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1531 adventures found
Cover of Ice Maiden's Kiss
Ice Maiden's Kiss
5th Edition
Levels 7–8
4 pages
0

A snow hag lair suitable for four or five 7th-level characters. Mother Rime lives north of a small fishing village in the far cold north. For years she's hidden her true nature from the townsfolk, appearing as an old benevolent wild-woman to the town. When one of Mother Rime's 'children' break from her cold-hearted ways, adventurer's are sought to seek to correct the evil in the north.

Cover of FVS12 - McAllister the Runaway
FVS12 - McAllister the Runaway
5th Edition
Levels 5–6
11 pages
0

This adventure was not meant to be a serious campaign addition but could with some tweaking. Instead, we present this as more of a seasonal classic based on a popular movie. The scenario is a solo PC attempting to locate a runaway during the holidays. With a gypsy, a runaway, and an old “abandoned” house what could possibly go wrong?

Crown of the Troll King
4th Edition
Level 11
9 pages
0

(Note: The titular crown is in this adventure, but it's up to the GM to provide their own stats for it, should the PCs obtain it) A short three-combat dungeon delve: Trolls with remarkably proficient tactics have been causing trouble for years. Track them to their lair then kill the trolls & their leader who has a black crown beaten into the flesh of their head.

Cover of Against the Barrow King
Against the Barrow King
3rd Edition
Levels 3–5
15 pages
0

"The first raid on our village happened a little over 3 months ago. We awoke in the morning to discover that the Cooper family's house at the edge of town had been sacked in the entire family was missing," croaks Obed, the village elder. "We mounted a search party, but found no trace of them." The old man lifts his gaze to the west woods. "After the third such attack, we sent a messenger to seek aid from one of the larger towns nearby. He never returned." He turns back to face your party and continues, "We had no idea who or what was attacking our village... Until last week. Creatures in black robes drifted out of the woods to the west and began setting houses on fire. Then, they seized four of our bravest men and carried them, screaming, into the mists." Obed throws his mug of ale into the fire, suddenly angry, "The only creature capable of this evil is the Barrow King, who lives in the burial mounds to the west. But I swear, we have done nothing to focus his anger upon us, nothing!" Warily, the elder stands, leaning heavily on his walking stick. Slowly, he lifts it, pointing at each one of you in turn. "If it is the Barrow King, God help us!"

Cover of The Haunt 2
The Haunt 2
5th Edition
Levels 5–6
34 pages
0

Just when you thought it was safe to take a long rest. She's Back! The terrifying SEQUEL to the PLATINUM bestselling, and Dragon+ Magazine featured horror adventure: The Haunt. The Haunt 2 is both a one-shot, and a sequel that can be run as either. Long, long ago St. Greycastle’s Hospital served the city through the years, mainly treating the wounded and sick among the militia. Over time, the lower basement was converted into a sanatorium, housing those who became maddened from enduring the violent, brutal orcs raids which plagued the region during that time. This was the place where Gertrude, the night hag, tormented patients, and created her masterpiece, the Evil Doll. Now, after all of these years, Montarthas Manor has finally fallen, and the Evil Doll has been wounded. She has returned to the only familiar and safe place she remembers, to lick her wounds and plot her next move. Her presence in the hospital awakens the evil inside, creating a nightmarish charnel house of terror. In addition, the hospital itself feeds on fear. Do your players have what it takes to enter the haunted and evil hospital, to finally end the haunt and terror of the Evil Doll?! Published by P.B. Publishing.

Cover of Assault on Gumdrop Mountain
Assault on Gumdrop Mountain
5th Edition
Levels 5–6
8 pages
0

Welcome to Assault on Gumdrop Mountain. This is designed to be a fairly tough adventure for 5th and 6th level Dungeons and Dragons characters using the 5th edition of rules. In it, the characters wade into such nasty circumstances that only the assistance of a hallucinogenic elixir makes it possible for them to act at full capability. While under the effects of the drug, the characters perceive the world as a candy-infused landscape and monsters as sugary assailants. The adventure is broken into 9 fairly small chapters containing one significant event or a connected series of small events.

