A perfect side-quest adventure for a party based in Phandalin or after completion of Lost Mines of Phandelver. Unravel the malevolent mysteries of Knacker’s Knothole! A party of four to six 5th level characters meet Knacker, the ancient awakened grandfather oak, who was introduced in Volo’s Vetted Vendors. He has a request: one of his cherished death’s heads is missing and he implores the party to find out what happened to it. Although Knacker suspects the people of Phandalin, the party’s investigations ultimately reveal a much more sinister threat. The party must investigate the disappearance while an unseen foe attempts to thwart their efforts with ambushes and misdirection. It is not long before there are more disappearances, and the party must use its ingenuity to prevent open hostilities. This adventure is part of a new series based on Volo’s Vetted Vendors and Elminsters Excellent Establishments. It can be played as the final part in this series, and it is also ideally suited to a party that has just completed Lost Mines of Phandelver. This is a 5-7 hour adventure that will advance the party to 6th level. This full-color 60-page adventure includes: * 29 pages of adventure content. * 2 pages of convenient NPC summaries. * 8 beautiful maps suitable for use with any VTT (separate files are included for all maps, including both high- and low-resolution versions). * Many random tables including adventure hooks, customers at Knacker’s Knothole, rumors, random encounters, chase complications and battle events. These tables can provide inspiration for other adventures and campaigns as well! * 20 pages of monster and NPC stat blocks.
Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage's tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it's up to a group of adventurers to apprehend the rogue and save his victim from the vault below. Published by Cold Iron Conventions and Draxtar Games.
This Christmas themed adventure is a straightforward adventure for level one PCs. Players adventure from a town where they are attacked in their sleep by animated presents, travel up a nearby mountain and discover a hermit's house where they fight snow elementals, living trees and explore the hermit's home. Eventually they discover the evil hermit in a secret room below the home. This adventure contains a lot of help for newer DMs.
Something is plaguing the farmland around the village of Oxdale, out in the middle of nowhere. The beast visits regularly and carries off an animal, disappearing into the hill country north of the village. Word is that it is also buzzing around the new goblin camp to the northwest. It wasn't too big of a deal until it tried to carry off a village youngling; now the mayor and the citizens want it dealt with immediately. (Spoiler - the beast was sent by a gentleman vampire who doesn't like hunting for himself. Find him in his cave or encounter him once he ventures to the village to find out what happened to his machine, should it go missing.) The Draining Caverns of the Winged Beast is a one-shot 5e adventure for a party of four 5th or 6th level characters. This adventure can be slotted into most 5e adventures (maybe with some reflavoring if it's a frozen setting), or stand alone as its own adventure. This adventure includes: The adventure PDF, with several combat encounters, and opportunities for exploration and roleplaying encounters Four maps - one region, one village, and two battlemaps, both in the adventure and as separate JPEGs Random encounter table for trekking through the hill country One magic dagger held by the vampire.
Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take to land upon the isle’s shores. It is to this island that the PCs will find themselves driven as a storm threatens to drive their ship below the waves. Awaiting the PCs are far more than ghost stories upon this island, for there lives a very real threat, hiding here among the legends that keep sailors at bay. A classic ghost story that casts the PCs not as adversaries to the specters, but rather as their benefactors, Crow’s Rest Island challenges the PCs with a tribe of foul kobolds, a haunted village, and the forgotten servant of a long departed ice devil. An excellent introduction to the Aventyr Campaign Setting, this adventure gives the PCs their first glimpse into Vikmordere culture. A0 may also be easily ported to any setting containing a northern wilderness near a large body of water.
In the aftermath of AD&D Second Edition's "Return to the Tomb of Horrors," the demilich Acererak was thought destroyed. In truth, his spirit lingered and now after eons he schemes once more to achieve divinity. The characters must travel to three extraplanar dungeons, in addition to the remains of the original Tomb, in order to stop this from coming to pass.
A malicious and virulent force possesses the Vermyr Woods. The local wild-life has fled; known paths have mysteriously vanished or shifted; and locals have been found hanging dead from trees yet their eyes watch... they always watch. The hopes of the people are dwindling quickly. Believing that evil harpies have afflicted the woods, brave Captain Harkin set forth to serve them righteous justice! Even the mighty druid Algalor is nowhere to be found. Time passes and their worries compound. Why have the harpies attacked? What is the fate of Algalor and Captain Harkin? What is this mysterious evil that plagues the Vermyr woods? Who is Cartman's dad? The heroes will stumble into this mystery as they travel to Homid. They will discover the truth of the harpies as well as the fate of the heroes who safeguarded this region by delving deep into a forest labyrinth that feels alive! Will it consume them or will they be strong enough to defeat the evil at its core! Published by: Paper Dragon Tales
Deacon Manor used to be a friendly and welcoming place. Often hosting nobles from far and wide as well as supporting the local community of Fettercairn. However, since the return of Lady May, and the unfortunate death of her parents, things have changed. Very few people visit now and those that do never return... Published by Fortiter Games.
