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1504 adventures found
Cover of Tooth and Fin
Tooth and Fin
5th Edition
Level 5
9 pages
0

The Merfolk Queen asks adventurers to help retrieve merfolk roe (eggs) from a sahuagin raiding party lead by a sahuagin priestess, with custom water-based magic items as reward. The adventure is for three to four 5th level adventurers at a hard difficulty. Pgs. 137-145

Cover of Lair of the Lava Queen - Pathfinder
Lair of the Lava Queen - Pathfinder
Pathfinder
Levels 8–10
11 pages
0

Rumours tell of a secluded cave where a powerful cleansing artifact resides, guarded by a mythical creature that no one has seen and lived to tell the tale. Heat boils forth from this cave, and tortured shrieks echo on the wind. Do you have what it takes to brave the Lair of the Lava Queen?

Cover of Dungeon Short- Secret Grove of the Forest Goddess
Dungeon Short- Secret Grove of the Forest Goddess
5th Edition
Levels 1–5
14 pages
0

In this small 14 page adventure module, help the small village of Bull's Creek and a druidic grove! When a powerful nature spirit gets sick and lashes out, heroes are needed. Can your players stand up to the sickness that seeks to kill not only the organism that is the forest but, everyone else around too? Secret Grove of the Forest Goddess- a 5e SRD adventure for levels 1, 3 or 5. In James Grammaticus' Dungeon Short series, James explores fantasy worlds and settings in short bite-sized one shot adventures that be used on their own, can spring off into a larger campaign, or can be used as a side-adventure in a campaign. Featuring an entire dungeon, town, and forest exploration, Secret Grove of the Forest Goddess has everything you need to give your players a great introduction to the game.

Cover of Lord of the Iron Fortress
Lord of the Iron Fortress
3.5 Edition
Level 15
48 pages
0

Great Danger Wrought in Secrecy Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan. "Lord of the Iron Fortress" is a stand-alone adventure for the Dungeons & Dragons game, the seventh adventure in a series of eight designed to take players from the beginner to advanced levels of play (although no other adventures need be played to play this one). This adventure contains an additional 16 pages of content for the same price as earlier adventures. Designed to challenge 15th-level D&D heroes, it opens the perilous gateway to planar travel.

Cover of S5 The Dancing Hut of Baba Yaga
S5 The Dancing Hut of Baba Yaga
AD&D
Levels 7–20
65 pages
1

Beware of Baba Yaga and her infamous hut! Baba Yaga is an ancient crone who is said to have power over day and night itself. Many seek her out for her wisdom, which she has gleaned from centuries of travel through numerous worlds. Others, bolder and more foolish, search out the hut to plunder its treasures, which Baba Yaga has gathered from every corner of the multiverse. None, thief or scholar, who enter the Dancing Hut of Baba Yaga leave unscathed. How will you fare now that the great Baba Yaga is in your neighbourhood? TSR 9471

Cover of Visions of the Vault: One Page Dungeons: Crypt of the Pale Vein
Visions of the Vault: One Page Dungeons: Crypt of the Pale Vein
5th Edition
Levels 1–9
1 pages
0

The chapel, once populated by the priests and priestesses of Eldath has now been desecrated by cult of necromancers who sought its secrets to prolonged life. They soon discovered the bodies of the chapel’s clerics they slew, and those interred in the catacombs below, were unnaturally strengthened and preserved by the chapel’s white waters. Their bodies were soon used to create powerful undead. Seeing this desecration of her followers, Eldath stemmed the flow of her life-giving waters. The cultists remain in her chapel, seeking to corrupt the well and harness its powers for their vile plans. Published by Arcana Games.

Cover of Adventures in Hawk's Rest
Adventures in Hawk's Rest
5th Edition
Level 1
37 pages
0

Adventures in Hawk's Rest is a love letter to low-level D&D: Studio Ghibli meets the Shire meets Lost Mine of Phandelver. An open-world hexcrawl for characters of 1st to 2nd level, Hawk's Rest is intended as a prologue to a longer campaign, with seven keyed adventure sites and fantastic maps by Dungeon Baker (How to Defend Your Lair, The Lazy DM's Companion). Hawk's Rest is written for new and veteran players alike but avoids the usual pitfalls associated with 1st-level adventures: not only are encounters balanced to avoid character death, but most combats can be avoided entirely with clever roleplaying.

