Barric Jingle promised the whole region he would deliver all kids presents in a single night! How he intends to do that, no one knows. It was no long before the promise reached an oni, who took hold of the warehouse Barric works in and kidnapped him! It's up to you adventurers to go through a fully industrial cabin full of weird toys and conveyor belts to save Barric. The adventure features widely different encounters with tons of surprises and environment to interact with. Aventura completamente traducida al ESPAรOL This adventure was created for the RPG Writer Workshop 2020 with accessibility in mind.
In the hills near the Sword Coast is an old, abandoned temple to the goddess Mystra. A young halfling wizard named Raoul Footpad finds the abandoned temple and converts it into a laboratory. One day, Raoul returns home to the village of Prairiedale, only to find his parents gravely ill. With few options for their recovery, Raoul becomes obsessed with creating a magic spell to cure them. He and his assistant work feverishly to find the right magic, but instead they release calamity upon this portion of the world. Raoul is transformed into a hideous monster, and undead now inhabit the laboratory. ๐๐๐๐ ๐ญ๐จ ๐ ๐๐ญ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐๐ฒ๐๐ซ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ๐ฌ ๐ญ๐จ ๐ ๐ก๐ข๐ ๐ก๐๐ซ ๐ฅ๐๐ฏ๐๐ฅ ๐๐๐๐จ๐ซ๐ ๐๐๐ ๐ข๐ง๐ง๐ข๐ง๐ ๐ฒ๐จ๐ฎ๐ซ ๐ง๐๐ฑ๐ญ ๐๐๐ฏ๐๐ง๐ญ๐ฎ๐ซ๐? ๐๐๐ง๐ญ ๐ ๐ฐ๐๐ฒ ๐ญ๐จ ๐ ๐๐ญ ๐ฌ๐จ๐ฆ๐ ๐ฅ๐จ๐จ๐ญ ๐ข๐ง๐ญ๐จ ๐ญ๐ก๐ ๐ก๐๐ง๐๐ฌ ๐จ๐ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐๐ฒ๐๐ซ๐ฌ ๐๐๐๐จ๐ซ๐ ๐ญ๐ก๐๐ฒ ๐ฌ๐ญ๐๐ซ๐ญ ๐ฒ๐๐ญ ๐๐ง๐จ๐ญ๐ก๐๐ซ ๐ฅ๐จ๐ง๐ ๐๐๐ฏ๐๐ง๐ญ๐ฎ๐ซ๐? ๐๐ซ ๐๐จ ๐ฒ๐จ๐ฎ ๐ฃ๐ฎ๐ฌ๐ญ ๐ง๐๐๐ ๐ ๐ฅ๐ข๐ญ๐ญ๐ฅ๐ ๐ฆ๐จ๐ซ๐ ๐๐จ๐ง๐ญ๐๐ง๐ญ ๐ข๐ง ๐ญ๐ก๐ ๐๐๐ฆ๐ฉ๐๐ข๐ ๐ง ๐ฒ๐จ๐ฎ ๐๐ฅ๐ซ๐๐๐๐ฒ ๐ก๐๐ฏ๐ ๐ ๐จ๐ข๐ง๐ ? ๐๐ก๐๐ง ๐๐ฐ๐จ๐ซ๐ ๐๐จ๐๐ฌ๐ญ ๐๐ข๐๐ ๐๐ฎ๐๐ฌ๐ญ๐ฌ ๐ข๐ฌ ๐๐จ๐ซ ๐ฒ๐จ๐ฎ! This adventure also features a new creature: The Greater Nothic! This adventure module is meant to assist the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms Campaign Setting, but it can be compatible with any campaign setting, especially Ravenloft. This module is intended for 4 to 6 players, 3rd level characters.
It stalks the jungles of Chult. On the path to the lost city lies an ancient danger, a creature that posseses the very jungle and destroys man, beast, and undead alike. Your party has seen the signs of its violence and destruction. Soon they, too, will be hunted by the entity known as Uluu Thalongh. It Walks the Jungle at Night is an adventure supplement for Tomb of Annihilation, designed for a party of 4 players of 5th-7th level. It is a sandbox-friendly adventure designed to fit within a broad adventuring area. The adventure includes strong DM guidelines to hasten or slow the adventure's buildup, allowing the Dungeon Master to control the adventure's pace and incoprorate its early phases into normal day-to-day travel. The adventure includes: -A wide series of random encounter options for the party to discover. They'll find victims of Uluu Thalongh who are relevant to the factions they've interacted with. -A magical item reward: Lash of the Jungle-Walker. -The full-page Myth of Uluu Thalongh, written to embrace Tomb of Annihilation's focus on legend and folklore. -The stat blocks for the Uluu Thalongh (with legendary actions!) and its possessed jungle. -An appendix for chase complications if or when the party flees from the dreadful entity.
Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Your PCs will challenge several new monsters, discover fascinating new magic items, and interact with some wickedly fun NPCs. Though designed with Tomb of Annihilation in mind, each of these adventures can be easily adapted to any campaign setting. Dig in to The Mines of Chult!
