Hill
The Crypt of Somber Hill
5th Edition
Level 5
31 pages
0

The town of Somber Hill is a quiet settlement in the foothills of a mountain range. A few days travel from the nearest city, the people of Somber Hill are a humble and self-reliant bunch. Unbeknownst to its people, the small town hides a sinister secret, some of the residents of Somber Hill belong to a cult that worships a long dead entity. Known only as The Dark One by their followers, this ancient being once called Old Somber Hill home. Their dark master is entombed in the catacombs beneath the town, and the cult hopes to resurrect their master with a blood sacrifice. The Crypt of Somber Hill is a Setting Neutral adventure and thus can be easily included in any existing story-line with minor alterations and adjustments or outright slotted into any existing campaign setting.

Cover of CCC-KUMORI-01-01 Wreckers
CCC-KUMORI-01-01 Wreckers
5th Edition
Levels 1–4
21 pages
0

Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work? Wreckers is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon in October of 2017. Includes: Adventure .pdf in English and Spanish Magic Item Certificate .pdf All maps as high-res .jpg

Cover of Beyond the Vault of Souls
Beyond the Vault of Souls
3.5 Edition
Level 9
36 pages
0

Magical soul gems have been stolen from the secret vault of the goddess of death and scattered across the planes. Some want these gems to unlock the secrets of the multiverse. Others want them for personal power. Still others want them to resurrect a fallen deity. As the god of oblivion looms near, can the PCs retrieve the gems from their new owners in time to save their world? Beyond the Vault of Souls is a planar adventure for 9th-level characters, compatible with the 3.5 edition of the world’s oldest roleplaying game. Within you’ll visit the Eternal City of Axis, brave the dangers of the Abyss, and match wits with the torturer daemons of Abaddon. This adventure is set in the Outer Sphere of the Pathfinder Chronicles campaign setting, but can easily be placed in the strange planes and dimensions of any game world. It can be used on its own or enhanced with information from The Great Beyond, A Guide to the Multiverse.

Cover of Quite the Pickle - A Saltmarsh Adventure
Quite the Pickle - A Saltmarsh Adventure
5th Edition
Levels 5–10
54 pages
0

Be Ready with the Snapping Line... Just about every community, big or small, civilized or seedy, has at least one popular tavern. Folks may go there to relax or to look for work, to celebrate or to mope, to learn the latest or to forget. And while some may be willing to travel far from the comfort of their favorite watering hole in search of adventure, in the seaside town of Saltmarsh, they may not have to. At the Snapping Line Inn and Tavern: * Enjoy food, drink, gossip, a darts competition, and maybe a rousing bar fight. * Participate in a gambling night. Watch out for pirates! * Stop a dark ritual to save an innocent—and yourselves. * Come to the rescue when there’s an accident by the pier—and the predators arrive. Four linked encounters around a pier-side tavern for characters of levels 5-10. Playable individually, scattered throughout another campaign, or together as a four-to-six-hour adventure.

Cover of A Dark Veil Falls
A Dark Veil Falls
5th Edition
Levels 2–3
14 pages
0

While exploring for hints of the Kobolds lair, an unexpected plea changes everything. This is the fourth and final adventure in a miniseries with the following adventures being: A Chance Encounter The Mystic Circle An Urgent Rescue In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printer friendly version of the adventure.

Cover of Scarab of Death
Scarab of Death
5th Edition
Levels 8–12
29 pages
0

A young noble is found dead a block away from Nabulee’s Bazaar of the Extraordinary. Everything suggests that Nabulee was neglectful and left his scarab of death unattended, which ultimately led to the death of the noble. But how did the cursed brooch find its way out of Nabulee’s impenetrable vault in the first place? And why doesn’t Nabulee remember taking it out? Will the characters solve this mystery before the noble’s vengeful father has Nabulee beheaded?

