There is the well-known regional legend of Iptiz, a spirit naga whose greed was remarkable even among its own kind. Murderous raids and relentless pillaging yielded a hoard so valuable that the creature needed some place to store and protect it. Thus was the Vault conceived: an underground complex custom built to destroy anyone who is not its creator. Years ago, Iptiz's campaign of terror suddenly ended without precursor or cause. The location of the Vault was never discovered. Until now. The ring-city of Sulindal, built upon the shores of a mile-wide desert oasis, has come under martial law by an invading army of yuan-ti. They intend to exploit the resources in this renowned city of knowledge to locate the third and final Beacon of Selune. ...but for what purpose? A four to six hour adventure for four 5th level players.
Enter the world of Dungeons & Dragons without spending a penny! This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Will You Right a Wrong? When a powerful magic item is stolen from a wealthy farming association, the leaders turn to a band of reliable and - most importantly - discrete adventurers to retrieve it. Their journey takes them into a cave system filled with sickness and rot, and thrusts them into a debate over applying magical solutions to practical problems. Where will their loyalties fall when forced to make a tough choice? Includes: Hi-res copy of dungeon map Print-friendly version Continue the path to adventure!
Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. Wealth flows into the city of Baldur's Gate like water. As the rich luxuriate in their mansions atop the bluff and artisans ply their trades on the steep streets, masses of poor laborers swell the slums. Money and power beget political scandal, religious fervor, crime . . . and murder. No one feels save on the rain darkened streets. Strange, foreign gods are beseeched in secret shrines. The city is rife with corruption. And through it all, the body count keeps rising. Murder in Baldur's Gate™ is a Dungeons & Dragons® Roleplaying Game adventure that can be played using the rules for 3rd Edition (v.3.5), 4th Edition, and the D&D Next playtest.
The poor village of Bunting Freely, somewhat off the beaten track, is suffering from an oral health crisis. The villagers are plagued by overly aggressive Tooth Fairies due to a confluence of events in recent history.
People in the Blight begin to awaken at night burning with an all-too-real fire. Most of them die horribly, spouses or lovers staring in shocked horror at their sudden death throes in the grip of consuming flames. A few of the truly unlucky actually manage to survive -- if living in such a state can be called survival. There seems to be no rhyme or reason in the victims of these incinerating dreams, as those among the high and low fall victim to its touch, and the locals each pray that he or she will not be next. Now no one dares to sleep. By renowned author and creator of the Blight, Richard Pett, The Crucible is a 7th-level stand-alone adventure of urban horror set in his own crooked city of the Blight. This adventure may not be suitable for children below the age of 13.
A black dragon’s treasure hoard has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!
It isn’t just the weather outside that’s frightful! Now that winter has arrived in full force and the predators of the wild have grown desperate, it’s more important than ever that shipments of vital supplies be given proper escort – especially around the Midwinter holiday, when such shipments become all the more frequent! A sleepy town on the far side of a mountain range is counting on you to make this Midwinter a joyous and healthy one! Some greedy and cheerless monsters may have other ideas… “A Miraculous Time” includes: The fourth leg of the BASIC series The return of Ronius, Willow, Meeris, and Kale, fully upgraded for level 4 play. Magic items that give reference to prior adventures A spin on an oft-overlooked character in the Christmas tradition A grading system to let you know how well you’ve done!
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level Characters
CALLING ALL BEGINNER GMS AND PLAYERS! Prepare to be schooled! Exallizar Preparatory Academy is a place that, for generations, has trained the best and brightest heroes in the land. All of the students are the children of famous heroes, and as one of the fortunate attendees, it is your job to uphold the legacy of excellence attached to your family name. As a student in Exallizar, you will be put through the paces like never before. This first year will see you and three strangers attempting the Gauntlet – a mysterious crucible that will put all of your studies to the test! Also included in “A Learning Time”: The first look at an exciting new miniature campaign setting specifically intended for the basic version of Pathfinder Four new iconic pre-generated PCs for quick and immersive play A classic monster never before seen in the basic version of Pathfinder A grading system to let you know how well you’ve done at the end of the adventure The first chapter of a series of seasonally thematic modules that can be run to completion in 3-6 hours HERO LAB files available for all encounters within the adventure as well as the BASIC Iconics, all playable as PCs!
Escape from Elturel is a 6-8 hour Dungeons & Dragons adventure for characters of levels 1-2, for use as an introduction to Baldur's Gate: Descent into Avernus. Pilgrims and travelers flock to the holy city of Elturel to bask in the light of its second sun. But when the Companion starts to malfunction, the characters must escape the doomed city before it is pulled down to the Nine Hells. In the aftermath, a caravan of refugees needs their help to find a safe haven in that notorious hive of scum and villainy, Baldur's Gate! The adventure has everything you need to start a new campaign in Elturel, including: - a new adventure hook for Descent into Avernus - short introductory encounters set during and after the fall of Elturel - a skill challenge for escaping Elturel as it is pulled down to Avernus - resources, encounters, travel activities, and NPCs for a caravan to Baldur's Gate - notes for transitioning into Descent into Avernus - two creature and NPC stat blocks - a map pack with two maps by Dyson Logos Escape from Elturel also includes suggestions for combining this adventure with Burial in Baldur's Gate if you want to run a mixed party of characters from Elturel and Baldur's Gate.
