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1513 adventures found
Cover of The Ringmaster's Request
The Ringmaster's Request
5th Edition
Levels 1–3
15 pages
0

A vibrant circus has just arrived, setting up on the edge of town. Run by the charismatic half-elf ringmaster, Marlow, the performers bring with them dazzling displays of magic and talent, artifacts with incredible powers to behold, and strange creatures most people would never get the chance to see close up. Behind all of the joy and revelry, the circus holds a dark secret, for Marlow keeps tyrannical control over his performers with both whip and word. As this latest performance reaches its height, two acrobats decide to take their chance at freedom, making use of a distraction to steal something valuable from Marlow and make their escape. Marlow will do anything to get the two back under his power, and so turns his significant charms upon a hapless band of adventurers attending his circus.

Cover of SQ2 - Cesspool of Redrook
SQ2 - Cesspool of Redrook
5th Edition
Levels 2–4
21 pages
0

SQ2 – Cesspool of Redrook takes a group of initial adventurers on their first challenge. Your new group wants to be big-time adventurers but don’t really have the money to wander out from the safety of the city of Redrook. As you question your options a wanted poster gives you just the opportunity you have been seeking. Can your party capture the notorious “Briny Pete”?

Cover of WBW-DC-FEN-02 Tiddy Mun and the Burrow of Bandits
WBW-DC-FEN-02 Tiddy Mun and the Burrow of Bandits
5th Edition
Levels 1–4
23 pages
0

The Stranger Stone, a rock that is to be used in a ritual to save the town of Berribury, has been stolen. The characters must track down the thieves and retrieve the Stone. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3

Cover of The Dark Forest (BoL)
The Dark Forest (BoL)
5th Edition
Level 8
4 pages
0

"The Dark Forest" is an elder shadow drake lair suitable for four 8th-level characters. This adventure can be completed in one session. A hidden grove within a dark forest has been home to a tribe of alseids for generations. The tribe's most recent leader and spiritual heart was an alseid shaman called Riatha the Raven. Within the grove lies an ancient ring of standing stones atop a burial mount. Here, Riatha conducted sacred nature rites to honor and bless the forest and the tribe. During one of these ceremonies, the ground rumbled and a column of dense black energy shot straight up from the burial mound and into the night sky. Thick darkness enveloped the area, and the suddenly blinded alseids heard terrible roars. An instant later, the darkness dissipated to reveal a mysterious pool ringed with skulls among the standing stones. Two large, dragon-like creatures with black scales and burning red eyes glared at the confused alseids. One the ground lay the body of Riatha, deathly still. Terror and chaos followed as the creatures brought swift and sudden death, killing most of the alseid tribe members with razor-sharp teeth and deadly, black breath. The alseids that survived the inital, bloody attack fled into the forest. They counterattacked a few hours later, desperate to reclaim their grove and recover the body of their beloved leader, but the attempt was a fiasco and they were quickly driven off. Now, the few remaining alseids hide in the forest, frightened and unsure of what to do next.

Cover of Kurishan's Garden
Kurishan's Garden
3rd Edition
Levels 5–6
16 pages
0

The village of Darbin has fallen under the control of Kurishan, a mad wizard who recently died and was reincarnated as a shambling mound. He has created a new kind of plant, the brainvine, and is using it to possess the villagers. When contact with the town is lost, the PCs are sent to investigate.

Cover of Palace of Sweet Dreams
Palace of Sweet Dreams
5th Edition
Levels 2–4
23 pages
0

Drawn by greed or curiosity the adventurers enter the strange ruins of castle of madmen. Terrible monsters stalk the hallways, but the greatest challenge is not merely to survive but escape with their sanity intact. The Palace of Sweet Dreams sends the adventurers on a different and challenging dungeon exploration, where wits and smarts will be key to survival. Those who the masks may seem harmless ... The adventure contains new monsters and magical items to keep your players on their toes and let them discover how magical items can present their own adventures. Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here for the first time in English. It is an adventure with emphasis on exploration and meeting the unknown.

Cover of The Trouble With Mylvin Wimbly
The Trouble With Mylvin Wimbly
BECMI
Levels 1–3
6 pages
0

The enemy you hunt may not be the enemy you find. A midnight encounter with a halfling guerilla and a vengeful magic-user. Pgs. 33-38

Cover of The Towers of the Weretoads
The Towers of the Weretoads
OSR
Levels 1–3
6 pages
0

Are you in need of a breeding factory that spews out torrents of mutated weretoads into your campaign world? Do your adventurers enjoy exploring slimy, wet ruins inhabited by depraved, vile creatures? The Towers of the Weretoads is a mini-dungeon you can plop down in the edges of any of the lakes/fresh water bodies in your campaign world. It's filled with treasure, danger and slime. The Towers of the Weretoads is presented in an innovative mapping style that eliminates the needs for flipping between pages as you run it. Everything you need to know about a dungeon level is right there in front of you on the same single page! This allows you, the DM, to focus on creating a dynamic, interesting and challenging dungeon experience for your players. This PDF includes a 3 level dungeon and 2 original and disgusting enemies for adventurers to fight. The randomness and non-linearity of the encounters means this adventure could be an appropriate challenge for a wide level range of adventurers. Published by Gorgzu Games

Cover of LP-5 The Lost Places: Black Cliff Lighthouse
LP-5 The Lost Places: Black Cliff Lighthouse
5th Edition
Levels 5–8
26 pages
1

The water pounds the base of the cliff with the relentless power of time. Jagged rocks appearing and disappearing in the foam of the sea like gnashing teeth. Above it all on the top of the black cliff sits a small house and the dark light tower. The magistrate has sent your party to investigate why the light has gone dark.

