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1115 adventures found
Cover of Second Glance
Second Glance
5th Edition
Levels 2–4
28 pages
0

Continue your duet campaign or add something new! Wake up in a druid colony and embark on a quest for trust and truth with plenty of political intrigue, hidden plots, and exciting combat along the way! Second Glance picks up where our first adventure, First Blush, left off and invites the PC to explore their world, test their growing abilities, and get to know their mysterious crystalline companion. However, this adventure can be inserted into any campaign setting and scaled accordingly. Second Glance is part of D&D Duet’s mission to bring you high-quality, ready-to-play material that supports adventuring parties of 1 Player and 1 DM. This adventure is written for a second-level character in a one-on-one 5th edition D&D campaign. It lets the PC explore a druid grove and observe its mysterious residents before traveling to a too-perfect town with twisted secrets. They’ll take on a calculating magistrate, addled cleric, and dark forest creatures but find that other, more ancient mysteries lie in wait just beneath the surface. Everything you need for your own two-person game is inside! This product includes: -A 2nd or 3rd-level adventure adaptable to any setting -Stat blocks for FOUR new creatures and three NPCs -A region map, two settlement maps, and two site maps to aid the PC’s investigations -A fully realized town complete with shops, fleshed out NPCs, and places to explore -Side-quests for curious adventurers or those fond of gold and magical items -Detailed backstory for the ancient warrior sheltered inside the PC’s treasured amulet -A custom magical item And helpful tips for DMing a one-on-one game This adventure is perfect for those looking to begin or continue their duet campaign. It could also serve as a story hook, session zero, or multiclassing narrative for a PC who wants to become a druid. Published by D&D Duet.

Cover of The Gates of Firestorm Peak
The Gates of Firestorm Peak
AD&D
Levels 5–8
96 pages
0

From the backcover: "Once a generation, they say, a strange comet appears in the sky overhead and the gates of Firestorm peak swing open, (twenty-seven years ago, your father led his band of adventurers into the mysterious mountain, never to return. Now the Dragon's Tear once more flickers in the sky, and the glass gates on the mountainside beckon. Will you pass through to discover the secrets that await beyond the portal none has ever dared and returned? The Gates of Firestorm Peak is the first adventure designed especially for use with the new rules presented in the three PLAYER'S OPTION books: Combat & Tactics, Skills & Powers, and Spells & Magic. While it can also be played using just the AD&D® game core rules (the Player's Handbook and the DUNGEON MASTER® Guide), this adventure offers a perfect opportunity to experience all the potential of the new optional rules. One of the highlights of this package is the first PLAYER'S OPTION player character record sheet. To meet the challenges of Firestorm Peak and escape with their lives, heroic adventurers must battle dark dwarves in their underground city, explore the abandoned caverns of the Elder Elves, and deal with weird alien entities from Beyond. Their goal is to stop the Master of the Twisted Caverns and his dark minions from completing his sinister plot before it's too late . . . if they can. Included in this product are a 96-page adventure book detailing the dungeon that lies beneath Firestorm Peak, 4 full-color poster maps detailing all the important locations in the complex, and a sheet of 56 counters for use with the tactical maps in major combats."

