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Cover of DDEX01-05 The Courting of Fire
DDEX01-05 The Courting of Fire
5th Edition
Levels 1โ€“4
24 pages
0

An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can't be good for the citizens of Phlan.

Cover of Night Barony of Erlkazar
Night Barony of Erlkazar
5th Edition
Level 15
68 pages
0

The Baronies of Erlkazar, once a prosperous region of pastoral tranquility, is now a land of nightmares and dread. Bandit armies plague the region, terrorizing the populace and surrounding countries of Calimshan, Tethyr, Amn, and Turmish. Though these threats are terrifying enough, it is nothing compared to what awaits the people of Erlkazar at night. In caves, tombs, and subterranean communities beneath the seemingly pastoral villages of Erlkazar live the secretive Night Barony. Ruled by the vampire Saestra and her legions of darkness, these monstrous denizens of the Five Baronies are the real power in the region. The countryโ€™s only hope of liberation is you.

Cover of Practical Magic
Practical Magic
3.5 Edition
Level 9
20 pages
0

An investigation into a wizard's disappearance leads to tangles with an unusual mermaid soothsayer and her obedient servitors, a tattoo-covered magical ghoul, and the deadliest necromancer the city of Marsember has ever known. Pgs. 34-53

Cover of The Vault of the Devourer
The Vault of the Devourer
5th Edition
Levels 1โ€“4
32 pages
0

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage's tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it's up to a group of adventurers to apprehend the rogue and save his victim from the vault below. Published by Cold Iron Conventions and Draxtar Games.

Cover of THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ Fane of the Jailers
THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ Fane of the Jailers
5th Edition
14 pages
0

The Tower of Bondage ๐๐š๐ซ๐ญ ๐Ÿ โ€œFane of the Jailersโ€ takes you deeper into Aumvor the Undyingโ€™s dungeon of terror. As your players draw closer to the tower below, they will meet new horrors that include: โ— 15 encounters with dark denizens including undead โ— New Monster, โ€œWalking Oozeโ€ โ— Margoyles of the AD&D era converted for 5th Edition. This adventure is part two of a six-part series that comprises six levels of dungeon and culminates in the PCโ€™s escape from an underground prison of torture and madness, and if they choose, the destruction of the Lich known as Aumvor the Undying. In early 1320 DR Aumvor the Undying collected the greatest of all of the relics and lore of the Netherese Empire and secreted it away in his domain in Endless Caverns. There he awaited the return of the City of Shade. He did not have to wait long for it was but thirty eight years when it appeared. The undying one saw this as his long awaited opportunity to return and bring the Netherse Empire to its full glory. As quickly as it rose, it also fell, for even Aumvor could not foretell the advent of the second sundering. This change in the weave left him weakened and the nations placed under his yoke, rebelled. By 1487 DR the City of Shade fell and the end of Netheril was not far behind. From the ashes of an empire two times fallen, Aumvor the Undying plots again to restore Netheril. His ancient portal traps still in operation, he feeds on the living and grows strong again. Who can stop him? ๐…๐จ๐ซ ๐ฆ๐จ๐ซ๐ž ๐จ๐ง ๐€๐ฎ๐ฆ๐ฏ๐จ๐ซ๐ž ๐ญ๐ก๐ž ๐”๐ง๐๐ฒ๐ข๐ง๐  ๐š๐ง๐ ๐ญ๐ก๐ž ๐ก๐ข๐ฌ๐ญ๐จ๐ซ๐ฒ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐„๐ฆ๐ฉ๐ข๐ซ๐ž ๐จ๐Ÿ ๐๐ž๐ญ๐ก๐ž๐ซ๐ข๐ฅ, ๐œ๐จ๐ง๐ฌ๐ฎ๐ฅ๐ญ ๐‚๐ก๐š๐ฆ๐ฉ๐ข๐จ๐ง๐ฌ ๐จ๐Ÿ ๐•๐š๐ฅ๐จ๐ซ ๐š๐ง๐ ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐€๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž๐ซโ€™๐ฌ ๐†๐ฎ๐ข๐๐ž. This exciting series presents the dungeons of Aumvor the Undying after the second sundering, desperately clinging to what little he has left. This may be the time to strike him down once and for all.

