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1509 adventures found
Cover of Caves of Menace
Caves of Menace
4th Edition
Level 15
6 pages
0

A band of evil fey, led by a corrupt bralani, has raided an eladrin city and kidnapped several respected elders. The fomorian king claims the rogues don’t act on his behalf, but the eladrin city threatens the fomorians all the same. To prevent war, the PCs travel through the Underdark of the Feywild—a wondrous place filled with the beautiful and the horrifying—in search of the evil fey and their captives. Pgs. 96-101

Cover of Remains of the Empire
Remains of the Empire
4th Edition
Levels 3–4
26 pages
0

Long ago, when the Dragonborn Empire of Arkhosia thrived, the flying citadel Ustraternes was undone by tiefling magic. Now, a dragonborn zealot with dreams of renewing the lost glory of his ancestors explores the ruins—and unleashes a plague of rampaging drakes on the terrified locals. The story offers PC's the chance to tame a Warwing Drake, disperse a mob, parley with undead, and battle within an alpine meadow that defies gravity.

Cover of Dungeon Crawl Classics #93: Moon-Slaves of the Cannibal Kingdom
Dungeon Crawl Classics #93: Moon-Slaves of the Cannibal Kingdom
Dungeon Crawl Classics RPG
Level 2
24 pages
0

Far to the west, beyond civilized lands, lie the Tolomak Islands— volcanic peaks covered in pestilential jungle and bestriding sunken ruins. The legends say the Tolomaks are home to treacherous witches, ferocious cannibals, moon demons, and worse! Wise are those who steer well away from these accursed jungle isles, but not everyone is wise… For the legends also speak of power unimaginable and treasures beyond the limits of mortal avarice. Now, under the light of the triple moons, a band of intrepid adventurers sails ever nearer the islands. With luck, they will escape with a fortune; without it, they may not keep their souls.

Cover of CCC-RCC-01-06 The Handfasting
CCC-RCC-01-06 The Handfasting
5th Edition
Levels 11–16
30 pages
0

Enjoy a day at the faire and a chance to earn some easy coin in the process! A wealthy merchant wants to hire security for his daughter’s extravagant handfasting ceremony. It sounds like simple work, but why would a merchant hire seasoned adventures as wedding security? Perhaps the groom has some skeletons in his closet? A 4-hour standalone adventure for 11th-16th level characters Note. This adventure was written for Role Call 2019, a small Adventurers League gaming convention in Collinsville, IL. For more information about Role Call, visit rolecallcon.com.

Cover of Monastery of the Shadow Sorcerers
Monastery of the Shadow Sorcerers
5th Edition
Level 8
21 pages
0

Beneath the blood moon, a dark monastery appears for one night atop a high plateau. Inside its walls, the mighty black lotus flower reaches its full bloom. Can the characters steal inside the monastery, defeat its sorcerous guardians, and claim the blossom before the sun rises? Monastery of the Shadow Sorcerers is a fiendish sword-and-sorcery adventure and includes: -An extra-planar monastery brooding beneath the blood moon -Sorcerer-monks who move like smoke and strike with fire and blade -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of Ptolus: Queen of Lies
Ptolus: Queen of Lies
3.5 Edition
Level 11
48 pages
0

Written by the setting’s creator, incomparable RPG author Monte Cook, Ptolus: Queen of Lies is an action-packed fantasy adventure painstakingly re-designed for Ptolus: Monte Cook’s City by the Spire. Involving numerous challenging scenarios for characters of 11th level, Queen of Lies is filled with dozens of dark elf personalities, cunningly showcasing their alien culture—a world of merciless betrayal and sinister lusts. Deep below the surface, in the sunless lands of the Netherdeep, creatures of darkness build weapons and amass armies, dreaming of invasion. An attack on a peaceful elven shrine in Emerald Hill sends the heroes on a quest to retrieve stolen artifacts and kidnapped friends. All signs point to the actions of the dark elves of Ul-Drakkan, far below the city of Ptolus. However, even within that ancient fortress, there exists a deeper darkness.... Underground enemies lurk beyond every twisting passage, and strange creatures abound. The foul culture of the dark elves is both decadent and cruel, and the heroes may discover that they’ve stumbled into a web of deceit and treachery spun by the self-styled queen of the dark elves. Can the player characters complete their mission without being discovered, or will they find out, perhaps too late, that their actions been orchestrated all along by the wicked Queen of Lies? Published by Fiery Dragon Productions

Cover of What's Mine is Ours
What's Mine is Ours
5th Edition
Level 3
17 pages
0

After escaping the oppressive rule of the hobgoblin empire, a tribe of goblins stumbles across a long-abandoned iron mine that would make the perfect home for them, if only it wasn’t already full of dangers. What lurks in the mine is however a secondary problem for the goblins, as they know that hobgoblin scouts will be hot on their heels. Looking to gain a valuable ally, they turn to the local town of Cathric for help. Under orders from the Marquess of Cathric, your band of adventurers is tasked with ensuring that the mine can provide a steady source of iron. Of course, this will mean helping the goblin tribe to get the mine working and defending them from their old masters. Your players will have to face off against the monsters in the mine, a hobgoblin scouting party and some over enthusiastic mining equipment, all while trying to put on a brave face in front of three trainee goblin fighters. Content warnings: spiders, enclosed spaces, displaced populations, authoritarian regimes. It is also implied that a monstrous creature is wounded by another monstrous creature.

