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1406 adventures found
Cover of Shut-In
Shut-In
3.5 Edition
Level 2
11 pages
0

Not all evil spawns in ancient ruins or on fiendish planes. Sometimes, all corruption needs to take root is a jealous memory, cultivated bitterness, and a lonely place to bloom. An elusive killer is leaving a trail of noble blood across the city. When the PCs are recruited to protect an influential spinster, they discover that more is afoot at Dromdal House than anyone suspects. In fact, they may be the ones who need protection, from their aging ward. Pgs. 18-28

Cover of The Nightshine Mausoleum
The Nightshine Mausoleum
5th Edition
Levels 3–4
11 pages
0

Attacks by the undead are on the rise in and near the swamp. Rumr has it that the swamp was once an elvish settlement, lost long ago to ruin and sunken into the marsh. But one structure, at least, has yet to be consumed by the swamp. And a long dead cultist of Orcus, buried in that forgotten mausoleum, has returned from the dead. Includes A short adventure for 4-5 characters of 3rd to 4th level A map of the Nightshine Mausoleum Stat blocks for all monsters Unnumbered map suitable for use in your favorite VTT.

Cover of Moon Elves' Masquerade
Moon Elves' Masquerade
5th Edition
Level 4
17 pages
0

Famed hedonist Horatio Humbert, likewise possessed by an avarice for novelty, has offered a great bounty for any party-goers capable of convincing the moon elves to attend his next birthday. From his pleasure barge to the moon, this 4th level adventure mixes extended social and roleplay opportunities with a high-stakes, low-gravity boss fight your players will never forget! Long ago, in the golden age of the elves, a collection of master mages and elven demigods decided to leave our world to create a utopia of undying revelry, bacchanalia, and hedonism. By the grace of the divines and the strength of their magic, they ascended to the moon. Yet the pleasure-seeking life, even free of time and death, is driven by desperate hungers, novelty chief among them. To combat their eternal ennui, the moon elves have taken to the lowest form of carousing: destination party tourism.

Cover of I9 Day of Al'Akbar
I9 Day of Al'Akbar
AD&D
Levels 8–10
40 pages
0

The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman of Al'Akbar. A deadly plague sweeps your land. The holy men say that if only they had the Talisman, they could create cures for this dread disease. Many adventurers have tries and failed to find the Cup and Talisman. Now it is your turn. Find these treasures, and save your people! The journey is exciting, but treacherous. Do not be distracted by exotic sights and sounds, the strange foods. You must avoid being discovered by Al'Farzikh and his brigands, as you infiltrate the palace. Be wary - what is most beautiful may be most deadly, and what seems useless may be priceless. TSR 9178

Cover of A Kiss to Build a Dream On
A Kiss to Build a Dream On
5th Edition
Levels 6–8
6 pages
0

A Kiss to Build a Dream On is a 5e-compatible dream-delve for four level 7 characters. It plays for 3-4 hours. Queen Aisling, newly free of insomnia (see The Trouble with Dreams), has become an avid dreamer. A little too avid in the eyes of some. Under ducal questioning, her Majesty confessed there was something more going on; She’s fallen in love with a man she has seen in her dreams. The adventurers have been assembled to mount an expedition into the Realms of Slumber. With the aid of an uneasy Somnomancer, a magic spell, and an ice pick, a rift to the Realms of Slumber is opened! Warning: die in the Realms of Slumber and you’ll be damned to sleepwalk the rest of your life - a fate worse than death! The heroes are entrusted with an Interdimensional Valise. It functions as a Bag of Holding, except that it can also carry Dream Creatures into the real world. To appease the Queen, the adventurers must get the Man of Her Dreams into the Valise and then return with him to the Waking World. The adventurers will be rewarded with a Knighthood and an Estate in the Vinelands (10,000gp value) if they succeed.