Cover of THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ‘ The Upper Tower
THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ‘ The Upper Tower
5th Edition
14 pages
0

This third installment of the Aumvor saga includes: โ— 19 encounters โ— Stats for Living Zombies (converted from 3.5e) โ— and an introduction to the tower The adventure continues as your PCs make their way to the upper reaches of the tower and learn of the danger involved in moving deeper into Aumvor's dark realm. For centuries Aumvor the Undying has fed upon the life force of innocent folk who stumbled upon his portal traps. For centuries he has planned for and prepared for the eventual return of Netheril as a power in the world. That hope has now faded, and he has returned to his vault to regain strength and begin anew. Even now, he is deep in his tower vault plotting. ๐๐ž ๐ฌ๐ฎ๐ซ๐ž ๐ญ๐จ ๐œ๐ก๐ž๐œ๐ค ๐จ๐ฎ๐ญ ๐“๐ก๐ž ๐“๐จ๐ฐ๐ž๐ซ ๐จ๐Ÿ ๐๐จ๐ง๐๐š๐ ๐ž ๐ฉ๐š๐ซ๐ญ ๐Ÿ โ€œ๐€๐ฎ๐ฆ๐ฏ๐จ๐ซ๐ฌโ€™ ๐–๐ž๐ฅ๐œ๐จ๐ฆ๐žโ€ ๐š๐ง๐ ๐ฉ๐š๐ซ๐ญ ๐Ÿ โ€œ๐…๐š๐ง๐ž ๐จ๐Ÿ ๐ญ๐ก๐ž ๐‰๐š๐ข๐ฅ๐ž๐ซ๐ฌโ€.

Cover of CCC-SFBAY-04-03 The Ashen Scar
CCC-SFBAY-04-03 The Ashen Scar
5th Edition
Levels 1โ€“4
35 pages
0

The fey hold sway over the forests of Cormanthor. Their presence has kept the goblinoids disorganized and warring amongst themselves. Now, a deadly enemy of the woods has laid claim to a Feywild glade. This foe is slaughtering the forest defenders and rallying goblinoid tribes in the name of vengeance. Can you stop them in time? The Ashen Scar premiered at Kublacon 2018. A D&D Adventurers League two-hour adventure for 1st-4th level characters.

Cover of Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin
Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin
5th Edition
Levels 1โ€“30
22 pages
0

Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. This supplement has information specific to the local varieties of the creatures that inhabit the plains and hills in the area of Phandalin and provides new NPCs, backgrounds, feats, organizations, and adventure seeds that DMs can use.

Cover of Within the Circle
Within the Circle
3.5 Edition
Level 1
12 pages
0

The hamlet of Thistle has a problem. The river they depend on for trade and food was recently poisoned with a tide of filth, and a goblin named Belig has claimed responsibility. If the people of Thistle donโ€™t pay a ransom, Belig has promised them much worse will come with the next poison tide. A Forgotten Realms adventure for 1st-level characters.

Cover of DDEX02-15 Black Heart of Vengeance
DDEX02-15 Black Heart of Vengeance
5th Edition
Levels 5โ€“10
35 pages
0

Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her questโ€”including everything she once stood for.

Cover of The Call of Atropus
The Call of Atropus
5th Edition
Levels 5โ€“7
21 pages
0

As an ominous comet passes over Toril, a young researcher from Candlekeep goes missing. In darker corners of the Realms, eldritch horrors stir, answering the call of a dead god. Will the heroes be able to save the scholar before they succumb to an Elder Evil from beyond the reaches of sanity? This single session adventure is perfect if you are looking to introduce science-fiction themes into your game or just enjoy Lovecraftian horror. It has copious references to the Spelljammer setting and could be used as a springboard into that campaign setting. The Call of Atropus requires Mordenkainen's Tome of Foes to run effectively.

Cover of DDAL05-17 Hartkiller's Horn
DDAL05-17 Hartkiller's Horn
5th Edition
Levels 5โ€“10
34 pages
0

Claiming to possess Hartkiller's Horn, Ryndรถlg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndรถlg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters. Optimized for five 8th level characters.

Cover of Kraken's Gamble
Kraken's Gamble
5th Edition
Levels 6โ€“8
18 pages
0

This adventure is designed for the D&D Adventures League Season 5 - Storm Kingโ€™s Thunder campaign, and is meant to enhance your partyโ€™s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce them to the Golden Goose coin, which will make your players more invested in the events of Chapter 11: Caught in the Tentacles.