Cover of Thay Land of the Red Wizards
Thay Land of the Red Wizards
5th Edition
108 pages
0

Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.” And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture, a rising middle class, ambitious nobles and Red Wizards who fear Szass Tam more than they hate him, but may soon be forced to defy him, and wealth beyond the imaginings of even wealthy and proud realms elsewhere. This tome is your guide to the Thay of right now, a valuable resource for Dungeon Masters and players alike. It sets forth the people and places of the Land of Red Wizards, what life is like, and seeds, hints, and secrets sufficient to spur adventures for years of enjoyment at your gaming tab.

Cover of First Blush
First Blush
5th Edition
Levels 1–2
16 pages
0

Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM. This adventure is written for a first-level character in a one-on-one 5th edition D&D campaign. It encourages collaborative storytelling between the DM and the player and takes the PC through low-stakes social and combat encounters, culminating in a high-stakes combat far from home. You’ll find everything you need to jump-start your own two-person game. This product includes: 2-4 hour introductory adventure adaptable to any setting and spanning 2 parts All necessary stat blocks for monsters and NPCs 3 print and play battle maps 3 ready to go player sheets complete with background information and personality traits This adventure is perfect for a first-timer or an experienced player looking to explore the hobby in a fresh (sans traditional group) way. This would also make for a great session zero or breakout adventure for a player before the character joins a larger party. Published by D&D Duet.

Cover of Dovedale
Dovedale
BECMI
Levels 1–3
15 pages
0

If the drought doesn't get you, the goblins will. The river has mysteriously run dry and the farmers' crops are in peril. Locals are convinced a nearby tribe of goblins are responsible, and have offered a reward to anyone brave enough to sort it out. While they were correct about the goblins causing the drought, they were wrong about the reason. The chief of the goblin tribe is an enthusiastic fisher and a particular fish, Salvel the Talking Trout has continually eluded him. This adventure has a humourous tone and emphasises role-playing and negotiating. Pgs. 8-21 & 49

Cover of Unearthed Adventures: Volume I
Unearthed Adventures: Volume I
5th Edition
Levels 1–18
9 pages
0

Unearthed Adventures Volume I is a collection of six professionally written one-page adventures for Fifth Edition Dungeons and Dragons. They are designed to be modular, they can be tossed into an ongoing RPG campaign or run as a single adventure. They're easily expanded upon to fit every DM's playstyle. Published by Crit Academy

Cover of Dungeon Crawl Classics #17: Legacy of the Savage Kings
Dungeon Crawl Classics #17: Legacy of the Savage Kings
3.5 Edition
Levels 4–6
40 pages
0

For centuries, the Great Swamp has hidden hints of an ancient culture of barbarian kings. While passing through this miserable bog, the PCs encounter Stygoth the Damned, a half-dead black dragon driven mad by a mysterious disease. Delving further, the heroes discover that the disease is tied to the very swamp itself. A great corruption once infested this place, destroying the savage barbarian kings and leaving only mighty statues as their legacy. Now this corruption has returned, and a terrible Witch Queen is mining the corrupted swamp-earth to produce evil, blighted artifacts. In order to stop the spread of these evil weapons, the heroes must enter the ancient caves of the savage kings, put to rest the corrupt legacy of their downfall, end the disease that scars the land, and then face off against the Witch Queen herself.

Cover of Dragon Wing
Dragon Wing
5th Edition
Level 10
12 pages
0

You are a Dragon Wing captain aboard the Storm Chaser, a huge levitating Skycastle fueled by powerful arcane forces and electrical energy harnessed from storms. When a hostile castle appears from behind a large cloud bank, you are tasked to lead a team to infiltrate the enemy stronghold and take it down from the inside. The forces aboard the fast-approaching threat would overwhelm the combatants and defenses of the Storm Chaser; failure is not an option. Dragon Wing is a battle focused one-shot designed for 3-5 players of roughly 10th level. With beautifully designed maps and a fully guided sequence of rooms and areas, your players will infiltrate the giant stronghold, tackle intricate puzzles and tough combat scenarios with an array of monsters.