Cover of T1 - Lord Griffons 40 Golden Eggs
T1 - Lord Griffons 40 Golden Eggs
5th Edition
Level 4
35 pages
0

This adventure was featured at GriffonCon in South Bend in 2016. Two countries are uniting for a wedding when one of the most important gifts of the union is stolen. Without the dowry of the 40 Golden Eggs from Lord Griffon the wedding will not occur and war will be the likely outcome. A quartet of the most loyal warriors has been sent into to Chromatic Canyon to deal with the bandits and retrieve the items! This is an “EGGSELLENT” adventure for convention tourneys!

Cover of The Lauros Road Bandits
The Lauros Road Bandits
AD&D
Levels 5–6
4 pages
0

Characters strike a blow against evil when they take on orcs and assassins in these scenarios. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202

Cover of Lost Journal of the Sea King
Lost Journal of the Sea King
5th Edition
Levels 5–6
22 pages
0

After your ship crashed onto a small island you and a few other survivors quickly discover you're not entirely alone. There are creatures slithering in a nearby cave, taking everything they can from the wreckage as they hunt for something. With no other way out, you'll have to trek through the Sahuagin camp, rescue any other survivors and find other means of escaping the island before all is lost.

Cover of RC5 - Secrets of Bibliotheca
RC5 - Secrets of Bibliotheca
AD&D
Level 5
29 pages
0

In part two of the Rock Con scenario, our group of heroes heads towards Bibliotheca. This urban adventure has a variety of encounters unique to the city setting. Can the group uncover the missing books?

Cover of The Temple of Pure Ice
The Temple of Pure Ice
5th Edition
Levels 4–6
9 pages
0

The Temple of Pure Ice lies beneath dozens of feet of thick ice which is often covered in even more feet of snow. The only ones who find it are those who already know where it is, which is an exceptionally short list. After working through the issue of finding the entrance, the challenges have just begun. Adventurers that make their way into this temple will endure battle while leaping across chunks of frozen ice, cross vast chasms with ancient arbalests, slide down twisted frozen pathways, and even be attacked by frozen raptors! But adventurers know that glory doesn't come easy.

Cover of Monsterquest
Monsterquest
AD&D
Levels 1–3
10 pages
0

This AD&D scenario is designed to be a humorous departure from regular adventuring. The "heroes" are a fellowship of monsters on a quest to recover a magical item for an orc chieftain whom they have displeased. Having lost the map given to them, they must gain entry to a frontier outpost - probably by sneaking through sewers - and recover the map from a locked safe in the commanders quarters. Once they again have the map, the monsters must travel overland to an abandoned elven witches' temple on the shore of a mountain lake, where they will find the object of their quest. Pgs. 23-32

Santa's Helpers - An All-Gnome Christmas One-Shot
5th Edition
Level 5
12 pages
0

It's the day before Christmas and Santa's sleigh is stolen with the party on board! Can they retrieve the magical Cheer Core in time to save Christmas? The party takes on the roles of Santa's Helpers, gnomes that work in a new and industrialized North Pole. They're sent into the belly of this year's sleigh (a coal-powered machine the size of a warship) to deal with some minor pests. While they're inside, the sleigh is hijacked by redcaps that work for an evil witch that is jealous of Santa's popularity and wants nothing more than to steal Christmas for herself. Includes Christmas-themed monster stat blocks and magic items, all custom-built for a fun and lighthearted holiday adventure for a level 5 party.

Cover of Dungeon Crawl Classics #69: The Emerald Enchanter
Dungeon Crawl Classics #69: The Emerald Enchanter
Dungeon Crawl Classics RPG
Level 2
16 pages
0

Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum…

Cover of Moon over Graymoor
Moon over Graymoor
5th Edition
Level 1
17 pages
0

Moon over Graymoor is a short adventure written for Dungeons and Dragons 5th Edition, for first level player characters. It is intended to be a good first adventure to run; something for new players, or even a new Dungeon Master to try. The players are turned loose in a hamlet that has suffered a handful of vicious murders, and it’s up to them to investigate. Players will gather clues, canvass the villagers, and if they’re smart, pick up a few things along the way that might just give them enough bite to face off against the beast, and survive.