Cover of A09: Rogue Wizard
A09: Rogue Wizard
5th Edition
Levels 9–12
? pages
0

We all dream; sometimes we remember them, sometimes we even understand them, but always we’re fascinated by them. As to their worth, how many brave adventurers, skilled traders and successful leaders achieved because they were told by a mentor, “Follow your dreams!” But what happens when those dreams constantly play on your mind? When those dreams begin to take over all your waking hours as well as those dedicated to sleep? When those dreams begin to change your very being with their alternative take on the world around you? The party have a straightforward charge; bring in a rogue wizard! In a kingdom where unregulated and unobserved magic is frowned upon, this could mean anything and anyone, so how do you prepare for the unknown? And what do you do when you don’t like the sound of what you find out when what is known by others comes to the surface? Murder, theft and unstinting self-sacrifice make strange and unsettling bedfellows, and one mage is accused of them all. Yet the person in question seemed such a charming and intelligent child, one you’d want to protect as a parent if you met them as a youngster. Has all that charm gone, all that cleverness been wasted? Surely not? Perhaps the support and encouragement of a guardian is all that is needed. Also included in ""Rogue Wizard"": One of the most bizzare adventures you will ever run Maps by 3x ENnie Award winning Cartographer Todd Gamble Illustrations by renowned graphic novel artist Tim Tyler High Resolution Maps of all Tower Levels and interior New Monster: Undead Ogre Guards New Monster: Grizzly Bear Rug New Monster: Sentinel New Monster: NITNAM New Monster: Tormented Flesh Golem (made of halfling corpses and fully illustrated) New Monster: Black Pudding Knight (fully illustrated) New Spells: Taxidermy Swarm (lesser and greater) Over 10 fully illustrated and in-depth puzzles for your players to solve! Multiple New Traps! New Machine: Bone Grinding Machine New Material: Bonedust

Cover of Factions of Phandalin - Iniarv's Tower
Factions of Phandalin - Iniarv's Tower
5th Edition
Level 5
29 pages
0

This book goes over the various rules around the faction of the Harpers in Phandalin and the Forgotten Realms, making it easy for any new or veteran DMs to integrate it more into the core stories being told, and making the faction feel more useful for the players that choose to join. The adventure sees the characters on a mission to Iniarv's Tower, sent to search for the artifact, Bowgentle's Spellbook, and rescue the fellow Harper member, Brodven.

Cover of NC10 - Submission of Rodo
NC10 - Submission of Rodo
5th Edition
Levels 6–8
26 pages
0

The Denali Monarchy has been toppled and the citizens have formed a new government. The new head of the government, called The Hona, has requested additional help from the party. For a long time an island to the east called Rodo has been a source of goods for the land. The Hona wants to make sure that local regent, Lord Karlock, is going to continue to be a part of Denali or if he has other “thoughts” on the matter. Is your party ready for a diplomatic relations mission?

Cover of Forgotten on the Isle of Mnemos
Forgotten on the Isle of Mnemos
5th Edition
Levels 1–3
98 pages
0

A band of shipwrecked adventurers awake to twilight on an uncharted jungle island to the Northwest of the Nalanthars with amnesia, little do they know the amnesia is recurrent at the completion of each long rest until an ancient curse powered by an incomplete Mythallar is lifted.

Cover of The Dreadful at Wolfhill
The Dreadful at Wolfhill
5th Edition
Level 4
27 pages
0

A continuation of the mere of Dead Men Adventures started in the Brood of Uthtower, or a standa alone adventure in the Mere of Dead Men or other setting. Can be adapted for characters in tier I and II. This adventure located in the Mere of Dead Men has the adventurers combatting the new inhabitants of the Wilfhill House, which has been given form by some very ancient magic items given to them by an old and revenge driven group of Orcs who have partnered with an Ancient Black Dragon. The adventure comes complete with the following: - Full 18 page PDF adventure file. - 4 Parchment style maps (DM and Player versions) ready for VTT use. - 4 Printer Friendly style maps (DM and Player versions) ready for VTT use. - 1” diameter tokens ready to be cut out for use in person as well as files for use in a VTT - 5 new magic items - 11 stat blocks for the creatures used in the adventure

Cover of HS2 - Orcs of Stonefang Pass
HS2 - Orcs of Stonefang Pass
4th Edition
Level 5
32 pages
0

Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate Stonefang Keep from the orcs. Who’s up for the challenge?

Cover of CCC-SRCC01-01 Trouble in the Old City
CCC-SRCC01-01 Trouble in the Old City
5th Edition
Levels 1–4
30 pages
0

The town of Ylraphon on the border of the Flooded Forest has been targeted by the yuan-ti. One of them has uncovered an ancient ritual to change the people of the area called the Old City into their servants. Can the adventurers stop the yuan-ti in time? The whole of the Moonsea may be at risk if they fail. Published by Mount Ogden Gaming Company.