Cover of From The Forest They Fled
From The Forest They Fled
5th Edition
Levels 1–3
7 pages
0

Ashvale is a simple village, full of people who live their simple lives without knowing anything about the world outside their simple valley. But there is one thing that they know: animals can sense danger. And, for the last few days, animals have been running out of the woods. Characters are hired to investigate and must venture into the forest. But the culprit, a dryad, may have a good reason for chasing all of those animals away.

Cover of The Mists of Madness
The Mists of Madness
4th Edition
Level 1
32 pages
0

An ancient cave, defended by ancient death traps and weird arcane seals conceals the antediluvian vault of an archlich whose reign predates recorded history. Undisturbed for untold eons, the vault now stirs thanks to the machinations of cultists who have meddled with secrets best left undisturbed... This module sends the heroes to an ancient cave occupied by cultists dedicated to the Mists of Madness. Defended by ancient death traps and weird arcane seals, the caves conceal an antediluvian vault, the resting place of an archlich whose reign predates recorded history in the Known Realms. Undisturbed for untold eons, now the machinations of the cultists and their eladrin master threaten to awaken the archlich, to dire ends that none can predict.

Cover of The Singing Stones
The Singing Stones
OSR
Levels 3–5
26 pages
0

"Investigate a mystical valley where stones can speak and monsters roam." "The Singing Stones" is a wilderness, point-crawl adventure for characters levels 3-5. It is set in a mystical valley known as Opera Valley, which is filled with sentient, speaking stones. It emphasizes exploration, interaction with unique environmental features, and solving mysteries through dialogue and puzzle-solving rather than straightforward combat. 23 keyed locations Written for the Old-School Essentials (OSE) rule system

Cover of FT - Havendale
FT - Havendale
AD&D
Levels 1–5
14 pages
0

A medium sized city is situated between Challenge of the Minotaur and Hall of the Dwarf Lords and is centered on the edge of frontier near the Border Hills. The town is walled and populated my mostly Mountain Dwarves although most races are present and welcome. This area provides an excellent respite for those fresh off the trail of adventure!

Cover of Starburn Academy
Starburn Academy
5th Edition
Levels 2–3
18 pages
0

Everyone who’s anyone has heard of Starburn Academy. The elite boarding school is famous for teaching students to excel in magic, history, fighting, and anything else a precocious child in the city of Seledor needs to know. But now, one instructor at the school is using his position to carry out a nefarious plot which is at best unethical and at worst deeply dangerous. The only people standing in his way are a mage with an unreliable reputation and the handful of talented children she picked off the street to infiltrate the school and get the evidence needed to take him down. That is, you.

Into the Forsaken Temple's Crypt - Episode Three: Other Guests Arrive
3rd Edition
Level 10
6 pages
0

Into the Forsaken Temple's Crypt is a short adventure for four 10th-level characters. The adventure takes place in a buried temple crypt, which has been sealed for centuries. Dungeon Masters can adjust it for higher-level characters by widening the dead magic areas and increasing the number and power of constructs and undead that inhabit the complex. The PCs have entered the Forsaken Temple's crypt and started exploring a bit. They may have tangled with a pudding, and further warnings of danger greeted them. Do they dare continue on?

Cover of Ice Tower of the Salka
Ice Tower of the Salka
Pathfinder
Levels 8–12
24 pages
1

60 years ago, a wizard's tower was encased in a magical glacier. Now a crack has appeared, exposing the tower for adventures. Inside, a magic artifact turns any who did in the tower to undead, including the PCs.

Cover of GC18 - Ta-Killya Estate
GC18 - Ta-Killya Estate
5th Edition
Level 4
23 pages
0

In lieu of a monetary reward for their latest adventure, the PCs have been 'gifted' land ownership in the form of a former religious holding on the coast. While the party cannot collect taxes, they can rennovate the building and use it as a base of operations as they adventure around the Katorian Sphere. Best of all, it sits on a vineyard!

Cover of Cavern of the Violator
Cavern of the Violator
5th Edition
Levels 1–4
26 pages
0

When local farmer Jonas Cappa goes missing while hunting mushrooms and then reappears, hours later, naked and without any of his belongings, his wife goes to the party to investigate. Jonas claims to have fallen into a hole in the ground, but none can be found. What really happened to him and can it be stopped before things get worse? (Spoiler: they are probably going to get worse). A one-shot adventure for characters of levels 1-4 designed to be dropped into any campaign, inspired by the X-Files (but firmly D&D).

Cover of Worg Puppies
Worg Puppies
5th Edition
Levels 1–3
8 pages
0

In a small town the adventurers were hired to retrieve some worg puppies out of a goblin village. The dog breeder will pay well for the puppies. But will the goblins give up their animals? Let’s find out together. I wish you a lot of fun with the cute little puppies

Cover of The Menacing Malady
The Menacing Malady
AD&D
Levels 2–4
9 pages
0

The doctor is out … of patients! An infection of mold is spreading in the city, and its haveing a mnsterous affect on the population. Its up to the party to deal with this growing threat. Pgs. 60-68