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Cover of Grimalkin
Grimalkin
5th Edition
Levels 3–5
32 pages
0

Lo! The corpse of poor, departed Scholar Zubayr, washed up on the shores of the River of Sand, lies in the charnel house…destined to become dinner for a cult of cannibals. Though distasteful in the extreme, this isn’t your concern—except that Princess Karima Gamila, the most beautiful gnoll in Per-Bastet, has begged you to rescue her friend’s body and help discover his fate. Still unmoved to action? Know then, adventurer, that the Scholar was hot on the trail of lost treasure! If you can claim his body from the cult and decipher the clues he left behind, long-buried riches and powerful magic might be yours. But nothing is simple in this city of dark wonders: others converge on the charnel house in pursuit of wealth, vengeance, or both. Can you out-fight and outwit vile cultists, undead catfolk, a cunning werecrocodile gnoll, and the deadly secrets that lie buried beneath the River of Sand? Set in the city of Per-Bastet in the Southlands Campaign Setting, it is meant for play either as the thrilling sequel to Cat and Mouse, or as a standalone treasure hunt! Also available in Pathfinder format.

Cover of DDEX02-14 The Sword of Selfaril
DDEX02-14 The Sword of Selfaril
5th Edition
Levels 5–10
33 pages
0

The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better?

Cover of Just Add Water
Just Add Water
5th Edition
Levels 4–6
4 pages
0

Just Add Water is a sewer-based dungeon crawl that can be easily inserted into any adventure. All you need is a location with a sewer system and a reason for the party to explore it.

Cover of The Temple of Tesh-Yatra; or, The Modern Funhouse Dungeon
The Temple of Tesh-Yatra; or, The Modern Funhouse Dungeon
5th Edition
Levels 5–7
14 pages
0

The Temple of Tesh-Yatra is a setting-neutral dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. The ungodly fusion of a mad scientist’s lab and a planar temple, the dungeon includes an encounter that can launch your players into the Nine Hells – for a price... The Temple of Tesh-Yatra includes two new constructs to use in your game: the sinister Maimers, and the enigmatic Skorverra; as well as a new magic item: the Amulet of Tesh-Yatra, an artisan’s dream! The Temple of Tesh-Yatra also comes with a VTT battlemap (transparent PNG format). The Temple of Tesh-Yatra was originally set in the Outlands, as an extraplanar dungeon. But given its self-contained nature and the Temple's age, it is well-suited to any wildnerness, and would work equally well seeding a hex crawl.

Cover of Battle for the Undercity (5e)
Battle for the Undercity (5e)
5th Edition
Levels 7–9
16 pages
0

𝐁𝐚𝐭𝐭𝐥𝐞 𝐟𝐨𝐫 𝐭𝐡𝐞 𝐔𝐧𝐝𝐞𝐫𝐜𝐢𝐭𝐲 is a 𝐃&𝐃 𝟓𝐭𝐡 𝐄𝐝𝐢𝐭𝐢𝐨𝐧 adventure designed for a DM’s use in any 𝐅𝐨𝐫𝐠𝐨𝐭𝐭𝐞𝐧 𝐑𝐞𝐚𝐥𝐦𝐬™ campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (𝐅𝐢𝐫𝐞𝐟𝐥𝐲 𝐑𝐏𝐆, 𝐕𝐚𝐦𝐩𝐢𝐫𝐞: 𝐭𝐡𝐞 𝐌𝐚𝐬𝐪𝐮𝐞𝐫𝐚𝐝𝐞 𝟐𝟎𝐭𝐡 𝐀𝐧𝐧𝐢𝐯𝐞𝐫𝐬𝐚𝐫𝐲 𝐄𝐝𝐢𝐭𝐢𝐨𝐧, 𝐚𝐧𝐝 𝐇𝐮𝐧𝐭𝐞𝐫 𝐭𝐡𝐞 𝐕𝐢𝐠𝐢𝐥 𝟐𝐧𝐝 𝐄𝐝𝐢𝐭𝐢𝐨𝐧 𝐥𝐢𝐧𝐞𝐬), with rules and editing by developer, writer, and editor Scott Holden (Scarred Lands RPG, Ravenloft RPG, EverQuest RPG, and EVE Online). 𝐁𝐚𝐭𝐭𝐥𝐞 𝐟𝐨𝐫 𝐭𝐡𝐞 𝐔𝐧𝐝𝐞𝐫𝐜𝐢𝐭𝐲 takes place underground in a section of a major city. The party will navigate sewers, worked tunnels, forgotten crypts, and freshly dug passageways to fend off adversaries in order to rescue hostages and return them safely to the surface unharmed. Can your party emerge victorious and save the day? 𝐈𝐧 𝐭𝐡𝐢𝐬 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐟𝐢𝐧𝐝: * Adventure background and hooks * Map to the Undercity * Detailed location guide * Suggestions to increase and decrease the Challenge Rating * Advice to customize the adventure to your party * New! Crimson Coins thieves' faction and characters * New! Ten Legs tribe, Goblin Beast-Master, and Beast-Rider monster variants * New! Corrupted Shield-Guardian monster variant * New! Ancient Revenant monster variant This adventure includes three, separate three-to-four hour long missions that can be run in any order, depending upon the needs and composition of your party members. While this was designed as an adventure module for 7th- to 9th-level characters to be run in the recommended timeframe, you will find notes to adjust the missions to increase or decrease their difficulty and length. 𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐚𝐮𝐭𝐡𝐨𝐫: Monica Valentinelli writes stories, games, essays, and comics about magic, mystery, and mayhem. Find more titles by Monica on 𝐃𝐫𝐢𝐯𝐞𝐓𝐡𝐫𝐮𝐑𝐏𝐆.𝐜𝐨𝐦 and 𝐃𝐫𝐢𝐯𝐞𝐓𝐡𝐫𝐮𝐅𝐢𝐜𝐭𝐢𝐨𝐧.𝐜𝐨𝐦.