Cover of FRQ1 Haunted Halls of Eveningstar
FRQ1 Haunted Halls of Eveningstar
AD&D
Levels 1โ€“5
32 pages
0

Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King's Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the ink scarcely dry on the parchment. Some fell, some went on to greatness-but they all came here first; to the Haunted Halls. Despite numerous infiltrations, the Halls have not yet yielded all their secrets or treasures. Many dangers lurk as deadly as ever in dark chambers herein, awaiting new companies of eager-eyed adventurers. Is it your turn to dare The Haunted Halls? Many come, but few survive to again see Eveningstar's beauty. Welcome, then. Enter in, and find in these pages: A challenging introductory level dungeon. A detailed countryside setting, including important local personages, local color, and guidelines for play. Suggested campaign plots and adventures. New spells. New magical items. New monsters. A splendid campaign can begin here. Adventurers in an ongoing campaign can stop by for a memorable visit. Those looking for an underground stronghold may even find a home in the Haunted Halls of Eveningstar. TSR 9354

Cover of CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot
CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot
5th Edition
Levels 5โ€“10
33 pages
0

Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoyโ€™s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail. A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Cover of Trouble at the Twin Temple
Trouble at the Twin Temple
5th Edition
Tier 1 5E 1-4 Level
17 pages
0

A short plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters. The Twin Temple was once a place where the people of the city can come to and get help and guidance, but change has come to the Twin Temple now. The characters seek to find what poisons this well and how they can get to the bottom of it and who is responsible. This adventure is ideal for for 3-4 tier I and II characters. Playable as a one shot or the start of a larger campaign. The characters are sent to investigate the Twin Temple and see if they can find the root cause of trouble with various clues and encounters in most rooms this adventure is customizable and adaptable to fit into most campaigns as needed.

Cover of DDEX01-01 Defiance in Phlan
DDEX01-01 Defiance in Phlan
5th Edition
Level 1
32 pages
0

The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult.

Cover of Lost in Shadow
Lost in Shadow
5th Edition
Levels 1โ€“5
73 pages
0

This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you of your mind, your memory, and your motivation. Discover how the Forge of Spells was fueled. Learn the location of lost adventurers from the original Phandelver expedition. See what Cragmaw Castle looked like in its prime. All of this and more, as this takes you from level 1 to level 5 with well over 20 hours of play time. If you are looking to start a new campaign or just experience familiar locations in a new setting, this supplement accommodates. Inside you'll find: Maps: Nine encounter maps Cragmaw Castle rebuilt, including the upper floor, and underground level. Wave Echo Cave before it was tunneled. A very different looking Redbrant Hideout Ruins of a town similar to Phandalin A swamp and muck version of Cragmaw Hideout Plus new magic items, and more Monsters: 37 new creatures Lore Information on a shadowy Yuan-ti empire A new offshoot of the abyssal demonhive A cult using the stoic ways of stone to evade the Raven Queen's watchful eye and pilfering ways. New players vying for control of the Shadowfell Shadowfell Guide: Information on the plane, its inhabitants, and included with this supplement is the best selling Shadowfell Random Encounters appendix. Easter Eggs Hidden throughout the story are references to Lost Mine of Phandelver. Including references to other hard cover books as well.

Cover of The Lair of Glaucous
The Lair of Glaucous
5th Edition
Levels 1โ€“5
32 pages
0

Includes a Multiplayer version and a Dungeon Master + 1 Player version. A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest. Although this sounds like a bold and unwise move, the village elders have a second agenda: implicate a menacing band of orcs who also dwell in the forest. There are several ways to use this adventure: โ€ขIntroduce a new player to the world of Dungeons & Dragons โ€ขDM an experienced player through a single character adventure โ€ขAs a one-shot adventure while DMing a group of new or experienced players

Cover of DDEX01-03 Shadows of the Moonsea
DDEX01-03 Shadows of the Moonsea
5th Edition
Levels 1โ€“4
32 pages
0

Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest living there. Now, a new scourge is prowling the waters: A ghost ship has been striking small coastal villages, leaving its victims whispering about the "eye of the dracolich."