Have you ever considered how hard it would be to fight a tractor with a sword or greataxe? Your players deserve to find out! This adventure traps the player characters in a small pocket plane set up by nefarious forces. They must explore a small modern farm and deal with its hazards to end the curse placed on the farmer. There are, of course, a few complications to deal with, like animated farm equipment trying to kill them, and the innumerable horde of ghoulish chickens penned up in one of the chicken houses... The adventure is balanced for the way 5e is structured, meaning Long Resting is very risky, so they will have to conserve resources, and was designed and tested for 4 Level 6 players. It should take 3-6 hours to complete. It includes map images scaled for Roll20 and Fantasygrounds.
A group of young islanders have been snubbed by the village elders as they move off to protect their island. Their dispair doesn't last long as they quickly find themselves facing foes of their own! After boarding a small fishing boat the group quickly finds themselves sucked into the swirling currents where adventure finds them! The original PCs are included!
The Harvest Festival has come to Concord, but with it comes danger - a bulette and its calves are here, too, and the storm is coming! Published by Loot The Room
In this level 6 adventure for 4-6 players the party comes across a man named Johann Dhomm who was transporting animals in cages to his private island where he has a menagerie (a kind of zoo) that he eventually wants to open to the public. But the animals have escaped and he asks the party to try and catch them alive for him. However, the animals are actually quite dangerous and range from Gazers to a Wyvern.
The spire has existed for as long as locals can remember. Rising above the sand near the ocean, the spire is topped by a natural cave system. Stories about the place circulate around the docks and taverns of the nearby towns—dark tales of ritual sacrifice and the worship of long dead gods of lightning and storm. Many claim the victims of the old cult still crawl through the tunnels accessible at the peak of the spire. Others say a new scaly threat now lairs there, and the storms of late have been most violent near that place. In this explorative and perilous adventure, the party ascends a great rocky spire to face the place’s past and the blue dragon that presently resides there.
Long rumored to be haunted by eerie specters, Kincep Mansion has stood for years, mostly untouched by nearby townsfolk. Now something is preying on the local villagers—something that comes from the house. Pgs. 46-69
For over a hundred years, Skyhold Tower has floated harmlessly above the lands of Faerun. But now it is plumeting toward the earth - directly at Neverwinter! Our heroes have been urgently recruited to enter the tower and avert disaster - but can they uncover the shocking secret of Skyhold Tower before it's too late?
A relentless torrential storm has forced you to seek shelter at an abandoned caravan lodge with several others you met on the road, but the dangers outside may pale in comparison to the dangers within. Can you survive the night? A Tale of Mystery & Suspense for Tier 1 Characters. Optimized for APL 3. From the author of the Neverdusk Trilogy comes a brand new roleplaying & exploration rich adventure in the horror and mystery genre. This module is designed to be played using Theater of the Mind, and depending on the characters and their decisions, multiple endings are possible. It debuted at DDALSG Community Games Weekend 2020, a digital convention in Singapore. The v1.02 package includes: - Full color cover art by digital artist Koh Jia Wei (Firons Art). - A high quality digital map pack for key encounter locations, in both Black & White and Full Color by digital artist Ryan Tan Chen Wayne (Ryzwayne). - A cheat sheet featuring Jason's personal notes on running CCC-RPSG-04 The Waystop and NPC reference sheets to help you flesh out the NPCs. - A fully colored NPC portrait & token pack created by popular webtoon creator Ho Wei Rong (Carillus of ExCo fame).
You wake up in a dark room with a group of friends. You don't know how you got here and your thoughts seem distant, echoing in your mind. The note you find reminds you your mission: retrieve the flower of oshadis and escape this temple alive. Culitsts and traps stand between you and freedom.
First Lord Torin Nomerthal and several his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now! Part Two of Six Knives for Torin Nomerthal. A two-hour adventure for 1st-4th level characters.
The PCs are looking to gain entry to the Glantri School of Magic, after the initial admission tests they are drawn into a commotion where one of the other students is being attacked by an evil sorceress. He tries to flee but but is killed, and the PCs are framed for the murder. The authorities are called and bribed to just kill the PCs, they flee and are chased and taunted by the evil sorceress. Eventually, during one of her attacks, she opens a weak spot in the ground and the heroes are dropped into the warrens under the school. They must navigate the warrens, which are shrouded in magical darkness, defend against further attacks, and find escape where they can prove their innocence.
After a series of successful exploits you and your associates decide it is time for a nice vacation. You pull into the large city of Breckengarden to take a few weeks off when you are approached by a courier. After a clandestine meeting you are informed that several well-known adventurers have been disappearing and the party has been asked to resolve the issue. The bigger problem is the likely source of the kidnappings is the master of the Cloud Giant kingdom that floats above the ground!