Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with spore-laden beasts and demons, and the very air itself is poisonous.
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves, all centered in Waterdeep. Continuation of Hoard of the Dragon Queen.
A short adventure meant to be inserted into Storm Kings Thunder set on the small island group known as Red Rocks along the Sword Coast. The adventure faces the players of against a coven of hag sisters who have been threatening the region for some time. Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the D&D Adventures League Season 5 - Storm King's Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.
Your investigations into weird occurrences in Waterdeep's Field Ward leads you to the source of a disease that suddenly breaks out. You are the only ones who know of the cure, but you won't be able to procure it if you remained quarantined like the rest of the ward. The clock is ticking for you and your allies.
Beware the Druid's Curse... — Once a popular hunting lodge nestled in the Neverwinter Wood catering to avid hunters, Owlbear Lodge has been a forgotten location that Lord Neverember wants to reclaim. Its owners can’t be located, and a recent expedition team sent to the lodge hasn’t returned. Lord Neverember asks the adventurers to find the lodge, locate the missing expedition members, and clear out the establishment of any unwanted riff raff or creatures so new proprietors can reopen it, increasing tourism to the Neverwinter Region. What no one knows is that the original proprietors broke a contract made with a druid who guards the forest. This broken contract led to the demise of one of the owners, and many of the guests. Now, the overgrown an unkempt lodge is infested with strange creatures. What’s worse is that the adventurers themselves may succumb to the druid’s curse as they investigate the lodge. Product Details — ♦ 2- to 4-hour adventure for three to five characters ♦ Scalable for 1st-6th level ♦ High-quality map of the Owlbear Lodge ♦ New undead owlbear and porcupine statblocks ♦ Set in Forgotten Realms, but easily adapted to other settings
The Land of Ash and Smoke. Once a hellish landscape of volcanic activity, now a nightmare region that hosts one of the scattered Soulmonger fragments. The fragment’s burgeoning power attracted the attention of the Red Wizards of Thay and, thankfully, adventurers who are willing to risk life and limb to keep the fragment from these vile arcanists. Can you reach the fragment before the Red Wizards make off with it? The hunt is on. Part Two of the Broken Chain Series. A Four-Hour Adventure for 17th-20th Level Characters
Avalanches are hardly news in Icewind Dale. The frequency to which it is occurring, however, defies logic. What is the cause of this strange phenomenon? What horrors could have unleashed such force of nature with such reckless abandon? Horror Beneath the Frost is a slasher horror adventure set in Icewind Dale, deep within the Reghed Glacier. It features yetis, mind flayers and a boneclaw! The adventure is designed to be easily dropped into: • Any homebrew campaign where avalanches occur. • Icewind Dale: Rime of the Frostmaiden campaign. • Plague of Ancients Seasonal Campaign for the Adventurers League (AL) organized play program. Inside you will find: • A slasher horror adventure optimized for five characters with an average party level (APL) of 8. • Scaling advice for three to seven 5th to 10th level characters. • A printer-friendly version of the adventure. • 4 digital maps importable to Roll20, Foundry VTT and your VTT of choice. Includes gridded, grid-less and printer friendly versions of the maps. • D&D Adventurers League compatible adventure (Dungeon Seed: This Seems Familiar | DC-POA-JL01)
In the town of Easthaven, a group of adventurers is tasked on a routine mission to resupply an expedition to the Reghed Glacier. But everything is not quite as it seems, and it's not long before the chronographer's misfortunes become apparent.
Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters. Optimized for five 8th level characters.
Hellgate keep - a name that once made the boldest of heroes shudder in fear - was long ago known as the fair citadel of Ascalhorn, a haven for elves and humans. The the demonic horde of bateezu and tanar`ri destroyd all remnants of real cicilization and turnet it into a den of malevolence. Today, the citadel lies ruined. The mistmaster and the harpers destroyed the keep and ended its centuries-long reign of evil...or so they believed
Includes a Multiplayer version and a Dungeon Master + 1 Player version. A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest. Although this sounds like a bold and unwise move, the village elders have a second agenda: implicate a menacing band of orcs who also dwell in the forest. There are several ways to use this adventure: •Introduce a new player to the world of Dungeons & Dragons •DM an experienced player through a single character adventure •As a one-shot adventure while DMing a group of new or experienced players
A tale of dreadful draconic sibling rivalry, this adventure is designed with ease of Dungeon Mastering in mind. Inspired by products such as The Lost Mines of Phandelver and 1991 Easy to Master Introductory Black Box it aims to provide a compelling story which will engage players while making that story easy to tell. It has prompts and advice on how to run each encounter making it ideal for beginning Dungeon Masters or Dungeon Master's ready to move on to the next tier of play.
Seer has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. Hsing comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast.
The kuo-toa are a piscine race with a psychic affliction that makes them behave erratically and invent gods when feeling threatened. That same affliction gives them the power to bring those gods to life. Blibdoolpoolp is the most widely worshipped, and thus most powerful, of their gods. Blibdoolpoolp views the kuo-toa as her children despite having been born after them. Like all good mothers, she nurtures and protects. One of her chief concerns is understanding the kuo-toa’s psychic affliction, which causes them to undermine themselves whenever they strive for greatness. She discovers that a corrupted elder brain deep in the Underdark has a connection to the race; though the connection gives them psychic powers, it also turns them into powerless thralls, explaining their self destructive behaviors. Constrained by the same leash on her children, Blibdoolpoolp seeks adventurers to destroy the elder brain. Its death would free the kuo-toa, but potentially at great cost: if the kuo-toa lose their powers, will Blibdoolpoolp die?
A reclusive widow is in over her head with supernatural forces. Discover the twisted secrets of the Margaster family and put an end to an evil threat before it overruns the city! The party's plans to steal some magic items from a rich noblewoman go awry when they find out she's made a horrible deal with a fiend to smuggle an army of Cambions into the city, bypassing Silverymoon's protective wards. Can the party stop her and defeat the fiends, or will they end up as a few more human sacrifices? This is as an expansion for Storm King's Thunder, but can easily be dropped into any campaign. Made for a party of 3-4 characters around levels 6 or 7. Content Warning! This adventure is pretty dark, and may not be suitable for all tables. The adventure's backstory involves a woman being driven mad by bearing fiendish children.
You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders? The suggested run time is 4 hours, but in practice needed much longer. Ideal for open ended play. Lots of background information - bordering on too much.
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by Seer (via Hsing) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.
This adventure is designed for the D&D Adventures League Season 5 - Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered in Chapter 9 of D&D Adventures League Season 5 - Storm King’s Thunder, as well as the ancient dragon Iymrith, who plays a prominent role in the main plot. Of course, you can also change names and locations to make this adventure fit into any other campaign world – as long as it has dragons and deserts. Enjoy!
Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling days in mind, but easily inserted into any 5th Edition Dungeons & Dragons Underdark setting. Unlike the first Journey, The Darklake Strikes Back has a mid sized three level dynamically defended dungeon, complete with a dragon at the bottom! This complex is right at home on the Darklake but could also readily be inserted into your Tyranny of Dragons campaign as well. Written for a party of characters levels 4-6 with notes included for adjusting encounter difficulties for lower or higher level groups Journey Through the Center of the Underdark 2 - The Darklake Strikes Back should provide 6-10 hours of gameplay excitement!
A Star-Crossed Tragedy. When the party is hired to investigate a haunted castle, they’re drawn into a tale of hatred, love and betrayal stretching back more then 300 years. Will they be able to free the ghosts haunting Arevon Castle, or will they find themselves just another footnote in its long history of misery?