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Cover of The Horns of War
The Horns of War
5th Edition
Level 2
25 pages
0

๐“๐ก๐ž ๐Ÿ๐ข๐ซ๐ฌ๐ญ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ข๐ง ๐ญ๐ก๐ž ๐”๐ฉ๐ซ๐ข๐ฌ๐ข๐ง๐  ๐’๐š๐ ๐š. The PCs have escorted a trade caravan to the dwarven stronghold of Nirzumbil and are preparing for a boring trip home. But what is that sound of horns in the distance? And why are the dwarves closing the front gates to the mines? This is an adventure for 2nd level PCs. It is the first in a series of adventures detailing on orc uprising against the dwarves with sinister implications. Includes a 5th edition write up of the Dread Warrior, an undead that previously appeared in Monsters of Faerun.

Cover of Death in the Wood
Death in the Wood
5th Edition
Level 1
12 pages
0

The Bell Wood has always been rumored to be a dangerous place, full of strange creatures and odd happenings. Timber from the wood is highly sought after for its reputed magical properties, so brave foresters sometimes dare the wood to harvest trees to finance their futures. But this time, people are dying. Loggers are vanishing, their mutilated bodies recovered from the undergrowth hours or days later. What has changed in the wood? Can anyone solve the mystery? And can they survive the investigation? A Triple Kingdom Adventure.

Cover of Wards of Witching Ways
Wards of Witching Ways
AD&D
Levels 3โ€“5
19 pages
0

Surviving the shipwreck is easy; living through the wizardly bet afterward is not. Their game could mean your lives. A storm caused the PCs' vessel to sink and is now forcing them to seek shelter in the keep on the remote isle. Their goal is to locate a boat or some other means of transportation to return to the mainland after the storm has passed. But first, they must survive the tests and traps the island's inhabitants have set for them. Pgs. 45-64

Cover of Thralls of Zuggtmoy
Thralls of Zuggtmoy
5th Edition
Levels 5โ€“7
38 pages
0

In the Anauroch desert, darkness is growing. The followers of the Vile Spore Goddess Zuggtmoy have stolen the dreams of the Bedine Seeress Deja, trapping them in an eldritch artifact. Unless her dreams are returned, the Seeress will descend into madness, and her people along with her.

Cover of Palace of the Red Pasha
Palace of the Red Pasha
5th Edition
Level 16
35 pages
0

There is little time to celebrate the victory at the Well of Dragons. The Lordโ€™s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the cityโ€™s Wizardโ€™s Ward. Can they unravel the cultโ€™s next insidious plot? This is a Dungeons and Dragons adventure for characters of Level 16, springboarding from the events in The Rise of Tiamat in the Tyranny of Dragons storyline, although it can also be played as a stand-alone adventure.

Cover of Intrigue in the Depths
Intrigue in the Depths
AD&D
Levels 4โ€“7
14 pages
0

Stopping an undersea war wasn't in your contract. The seas will boil with war, and you're going to be right in the middle of it. Pgs. 34-47

Cover of I2 Tomb of the Lizard King
I2 Tomb of the Lizard King
AD&D
Levels 5โ€“7
32 pages
0

"The southlands of Eor are being despoiled. Merchants will no longer run their caravans on the main highway past the quiet village of Waycombe. The peasants are fleeing their lands, and all are demanding protection from the powerful Count of Eor. The goodly count has sent a troop of his trusted fighters to exterminate the brigands believed responsible for these outrages, but weeks have passed, and still there is no word from this force. Now John Brunis, Count of Eor, has turned to you for aid. After taking counsel with the High Priest of Eor, he believes that a small party of cunning, bold adventurers may succeed where armed might has failed. You find yourselves faced with many mysteries! Why has robbery suddenly erupted in the peaceful southlands? How could mere brigands be as powerful as the foes described to you by their numerous victims? Is this really mere robbery? Or is there some truth to the rumors, told only in hushed whispers, about the beginnings of a hideous plot being hatched by an ancient, vile, and evil foe of all mankind?" Eor is beset by marauders and lizardmen of a boldness not seen in years. Hired by the Count of Eor, the party is tasked with tracing the source of these foes and eliminating them for the safety of the realm. After a set piece combat in Count Brunis's castle, the party must trek across Eor's wilderness, eventually coming to the Great Southern Swamp beyond the village of Waycombe. With further exploration they can locate the Ancient Temple which serves as the tomb and stronghold of Sakathas, the vampiric LIZARD KING! TSR 9055

Cover of FC9 - Diamond in the Rough
FC9 - Diamond in the Rough
AD&D
Levels 4โ€“6
25 pages
0

FC9 - Diamond in the Rough is an adventure that has a group of PCs picking up a job for Dwarves of the Shieldcraft Clans in the West Keldon Mountains. It seems that a group of humanoids has pulled off a daring raid to the formerly secure vault and obtained a rather expensive gem. To recover this item the PCs will first have to reach the Dwarves, cross the valley and search the East Keldon Mountain range for these troublesome thieves. Of course finding the group of problems may prove a bit tougher than expected!

