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1513 adventures found
Cover of The Creature of Rhyl
The Creature of Rhyl
BECMI
Levels 1–3
9 pages
0

The country of Rhyl has been beset nearly every night for many years by a large, terrible creature that flies out from the mountains near the city of Asereht. Nearly a year ago the creature broke through the wall of King Namreh’s castle and carried off the king’s son, Prince Laechim, along with a large amount of the royal treasure. After the creature’s raid on the castle, King Namreh ordered his army to search the mountains and discover Astylis’ complex. The soldiers made two forays into the mountain wilderness, but each time were harassed and eventually driven back by goblin raiders. Since the failure of the second assault, the king has taken to commissioning small parties of mercenaries and adventurers, sending them into the mountains with promises of great reward upon the completion of the rescue mission. For reasons which the king has never found out, none of these rescue parties has ever returned to Asereht. Your party is now attempting to be the first. Pgs. 37-44

Cover of Redcap's Rampage
Redcap's Rampage
BECMI
Levels 1–3
19 pages
0

The invisible enemy. Rats, cats, and double-drats. Six months ago, the residents of Luskwald heard rumors from passing merchants of a possible goblin incursion into the region. News from the nearest city confirmed speculations that goblin tribes were massing in the distant hills. Worried about the future of his small community, the Laird of Luskwald commissioned a stonemason and several carpenters to rebuild a damaged keep two miles north of the village. The repair crew worked for weeks restoring the keep's fallen walls, while waiting nervously for the first goblin to show its ugly head. For the first several days the restoration proceeded according to schedule, but in the weeks that followed several 'accidents' led many to believe the keep was cursed or haunted. In the past week three of Luskwald's villagers have died, each the victim of a grisly assassin whose identity remains a mystery. Several citizens have heard or seen peculiar things over the last several days, leading them to believe that Luskwald has been cursed, or worse, ravaged by angry spirits--perhaps sent by a greater evil that dwells within the ruined keep! Pgs. 34-52

Cover of C5 The Bane of Llywelyn
C5 The Bane of Llywelyn
AD&D
Levels 4–7
32 pages
0

Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive. The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to restore the kingdom. The time of the prophecy is now. All is in readiness: the symbols of the ancient kings have been recovered, the keys to the royal tomb are in hand, powerful magics to revive the long-dead king have been secured at great cost. Only one problem remains... no one knows where the king is buried! The Bane of Llywelyn concludes the epic adventure of the Prophecy of Brie -- can YOU insure that the quest will be a success? The adventure can be played as a separate adventure or as the second part of the Prophecy of Brie series. TSR 9109

Cover of The Red Wolf
The Red Wolf
5th Edition
Level 5
9 pages
0

The village of Bad an Fithich is besieged by a monster and the villagers offer a reward for its head. Thus far none have succeeded, but the tales tell only of a large wolf, which seems like an easy bounty. The party’s first night in the village is marked by the cry of a banshee proclaiming their inevitable doom, but if they listen closely they may hear another story. Pgs. 119-127

Cover of Watchers in the Dark
Watchers in the Dark
5th Edition
Level 4
17 pages
0

A meteorite has crashed into the countryside, and now vicious enemies prowl the night. Can the characters put a stop to the sinister force that is causing savage animal attacks and a growing list of missing people? Watchers in the Dark is a cosmic horror one-shot adventure for 4th-level characters. It takes about 3-4 hour to complete and includes: - A horrifying discovery beneath a meteorite crater - Three new monsters: two variant ankhegs and an alien being, the mind-shard - Combat cards for each monster, PC, and special treasure - Gorgeous, hand-drawn maps by Jake from Beware the Wizard

Cover of KENKU EGGS
KENKU EGGS
5th Edition
Level 3
3 pages
0

Sometimes protecting the cargo is easy but getting the pay not so much. The caravan is already on its way, some disagreement with the guards makes them leave the cargo without protection midway. You are just in the right place to catch up fast and guard the wagons the last stretch home.

