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1097 adventures found
Cover of CCC-MELB-01 A Single Tearfall
CCC-MELB-01 A Single Tearfall
5th Edition
Levels 5–10
35 pages
0

An injured young fisherman stumbles into Elventree with a brightly colored egg in his arms. He claims it fell from the sky and broke his rowboat. When he swam to the shore an elf with skin of ash attacked him and tried to take the egg. Will you help him keep it safe, Adventurers? The Module This module is 35 pages of adventurer's league fun centered around a mysterious egg that has fallen from the sky, a journey into the Feywild, and a meeting with an Archfey. It rewards exploration, social bravery, and the combats are well tuned for the tier with interesting enemies. Also Included! There are 15 map files included with this document that cover Dungeon Master, Player, gridded, gridless (for use with your Virtual Tabletop of choice!), and greyscale! In addition, there's a high resolution artwork of the Archfey present in the module.

Cover of And Then There Were None
And Then There Were None
5th Edition
Levels 1–3
17 pages
0

Emhin manor stands forlorn in its ruined gardens. The Emhin family dissapeared one night, many years ago. Now its up to you to brave the mansions dark chambers, and uncover a horrifying family secret... 'And then there were none' is a one shot Horror adventure, lasting about 3 to 4 hours. The PCs explore the abandoned Emhin manor, trying to unearth what horrible events happened to the Emhin family on a dark night many years past. Designed for a party of four to six 2nd level characters, or a party of four 3rd level characters, it provides rules to tailor encounters depending on level and party. The adventure contains three unique monsters to challenge and terrify the PCs. Setting neutral, it can be added to an ongoing campaign, or be the start of a longer running adventure. Warning: this adventure contains undead monsters, hauntings and visions of murder and torture.

Cover of A Night of Masks and Monsters
A Night of Masks and Monsters
5th Edition
Levels 2–3
22 pages
0

An original one-shot adventure designed for 3-6 level 3 characters. A DMsGuild bestseller! SUMMARY: In the city of Ibrido, locals enjoy a life of splendor and frivolity. Every week, a lavish party is held at the Castel di Maschera, hosted by the Marquis di Maschera, Prospero, who has a reputation for being a generous party-thrower and avid patron of the arts. Receiving an invitation to a Marquis di Maschera party is coveted, and those who enter his social circle never leave it. But the Castel di Maschera holds many secrets. When a strange, hybrid creature — half bird, half man — is found brutally murdered in Ibrido’s city square, tattooed with the Marquis’s signature symbol of two masks, rumors have begun to spread throughout Ibrido that something more sinister may be occurring. Did a Marquis di Maschera party simply get out of hand, or does a real danger threaten the inhabitants of Ibrido? DETAILS: 2-4 hour session for 3-6 players Play-tested material Unique items and mechanics Original maps Printable cards Scalable combat difficulty 22-page campaign guide Enjoy the adventure? Share your experiences with me! Hashtags: #ANOMAM #NightOfMasksAndMonsters

Sharn Files: Secret of the stolen Beef Boranel
5th Edition
Tier 2 Level
30 pages
0

In Sharn Files: Secret of the stolen Beef Boranel you can cast a suspicion on the teammate while defenestrating the enemies. This one-shot mixes social deduction games a la Mafia or Blood on the Clocktower with fun combat encounters inspired by Tactical Breach Wizards! A perfect little distraction after you have traumatized your players during the main campaign and everyone needs a breather. This 3-5 hour one-shot for level 7 characters adds the character-driven tension to a simple but exciting dungeon crawl. Sharn Files tells the stories of Blackened Book, a special unit within Sharn Watch that takes on magical crimes. However, this mission is special, since our heroes need to not only raid an underground drug laboratory, but also find a traitor among themselves! Someone stole the Captain’s lunch and all of you are suspects. Find the traitor before the end of the mission, or risk to patrol the streets with the regular guards for a while. Features: - Over 25 lavishly-illustrated pages - 3-5 hours of gameplay - 2 custom-made encounter maps – a multi-level warehouse and a hazardous laboratory - 6 pre-generated characters, each one cuter than the other - 6 unique monsters perfect for throwing out of the windows - 4 new Magic Items approved for use by Sharn authorities - Additional subclass: Warlock who’s patron is the City itself 100% human made - no AI was harmed (or used) in the process.

Cover of Tower of Screaming Sands
Tower of Screaming Sands
Pathfinder
Level 7
37 pages
0

Deep within the blasted desert wastes a mysterious black tower has been sighted. The structure is not marked on any known map and has not been seen in this location by travellers in the region, yet there it stands. The adventurers set out to explore this ancient, isolated tower that appears ripe for the plundering. Within they face a gauntlet of insidious traps and supernatural horrors. The deeper the adventurers delve, the more secrets of the tower’s origins they uncover. The tower’s sinister creator does not rest easy in his arid grave – the adventurers must face him if they are to survive the Tower of Screaming Sands. Also included in “Tower of Screaming Sands”: Five deadly new traps: The Chamber of Ten Thousand Teeth, The God’s Grasp, Chamber of Flooding Sand, Hall of Arcing Blades and Descending Stone Block. A new monster – the scorpion swarm. Rules for whirlwinds, a new magical hazard GM tips for running overland travel.

