Dementlieu: Dance with the Devil is a sandbox psychological horror adventure for 4-5 characters of 6-7th level. It can be played over the course of 6-8 hours for a one-shot, but works better when played slowly over the course of 2-3 games. This is the second part of the Carnival of Lost Souls campaign. It can also be played as a standalone adventure. Dementlieu: Dance with the Devil features: - A tragic story of ambition and pretense. - Exciting dive into the world of trick curses, second-meanings, and loopholes. - Exploration of the decadent Theater, that harbors a dark secret. - Rules for Talent Show and Aristocratic Game of Polo - anything to get a coveted ticket to the Grand Masquerade! - A detailed timetable of the exquisite and socially tense event for which the whole domain lives - the Grand Masquerade! - A group of mysterious guests to make your social events even more exciting! - New custom monsters to make combat encounters truly memorable and exciting - High-quality maps, also available in universal vtt format Made in Ukraine
A madman stalks the fog-shrouded streets of Paridon, killing with gruesome precision - and always at midnight. A party of brave adventurers witnesses the most recent of these brutal murders. Now that they've seen the killer's face, they're sure to be his next targets. Who can be trusted in this city where the residents are not what they appear to be? Those who dare to track the killer will find strange allies - and even stranger enemies. The adventurers must investigate the ancient mystery behind the murders that take place when the clock strikes the "Hour of the Knife." This 64-page adventure includes a full-color poster-sized map of Paridon. The adventure is based on the popular RPGA Network tournament by Bruce Nesmith. TSR 9456
Valachan: Hunter’s Moon is a slasher/gothic horror adventure for 4-5 level characters of 8-9th level. It can be played over the course of 6-8 hours and should roughly take one playing session, if the party is quick, or two if the party is progressing slowly. This is the fourth and final part of the Carnival of Lost Souls campaign, which can also be played as a standalone adventure. Valachan: Hunter’s Moon features: Fully fleshed out Trial of Hearts with dangerous encounters along the journey Rules for sabotaging rival parties before the Trial New custom monsters to make combat encounters truly memorable and exciting High-quality maps, also available in universal vtt format Check out the previous adventures in the series: Lamordia: The Hardest of Hearts, Dementlieu: Dance with the Devil and Kalakeri: The Forbidden Temple! And look out for the special Campaign Guide, which will explain in detail how to best set up and play the campaign. However, if you want to start your campaign right now, don’t worry - we have included a short appendix at the end of each adventure that will explain the basics! Disclaimer: We are a team of writers from Ukraine, so the unprovoked war and senseless aggression of the terrorist state of russia influenced our initial timelines significantly. However, we are now as safe as we can ever be under the constant threat of missile strikes, and determined to finish the whole series! And after that - who knows, maybe even more cool adventures will follow ;)
A chilling 32-page adventure in which PCs must face one of mankind's oldest enemies while exploring the gloomy waterfront of San Francisco. TSR 1103
Welcome to the dark heart of Forlorn, brooding Castle Tristenoira. In this stony ruin, ghosts rule the night and mortals quake in fear until morning comes. Few enter the gloomy halls of this keep and live to recross its crumbling drawbridge. Those adventurers who have survived such a foray tell eerie tales of half-seen shapes, shifting hallways, and ominous shambling beasts. "All is not as it seem sin Castle Tristenoira," they say through trembling lips. "Time itself has no meaning there." This adventure booklet is set entirely within the confines of Castle Tristenoira, and it serves as a climax to Melancholy Meetings, the other 32-page adventure booklet found in the Castles Forlorn boxed set. Eve of Sorrows brings together adventurers and the inhabitants of the castles three, providing a chance to solve several mysteries of this lonely domain. Included in Castles Forlorn - https://www.adventurelookup.com/adventures/castles-forlorn TSR 1088
Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself. This land is sick with evil, a twisted mockery of the place it once was. It is filled with creatures of despair who were drawn into the demiplane of dread.... Within Castle Tristenoira lies oblivion. The crumbling keep slips in and out of time, carrying its unwary explorers across the centuries, where they may be abandoned to the cold winds of eternity - and to the ghosts in the castle! Spirits both innocent and guilty haunt the timeless passages, whispering tales of murder and vengeance. Escape is for the lucky...or the hopelessly mad. The Castles Forlorn adventure set provides the DUNGEON MASTER with a rich and complex domain in which to set a campaign of any size and duration. It includes a 96-page sourcebook, The Weeping Land, which reveals the complete history of the domain and the strange and terrible lord who rules over it. Descriptions of the living and dead who call this lonely land home abound, as do details of the forbidding Tristenoira castle, where adventures may spend an evening or an age. After learning Forlorn's history of sorrow, the DM can lead player characters into Melancholy Meetings, a 32-page collection of encounters that provide adventure in every corner of the domain. Finally, only Eve of Sorrows remains, which is a 32-page assortment of mysteries and nightmares within the castle itself. This deluxe boxed adventure set completes the portrait of Forlorn with a highly detailed, double-sided poster map of the castle, a poster map of the domain, and a special wall poster created by award-winning artist Robh Ruppel - all in full color. Includes 2 adventures: Eve of Sorrows Melancholy Meetings TSR 1088