Ra’s Evil Grin challenges adventurers of at least 11th level who are seeking a powerful magic item—the globe of Arden. If a different item suits your campaign better, another appropriate powerful item can be substituted as the final objective. This dungeon culminates in a battle with Dendorandra, a lesser marilith known as a dark daughter. As a lead-in to this adventure, the GM may use a map from another treasure hoard showing the location of the globe (detailed more fully in “The Legend of the Globe of Arden,” below) or a priestly tome describing Arden, the long-dead avatar of Ra, and the wondrous powers of an unknown artifact called the globe of Arden. Such a tome might mention that the globe emits rays as intense as those of the sun, destroying all they touch. In any event, characters should need to consult with sages and oracles to determine the location and history of the globe and dungeon. A sage could also provide a map to the dungeon’s location, referenced in the “The Legend of the Globe of Arden,” below. We set the dungeon on a small, remote island far across the sea, but you can relocate it to suit your campaign. This dungeon provides numerous puzzles, a few traps, and only two monsters. Those monsters, though few in number, should challenge and threaten even the most combat-hardened party—particularly after the party encounters all the vicious creatures that inhabit the Island of the Globe.
"It was already a freezing morning when you set out for the legendary Castle of Madness – the mysterious castle that is said to emerge from blizzards once every seven winters. " In this short treasure hunt for one 2nd level player, you'll brave an frigid mountain, an icy cave, and a haunted castle to bring home a pile of loot. Written as a digital gamebook, you will keep track of your character's hit points, spells, and inventory on your character sheet, and keep track of enemies using your own scratch paper. The game will play GM and all enemies.
"As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting. Shrouded in damp blankets and shivering, they stare at you silently, even disbelievingly. There is only one left among them who appears to have a little iron left in his spine. He tightens his grip on his pick and steps forward. 'Are you here to help?'" Some doors should never be opened... A group of miners uncover a dark secret and find themselves fighting for their lives as the dead walk again. Can the party rescue the survivors and stop an ancient evil before it spreads across the land? Doorway to Darkness is a 3-5 hour adventure for characters of 2nd-3rd level. It features roleplaying, traps and horrifying combat encounters...
A Level 5 Adventure of Time-Bending Catastrophe Part of the Thirsty Tiger Tales series Beneath the crumbling ruins of a legendary arcane academy lies the Paradox Engine—a dangerous temporal device that shattered the very timeline it was built to study. Now, a deranged scholar known as the Mad Chronomancer seeks to rewrite history itself. In this time-twisting dungeon crawl, players must brave unstable magic, flickering echoes of the past, and a rift into the academy’s golden age—where they’ll confront the Mad Chronomancer before his actions doom the future forever. Two-timeline dungeon: Navigate the same vault in both past and present Puzzle rooms with lasting consequences Unstable combat environments and unique timeline hazards A solo boss fight that bends time against the players Includes the Temporal Warp Cloak, a rare magic item that glitches your image through time This one-shot is perfect for groups looking for a high-concept, low-prep adventure with puzzle-solving, combat variety, and an arcane twist.
A far realms themed delve into a twisted dungeon complex, filled with unique hazards, creatures and items. This adventure is designed for 4 level 6 characters and should take one or two sessions. Player and GM maps included.
'Fierce' was written for the annual release of Fierce, a tasty Berliner Weisse, at Off Color Brewery in Chicago, Illinois. It's a one-shot intended for both beginner players and DM's, with the space for personal flair to be added or to be run as-is.
Hunt a terrifying predator in this adventure for 2nd-level characters set in the world’s greatest roleplaying game! A frightened tabaxi bursts into your tavern with his blood-soaked daughter, begging for aid. A ferocious beast known as the stalker injured her in a harrowing attack. What’s more, the injured girl was not alone when the stalker attacked, and she fears the beast has taken her beloved to be its dinner. The old tabaxi begs the party to enter the forest and eliminate the stalker. This second-level adventure is perfect for new DMs and players alike. Enter the dark Airedale forest, hunt the stalker, and save Edge of the World, or bring back his body. Included in this adventure: A quest to rid a forest of a terrifying predator. Ambushes, exploration, and intense last stands. Cold and dark forests dripping in cobwebs. 4 random encounters to help you extend the adventure as needed. Approx. 4 hours of fun. A gripping adventure for 2nd-level players. Visit the dark forest of Airedale!
THE FIRST SET OF DUNGEONS ON DEMAND ADVENTURES! The first volume of Dungeons on Demand includes the first four dungeons: Bandit's Nest - Level 1 Adventure Dungeon Insidious Experiments - Level 4 Adventure Dungeon Fierce Tempers - Level 8 Adventure Dungeon Lord of Gloomthrone - Level 12 Adventure Dungeon It also includes the following supplements: New Twists on Old Monsters - Gaming Supplement Imbued with Magic - Gaming Supplement The bundle includes hundreds of pages worth of materials and supplements sure to keep your gaming sessions busy!
Tristan Harpell, a self-centered though likeable young mage, has bought a magic village! A month ago he sent his servant off to take possession of it, and he's heard nothing since. Our heroes are sent to investigate - and find an adventure unlike anything they've experienced before...
Have you ever wondered what it would be like to actually encounter an area where someone has used Guards & Wards, Symbol, and other spells to actually fortify a location against casual intrusion and thievery? If you want to find out just how deadly a wizard's "getaway cabin" in the mountains can be when the owner isn't there to let you in, this is the adventure for you and your players. Suitable for a single session of play (unless characters get killed, forcing a retreat and later return), there's only one combat encounter, but the traps are deadly. Not recommended for parties below level 12. All of the defenses are based on actual PHB spells, although a couple are assumed to have been bound into items or interactions within the dungeon. This dungeon is originally from the "Against the Idol of the Sun" high-level hexcrawl campaign.