Cover of The Tortured Land
The Tortured Land
5th Edition
Level 4
132 pages
0

5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the gloves and throw your PC into the thick of some serious danger in the frigid north of Faerun. Only the most hardened adventurers will make it through this adventure in one piece, and with several different paths available, replayability is assured. The Tortured Land will provide you with hours of enjoyable, challenging play time. Arriving in a lonely village in the middle of the northern plain known as The Ride, your hero is soon drawn into a quest to retrieve a precious artifact. From there they will journey even further north, towards the barren waste known as the Tortured Land, in search of an unknown enemy. There are items to collect, codewords to activate and perils to avoid. And of course, many combat encounters! As always, hyperlinks are included in the text to facilitate easy navigation, removing the need for scrolling between entries.

Cover of Grammy's Country Apple Pie
Grammy's Country Apple Pie
5th Edition
Levels 1–3
8 pages
0

A kid-friendly adventure for heroes of all ages and experience levels! When the ancient wizard Tyndareus develops a craving for a special treat from his childhood, he will stop at nothing to get his hands on the best apple pie in the whole world. He hires a group of adventurers to seek out the bakery that once produced the wonderful dessert – unfortunately for them, the bakery has long since been overrun by goblins. But all is not as it seems at Grammy’s Bakery, and Tyndareus isn’t the only one who’d do anything for those pies.

Cover of Amarune's Adventures: The Nightmare Web of Adhe Wood
Amarune's Adventures: The Nightmare Web of Adhe Wood
5th Edition
Levels 10–15
17 pages
0

Located in The Vast north of the Sea of Fallen Stars, Adhe Wood is a small but deadly place. Legends swirl of a mysterious temple in Adhe Wood where statues of snakes hold massive emeralds. But the citizens of Sevenecho, the town nearest to Adhe Wood, seem to know nothing of this legend and refuse to speak of it. Travelers into Adhe Wood rarely return, devoured by the mutated spiders that lurk in the trees.

Cover of Haunting of Owlbear Lodge
Haunting of Owlbear Lodge
5th Edition
Levels 1–6
22 pages
0

Beware the Druid's Curse... — Once a popular hunting lodge nestled in the Neverwinter Wood catering to avid hunters, Owlbear Lodge has been a forgotten location that Lord Neverember wants to reclaim. Its owners can’t be located, and a recent expedition team sent to the lodge hasn’t returned. Lord Neverember asks the adventurers to find the lodge, locate the missing expedition members, and clear out the establishment of any unwanted riff raff or creatures so new proprietors can reopen it, increasing tourism to the Neverwinter Region. What no one knows is that the original proprietors broke a contract made with a druid who guards the forest. This broken contract led to the demise of one of the owners, and many of the guests. Now, the overgrown an unkempt lodge is infested with strange creatures. What’s worse is that the adventurers themselves may succumb to the druid’s curse as they investigate the lodge. Product Details — ♦ 2- to 4-hour adventure for three to five characters ♦ Scalable for 1st-6th level ♦ High-quality map of the Owlbear Lodge ♦ New undead owlbear and porcupine statblocks ♦ Set in Forgotten Realms, but easily adapted to other settings

In Scarlet Flames
5th Edition
Level 8
15 pages
0

Two Red Wizards of Thay have undertaken a secret mission into the High Moors east of the Sword Coast. They are searching for something or someone. Whatever their goal out there in the cold and windswept hills, if the Red Wizards want to keep it secret then it is probably best uncovered swiftly for the good of everyone else. Even the mercenaries who escorted them into the wilderness earlier agree: someone should stop them. Pursuing the Red Wizards leads the adventurers to a barrow mound in the wild grasses of the High Moors. At the barrow, they discover the remnants of a wizards' sanctum still being plundered. The fate of its lore and treasures is up to the characters. Without caution, things may get out of hand. This Dungeons & Dragons adventure is written to suit four to six characters of 8th level. With this text and the core D&D manuals, you have everything you need to play. You may also benefit from the Sword Coast Adventurer's Guide to learn more about the High Moors of Faerûn. Made for the Magic: the Gathering set "Adventures in the Forgotten Realms".