Vault of the Wyrm Prince
4th Edition
Level 1
38 pages
0

When the fires smoldered in the belly of an ancient red dragon tyrant, and his thirst had been slaked by the blood of countless innocents, the old wyrm made a deal with a succubus to spawn him a son and ensure his name would live forever. The demon held true, though she imbued the wyrmling with her own infernal blood. Those who fear and serve the abominable spawn of this pact know him as the Wyrm Prince. Cast into the abyss centuries ago by the legendary Three- River Paladin, the Wyrm Prince licked his wounds and recovered his strength. The Three-River Paladin has passed into legend, and the Wyrm Prince has resurfaced, his vengeance awakened along with his hunger. The Wyrm Prince sacked the high city Zhaldanis, slaying its people and claiming the greatest gift from the gods โ€” the Soulstone. At this late hour, you must venture into the catacombs of the Wyrm Prince before the Soulstone loses its power and all mortal souls are damned.

Cover of D&D Encounters Season 03 - Keep on the Borderlands: A Season of Serpents [Chapter 1-5]
D&D Encounters Season 03 - Keep on the Borderlands: A Season of Serpents [Chapter 1-5]
4th Edition
Levels 1โ€“3
154 pages
0

At Restwell Keep, you've heard that fortune and glory await those bold enough to brave the dangers of the Chaos Scar, a valley carved ages ago by a fallen star. The same tales warn that this Chaos Scar draws wickedness to it. Perhaps you can help stem this tide... and gain treasure along the way. While the location is a different keep, this adventure is an homage to B2 Keep on the Borderlands(https://adventurelookup.com/adventures/b2-keep-on-the-borderlands)

Cover of Bronze
Bronze
5th Edition
Levels 3โ€“4
18 pages
0

The idyllic town of Evershade is about to get a lot less peaceful. Nestled in a small valley near the border of two kingdoms, Evershade is a small but prosperous town. But ranchers have been finding their livestock slaughtered, with no idea what's behind it. What begins as a simple mission to scare off a predator, turns into a race across hills and mountains to prevent agents of evil from destroying a future force for good. Includes A adventure for 4-5 characters of 3rd to 4th level A regional map of the areas surrounding the town of Evershade Descriptions of the town of Evershade and several of the notable NPCs that live there A map of the dragon's lair on a cliff near the sea Stat blocks for all monsters Unnumbered map suitable for use in your favorite VTT Published by Goblin Scrawl Games

Cover of DDEX03-16 Assault on Maerimydra
DDEX03-16 Assault on Maerimydra
5th Edition
Levels 11โ€“16
83 pages
0

The time has come for the brave and the bold to put an end to the machinations of Maerimydraโ€™s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerรปn. Danger, glory, and redemption await those brave enough to seize it. With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed. What will you do with this knowledge, and how will it affect the outcome of the conflict?

Cover of Twisted Night
Twisted Night
3.5 Edition
Level 10
12 pages
0

The coastal village of Caer Garrion has mysteriously depopulated, and the only survivior, a lone prisoner in the local jail, has gone mad. What does this village's sinister fate portend for the Moonshae Isles?

Cover of SJA1 Wildspace
SJA1 Wildspace
AD&D
Levels 6โ€“8
64 pages
0

On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do? Pull you AD&D game players up the rope and into the astounding universe of fantasy space! Send their spacegoing galleon, the Skyrunner, across the vast reaches of Wildspace. Drop them in the Hive, the largest dungeon ever created. Then pit them against the Ravager, a monster that threatens the characters' entire homeworld! TSR 9273

Cover of ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐•๐จ๐ฅ๐ฎ๐ฆ๐ž ๐Ÿ: The Laboratory of Raoul Footpad
๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐•๐จ๐ฅ๐ฎ๐ฆ๐ž ๐Ÿ: The Laboratory of Raoul Footpad
5th Edition
Level 3
13 pages
0