Summoned by the ruler of the Moonshae Isles, the adventurers are asked to seek out the five lost Temples of the Earthmother. A 12 hour adventure for 5 players of 1st-3rd level characters.
The village of Farleigh's Well is the target of a vindicative fey noble. The villagers have been seen parading through the Misty Forest, leaving their crops to rot in the field. The characters must contend with powerful fey creatures on their home plane in this action-packed adventure. What's Inside: A highly adaptable single session adventure. Two original NPCs with full stat blocks. Two original magic items. Detailed combat tactics and roleplaying hints for novice and experienced DMs alike. Two brilliant maps to help you bring the adventure to life. Choose from either the Full version with art and page design or the Lite version for easy printing.
Still falling through time, Waterdeep has grown into a small city with a problem, a vampire problem, but an old friend offers a solution. Part Three of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters (bonus objectives are available to take play to 4 hours). Optimized for APL 3.
In the town of Easthaven, a group of adventurers is tasked on a routine mission to resupply an expedition to the Reghed Glacier. But everything is not quite as it seems, and it's not long before the chronographer's misfortunes become apparent.
The fabled mines of Dhol Kuldhir once showered the Dalelands, Cormyr, and points beyond with precious gems and expertly crafted jewels. Operating from a hidden complex in the Thunder Peaks, their exquisite craftsmanship was said to rival that of even Thunderholme. Almost as quickly as it rose to prominence it vanished, along with all of the dwarven miners, crafters, and untold riches. Some speculate that the mine ran dry, and the inhabitants abandoned it for a more plentiful location. Others believe that they probably fell victim to one of the many goblin tribes plaguing the area. The truth, however, is much more grave. Centuries later, the nearby town of Keen is beset upon by unlikely thieves, the local innkeeper charges a small band of unlikely allies to investigate the string of burglaries. What they uncover leads them to the long-lost dwarven mine. In the darkness, they will have to brave insidious traps, cunning monsters, and the dreaded new lord of Dhol Kuldhir.
A Tutorial and Alternate Start for Lost Mines of Phandelver Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons. Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver will help the Lost Mines of Phandelver truly become the adventure worthy of inclusion in the Starter Set.
Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit. A Two-Hour Adventure for 1st-4th Level Characters Wretches is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon in October of 2017
CORE 1-3 Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. Part Three of The Chaos in Melvaunt. The characters make a choice between finding orc saboteurs (who intend to destroy the city walls), or spy on a red wizard (who can shrink or even move a portal to Mechanus), or both given time. Depending on the outcome they must battle the orcs and/or the modron in the city.
You are charged with rescuing Beaโs missing sextuplets and must bring their captors to justice. A walk in the park for brave adventurers, unless the trail extends beyond the darkness.
A cleric has tirelessly tended to the medical needs of his fellow villagers for decades. There have been occasional cases of madness among his charges over the years, enough to cause rumors, but now there is an outbreak, including people known for years to be quite sane. Can you discover the source of these terrible troubles and return the village to normal life?
While in the peculiar village of Basht, a town full of strange customs and superstitions, an elderly woman asks you to check in on her grandson, a Gondite tinkerer testing out his latest invention in a nearby cavern. Sounds easy enough, right? A Two-Four Hour Adventure for 5th-10th Level Characters This adventure originally debuted as custom content for the 2019 U-Con convention in Ann Arbor, Michigan. Visit them at https://www.ucon-gaming.org/
This adventure is designed for the D&D Adventures League Season 5 - Storm Kingโs Thunder campaign, and is meant to enhance your partyโs connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered in Chapter 9 of D&D Adventures League Season 5 - Storm Kingโs Thunder, as well as the ancient dragon Iymrith, who plays a prominent role in the main plot. Of course, you can also change names and locations to make this adventure fit into any other campaign world โ as long as it has dragons and deserts. Enjoy!
Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand! Part Three of the Vampire Hunt trilogy.
This adventure is a supplementary scenario for Baldurโs Gate: Descent into Avernus, which can be used while the party is fleeing Elturel and are heading towards Fort Knucklebone at level six. It entails a bargain with Bagrivyek, the goblin deity of cooperation. The God offers them a deal they canโt refuse, significant magical assistance for their quest, should they become its test subjects in a fight to the death with some of its elite troops. Devils that have been infected with a special substance, which is called soul-ichor and was created by a psychomancer, in search of his own power. The heroes will have a chance to interact with a god and bargain with it, a fight to the death at the Hellbent Fighting Pits, and also get a chance to learn of or even be introduced into a long-forgotten school of magic. Will the players reap all the benefits of this god-deal, or suffer the consequences of failing?
The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster Volothamp Geddarm? Six 1-Hour Mini-Adventures for 1st-4th Level Characters. Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.
The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. Youโve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. A four-hour adventure for 1st-4th level characters.