Short free/pwyw adventure for Shadowdark RPG or similar roleplaying games. Months ago the snow elf princess Ysren was pressured by her mother to begin accepting suitors. To thwart them, she vowed her suitors that anyone who brought her a piece of the moon would have her hand in marriage. The sorcerer-prince Sandor of Excelsis took up the challenge & began building an ambitious spiraling tower atop the highest nearby peak. Once it was high enough, he would begin a ritual that would open a portal from the top of the tower to the moon. One cold day all communication with the tower seized & the “Spiral Prince” has not been heard from ever since. King Galian has sent men in search of his lost prince, but none have succeeded in besting the frigid mountains. He offers a hefty bounty for the return of his son. Will you brave the rime-covered cliffs of Mt. Excelsis to save the prince... or perhaps scour his tower for arcane knowledge & regal wealth?
A deadly encounter for a party of level 7-10s. Brave the crypt in an attempt to save Lord Eldark's son. This challenging dungeon is adaptable and easy to run in any existing campaign. It has some very tough encounters and is available for free on DM guild!
Sometimes protecting the cargo is easy but getting the pay not so much. Work has been scarce, coin hard to come by, armor needs maintenance, weapons need to be sharpened and food is needed in the belly. Monsters on the road, on the other hand, are more and more common.
In this level 3 adventure, the heroes face off against a band of orcs who live on islands in a pool of their orc god's blood. Warpath of Gruumsh is part 2 of the Litany of Arrows adventure path, following up on the platinum-selling Castle of Corellon adventure. This can very easily be run as a standalone adventure. Warpath of Gruumsh contains three versions of each full-color map (untagged, player's map and DM's Map), original artwork, one page of new magic items, and full entries on 6 new monsters, including mithral dragons and blood moon harpies.
Sometimes its better not to know... Citizens are turning up in the city in catatonic states, alive but devoid of personality. Are they the victims of an illness or disease, or is there something more sinister at work? Encountering one of these poor souls, the characters are drawn into an investigation of politics and treachery, seedy underworld dealings and rooftop chases, culminating in a fiery conclusion. Can they discover the cause of this epidemic before it’s too late?
(EQ1) The Cursed Ring is a generic fantasy short adventure for low-level players, themed around puzzle hunting, traps, and monster combat. It is designed to be solved in approximately 5-6 hours, depending on the size of the party and skill of the players. This adventure takes place in a cursed fortress, where they must find a powerful mythical ring capable of granting great power, in exchange for enormous sacrifices. Players must recover the ring and get out of this dangerous place alive.
A little friendly competition can be fun now and then - unless, of course, the competition isn't friendly at all. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202
Moon over Graymoor is a short adventure written for Dungeons and Dragons 5th Edition, for first level player characters. It is intended to be a good first adventure to run; something for new players, or even a new Dungeon Master to try. The players are turned loose in a hamlet that has suffered a handful of vicious murders, and it’s up to them to investigate. Players will gather clues, canvass the villagers, and if they’re smart, pick up a few things along the way that might just give them enough bite to face off against the beast, and survive.
An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. A Minotaur clan have recruited outlaws and formed an alliance with Sahuagin in order to establish a pirate outpost on a formerly abandoned island and have begun raiding up and down the coast...
The Dwarven clans are in chaos, and a powerful host of goblins stand poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords- one of the most powerful weapons ever created by the dwarven race- holds the key to ultimate victory against the massing humanoids. Can the PCs brave the labyrinth of an abandoned dwarven stronghold to find the Axe? TSR 11347
Elmwood village has had its fair share of corruption and destruction, and the villagers won’t take anymore, not even from fearful hags. Manipulation, lies, and greed are at the heart of their woes, but what if the rumors about hags are wrong? What if the most untrustworthy person is the one the villagers trust the most? Can the party sift the truth from this appalling morass and put an end to the threat?
Synopsis: Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The undead Eorl saw the new-wife in a dream, and she is the spit of his long-lost beloved, so he had his servants bring her to him. They slew the young man, who rose as undead under the Eorl’s control. Can the heroes find the survivor and put the dead back to rest? A 4 to 6 hour adventure for 4 to 6 Tier 1 characters—optimized for 5 characters of 3rd level. This adventure came about thanks to the generosity and encouragement of Dyson Logos, cartographer of Waterdeep: Dragon Heist. In it you'll find maps never before seen in a Guild adventure! "Chalk Hill" is an Old School "out and down" dungeon crawl, where brave adventurers venture into the wilderness and pit themselves against horrors which would set a-quiver the flesh of honest folk. It's proof you can have an OSR experience using the 5e rules!