Cover of Still Waters
Still Waters
5th Edition
Levels 6–8
14 pages
0

STILL WATERS Sushi or Steak? Freshwater sahuagin!? Landlocked for hundreds of years, this colony of sahuagin have adapted to live in fresh water and flourished in secret, at least until recently, with the aid of a mysterious patron. Now, they need the party’s help to retrieve something precious to them… This adventure was originally made for a West Marches campaign, but is designed to easily fit into any standard fantasy setting. There are many areas to insert plot hooks for your own world or campaign. A 4-hour adventure for 6th-8th level characters by ALAN TUCKER

Cover of Tomb of Horrors 5e
Tomb of Horrors 5e
5th Edition
17 pages
0

In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the demilich. Remake of the original AD&D adventure.

Cover of The Clockwork Tower
The Clockwork Tower
5th Edition
Level 3
4 pages
0

"The Clockwork Tower" is an azza gremlin lair suitable for five 3rd level characters. This adventure can be completed in one session.

Cover of The Haunt 2
The Haunt 2
5th Edition
Levels 5–6
34 pages
0

Just when you thought it was safe to take a long rest. She's Back! The terrifying SEQUEL to the PLATINUM bestselling, and Dragon+ Magazine featured horror adventure: The Haunt. The Haunt 2 is both a one-shot, and a sequel that can be run as either. Long, long ago St. Greycastle’s Hospital served the city through the years, mainly treating the wounded and sick among the militia. Over time, the lower basement was converted into a sanatorium, housing those who became maddened from enduring the violent, brutal orcs raids which plagued the region during that time. This was the place where Gertrude, the night hag, tormented patients, and created her masterpiece, the Evil Doll. Now, after all of these years, Montarthas Manor has finally fallen, and the Evil Doll has been wounded. She has returned to the only familiar and safe place she remembers, to lick her wounds and plot her next move. Her presence in the hospital awakens the evil inside, creating a nightmarish charnel house of terror. In addition, the hospital itself feeds on fear. Do your players have what it takes to enter the haunted and evil hospital, to finally end the haunt and terror of the Evil Doll?! Published by P.B. Publishing.

Cover of Cursed Scroll 1: The Hideous Halls of Mugdulblub
Cursed Scroll 1: The Hideous Halls of Mugdulblub
OSR
Level 1
18 pages
0

A 1st-level dungeon crawl heavy on exploration, factions, and sorcerous wonder for Shadowdark RPG! Go below the dripping ruins of Bittermold Keep to hunt for legendary treasures and face off against three competing factions that want to claim the Hideous Halls: the degenerate Bittermold family, the wild halfling Howlers, and the disgruntled mutant catfish. The characters might even encounter the abominable god-ooze, Mugdulblub! Winner of "The Best" rating from tenfootpole.org! View the adventure walkthrough video here: https://www.youtube.com/watch?v=mVJ-t7qMjPo This adventure is part of Cursed Scroll Zine 1: Diablerie! Inside the zine, you'll find cursed knights channeling demonic power, mist-addled forests where witches and warlocks stalk the trees, and crumbling castles housing ancient, eldritch creatures. Shadowdark RPG is what classic, old-school fantasy gaming would look like after being redesigned with 50 years of innovation. It's the world's greatest roleplaying game in a whole new light! Learn more and download the free rules here: https://www.thearcanelibrary.com/pages/shadowdark

Cover of The Madhouse of Tasha's Kiss
The Madhouse of Tasha's Kiss
5th Edition
Levels 3–10
38 pages
0

Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying? A small village, empty of villagers except for one boy found sitting and weeping next to a jester’s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out. A portal to a pocket dimension is found inside the wagon, leading to a brass door with the word Madhouse etched into it. What lays beyond the door? What madness could the adventurers face? Can they save the villagers, or will they go mad trying? Published by Jeff Stevens Games

Cover of A Ghastly Mess
A Ghastly Mess
5th Edition
Level 3
39 pages
0

A Ghastly Mess is a one-shot adventure for a group of 3rd-level characters that takes place in a haunted mansion Unlike your regular haunted house, the inhabitants of this building are far from scary. The ghosts of the former staff still live in it—or, well, unlive—not realizing they’re deceased and unable to move on because of it. The Lord of the mansion still awaits the return of his beloved, Lenore, for which he has commanded the staff to have the house in pristine condition. Help the only alive member of the staff, a sleepwalking old-man, clean the house, defeat any and all monsters that might be lurking in the somewhat abandoned building and help the ghosts pass on to the great beyond in this short but exciting adventure! The story includes a host of interesting characters for your players to meet, each with their own unique personalities and accompanying art; an array of unique monsters specially designed to challenge your party in more ways than one; and an intriguing mystery surrounding Lenore’s fate and what happened to the members of the staff. Now, you might be thinking “hey, this ain’t spooky at all, what gives?” and to that I say: how dare you?! Nothing is scarier than doing your chores! That’s why we built an adventure around it! That being said, A Ghastly Mess is not meant to be a scary story, but rather an interesting mystery-type of social adventure. Most combats can be resolved by running away, the stakes are low, and the NPCs don’t think of the situation as anything more than a normal day in their lives. The tragic aspects of the story have already happened by the times the characters show up, and the intent is for everything to go well from there.