Horrible hauntings, cruel curses, dark secrets...this is no pleasure cruise! The mists of Ravenloft know no boundaries and observe no rules. One way or another, they always get what they want - this time with some help from a cursed captain and his ship. Player characters boarding an innocent-looking ship will soon find themselves aboard a haunted vessel, destined for an island inhabited by a new form of undead creatures. But that's not the end of the horror - an evil necromancer lies at the root of the evil on the island. The battle isn't over until he's been defeated! Ship of Horror is an adventure set in Ravenloft with two beginnings: one for PCs already in Ravenloft, and one for DMs looking for a way to push his PCs into Ravenloft from other worlds. The adventure includes three new monsters, new spells, and several handouts ready for distribution to players. Ship of Horror is an adventure for four to six players of levels 8-10 looking for grisly chills and thrills! TSR 9321
It's just a bad dream-a very bad dream.... Beware the night, for sleep provides another path to the Demiplane of Dread. In the unique domain called the Nightmare Lands, darkness offers not blissful slumber, but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped in this region of psychological fear, heroes face their worst nightmares in strange surrealistic terrain. If they escape the treacherous clutches of dark slumber, they'll be safe-at last until the nest time sleep overtakes them... This box set Campaign Expansion contains 4 adventures: Dreams Within Dreams: https://www.adventurelookup.com/adventures/dreams-within-dreams Dark Harvest: https://www.adventurelookup.com/adventures/dark-harvest The Loathsome Deep: https://www.adventurelookup.com/adventures/the-loathsome-deep The Rose of Midnight: https://www.adventurelookup.com/adventures/the-rose-of-midnight TSR 1124
You find yourself in the burning wastelands of Har'Akir - where nothing is as it seems. The desert is a powerful foe, but in Har'Akir an ancient evil is awakening and the desert will be the least of your worries. As withered hands cast off ancient shrouds, little can save you from their touch of death. TSR 9338
The adventurers come across the campsite of a traveling carnival. The carnival-master is a beautiful and seductive tiefling named Synn. She asks the travelers to stay for dinner and watch the show. The entertainment is amazing and wonderful… up until the point that the act turns real. Suddenly, the party finds themselves immersed in a nightmare. Even if the protagonists survive, the unfortunate souls could be forever trapped in the cursed realm of Ravenloft. A 4-6 hour adventure for a party of 4-6 players of 3rd level.
Old soldiers never die... For more than three decades, Dr. Rudolph van Richten stood against the forces of darkness, and hunted their servants in the far corners of the land of Mists. Now he had thought his long battle over, had thought he could spend his declining years in quiet enjoyment with old friends. But for some, a tragic end is inevitable. Dark forces have been gathering in the Mists. Their objective is to see Ravenloft's foremost expert on the supernatural destroyed, shattered in spirit as well as in body. From the crumbling edifice of Van Richten's childhood home, an enemy long thought vanquished spins a web of powerful evils and lost souls, drawing Van Richten to his doom. And then a group of heroes gets trapped in the web as well. . . . Witness the final stand of Rudolph van Richten! Inside this box is a grand-scale Ravenloft adventure that pushes heroes to the brink of madness, and draws them into the terrifying scheme to annihilate Rudolph van Richten. TSR 1141
Ducklings. It's not too late too close this page, and go and find an adventure about happy-go-lucky halflings, or emotionally stable young adventurers. This is not that story. You can still walk away, and find some other engagement that your players will forgive you for running. Open this little document, and you will be introduced to the wretched streets of Elysium. Home of aberrations, mystery and futile quests for meaning in the drowned streets of the tortured city. Escape is unlikely. Enjoyment fleeting. I implore you, turn away and don't look back. Mind flayers stalk streets plagued by invisible death. Curses bubble from ancient evils sleeping beneath the water. Questions lead to questions, which evolve into answers you will only regret asking for. Go whilst you still can. There is nothing here for you but death. Prologue: Welcome to Elysium Chapter One: The Crooked House Chapter Two: The Broken Prison Chapter Three: The Temple of the Gaunt Silhouette Chapter Four: The Grand Library Chapter Five: The Adamant Asylum Chapter Six: The Dancing Spider Chapter Seven: The Undercity An adventure for characters of level 15+ Contains: An introduction to Elysium, a Ravenloft domain filled with eldritch mystery and drowned secrets, including Life In Elysium, The Rule Unspoken and the Marks of Horror that set Elysium apart. Guidance on Madness in Elysium, with Elysian Madness tables for your horror/amusement. A list of Elysian locations, some of which will be expanded in later releases. Elysian random encounter tables, day & night. An Elysian Wild Magic table, miserable magic items and tragic trinkets. The first installment - The Crooked House, in which we meet the Duchess and her parade of dead husbands. The seconf installment - The Broken Prison, where the shadows of gods walk amongst men The third installment, The Temple of the Gaunt Silhouette, where broken fragments of reality are reached by strange avenues. The fourth installment, The Grand Library, where the things we wanted to forget prove impossible to truly banish. The fifth installment, The Adamant Asylum, where medicine and madness meet. The sixth installment, The Dancing Spider, in which there is no rest for the wicked. The seventh installment, The Undercity, where your worst suspicions are confirmed. Three new character backgrounds: the Eldritch Detective, the Information Broker and the Tempter of Fate. The long-suffering Elysian character race, with two subraces. The first One Page Woes collection, included here for your convenience, which contains thirteen reasons to be thoroughly miserable.