When a vile and mysterious plague strikes the city of H'vari, the Satrap orders a quarantine until the disease is cured. The PCs become trapped in a city in the throes of an epidemic.The players must venture into seedy tenements, walk among the dead and dying, uncover the unique symptoms and find a cure. Will the players solve the mystery behind the pestilence or will they themselves succumb to the coming plague... "The Coming Plague" is a four-hour adventure for 3-6 players. It is written for characters of 4th-7th level. The PCs are trapped in a plague-ridden city until they discover the source of the disease, a vile Otyugh. This module includes a two hand rendered maps and a new goddess to add to any pantheon. ...the vile Otyugh busts from the water and lashes out with it's disgusting, ropy tentacles! It's howls and bleeps are like nails on a chalkboard. It seems happy that a fresher meal has come along...
Deacon Manor used to be a friendly and welcoming place. Often hosting nobles from far and wide as well as supporting the local community of Fettercairn. However, since the return of Lady May, and the unfortunate death of her parents, things have changed. Very few people visit now and those that do never return... Published by Fortiter Games.
While lightning may strike anywhere, there is but a single Temple of Pure Lightning. This temple could be located just about anywhere – out in the middle of an expansive dungeon or even hidden beneath the streets of a bustling city. Regardless, this temple is not for the faint of heart. Within these walls are floors charged with lightning, ancient powerful weaponry, a vast series of winding powered minecarts, and rooms that are filled with eternal storm clouds. Just as dangerous are the aetherspawn that have been drawn to this place of great power and now see it as a home that will not be taken from them by the likes of a few mere adventurers.
Rumor has it that an evil temple resides in the forest as well as a mad mage who may or may not consume children. While these rumors abound speculation of the existence of such is frequently countered with the tenacity of the elves watching over the forest and how it would be unthinkable for them to allow such issues to occur. Note: This seems an incomplete adventure. While the evil temple is mentioned, there are no maps for it. Also the mad mage is given back ground, there are not stats for an encounter.
Infiltration of a ruined archive; the players--beseeched by a mysterious psionic calling--work to uncover the machinations of the Nalar and hopefully free their captive held far below...
BLACKTIDE COVE THE CULT OF THE FISH-MEN From the Ship's Log of the Sprite: "...I can hear them fish-men. All the time with their chanting and hissing and whatnot. There's some kind of religion going on here, down below. We can't understand what they say, but it's something God-like, sure as spray on the foc'sle." A century ago, during the Spellplague, pirates hid a treasure at a shrine in a remote area of Impiltur's coast. Can the heroes claim it from that which lurks there? Blacktide Cove is a 4-6 hour adventure for 6 characters of 6th to 8th level set on the Sea of Fallen Stars! Set on the coast of Impiltur along the Easting Reach, Blacktide Cove can be placed anywhere there's a stretch of lonely coastline and the possibility of pirates. Blacktide Cove is 32 pages of adventure for you and your table! Includes a handy index, cartography by Dyson Logos, new magic items, and full-color player handouts - including exclusive art from Patrick E Pullen! Includes print-friendly version!
The Triad Series comes to a head with the party be called upon to again save the land. While successes against both the Goat and Lion branches of the triad have been successful, the toughest group, the Dragons, has formed the army and is moving against the forces of good. Can your party meet the force that General Barsoon has assembled?
The party is called to investigate ghostly wails heard in a nearby crypt where a noble knight was supposedly laid to rest centuries ago. Un-beknownst to the townsfolk, the crypt actually holds the remains of a bandit lord, who was dressed in the knight’s armor as part of the knight’s plan to fake his death. The wailing is caused by the restless spirit of the bandit lord, newly awakened by mischievous fey who now play pranks on the village for their own amuse-ment. Players will need to navigate traps and puzzles set by the fey, uncover the truth of the crypt’s inhabitant, and lay the bandit lord’s spirit to rest.