Cover of The Plague of Pentapolis
The Plague of Pentapolis
5th Edition
Levels 1–17
341 pages
0

Welcome to Pentapolis, where a wondrous tale of urban adventure is about to unfold. Our story begins with a terrible plague taking hold of the city. The streets are filled with death, the people in confusion, and nothing seems to be helping. Characters are called to aid the city but what starts as a simple mission becomes one that will entangle the characters in a bitter conflict between law, religion, the shady underworld, and ancient powers thought to have been destroyed. The Plague of Pentapolis is a Dungeons & Dragons adventure designed for four to five (though one or two more is ok) characters starting at 1st level. By the end of the story, the characters should be at least 17th level. Additional and earlier levels may be gained by those who are bold enough to seek them.

Cover of Incident at Strathern Point
Incident at Strathern Point
AD&D
Levels 8–10
6 pages
0

From the magazine: "Before you know it, you've walked right into someone else's adventure." A villainous warden (after being banished to the Abyss in a duel) returns to the trading post of Strathern Point with a cadre of demonic soldiers. The players find this trading post abandoned save for several Abyssal hordlings. After clearing the hordlings, the warden reappears in the form of a bodak, and is set on vengeance upon the person who sent him to the Abyss.

Cover of A3 The Pit
A3 The Pit
BECMI
Levels 1–3
32 pages
0

A prequel adventure for Xumoria Megadungeon. “The famed archaeologist Jonas “Greytooth” Walker discovered a strange pit upon an expedition to the Dead City. A spiral staircase descended into this pit, leading to a series of rooms carved from the rock. Each room lay behind a closed door and their mysteries have not been unveiled. The entrance is marked by a large portal made of black basalt. There is a belief that this underground complex may hide information about the mythical city of Xumoria, which is rumored to be located on the Isle of the Ancients. There are inscriptions at this site indicating the presence of an ancient wizard named Arne “Sacre” Nissen, a well-known Xumorian scholar and great explorer of Artrusia. Adventurers seeking the entrance got and haven’t returned yet. Exploratory expeditions are leaving Crimsonwater, heading for The Dead City. Dare you go down into The Pit?" About Our Adventure Voxelhouse and Elevated Pachyderm are proud to present The Pit, a prequel to our forthcoming Xumoria Megadungeon. The Pit will give you an introduction to our gameworld of Artrusia and the powerful sorcerer, Berdolock. Our goal is to get you acquainted with our game material, and bring a whole bunch of new stuff to your OSR table. This adventure is fully compatible with OSE, BX, BECMI, and with minor adaptations, DCC. In The Pit, your character will explore a small dungeon, in search of the map that will lead them to fabled Xumoria. This is an introductory adventure for players who want to explore our Megadungeon. Details of what you can expect in Xumoria are coming soon, but for now we hope that you’ll have fun with our module.

Cover of A Bit of Blood
A Bit of Blood
5th Edition
Level 1
12 pages
0

A mission to find a rare recipe ingredient for a local wizard. The recipe to fashion that magic item calls for a few drops of fey blood. Hmmm...where in the world can that be found?

Cover of Lost In Malice
Lost In Malice
5th Edition
Levels 1–3
17 pages
0

A beloved noble is at death’s door, struck down by a mysterious affliction! A desperate plea for aid has been answered, but will the heroes solve the mystery in time? This much is certain: Sinister forces are at work in Toven, and time is running out! Lost in Malice is a 5e compatible mystery adventure optimised for a party of four 2nd level characters. Low level mystery adventure Includes a mystery overview and clue map for ease of running at the table Focused on Roleplay and Exploration. Fascinating cast of NPC's Includes a detailed battlemap of a woodland cabin (day and night version)

Cover of Deceitful Decent
Deceitful Decent
4th Edition
Level 9
6 pages
0

A newly constructed temple of Bahamut lies along a road outside a rural township. As the PCs approach the place, a scream for help erupts within it. Pgs. 60-65

Cover of Eye to Eye
Eye to Eye
AD&D
Levels 8–12
68 pages
0

Deep below the surface lies an ancient beholder city called Ilth K'hinax. In times past, hundreds of beholders called it home - until simmering rivalries within their society exploded into warfare. The few survivors fled, leaving the city deserted for hundreds of years. However, the story of Ilth K'hinax's glory was passed down from one generation of beholders to the next. Now, after countless years of self-imposed exile, the beholders are back! After securing the city, the hive mother of Ilth K'hinax implemented a plan to wipe out all the beings living above it. Unfortunately for the beholders, several facets of the hive mother's plan have been revealed through the exploits of a party of adventurers. Now, this group of heroes must meet eye to eye with Ilth K'hinax's newest occupants in an effort to stop the hive mother's pernicious plan! "Eye to Eye" is the last of three adventures featuring the nightmarish beholder. It can be played as an individual mission or as part of the series that began with "Eye of Pain" and continued in "Eye of Doom." TSR 9536