Cover of The Tomb of Tarraketh
The Tomb of Tarraketh
5th Edition
Levels 7–11
15 pages
0

This is an incredibly deadly dungeon that will strain the limits of any party that dares to tread within. I consider this to be a challenge dungeon of sorts, and I would suggest it as a dungeon to throw at players if they ever want to run a gauntlet with new characters. This dungeons is filled to the brim with traps, puzzles, and vicious creatures. It is also quite a long dungeon - be prepared to spend at least two sessions working through the pathways of this horrifying Tomb.

Cover of The Corruption of Alder Glen
The Corruption of Alder Glen
5th Edition
Level 4
44 pages
0

The Corruption of Alder Glen" is a folk horror adventure that takes place in a small, close-knit town with a strange relationship to their trees. Characters have the chance to get to know the town and its inhabitants while they unravel the mystery of the gravedirt alder and decide how best to save the townsfolk — and themselves. This 5th edition compatible adventure was written for a party of four to six 4th level characters. By the end of the adventure, characters should reach 6th level. The adventure sees the characters pass through the modest town of Alder Glen and witness a bizarre wild animal attack. When they are asked to get to the bottom of these escalating attacks, they uncover a centuries-old bargain with the creatures of the wood. The widow Blanche, Lady of Alder Glen, and her daughter Ingrid disagree on how best to protect the people in their charge. As the wood encroaches, they’re running out of time to decide.

Cover of Phandelver and Below:: Phandalin Werewolves: Beasts of Her Moon
Phandelver and Below:: Phandalin Werewolves: Beasts of Her Moon
5th Edition
Levels 3–7
10 pages
0

In a village shrouded in mystery, a tale unfolds that will linger in your memory. Cattle mutilations, sacred stone circles, and dark rituals intertwine as werewolves prowl through this gothic tragedy. Venture with us south of Neverwinter, to the village of Phandalin, for an adventure tailored for characters anywhere from levels 3 to 6. This one-shot episode is perfect for a group of friends seeking an immersive experience or as an intriguing addition to the "Phandelver and Below: The Shattered Obelisk" campaign. You can easily adapt this module to most any campaign setting. Featuring five maps crafted by the esteemed Tessa Presents Maps, this game includes a sprawling 120 x 120 premium battle map of Phandalin, maps for wilderness encounters, and custom tokens. Welcome to the party!

