Twenty years ago, the humans built a dam and flooded Gormelin Valley. They drove the Cinderborn goblins away from their land. But now the Cinderborn are back and they want vengeance. The dam must fall and the human towns must drown! Damnation is a set of two parallel adventures that cover the same events, locations and characters. In The Heroes' Tale, the players control a traditional heroic party. They get to attend a wine festival, save a town from a flood, dive to the bottom of a lake, choose between retaliation and negotiation, and face a demon atop the dam as he attempts to demolish it. The Goblins' Tale tells the other side of the story, allowing players to take control of a party of goblins. As the Cinderborn, they must deal with human spies, sneak into a wizard's tower, trigger a catastrophic flood, choose between peace and vengeance, face their own demonic leader, or aid him in breaking the dam. Also included: maps and goblin pregens!
Riches beyond imagination await! Buried decades ago, the great treasure of the notorious Captain Jadescale is waiting at the Mistcliff. Though the exact location of the treasure is unknown, it’s said that the owner of the Shore of Dreams has clues about the location, although nothing is ever that straightforward when it comes to treasure. Can you unearth the secrets of the treasure of Captain Jadescale or will you be undone by its mystery? This 3 - 6 hours adventure features: • 18 pages full with social encounters, dungeon crawling, puzzles and a hint of mystery • custom art and handouts for your players • custom map with a DM and a player version • custom TashMob paper miniatures • new monsters, npcs & magic items A Dungeons & Dragons adventure for characters of level 5 to 7.
At last year's CafCon we put together this little gem. After locating strange golden scrolls on your previous adventure, you have gotten word that the sage has been able to transcribe them. Much to your amazement, you learn that the sheets lead you to the lost scriptorium! What magic & spells will you discover within the ancient temple of learning?
An introductory adventure for a 1st level party for D&D 5th Edition. The party is asked to maintain order at the local mage's festival, and things get a little weird.
This adventure is light and comedic and is indeed a heist adventure! It is designed as a one-off side quest for an established party but can be tweaked to work as an introductory adventure for characters meeting one another for the first time. This is ideal for a well-rounded party in which each player can show off and play a vital role in the mission’s success as they rob an evil potion master blind! Players can obtain potions of Heroism, Invisibility, Flying and Mind Reading. This adventure is perfect for DMs looking to fill a shorter session or injecting some light humor after an intense end-of-the-world campaign.
Seer has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. Hsing comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast.
We’ve been running these fights since before my granddaddy helped drive them gnolls out. We have a proud history of taking care of the animals, too—we get ’em as pups from the dwarves up in Granitehold. Sure it’s bloody, but you’re not in the sot lands of kings and queens anymore, are you. Say, did you hear that?
You are hired by a mine operator to retrieve the mine's gnomish engineer who has barricaded himself in the mine's lower reaches. But there's more going on than just a crazy gnome and his robots sabotaging the mine. You'll need to explore the forest, build alliances, and brave a rollercoaster ride on a mine cart to get to the bottom of this adventure (pun intended). This is a gamebook-style solo adventure that you can play in your browser. You make a 2nd level character sheet, roll your own dice, keep up with your inventory, spells, and HP, and are on your honor to be honest. It's all text-based with some public domain illustrations, and you click on options as you make decisions and roll the dice.
Blight of Biel is a standard “fetch” mission with a twist. After finishing one adventure the PCs head to Biel for some rest. Sadly upon arrival at the thorp they discover the community has “the fever”. Only one person in town has not gotten ill and she needs some ingredients for a cure. This mission will require a quick resolution or the gravedigger will be busy! Oh yea…this game is called Dungeons & Dragons for a reason!
Gnomish tinkerer Antikythera Ulam thought she’d struck upon a clever idea when she constructed a clockwork servant smart enough create other creatures of its own design. However, she soon found that the problem with giving things minds of their own isn’t always the wisest of ideas… Note: This adventure is intended to work with Mordenkainen's Tome of Foes, and requires a copy of the book to run succesfully.
This guide describes how to run a one-session festival for your players. It combines a black market, costumes, and various activities suitable for different PC skills. The setting is a beach at night near a coastal town or city, but it can be easily adapted for other locations. It is suitable for players with little experience, and characters of any level. It makes a good first session for new players since they can try various skills without risk.
Wanderers emerge out of the desert in the dead of night, bending low against the driving sandstorm. They are adventurers, heroes whose tale has yet to begin. And they are in trouble. For he last three days, a raging sandstorm has harried you. Your faces and hands are rubbed raw by the driving sand. Worse, not once has the sun risen in that time: 3 days worth of unbroken night. Finally, something rises out of the yellow-black haze. A massive structure, outlined in moonlight. The heroes are TRAPPED in a cursed land, harried by sandstorms. They stumble apon a ruined city and a DARK TOMB that lies beneath. Can they find a way to escape this land? Or are they doomed to be drowned in the SORROW OF THE SAND LORD?