Cover of Valley of the Gilded Tower
Valley of the Gilded Tower
5th Edition
Level 2
16 pages
0

The baron’s wife is dead. But she isn’t gone. Can the players lay her to rest and defeat the festering evil hidden away inside the Gilded Tower? Another thrilling tale of madness and mystery inspired by Edgar Allan Poe’s writing! Following the events of Masque of the Worms, the story continues into the hauntingly beautiful forests of the Painted Valley… Valley of the Gilded Tower is a one-shot for four to six 2nd-level characters. It takes about 2-3 hours to complete and includes: Events inspired by Edgar Allan Poe's most ethereal writing: -A new monster that can take over the minds of its victims -Combat cards for each monster, PC, and special treasure -Gorgeous, hand-drawn maps by Jake from Beware the Wizard

Cover of Temple of the Mad Dragon Priestess
Temple of the Mad Dragon Priestess
5th Edition
Level 1
15 pages
0

Blackstone Cave was once a smugglers’ lair, but it was cleared out decades ago. Now there are strange noises coming from the cave, and local authorities are afraid smugglers and bandits have taken up operations again. What will the adventurers find? More importantly, will they be able to survive the machinations of the Mad Dragon Priestess? A straightforward dungeon crawl with combat and opportunities for role-playing. The party is tasked with investigating strange noises coming from Blackstone Cave, an abandoned smuggler's lair. They find kobold cultists have moved in, but they're not the average dragon cultists.

Cover of The Forgotten Temple
The Forgotten Temple
5th Edition
Level 9
25 pages
0

In the fortified city of Port Nyanzaru the situation grows volatile. Reports of mysterious strangers from unknown lands, that are trespassing forbidden holy grounds far within the jungle, have caused great turmoil in the city’s foreign relations with the local tribes. The players must travel through the deadly jungles of Chult towards the ruins of ancient Mezro, and confront an ancient religious sect of gruesome practices, charged with keeping imprisoned the right-hand servant of a Primordial evil- Dendar the Night Serpent. Will the ancient evil be unleashed once more in the world, or will the heroes be victorious? The fate of the world lies on their hands.

Cover of Riding the Rail
Riding the Rail
3.5 Edition
Level 5
10 pages
0

Lightning rail rides in Breland are never as relaxing as they should be, especially when the coach is being used to transport a monolith hauled from the mysterious depths of Xen'drik Can the unsuspecting PC's overcome their surprise in time to repulse the invaders from the inside, or will they finish their journey in chains? Pgs. 18-27

Cover of Factions of Sigil - Circle Crypts of Sigil
Factions of Sigil - Circle Crypts of Sigil
5th Edition
Level 10
7 pages
0

We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the various rules and lore around the primary factions found in Sigil and the Outlands, making it easy for any new or veteran DMs to integrate the factions more into the core stories being told, and making them feel more useful for the players that choose to join. In this adventure, the Heralds of Dust in Sigil ask the characters to investigate and end the disappearances in secret crypts under Sigil.

Cover of Troll Trouble
Troll Trouble
5th Edition
Levels 1–2
15 pages
0

Desperately needed supplies have failed to arrive at the suffering frontier settlement of Ravendale. Rumors are flying that the supply wagon must have fallen afoul of the legendary troll of Stonebottom bridge. The townsfolk are in desperate need of heroes to reclaim their supplies or the town won't survive the encroaching winter! A 2-4 hour adventure for four to six players of 1st or 2nd level characters

Cover of PL5 - Phoenix Island
PL5 - Phoenix Island
5th Edition
Levels 5–7
22 pages
0

After carving out quite the reputation, you and your associates have been summoned to meet with the local regent. As you wait in the audience chamber you notice that the furnishings appear to be in the middle of an upgrade. After being introduced to the slovenly king, his vizier explains the task ahead of you. Apparently the monarch wants to decorate his throne room and wants a Giant Ape as the showpiece. As luck would have it, rumors point to a nearby island in the Jarteach Mere…

Cover of Sins of the Past
Sins of the Past
5th Edition
Level 3
18 pages
0

"Few brave souls dare to visit the City of the Dead at night. Some might say that tales of nighttime horrors are for children, but the wise folk know better" Three members of the Jackals gang, a famous grave robbers, are found murdered in the City of the Dead cemetery in Waterdeep. Their wounds are horrible, and their jaws are completely destroyed. City Watch is looking for heroes who are willing to stand up for their city and investigate this murder which has a clear supernatural influence. This adventure can be used as a faction mission for Waterdeep: Dragon Heist as well as a standalone one-shot. Sins of the Past features: - Investigation of a mysterious murder, which leads to uncovering one of Waterdeep’s families dark secret - Old family mausoleum full of dangers and secrets - Famous Mirror of Life Trapping with enemies trapped inside, which adventurers should face - Encounters with various undead creatures like will-o-wisps, zombies, specters, and ghosts - Moral dilemma characters should solve and two possible outcomes