In the hills near the Sword Coast is an old, abandoned temple to the goddess Mystra. A young halfling wizard named Raoul Footpad finds the abandoned temple and converts it into a laboratory. One day, Raoul returns home to the village of Prairiedale, only to find his parents gravely ill. With few options for their recovery, Raoul becomes obsessed with creating a magic spell to cure them. He and his assistant work feverishly to find the right magic, but instead they release calamity upon this portion of the world. Raoul is transformed into a hideous monster, and undead now inhabit the laboratory. ๐๐ž๐ž๐ ๐ญ๐จ ๐ ๐ž๐ญ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ ๐œ๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ๐ฌ ๐ญ๐จ ๐š ๐ก๐ข๐ ๐ก๐ž๐ซ ๐ฅ๐ž๐ฏ๐ž๐ฅ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐›๐ž๐ ๐ข๐ง๐ง๐ข๐ง๐  ๐ฒ๐จ๐ฎ๐ซ ๐ง๐ž๐ฑ๐ญ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž? ๐–๐š๐ง๐ญ ๐š ๐ฐ๐š๐ฒ ๐ญ๐จ ๐ ๐ž๐ญ ๐ฌ๐จ๐ฆ๐ž ๐ฅ๐จ๐จ๐ญ ๐ข๐ง๐ญ๐จ ๐ญ๐ก๐ž ๐ก๐š๐ง๐๐ฌ ๐จ๐Ÿ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐ญ๐ก๐ž๐ฒ ๐ฌ๐ญ๐š๐ซ๐ญ ๐ฒ๐ž๐ญ ๐š๐ง๐จ๐ญ๐ก๐ž๐ซ ๐ฅ๐จ๐ง๐  ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž? ๐Ž๐ซ ๐๐จ ๐ฒ๐จ๐ฎ ๐ฃ๐ฎ๐ฌ๐ญ ๐ง๐ž๐ž๐ ๐š ๐ฅ๐ข๐ญ๐ญ๐ฅ๐ž ๐ฆ๐จ๐ซ๐ž ๐œ๐จ๐ง๐ญ๐ž๐ง๐ญ ๐ข๐ง ๐ญ๐ก๐ž ๐œ๐š๐ฆ๐ฉ๐š๐ข๐ ๐ง ๐ฒ๐จ๐ฎ ๐š๐ฅ๐ซ๐ž๐š๐๐ฒ ๐ก๐š๐ฏ๐ž ๐ ๐จ๐ข๐ง๐ ? ๐“๐ก๐ž๐ง ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐ข๐ฌ ๐Ÿ๐จ๐ซ ๐ฒ๐จ๐ฎ! This adventure also features a new creature: The Greater Nothic! This adventure module is meant to assist the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms Campaign Setting, but it can be compatible with any campaign setting, especially Ravenloft. This module is intended for 4 to 6 players, 3rd level characters.

Cover of Into the Underdark - Part 4 Of Dragons Deep
Into the Underdark - Part 4 Of Dragons Deep
5th Edition
Levels 4โ€“6
16 pages
0

In the fourth installment of the Into the Underdark adventure series, characters come face to face with the heretofor unseen puppet master behind most of the strife and chaos in the Shadowed Hallows, Gyldrith the Chosen, a dreaded deep dragon! Includes: Three all new maps of Gyldrith's lair, and those of her minions Two all new monsters, the Ancient Deep Dragon and her Warlock of the Deep Dragon A new player option, the Deep Dragon patron for the Warlock Class. Unnumbered maps suitable for use in your favorite VTT Continues the story from Into the Underdark Part 1 - The Descent with areas and NPCs from The Shadowed Hollows Gazetteer

Cover of FVS5 - Penchant for Adventure 4
FVS5 - Penchant for Adventure 4
5th Edition
Levels 4โ€“5
15 pages
0

Penchant for Adventure โ€“ 4 is the solo adventure for a 4th level character. This scenario can be used for the PC to obtain a โ€˜specialโ€™ item that they want. Originally used for a paladin to get his warhorse, the adventure can be tailored to suit the needs/wants of a specific PC. Like all the Penchant for Adventure settings the adventure takes place around the small community of Penchant. Not all of the businesses are in focus for the adventure although details can be feathered in as you need.

Cover of DDA1 Arena of Thyatis
DDA1 Arena of Thyatis
BECMI
Levels 2โ€“3
32 pages
0

It's party time in Thyatis... And simply everyone is going to the magnificent Villa Osteropolus, home of the wealthy old senator, Helenites. Raucous fun, exotic food, and even advanced betting on the upcoming Arena games are expected. Even adventurers just in from the outlands may meet the powerful here. So don your festive togas, for in Thyatis City there are important connections to be made and deeds to be done, duels to be fought and fame to be won. (But beware, oh Adventurer! The politics of Thyatis can be as labyrinthine as mazes beneath the Coliseum...) This module is designed especially for the DM who wants to sharpen his interactive skills. Presenting the detailed layout of a Thyatian noble's mansion and maps of the multi-level Coliseum of Thyatis. Four four to six characters, levels 2-3 Brief guide to Thyatis legal system New optional class, the Rake Fast unarmed combat system, including disarming attacks Special appendix on creating Thyatian names Featuring the DM's Guide to Winging It TSR 9284

Cover of FT - Barony of the Knolls
FT - Barony of the Knolls
AD&D
Levels 1โ€“6
63 pages
0

The Knolls is the second largest city in the Duchy of Bast and a frequent spot for the adventurers going through the Filbar Quest (FQ) series. At over 60 pages this setting can easily appear in any campaign. Welcome to the city that Baron Tamar Wizzel rules and is a safe haven for adventurers of any level.

Cover of An Unkind Nature
An Unkind Nature
5th Edition
Levels 1โ€“3
? pages
0

Dr. Rudolph Van Richten and his network of investigators have hunted and put an end to numerous creatures of the night across the Domains of Dread. But some foes are more elusive than others, and will require the aid of heroes to put an end their reign of terror and close out these open cases. A gathering of the Keepers of the Feather turns deadly when murderous birds overwhelm a seaside town. "An Unkind Nature" is the introductory adventure for the villainous wereraven, Nathaniel Hoken. and provides the basis for an extended campaign that will find adventurers aiding the Keepers of the Feather and traveling across the Sea of Sorrows and its island domains. This chapter also introduces a new magical item: Bluebeard's Tear. Content Warning: Murder, Abduction, Bird Attacks, Stormy Weather.