Cover of Infernal Machine Rebuild
Infernal Machine Rebuild
5th Edition
Levels 5–10
111 pages
0

A fallen clock tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places—and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the effort, for whoever does so can reassemble the fabled Infernal Machine of Lum the Mad!

Cover of Fires of Iskh
Fires of Iskh
5th Edition
Level 20
28 pages
0

When a volcano appears out of thin air, the ensuing eruption is a cataclysm unseen in this age. A group of legendary heroes will need to get to the heart of what's causing the volcano Iskh to break into the Material Plane, and in doing so, defeat an evil so ancient and powerful that the fabric of reality trembles at her wrath... Fires of Iskh is an adventure for four or five 20th-level characters. It includes: -Six new monsters! -A planar incursion from the Elemental Plane of Fire! -A super volcano full ancient secrets! -An epic battle with an ancient red dragon! -A carefully crafted format to make running the adventure easy and customizable. -Combat cards for each monster, PC, and special treasure. -High-quality digital maps for use with virtual table tops.

Cover of 30 Dead Men
30 Dead Men
5th Edition
Levels 4–8
12 pages
0

In this action packed scenario the players will be led down a violent path of vengeance. While traveling, the party encounters a beautiful foreign girl in danger. She only utters "help" before collapsing. After the quick and deadly skirmish the players learn that a poor girl is in fact a daughter of the eastern ambassador. She tells the players of all the terrible things that happened to her and begs them to act as her katharas, warriors who will return her honor. The bloody trail of revenge brings the players in a conflict with a vicious captain and his 30 warriors in several fully detailed combat encounters. They'll have to attack a bandit camp, defend a village against a raid and finally pick a champion for 1 on 1 duel to the death. 30 Dead Men features a short action adventure scenario. This adventure scenario is focused on combat encounters and strategic thinking.

Cover of Dungeon of the Fire Opal
Dungeon of the Fire Opal
3rd Edition
Level 3
19 pages
0

Was it destiny or something worse that destroyed the Order of the Opal Fist? A dungeon crawl designed for four 3rd level characters. The original article has a sidebar for scaling the adventure up or down. Pgs. 106-124

Cover of Fosc Anansi - Shadow of the Spider Goddess
Fosc Anansi - Shadow of the Spider Goddess
5th Edition
Level 6
52 pages
0

Silent crawlers with a venomous bite. Web spinners, creating sticky, beautiful homes that double as deadly traps. Nature’s most artistic killers. What fools would grow these tiny killing machines into the size of ponies or even larger? Gnomes! Opportunistic dark gnomes, looking for profit, who stumbled upon an inter-dimensional substance—experimental, yet undoubtedly powerful. Then something came creeping down the strand that connected the spiders to the inter-dimensional world, a shadow—the Shadow of the Spider Goddess! This adventure is designed for 5e for 4-6 characters of 6th level. The adventure is designed to link to the Lands of Lunacy setting from Fail Squad Games, but has been adapted to be run in any setting with no additional GM or player effort. The hold of Nevnooblin contains steam technology and creatures.

Cover of Shut-In
Shut-In
3.5 Edition
Level 2
11 pages
0

Not all evil spawns in ancient ruins or on fiendish planes. Sometimes, all corruption needs to take root is a jealous memory, cultivated bitterness, and a lonely place to bloom. An elusive killer is leaving a trail of noble blood across the city. When the PCs are recruited to protect an influential spinster, they discover that more is afoot at Dromdal House than anyone suspects. In fact, they may be the ones who need protection, from their aging ward. Pgs. 18-28

Cover of Night on Devil's Peak
Night on Devil's Peak
5th Edition
Level 6
25 pages
0

On the night of the rare Witch Moon, a binding spell placed over the mighty devil Tchernabog finally breaks. Will the characters be able to survive the night of boiling hellfire, furious undead, and diabolical mayhem Tchernabog orchestrates from atop Devil's Peak? Night on Devil's Peak is an apocalyptic, events-based survival adventure for 6th-level characters. It takes about 5-6 hours to complete and includes: -The awakening of a CR 24 devil, mighty Tchernabog! -A powerful holy relic the characters can wield in battle -Two diabolical new monsters: Tchernabog and giant flaming skeletons -Combat cards for each monster, PC, and special treasure -Gorgeous digital maps (with and without grid) for virtual table tops