Cover of Risen of the Rotbog
Risen of the Rotbog
5th Edition
Level 2
7 pages
0

In the fetid waters of the Rotbog, the Wraith’s Breath lies wrecked. Those squalid remains were once the proud vessel of the Dread Pirate Ghostbeard, during his fanatical pursuit of the Lost Gold of Tagua. Whether he found a piece is not known, though it is said that a mere touch of the treasure can infect one’s soul with the ‘Gold’s Will’ – a compulsion to reunite the scattered booty. Perhaps that explains Ghostbeard’s mad obsession. Risen of the Rotbog is a short, undead-pirate-themed encounter for four to six 2nd level characters that builds towards a chilling showdown with the Dread Pirate Ghostbeard. It can be easily slotted into an ongoing campaign, or can work as a short one-shot. The file includes a battle map - one version for the players, and one with GM annotations.

Cover of Temple of Lies
Temple of Lies
5th Edition
Levels 4–7
15 pages
0

Unwrap this player-driven winter mystery for four to five characters of 5th level. No more railroads. Every decision matters and changes how the story unfolds. Branching paths, multiple dungeon entrances, and a myriad of potential conclusions—this adventure provides endless fun with rewarding choices and a range of challenges for any character. This product includes: - 4 to 6 hours of play packed into 15 pages - High-resolution VTT maps of the temple - 6 new monsters, including Brain in a Jar and Workshop Devils - 7 stand-out NPCs with clear motivations players will love or love to hate - The perfect adventure for the holiday season, including a Midwinter festival with two classic games reimagined using D&D rules—snowball fight and charades - All magic items and stat blocks detailed in the appendices for easy reference Content Warning: Animal mutation, blood, enslaved devils, undead, torture,

Cover of Fishing for Gods in Strade's Gallows
Fishing for Gods in Strade's Gallows
5th Edition
Levels 2–3
55 pages
0

"Fishing for Gods in Strade's Gallows" is a Dungeons and Dragons 5e module designed for 3-5 players at levels 2-3. This module features NPC dynamics where cordial manners and a polite smile matter just as much as sword-swinging prowess. Original monster entries and dungeon maps can be found in the appendices. A medical shipment to the swampy town of Strade's Gallows takes a turn for the eccentric when the party happens across enigmatic shrimp-men who begin to worship them as gods. Can the party solve the mystery of Strade's Gallows' ailment, or will their new disciples botch it all up? This module includes a list of songs which convey the mood of the setting. They are all online so it's easy to make a playlist.

Cover of Plaguebearers
Plaguebearers
5th Edition
Levels 3–5
16 pages
0

You are hired by the Greenskull orc clan as merceneries to assist in the eradication of a firblog settlement from the swamp the orcs need to conquer in order to survive. You are first sent in to retrieve the bodies of scouts that never returned, but you soon realize that something wicked is going on in the swamp. Will you escape with your lives, or will you also become a victim of the Druid's Curse?

Cover of D&D Encounters Season 6 - Lost Crown of Neverwinter
D&D Encounters Season 6 - Lost Crown of Neverwinter
4th Edition
Levels 1–3
62 pages
0

A City on the Brink of War Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes are no less than the lives of the citizens of Neverwinter, for if the heroes fail, Neverwinter seems doomed to descend into civil war.

Cover of The Cycle of Cerberus
The Cycle of Cerberus
5th Edition
Levels 5–8
50 pages
0

Inspired by the 12 Labors of Hercules in Greek mythology, this adaptation incorporates the classic quests, monsters, and motifs of ancient myth while injecting our interpretation of the personality and flavour of the world's greatest roleplaying game. As a result, though those familiar with the original myth may recognize key similarities in this adventure, it has been designed with the goal of re-formatting and reframing these heroic tasks in a new light, suitable for an entire mini-campaign fit for a whole group of brave and heroic adventurers. Use the Village of Kalogeros to incorporate each labor into a long running quest, or take bits and pieces and re-flavor them as necessary to fit your game. The choice is yours. Either way, we hope you enjoy.