Cover of In the Dread of the Night
In the Dread of the Night
BECMI
Levels 1–3
19 pages
0

Things are darkest before they go totally black. He wears black, hires orcs, and looks depraved - but don't be fooled. He's far more dangerous than he seems. Thaddigren Dentiata recently arrived in the village of Sisak, and within 3 months had constructed a great tower on the outskirts. The villagers have become more wary of him, since he employs the help of orc henchment (albeit polite ones), and also is suspected of using dark magic. Since then, livestock has begun disappearing from the surrounding pastures, and two drunk men fell upon a terrible fate when they went to investigate the tower secretly. One was killed and the other remains missing. The villagers have confronted Dentiata, but he and his henchmen politely turned aside their questioning. The players arrive just after one of the town elders was taken by orcs from the village after trying in vain to rally the rest of the townspeople. The players will spend some time in the village gathering information and then attack the tower itself, ending in a final battle with the evil wizard. The module provides details on all buildings in the town as well as all NPCs and stores. Pgs. 6-24

Cover of Full Moon Fey Tales
Full Moon Fey Tales
5th Edition
Levels 5–7
13 pages
0

Who can the heroes trust in the verdant depths of the Feywild? While resting in the wilds on the night of a full moon, the party are accidentally drawn into the Feywild, and must find their way back. With a choice of routes to follow, the heroes may encounter either the naive but vengeful undine Dapple, or the urbane and callous fey lord Verian. Each holds the ability to send the party home, if they agree to retrieve something from the other. Venturing past carnivorous vines and a troll-guarded bridge, can the adventurers be persuasive or sneaky enough to avoid an outright battle? Full Moon, Fey Tales is a 3-4 hour adventure for characters of 5th to 7th level. It aims to give the players genuine choice on how to deal with their plight, and can be completed without a single combat, or by battling the whole way through - whatever your group prefers!

Cover of Jaunt: Blood in the Snow
Jaunt: Blood in the Snow
OSR
Levels 2–4
18 pages
0

Farms in the hamlet of Winterton are being raided at night. Who, or what, is doing the raiding is a mystery. Animals have disappeared and now a visiting merchant has gone missing. The only clue is a blood drenched hat sitting in the snow along a stretch of road. Blood in the Snow is intended as a small side-adventure set in Winter, in a tiny village in the Bay of Spirits. A desperate clan of goblins are raiding the settlement and the player characters have been asked, or hired, to help. Published by Roan Studio

Cover of AS1 - Artifact at Gegios
AS1 - Artifact at Gegios
5th Edition
Levels 8–12
18 pages
0

After hunting for the Pirates of Ebor along the coastline, you witness a strange event. A great colossus is seen as you travel along the coastline and you are informed that it is the “Artifact at Gegios”. As you put into port, you make inquiries and decide to investigate further, after all, an artifact is usually useful! Is your party strong enough to uncover the truth of this legend?

Cover of Taarks Tomb
Taarks Tomb
5th Edition
Levels 3–5
6 pages
0

A generic tomb usable for one off adventures or unexpected exploration discovery. An abandoned dwarven tomb has been taken over by goblins.

Cover of A Single, Small Cut
A Single, Small Cut
OSR
Level 3
11 pages
0

A short adventure of human greed meeting weird horror with a quite messy outcome. An encounter set in a church, with a Shoggoth like eldritch horror as the Boss.

The Coming Plague
5th Edition
Levels 4–7
6 pages
0

When a vile and mysterious plague strikes the city of H'vari, the Satrap orders a quarantine until the disease is cured. The PCs become trapped in a city in the throes of an epidemic.The players must venture into seedy tenements, walk among the dead and dying, uncover the unique symptoms and find a cure. Will the players solve the mystery behind the pestilence or will they themselves succumb to the coming plague... "The Coming Plague" is a four-hour adventure for 3-6 players. It is written for characters of 4th-7th level. The PCs are trapped in a plague-ridden city until they discover the source of the disease, a vile Otyugh. This module includes a two hand rendered maps and a new goddess to add to any pantheon. ...the vile Otyugh busts from the water and lashes out with it's disgusting, ropy tentacles! It's howls and bleeps are like nails on a chalkboard. It seems happy that a fresher meal has come along...

Cover of The Trouble With Mylvin Wimbly
The Trouble With Mylvin Wimbly
BECMI
Levels 1–3
6 pages
0

The enemy you hunt may not be the enemy you find. A midnight encounter with a halfling guerilla and a vengeful magic-user. Pgs. 33-38

Cover of OP8 - Channel of Hagar
OP8 - Channel of Hagar
5th Edition
Levels 1–3
2 pages
0

You and your associates were planning on making it big as adventurers...you just didn't think it would happen so soon! This one page offering takes the players through the wilderness with an opportunity to swing by for some healing as well!