Cover of The House of Long Knives
The House of Long Knives
AD&D
Level 10
9 pages
0

Characters strike a blow against evil when they take on orcs and assassins in these scenarios. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202

Cover of The Rat Trap
The Rat Trap
AD&D
Levels 6–10
18 pages
0

Dirty rotten scoundrels. Carn Perrin needs an exterminator. A city is plead with ware rats. Its up to the party to find their lair and kill the rat king. Pgs. 38-55

Cover of SQ2 - Cesspool of Redrook
SQ2 - Cesspool of Redrook
5th Edition
Levels 2–4
21 pages
0

SQ2 – Cesspool of Redrook takes a group of initial adventurers on their first challenge. Your new group wants to be big-time adventurers but don’t really have the money to wander out from the safety of the city of Redrook. As you question your options a wanted poster gives you just the opportunity you have been seeking. Can your party capture the notorious “Briny Pete”?

Cover of Diamond Heist
Diamond Heist
5th Edition
Levels 6–9
14 pages
0

At the request of a stranded djinni, you have three days to steal a diamond from the marbled, enchanted vaults of the Modern Artworks Museum. Investigate its defenses, disable magical wards, bamboozle the staff, battle a golem, and escape with the prize! A group that succeeds is rewarded with a single wish - the power to bring about almost anything you desire. Highlights of the adventure include (and are not limited to): - An alternate skill check system that keeps clumsy characters involved in the heist - A fight to the death with fantasy Botticelli's Birth of Venus - The Modern Artworks Museum, a trove of sculpture, frescoes and tapestries - Museum events: sketch and sip, a gala, seminars! - Museum brochure, including handy map and exhibit descriptions - A wish Clever and light-hearted, Diamond Heist adds brains and Renaissance style to any urban campaign. This adventure centers exploration, planning and roleplay. Players match wits against various spell effects, discovering and disabling magical wards to access their prize. A cumulative alarm level system replaces pass/fail steath skill checks, so one bad role doesn't ruin the heist. The artworks described are based on those of Renaissance Italy, with frescoes, marble sculpture, and haughty nobles aplenty. Content warnings: Death of a loved one, mentioned.

Cover of Unshifted Sands
Unshifted Sands
5th Edition
Level 3
8 pages
0

A short Dungeon in the Desert for 3rd Level Characters. There is a secret in the desert that must not be discovered, and a gang of tomb-robbers are going to find it. Chase them through the dungeon and stop them. Of course, they almost found the secret. It couldn't be too much work for you to find it now... Unshifted Sands is a short adventure built around a tomb in the desert, designed to be played in 4-5 hours. VTT Maps Included.

Cover of Temple of the Basilisk Cult
Temple of the Basilisk Cult
5th Edition
Level 1
21 pages
0

Something sinister stirs in the jungle. When a vicious cult attacks an archaeological dig site, the players are the only ones who can stop the bloodbath! The party must enter the dangerous wilds and find the basilisk-worshippers' hidden temple – before they strike again. It includes: -Four brand new monsters -Dangerous jungles, crumbling temples, and terrifying traps! -A carefully crafted format to make running the adventure easy at a glance -Combat cards for each monster, PC, and special treasure -Digital maps for use with virtual table tops

Cover of MHI - 15 Pride of Glittergold
MHI - 15 Pride of Glittergold
5th Edition
Level 2
15 pages
0

Your quartet of 2nd level adventurers are headed to the city to get a nice paying job when they miss the ferry. Thinking quickly, the group opts to take the long way around, on foot, and stumbles upon a "deserted" Gnome pleasure craft? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every Tuesday. We urge you to check us out: twitch.com/mhoboinc and don't forget to follow!