Cover of A Kiss to Build a Dream On
A Kiss to Build a Dream On
5th Edition
Levels 6–8
6 pages
0

A Kiss to Build a Dream On is a 5e-compatible dream-delve for four level 7 characters. It plays for 3-4 hours. Queen Aisling, newly free of insomnia (see The Trouble with Dreams), has become an avid dreamer. A little too avid in the eyes of some. Under ducal questioning, her Majesty confessed there was something more going on; She’s fallen in love with a man she has seen in her dreams. The adventurers have been assembled to mount an expedition into the Realms of Slumber. With the aid of an uneasy Somnomancer, a magic spell, and an ice pick, a rift to the Realms of Slumber is opened! Warning: die in the Realms of Slumber and you’ll be damned to sleepwalk the rest of your life - a fate worse than death! The heroes are entrusted with an Interdimensional Valise. It functions as a Bag of Holding, except that it can also carry Dream Creatures into the real world. To appease the Queen, the adventurers must get the Man of Her Dreams into the Valise and then return with him to the Waking World. The adventurers will be rewarded with a Knighthood and an Estate in the Vinelands (10,000gp value) if they succeed.

Cover of The Weathered Well
The Weathered Well
5th Edition
Levels 1–2
66 pages
0

It’s a story as old as time. Boy meets girl. Girl meets abandoned well. Boy chases girl down abandoned well only to find horrors beyond their worst nightmares.. Perhaps those old tales about 'ol Grim Jack and Granny Hentooth lurking in a world below the water weren’t just silly children’s rhymes after all? The Weathered Well is a starting level Tabletop RPG adventure for the 5th edition of the world's greatest roleplaying game, centered around classic themes that feel familiar yet fresh to players of all skill levels. Designed to be easy to add into existing campaign worlds, this module takes the players through 3 levels of social, puzzle, and tactically focused combat encounters, and should take 10-12 hours to complete for a standard party of 1st-2nd level characters. The adventure takes the players through an open area town map, then into a more exploration focused dungeon crawl, and finishes up with a series of cinematic and challenging encounters, which combine enemy forces and the landscape to challenge the party and players alike. Designed for New Players and Game Masters! Getting started in tabletop roleplaying can be a daunting task. Learning the rules, finding the players, and convincing some poor fool to be the GM, all are difficult enough tasks on their own. We felt that there were a lack of adventures truly designed to be "1st level friendly" out there, and so got together to make The Weathered Well for just that purpose. This adventure is designed in a linear low-combat style which is intentionally helpful for low level characters and new players, and includes occasional blocks of DM Notes and tips to also aid Dungeon Masters new at their craft. It can be played both 'pick up and go', with many helpful block text descriptions, or read in advance for more appreciation of the backstory or for customization. The Weathered Well contains: 68 pages of highly illustrated adventure content, with detailed room and encounter descriptions. Three full-color maps printed within the book. The Black Root - a fully playable necromantic druid subclass, and the original builders of the Temple. Use them to create unique NPC's, or maybe even allow one of your players to play as a long lost member rediscovering their ancient temple! 13 new monsters, styled to fit the 'dark druids' theme; including bizarre fey creatures and monstrosities, like the Clawed Butterfly, Bliss Lizards, Weasel-worms, Zombie Oozes, and the vine wrapped crocodillian monster - the Hagator. 12 new magic items, specifically designed for low level characters. A mix of roleplaying, combat, puzzles, and skills designed to challenge but not overwhelm players of all skills. Multiple intro hooks, with matching wrap ups, as well as Further Adventures prompts. Published by Hack Shack Games

Cover of FVS12 - McAllister the Runaway
FVS12 - McAllister the Runaway
5th Edition
Levels 5–6
11 pages
0

This adventure was not meant to be a serious campaign addition but could with some tweaking. Instead, we present this as more of a seasonal classic based on a popular movie. The scenario is a solo PC attempting to locate a runaway during the holidays. With a gypsy, a runaway, and an old “abandoned” house what could possibly go wrong?

Cover of The Gold Knife Bandits
The Gold Knife Bandits
5th Edition
Levels 1–4
5 pages
0

Ever been on a long running campaign and in one of the sessions one or a few players couldn’t make it? This adventure was made to be used as sort of a filler episode to fix that. Made for a small party of 1st-4th lvl characters and to be played in a single session. Story summary - The Gold Knife Bandits, a gang formed by a former army squadron that deserted. They are remarkably loyal to each other and are known in the area for attacking army caravans and camps. However, after several months of unfortunate loots. They decided to house a cultist of Beshaba and do what he asks to take away the curse of misfortune the gang is obviously under. Unfortunately, that includes using some members of the party as a sacrifice. The party will find the bandits cavernous hideout, clear through it, face the cultist, the Bandit's old boss, or both! All in a day’s worth of adventuring.