Cover of AL19 - Junket to the Southlands
AL19 - Junket to the Southlands
5th Edition
Level 7
26 pages
0

AL19 – Junket to the Southlands has the PCs enjoying a little R&R in southern Allatrama when a caravan comes into town. Scuttlebutt has it that some famous Bard came in with them and is giving a performance later. With nothing else to do you opt to take a listen. After hearing the tales recited by the incredible poet you opt to visit the location of her stories. Saddle up folks, you’re heading into the frozen land to the south!

Cover of The Thing that Came to Weeping Hollow
The Thing that Came to Weeping Hollow
5th Edition
Levels 5–10
22 pages
0

Something is killing the children of Weeping Hollow. Two chidren have already succumbed to a terrible curse, and now another has fallen ill. This tiny village is ready to tear itself apart; can the party discover the source of this evil before good people do something terrible? What are the children themselves hiding? A 6-hour adventure for levels 5-10 The adventure features focus on roleplay and story elements, with themes of mystery and horror. Scaled encounters for parties from 5th to 10th level. An evil tome, a magic item to wound or hex your foes--with a terrible unknown risk.

Cover of Wedding Day
Wedding Day
AD&D
Levels 1–2
8 pages
0

For better or for worse. It's up to you to make sure this is the happiest day of their lives - not the most embarrassing! A wedding and a jealous lover what could go wrong. A small and light hearted adventure perfect for kicking off a campaign in a city. Pgs. 50-57

Cover of The Darkest Night
The Darkest Night
5th Edition
Level 1
8 pages
0

The Darkest Night is a Christmas / holiday themed adventure where players battle an ancient evil to save Kringlefest. This adventure can be used as an outline for any game system, but the specific details are for four 1st-level adventurers using the rules of the 5th edition rules of the world’s greatest roleplaying game. This adventure is designed to provide a short one-shot adventure for inexperienced players or anyone who wants to get into the holiday spirit. * An introduction poem written by Edward McCulloch to set up the adventure * 3 encounters featuring snow people, toy soldiers and a demonic Krampus finale * Various challenges along the way to Kringle's workshop * A fun gift giving conclusion with Kringle at his workshop

Cover of Graveyard of Col Fen
Graveyard of Col Fen
4th Edition
Level 1
8 pages
0

The rough ground on the outskirts of the village of Col Fen once served as a graveyard for an evil temple destroyed long ago. A recent disturbance released some of the ancient evil buried here, and now the dead in this graveyard are beginning to walk. Several villagers have already vanished and more will die if the undead are not put to rest. Pgs. 56-63

Cover of Gifts for Him
Gifts for Him
5th Edition
Levels 1–3
25 pages
0

Gifts for Him is a short, challenging, open-ended, gothic-horror, 5E-compatible Christmas adventure for tier 1 characters to be run in about three sessions, but it can be easily adapted as a one-shot. It contains over 25 pages with original artwork, three original battle maps, three unique monsters, stat blocks for five NPCs, three magic items, and a partridge in a pear tree. ----- The village of Bargrave has a secret. Every year, on Christmas Eve, the villagers cower in their homes while a savage beast prowls the streets, wreaking bloody doom on whomever has not left it a suitable gift on their doorstep. But Elias Buhl has had enough. This year, the old farmer won’t be buying the beast a gift, hoping instead to bait it into attacking him at his homestead, where he will trap and kill it once and for all. But he can’t do it alone. Buhl has hired a band of adventures to help him fortify his home, set traps, and slay the creature. They have three days to prepare, gather allies and equipment, and plan their defense. Or… They can dig a little deeper and uncover what Bargrave has been hiding all these years. Will they slay the beast, as agreed? Might they capture it to use it for their own ends? Can it be redeemed? Or will they die — their blood melting the snow — just the latest victims of the creature’s reign of terror? --- Gifts for Him is a complete, playtested, illustrated adventure that is currently pay what you want.