Cover of Light of Lost Souls
Light of Lost Souls
AD&D
Levels 2–4
4 pages
0

What the living forget, the dead remember forever. For some, duty and revenge are stronger than death. Pgs. 4-7

Cover of The Ecstasy of Bleakwash Village
The Ecstasy of Bleakwash Village
5th Edition
Levels 1–3
14 pages
0

Explore a cult-ridden village in this adventure for 2nd-level characters set in the world’s greatest roleplaying game! Syra Fallbrook, a talented blacksmith, is due to be executed. Her only crime was trying to prevent the Cult of the Engine from taking and sacrificing her daughter, Ariadne, in a dark ritual beneath the town. The party find Bleakwash a closed off and inhospitable town, with zealous cultists and downtrodden citizens so tightly entwined that nobody trusts anybody else, and nobody can be trusted. Eventually, the quest takes them to the dungeon beneath the town, a dank, sodden crypt where the cult’s enigmatic leader seeks to awaken The Engine Of Salvation. This second-level adventure is perfect for new DMs and players alike. Visit the grim portside town of Bleakwash, save Syra and her daughter, investigate a dark cult, and do battle in the salt-crusted catacombs! Included in this adventure: A quest to clear a town of corrupting influence. An open-ended investigation in a full town map. Broken, sea-washed catacombs. 5 random encounters to support you during travel. Approx. 4 hours of fun. A gripping adventure for 2nd-level players. Visit the grim shores of Bleakwash for a holiday you'll never forget!

Cover of Julinda's Gauntlet
Julinda's Gauntlet
5th Edition
Level 5
10 pages
0

The dungeon is essentially a large puzzle built around the premise of time travel. Many PC interactions are a direct result of the party dealing with the actions of their past or future selves. This adventure is designed for a fifth level party, to be played in a single session. It features a large full color map, artwork, NPC roleplaying tips, and two new magic items. Julinda the gnome mage has always been a bit off. She is a chronomancer who has become obsessed with achieving the reliable and reproducible technology of time travel, in the interest of returning to select parts of history and influencing their outcome to her pleasing; perhaps to avert a war, or to head off the enslavement of her people, or prevent the death of a loved one. Those who know her were aware of her ambitions, and now worry that they are coming to fruition, as she hasn't been seen in several months. And so, they have implored the PCs to seek her out...

Cover of Vault of the Mad Baron
Vault of the Mad Baron
OSR
Levels 2–5
62 pages
0

Beneath Castle Bergfried lies the vault of the grief-struck Baron – heavily infested with a crystalline virus from the past. Here an adventure party must choose between rival forces that seek to explore the vault and decide the future of the Inside World. ‘Vault of the Mad Baron’ is the second installment in a series of three modules in the Inner World. It can be played as a stand-alone adventure or be added as a small barony to an ongoing campaign. The scenario can be used with Swords & Wizardry or any other early variant of game rules and is suitable for PCs level 2-5. Inside you will find: A 60+ page old-school module with a layout optimized for fast and easy interfacing. An adaptable barony complete with town, castle and dungeon. Unique districts with encounters and sights. 6 major factions fully detailed with headquarter, plans, and missions for the PCs. Detailed description of a castle and associated dungeon levels. Downloadable maps for both players and the Referee. Locations allowing the PCs to travel to another era within the setting. Unique new creatures and magic items.

Cover of Horn of the Unicorn
Horn of the Unicorn
5th Edition
Levels 0–2
8 pages
0

Equinis Edwards, a cursed talking horse, has run afoul of a forest witch. He requires the aid of adventurers to convince the witch to reverse his curse and restore him to his original state, a unicorn! This adventure is: - setting agnostic - designed with combat-optional scenarios for younger players - all conflicts can be resolved with roleplay and creative thinking - written for a party of 2-3 adventurers of very low level (level 0-2 ) - easily scaled for small or large parties