In this adventure, the heroes dreamwalk into the nightmares plaguing Sylus Andropov, captain of the doomed sailing ship Wayfarer. It starts with the heroes arriving in Egertus, searching for the Clinic for the Mentally Distressed. Unfortunately, the members of the Nightmare Court don't want help to reach Dr. Illhousen. They throw a dangerous obstacle in the path of the heroes - a killer who terrorized Nova Vaasa a few years ago as the Kantora Strangler. Adventure III: The Loathsome Deep from Book Three: Book of Nightmares: https://www.adventurelookup.com/adventures/the-nightmare-lands TSR 1124
Come on up for a bite. Sometimes the adventure comes to you. The local inhabitants of a large town have been disappearing and its up to find what is causing and bring back the people that have disappeared. Pgs. 48-59
Forlorn is a dreary yet dangerous place, a land of secrets and whispers. Visitors can expect to find no safe rest, no respite from the terrible creatures that plague this land. The skies are perpetually overcast and the land is damp with rain. By night, sheet lightning illuminates the sky in ghastly colors. Even if the intrepid adventurers who come to explore Forlorn know that the lord of this domain is forever trapped within his strange castle, they should take small comfort from it. Servants of Tristen ApBlanc roam freely, and the land itself is horribly twisted. The encounters in this book are designed to offer an introduction to Forlorn and provide clues about both its lord and his home. Melancholy Meetings is intended to be used before the castle adventure book, Eve of Sorrows, but it's not necessary for the PCs to experience all of the encounters in this book before embarking upon the next. Included in Castles Forlorn - https://www.adventurelookup.com/adventures/castles-forlorn TSR 1088, from 1993
Barovia has long suffered under the rule of Count Strahd von Zarovich, but the evil that plagues this land extends well beyond the walls of Castle Ravenloft. See what keeps the good citizens of Barovia awake at night.
This adventure introduces characters to the land of Barovia. It expands what we know about the lands around Castle Ravenloft and sheds new light on the dark past of the castle’s lord. Players will investigate mysterious happenings in a small haunted house in Barovia.
Kalakeri: The Forbidden Temple is a gothic horror adventure for 4-5 characters of 7-8th level. It can be played over the course of 8 hours for a one-shot, but works better when played slowly over the course of two games. This is the third part of the Carnival of Lost Souls campaign. It can also be played as a standalone adventure. Kalakeri: The Forbidden Temple features: Exploration of the ancient Greater Vochalam temple with a powerful eidolon guardian. Lots of dangers and rival explorers are waiting for the characters, among them the priests of Osybus and Firan Zal’Honan himself! Intense social encounters with the leaders of major forces of Kalakeri: Ramya, Arijani and Reeva, and the possibility to align with them. Random encounter table for Kalakeri travels, and mechanic for quick resolution of random combat encounters. New custom monsters to make combat encounters truly memorable and exciting. High-quality maps, also available in universal vtt format. Check out previous adventures in the series: Lamordia: The Hardest of Hearts and Dementlieu: Dance with the Devil! And look out for the next adventure in the Carnival of Lost Souls series: Valachan: Hunter’s Moon! It will be released in the next month. Once all four adventures are out, we will also release a special Campaign Guide, which will explain in detail how to best set up and play the campaign. However, if you want to start your campaign right now, don’t worry - we have included a short appendix at the end of each adventure that will explain the basics! Disclaimer: We are a team of writers from Ukraine, so the unprovoked war and senseless aggression of the terrorist state of russia influenced our initial timelines significantly. However, we are now as safe as we can ever be under the constant threat of missile strikes, and determined to finish the whole series! And after that - who knows, maybe even more cool adventures will follow ;) Made in Ukraine
Gadof Blinsky is a famed toymaker known for bringing joy to children throughout the bleak country of Barovia. Or at least, he used to be. That all changed after Blinsky and his wife welcomed their first child. The toymaker fell into a deep fit of anxiety and depression from which he never recovered. In this mini-adventure, you will investigate Blinsky's toy shop and battle a strange toy that seems to have taken on a life of its own, eventually uncovering what happened to Blinsky’s family and unraveling the secret of what the toymaker is hiding in his attic. Blinsky is No Fun! is a one or two session side adventure, for characters of levels 4-5, for use in the Curse of Strahd campaign setting.
Roots of Evil, the conclusion to the adventure begun in From the Shadows, delves into the horrific origins of Strahd von Zarovich, master vampire. This 96-page adventure module features Strahd in his final showdown with Azalin the lich, the two most powerful lords of evil in RAVENLOFT® realm. Player characters return to the popular Castle Ravenloft and discover never before known facts about the vampire's roots and origins. The outcome impacts the RAVENLOFT® realm for years to come! TSR 9413