Cover of A24: Return to Crypt of the Sun Lord
A24: Return to Crypt of the Sun Lord
5th Edition
Levels 6–8
? pages
0

The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshipers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so for both secrecy and protection. Internal holy radiance was the heart of the temple, bathing Flaesuros' children with the light of the holy orb of light, emanations from a Sliver of the Sun, an actual piece of the massive orb of life above; this was the logic behind the temple's secrecy, her many levels of protection and traps, the reason why priests who fervently revered light now clung to the shadows. This adventure includes: Puzzles to keep your players engaged and inspired New monsters including the Skeletal Ash Beast Ancient runes which can be used to solve puzzles and advance in the crypt A new magic item which may be donned by a single PC to great effect An artifact which has the potential to either change the world or destroy it

Cover of The Boneyard
The Boneyard
5th Edition
Levels 1–4
10 pages
0

The Boneyard is a 3- to 4-hour adventure for characters levels 1st to 4th. It features a flavorful setting, memorable roleplaying, oddball and depraved NPCs, interwoven storylines, and macabre combat encounters! The adventure also includes 3 new NPC stat blocks. When darkness falls and the iron gates close behind you, the dead come out to play!

Cover of Geschmalig's Tomb
Geschmalig's Tomb
5th Edition
Levels 8–12
24 pages
0

Descend into the depths of a tomb which has remained undisturbed for decades. However, a few weeks ago, the gears of war started turning, grinding the northern folk to dust. An undead host marches, leaving a trail of destruction in its wake. A decisive strike to cut off the snake’s head might save thousands of lives! Pgs. 16-39

Cover of TB3: Bloody Jack
TB3: Bloody Jack
5th Edition
Level 5
80 pages
0

All the children of the Blight know the nursery rhymes about Bloody Jack Carver, cautionary tales for naughty or overly inquisitive children to mind their manners and obey their parents. However, their parents know the true horror of those times 30 years ago when the lunatic serial killer known as Bloody Jack Carver stalked the fog-shrouded streets of the Blight and abducted children. The killing spree finally ended, but the perpetrator was never caught. When the PCs are deputized to assist in a homicide investigation, they find terrifying clues that point to the three-decade-old Bloody Jack killings and signs to indicate that they were just the beginning. Now the PCs are in a race against time across the breadth of the decrepit and deteriorating city that is the Blight as they attempt to stop a new killing spree before it can start. The PCs’ investigation takes them from the halls of the Capitol and the seedy streets and alleys of Toiltown to the garish carnival piers of Festival and the pollutant-crusted banks of the Great Lyme River. Only they stand between the children of this decayed city and new nursery rhymes being written in their blood. Bloody Jack is a stand-alone adventure set in the Blight for 4–5 5th-level characters.

Cover of NC10 - Submission of Rodo
NC10 - Submission of Rodo
5th Edition
Levels 6–8
26 pages
0

The Denali Monarchy has been toppled and the citizens have formed a new government. The new head of the government, called The Hona, has requested additional help from the party. For a long time an island to the east called Rodo has been a source of goods for the land. The Hona wants to make sure that local regent, Lord Karlock, is going to continue to be a part of Denali or if he has other “thoughts” on the matter. Is your party ready for a diplomatic relations mission?

Cover of DC-PoA-CTH1 Roused by Raiders
DC-PoA-CTH1 Roused by Raiders
5th Edition
Levels 5–10
19 pages
0

A novice group of adventurers foolishly leads a remorhaz threat to the town of Lonelywood. The characters must protect the settlement from these monstrosities and discover why the adventurers were attacked in the first place.

Cover of Oddities & Odysseys: The Dread Tailor
Oddities & Odysseys: The Dread Tailor
5th Edition
Levels 1–2
24 pages
0

A new threat preys on the local trade road. Rumored to have ties to the legendary undead wizards, Vecna and Acererak, Geoff the Dread Tailor has awakened to garner his revenge on the living. A group of stalwart heroes must arise to put an end to the Dread Tailor’s depravations or all will be lost. This adventure includes: a small village of friendly allies, an optional haunted ruin to discover, an entire lair of creatures (with map!) to explore, three new magic items, two new monster descriptions, interactive document links, and more fun than a bag of scorpions (don't ask)!

Cover of The Conductor
The Conductor
5th Edition
Levels 5–13
11 pages
0

An oblivious villain or a strange Fey for your party to interact with, The Conductor is a snail humiform who can be a hex feature in your West Marches Sandbox Hexcrawls.