Ahoy, mateys! Join Captain Moonlight and her crew aboard the Dawn Chaser for swashbuckling adventures on the high seas. You'll fight pirates, tangle with storms, explore a ship wreck and confront an ancient power on a lost island! This easy-to-run adventure is designed for 3rd-4th level characters, and can be completed in 4-6 hours of play. This adventure was co-created with critically acclaimed DMs Guild author, Anthony Lesink. It includes several original maps by Daniel F. Walthall.
The party starts this one-shot falling from the sky aboard an airship. It lands atop a dense cluster of trees, unable to fly, but not destroyed. Now it is up to them to traverse the nearby wilds in search for the parts that fell loose so they can get back to the skies and continue their journey. Unfortunately, they will have to face ogres, apes, bears, blights, and more to retrieve these missing mechanisms.
Forest in Twilight is a four- to six-hour adventure for 1st-2nd level characters, designed for Dungeons & Dragons 5th Edition, with a forest wilderness theme, blights, druids, and a trek through the woods to find the origin of the blights. The level of guidance is for newer DMs but without being training wheels. Set in the Neverwinter Woods north of Phandalin, blights are leaving the woods and attacking settlers and travelers along the roads in the area. A group of druids wants to keep the people and forest safe, but one druid in particular is only concerned about the forest. The PCs will have to determine which side to back, if any, in finding out more about the blights and stopping the threat. This adventure can also be used as a standalone adventure, or slotted into the early quests in the Dragon of Icespire Peak or Lost Mine of Phandelver campaigns. Included with this adventure are: + 4 combat encounters and multiple opportunities for exploration and social encounters + Multiple NPCs with stated personality traits and goals, including roleplaying tips for the major ones + Hazards and diseases the characters encounter in the woods + Madness effects + 4 maps of important locations + Some guidance on how you might continue the story
The town of Canticle Bay has long been dependent on ocean fishing for its economy, and as demand has grown, the town has increased its efforts to supply the inland cities with the best seafood. Recently, however, the men who go out on the boats haven’t been coming back. A newly formed group of adventurers have been sent by the guild to investigate the missing men. Where are they? Those that are still alive can be found in the watery depths amongst the Sirens sworn to protect the ocean. Faced with the truth, whose side will the party take?
Undead minions turn on their master - When the necromancer's staff is broken, a party of undead become self aware. Play as undead and choose to side with your former master, or the paladin order assaulting his tower. Published by Limitless Adventures.
Some weeks ago, a tiny sliver of shadow crept into Yarralanya Swamp. It fed on the worms, then on the fish and snakes, growing larger over time until it threatened the lives of the swamp folk, who took up their weapons and fought back, to no avail. In order to buy time for a second attempt, the swamp folk began to steal livestock from the nearby village to satiate the beast’s hunger. After all, who but those villagers could be responsible for unleashing this threat? Soon after, a band of adventurers visiting Rishel’s Hollow find themselves tasked with a simple mission: end the theft of cattle by whatever means necessary. This adventure should run for 3-5 hours, either as a standalone one-shot or as part of an existing campaign, especially one featuring creatures from the Shadowfell or the experiments of a mage. Encounters assume a party of 4-6 level 4 characters.
The Proving Glade is a one-shot adventure meant for parties or duets. Your characters arrive in a small settlement that has a big problem. The forest, its lifeblood, has seemingly withdrawn its bounty. Others have gone in, only to return hours later confused about how they got out. Will your party have the wherewithal to navigate the treacherous forest, pass its surprising tests, and uncover what’s truly going on? I wanted a forest adventure that felt alive and busy. I also didn’t want every encounter to be solved with the swing of a sword. The Proving Glade is about questioning value, morality, judgement, and redemption. This adventure was written as part of the Summer 2019 RPG Writer's Workshop. We also submitted In the Heart of the Forest. While these two adventures are not necessarily connected, they both involve navigating difficult and dangerous scenarios in a forest and could naturally be strung together. This Product Includes -A 3 to 4 hour one-shot designed for parties or 1-1 play. -A new Sidekick stat block: Daelin Hoofbane, ranger extraordinaire. -A new custom creature: the mysterious and powerful Alseiad, a glade nymph of incredible beauty. -2 new maps: One region map for the forest around Quaervarr near Silverymoon and one battle map for The Hydra's Mire.
Unwrap this player-driven winter mystery for four to five characters of 5th level. No more railroads. Every decision matters and changes how the story unfolds. Branching paths, multiple dungeon entrances, and a myriad of potential conclusions—this adventure provides endless fun with rewarding choices and a range of challenges for any character. This product includes: - 4 to 6 hours of play packed into 15 pages - High-resolution VTT maps of the temple - 6 new monsters, including Brain in a Jar and Workshop Devils - 7 stand-out NPCs with clear motivations players will love or love to hate - The perfect adventure for the holiday season, including a Midwinter festival with two classic games reimagined using D&D rules—snowball fight and charades - All magic items and stat blocks detailed in the appendices for easy reference Content Warning: Animal mutation, blood, enslaved devils, undead, torture,