Cover of A11: Wild Thing
A11: Wild Thing
5th Edition
Levels 5–7
? pages
0

The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every citizen of Cherrian’s Rest as the most beautiful woman in the city, she was recently hired to train as a diplomat for the powerful Black Gold Consortium. Now Sandalia has gone missing and the consortium wants her back. What starts out as a simple rescue mission suddenly takes a turn for the worst when a love struck wild thing leads the PCs on an all out chase through the swamp. The would-be rescuers travel through haunted bogs and fields of fire to a final confrontation which may just be the oddest conclusion anyone has ever experienced. Also included in ""Wild Thing"": Choice of 3 vessels with special swamp navigation rules New swamp bugs and diseases Environmental/Meteorlogical/Bestial Randomization chart for swamp travel 1 new Monster: the Bog Troll! 2 new Magical Items! 7 new Traps! A new city: Cherrian's Rest and the powerful Black Gold Consortium which runs the region with financial influence Multiple ways to complete the primary quest

Cover of Lamordia: The Hardest of Hearts
Lamordia: The Hardest of Hearts
5th Edition
Levels 5–6
42 pages
0

The Hardest of Hearts is a gothic horror adventure for 4-5 characters of 5-6th level. It can be played over the course of 6-8 hours and should roughly take one playing session if the party is quick, or two if the party is progressing slowly. This is the first part of the Carnival of Lost Souls campaign. It can also be played as a standalone adventure. The Hardest of Hearts features: - Exciting journey through the cold wilderness of Lamordia, which features a special travel system and survival rules - Exploration of the old mansion which has been taken over by the vicious local gang - the Corpse Collectors - Several custom diseases to challenge your players - Moral dilemma at the end of the adventure which the characters will have to solve - New custom monsters to make combat encounters truly memorable and exciting - High-quality maps, also available in universal vtt format Look out for the next adventures in the Carnival of Lost Souls series: Dementlieu: Dance with the Devil, Kalakeri: The Forbidden Temple and Valachan: Hunter’s Moon! They will be released over the course of the next two months. Once all four adventures are out, we will also release a special Campaign Guide, which will explain in detail how to best set up and play the campaign. However, if you want to start your campaign right now, don’t worry - we have included a short appendix at the end of each adventure which will explain the basics!

Cover of Planar Bandits
Planar Bandits
4th Edition
Level 13
6 pages
0

A cadre of githyanki has come to the world in search of rich plunder and soft targets. It has set up a base in the lower levels of an abandoned fortress ruin. A caravan of travelers spotted a githyanki while it hunted for food. Rumors of an invading army from the Astral Sea quickly spread through nearby towns, and the PCs have arrived to investigate. Pgs. 84-89

Cover of DDAL05-17 Hartkiller's Horn
DDAL05-17 Hartkiller's Horn
5th Edition
Levels 5–10
34 pages
0

Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters. Optimized for five 8th level characters.

Cover of Mists of Akuma: The Yai Sovereign of Storms
Mists of Akuma: The Yai Sovereign of Storms
5th Edition
Levels 7–8
28 pages
0

Soburin’s human nobility are not the only rulers that are in need of outside agents since the corrupting fogs reappeared; even oni warlords have found the Mists of Akuma to bring challenges, obstacles, and threats beyond their ken. Yona, the undisputed master of the secret city of Tsukisasu, lost control of her throne only a few weeks ago to a strange creature that capered out of a storm intermingled with the supernatural haze, and her agent Xiqzoxix is keen to remove the usurper as soon as possible. The PCs are the group ze has chosen for this momentous task and should they accept the oni bengoshi’s offer, a deadly set of trials await them on top of the mountain—though the longer they dally, the more powerful their adversary grows. To defeat Obiemashita the party will have to first find Tsukisasu, covertly investigate the town, and then disrupt the yai sovereign of storm’s rituals and slay it before all hell breaks loose, spilling untold violence down onto the already embattled lands of the prefectures below! Will you conquer Tsukisasu or be subsumed by the storm? In The Yai Sovereign of Storms you’ll find… A monstrous adventure set in Mists of Akuma, an eastern fantasy noir steampunk campaign setting for the latest edition of the world's most popular roleplaying game The secret monstrous city of Tsukisasu and a collection of its oni citizens 2 maps by cartographer Mike Myler: the hidden settlement of Tsukisasu as well as Yona’s Fortress The Mists of Akuma themselves and the new misted condition 2 new attributes to posit the unique aspects of the campaign setting in the minds of your players: Dignity and Haitoku The adeddo-oni template and 10 new monsters: adeddo-oni hunchlings, adeddo-oni samurai, adeddo-oni ninja, gaki, hebikontorra, monsuthant, tikbalang, Xiqzoxix the oni bengoshi, the Katana of Rizushi Kantaro, and the Yai Sovereign of Storms Obiemashita