Cover of The Mad Manor of Astabar
The Mad Manor of Astabar
5th Edition
Levels 1–3
17 pages
0

You have few complaints this night as you rest in the common room of the Crooked Crow Inn. While winter has passed, the night air carries enough of a chill to make any hearth a welcome sight. The village of Havehollow is typical for this part of the realm. Livelihoods made from farming and livestock with a few merchants and the Inn catering to travelers along the kingsroad. Good folk who know that hard work is what's needed to make it through harsh times. As you finish your meal you notice a fellow traveler, a rave haired woman, walk to the front of the common room with lyre in hand. She plucks a few practice cords then breaks into song. Seasons come and go Moons wax and wane Time seems so slow To the spirits of Havehollow... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I am not the original creator! The original can be found here: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1011 As a note, for Astabar himself I found he was an underwhelming boss for 1st level characters, reccomend making him have Flesh Golem stats Published by One-Shot RPG

Cover of Red Gold
Red Gold
5th Edition
Levels 1–3
12 pages
0

On the world’s first offshore rig Captain Seaslick and his crew are drilling for dragon essence - a rare and valuable substance often called Red Gold. They’re about to be filthy rich, but not everyone’s happy for them. Dragon cultists have infiltrated the rig and are trying to steal a stash of the precious essence for their rites. In their eagerness they’ve magically sped the drill up to a perilous rate. With the rig rattling and falling apart around them, will Seaslick and his enterprising ex-pirates team up with nature worshipping tribes folk to defeat their shared enemy? And will they escape with their liquid hoard, or will the sea have her revenge for their greed?

Cover of Katha - the City of Potential
Katha - the City of Potential
5th Edition
Levels 1–15
15 pages
0

Katha is a fully built city with nearly a hundred NPCs, dozens of shops, and many different factions all vying for power over this growing city. Katha is a growing city-state that can expand (or regress) in any direction depending on the choices of your group. It can easily suit any party of any size or level but is designed for mid-level parties with money to spend. The city will grow (or shrink) and change at the party's every move, making it a city full of potential. The document also includes a map and key for the city, four stat blocks for two major NPCs, a new monster, a boss fight, and a dungeon map. Katha is designed to be placed into any setting with only minor alterations. Advice for how to fit Katha into your setting is provided throughout the document. Included is also a plotline that can span anywhere between four and ten sessions. The Cult of the Storm, a mysterious and millenarian cult, hopes to bring about the end of the world so that it may be reborn. Several of the groups and NPCs in Katha are secretly working for the Cult. Will your party realize that they are accidentally helping them in time to stop the Cult from assembling the four parts of the weather control artifact and starting The Storm? The plot will also develop the city and reward your party not with wealth, but with property and the ability to build what they want and invest their time and energy into growing Katha.

Cover of The Blight of Brineborough
The Blight of Brineborough
5th Edition
Level 2
7 pages
0

A ghostly bird stalks a fishing village, killing its inhabitants. Solve its mystery and end the threat before it kills again! The Blight of Brineborough is a quest optimized for 2nd-level characters. It features a terrifying monster, two new magic items, and a sea shanty.

Cover of A Bad Night For Betting
A Bad Night For Betting
5th Edition
Levels 8–9
2 pages
0

We’ve been running these fights since before my granddaddy helped drive them gnolls out. We have a proud history of taking care of the animals, too—we get ’em as pups from the dwarves up in Granitehold. Sure it’s bloody, but you’re not in the sot lands of kings and queens anymore, are you. Say, did you hear that?

Cover of The Hound of Cabell Manor
The Hound of Cabell Manor
5th Edition
Level 3
6 pages
0

A fearsome hound has been seen prowling the mist-soaked moors surrounding Cabell Manor, but what is the foul beast searching for? Is there any truth to the rumors tying the family to an ancient devilish evil, or is it just a local superstition? If the want to solve the mystery our adventurers will need to keep their wits as sharp as their swords. NOTE: The title of this adventure is incorrect in the store. The version you will receive upon purchase and download is titled as this entry suggests.