Cover of 5e Arena
5e Arena
5th Edition
Levels 1–5
? pages
0

5e Arena is a pit-fighting game based on the rules of the RPG that's synonymous with fantasy adventure. Choose the rank of competition, then battle against three foes back-to-back to win fame, gold, and perhaps more. This game is designed to be compatible with your at-home or online campaign. You can play between sessions or (with your GM's permission) while other players are shopping, crafting, or role-playing. The game is designed for characters from level 1 to level 3, but higher-level characters could still find a challenge by playing multiple ranks without a rest. Each rank takes about 10-15 minutes to complete. Features Keeps track of enemy rolls and abilities Provides gridded maps for each encounter Easy tracking of enemy HP Unique backstory for every opponent Opponent strategies intelligently change with context Mobile-friendly Online Play Only!

Cover of A19: Incandium's Eruption, Saatman's Empire 3 of 4
A19: Incandium's Eruption, Saatman's Empire 3 of 4
5th Edition
Level 10
? pages
0

Incandium’s youth was fairly typical, at least for a half-dragon raised amongst dragons, filled with years of endless physical and mental abuse. It was always clear he was different than his clutch-mates, though his mother only claimed it was because he was ‘special’, never explaining what latent power his elemental blood held. And so, after studying magic and drawing on untold power, he slew his mother and claimed control over the volcano he called home, which he has ruled with an iron fist ever since. Now, however, he sees the PCs as a threat to his plans, and he calls them to the field of battle! Even if he is defeated, can the party stop his machinations to unleash a wave of dragons on Klavek’s western border? Also included in “Incandium’s Erruption”: A new magic item, the  bracer of shields Two new alchemical solutions, azure powder and engraving solution A new spell,  redirect teleport A new deity, Hado, the god of summer and judgement Details on Elemental Princes, and the blessings and curses they can bestow on characters Details on the Serpins Sanguis cult, including their origins and goals Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble

Cover of Alator's Tomb
Alator's Tomb
5th Edition
Levels 3–5
12 pages
0

A generic tomb exploration. Usable for a quick one off or random exploration discovery. Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed.

Cover of DDEX03-04 It's All in the Blood
DDEX03-04 It's All in the Blood
5th Edition
Levels 11–16
56 pages
0

Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the Underdark, ancient terrors are stirring. The imperiled drow of Szith Morcane have extended an intriguing offer, but can the drow be trusted, and for how long? An eight-hour adventure for 11th-16th level characters.

Cover of Solomon's Screaming Tomb
Solomon's Screaming Tomb
5th Edition
Levels 1–3
43 pages
0

In the eastern desert stands the ancient tomb of Solomon III. Like all tombs, it is full of magical treasure and crawling with deadly creatures. But unlike other tombs, this one is screaming. Years ago, soldiers and wizards went in to silence the screams, and they succeeded, but they never returned. Now Solomon’s tomb is once again screaming out across the dunes, and no one knows why. Solomon’s treasure is still down there, but then, so is whatever is screaming. ADVENTURE TYPE: Small Linear Dungeon DESIGN NOTES: This adventure is intended for characters levels 5 to 7. It includes a desert wilderness area, an oasis, the tomb exterior, the tomb interior, and a cave system below the tomb to explore. Each area contains various NPCs, new monsters, old traps, shiny treasures, and strange magical items. There are many opportunities for (deadly) combat, and a few of them may be inescapable, but it is possible for players to have complex interactions and to experience very different consequences, depending on their choices. INCLUDES: Story hooks, dialogue prompts, creature stat blocks, dungeon overview map, and full-sized battle maps of each dungeon room that can be printed and used right on the table. KEYWORDS: Tomb, ghuul, ghoul, skeleton, ooze, demon, devil, thief, wizard, desert, sabercat, oasis, spider, viper

Cover of DDEX03-02 Shackles of Blood
DDEX03-02 Shackles of Blood
5th Edition
Levels 1–4
34 pages
0

The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers. A four-hour adventure for 1st-4th level characters.

Cover of Fifth Edition Funnel
Fifth Edition Funnel
5th Edition
Level 0
20 pages
0

Ever wanted to face the cold, dark, and dangerous unknown without the advantages of a fantasy hero? This is your chance! Fifth Edition Funnel puts a spin on character creation. In the Funnel, each participating player quickly generates several 0-level characters blessed with the abilities and low survivability of your average commoner. Those that survive will be promoted to 1st-level heroines and heroes. The Funnel bonds characters over common challenges they meet and (hopefully) overcome. The surviving 1st-level characters share a common origin as adventurers. Instead of merely rolling dice, there is a trial by fire where average people succeed against the odds to do something heroic (or hide under a table in a tavern).