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256 adventures found
Cover of OP23 - Treehouse Troubles
OP23 - Treehouse Troubles
5th Edition
Levels 1–2
2 pages
0

A message delivery? That's your first "adventure"? Oh well, a quick trip to the woods and drop off a missive to an Elven Bard and you can do real hero stuff! Upon your arrival problems present themselves because, well you are in Filbar afterall!

The Library of Biblius
5th Edition
Levels 7–9
54 pages
0

Long before the rise of Waterdeep... Biblius ruled the sword coast with an open hand full of love and knowledge, but even the purest of men can fall when they hear greed's sultry call. Explore Biblius' forgotten library and discover if his mystical history of the universe is more than just a tragic myth. 13 Monsters mutated by arcane radiation 21 Unique and powerful magic items 16 Ancient tomes filled with forgotten knowledge 4 Bizarre NPCs that have managed to make the library their home 11 Lost spells from a time before humanity 9 Full color maps A 4-10 hour adventure for 8th level characters.

Cover of LLA007 Oak Grove Whispers
LLA007 Oak Grove Whispers
OSR
Levels 1–3
43 pages
0

Ages ago, a religious order known as the Druun practiced rituals from inside sacred oak groves, ceremonial pools, and stone henges. In time, the Church of Law and Order suppressed the Druunic teachings, and the ancient holy sites were lost, forgotten, or converted to other uses. One such former site is located in the capital city of Dolmvay in the center of a small neighborhood known as Whiteoak Square. This neighborhood has recently been experiencing a strange phenomenon: At night, small dancing lights have been seen floating throughout the neighborhood. The residents were afraid of this sorcery at first, however, the lights seem to exude a feeling of peace and contentment, and the locals have grown used to them. How it Started: A few weeks ago, a butcher named Walton Brand was clearing out his cellar when he stumbled upon a secret underground passage that led to an ancient Druun hall. This hall was filled with lost relics, arcane lore, and forgotten treasures of the Druun. Walton told his friends, Loomis the Baker and the chandler Stefan of Walsbury, and the three men began sneaking away from their wives at night to dress in Druun finery and pretend to be men of wealth. A harlot named Red Kirsten was hired to attend them as they drank, feasted, and cavorted in the sacred hall. Unbeknownst to the revelers, the Druun hall still retained some of its magical powers and their merriment awakened the ancient guardian spirits of the grove. These creatures, known as faerlings, are the lights that have been seen dancing throughout the neighborhood. The faerlings were given life by the revelers' glee, and they project that joy and happiness onto the other residents of the neighborhood. This glee, however, is about to turn to horror. . . Oak Grove Whispers is a Labyrinth Lord™ adventure designed for 3-6 characters of 1st-3rd levels (about 10 levels total). The adventure is broken up into three chapters that take place in a small neighborhood located in the capital city of Dolmvay (the Labyrinth Lord is free to substitute any medium- to large-sized city from his own campaign world). Oak Grove Whispers involves a mixture of roleplaying, investigation, and dungeon crawling, so a diverse range of classes is recommended. As the adventure is set in a civilized city, the characters must also be careful their interaction with NPCs does not land them on the wrong side of the law. Published by Small Niche Games

Cover of The Roots of Corruption
The Roots of Corruption
5th Edition
Levels 11–12
17 pages
0

Corruption grows in what used to be the Dayawlongon archipelago's most sacred island. When a wanted fugitive flees to the blighted holy land, the player characters are asked to chase after and apprehend the renegade. As the adventure unfolds, it soon becomes apparent that the roots of corruption run deep. This can be run as a standalone adventure or as a sequel to the Between Tangled Roots adventure from Journeys Through the Radiant Citadel. What's included? 1 infectious adventure divided into single-page sections for easy running 2 fully-colored maps with unlabeled versions for players (made with assets from 2-minute Tabletop) 3 new creature statblocks with clickable links for quick access 4+ ending variations based on what the player characters do throughout the adventure Content Warnings: Abduction, betrayal, corruption, death, disease, mental manipulation, violence

Cover of The Ghost of Harrow Hill
The Ghost of Harrow Hill
AD&D
Level 1
17 pages
0

Part of the First Quest Box Set TSR1105, this is an adventure designed to introduce new players and DMs to AD&D. Ever want to spend a night in a haunted house? Want to know what it would be like to meet a ghost? Well, doom creeps closer and closer with each hour your heroes spend in the old house on Harrow Hill! Are they brave enough to make it through the night? Or will the ghost claim some new victims? First Quest Adventure Book Pgs. 28-44

Cover of The Haunt 2
The Haunt 2
5th Edition
Levels 5–6
34 pages
0

Just when you thought it was safe to take a long rest. She's Back! The terrifying SEQUEL to the PLATINUM bestselling, and Dragon+ Magazine featured horror adventure: The Haunt. The Haunt 2 is both a one-shot, and a sequel that can be run as either. Long, long ago St. Greycastle’s Hospital served the city through the years, mainly treating the wounded and sick among the militia. Over time, the lower basement was converted into a sanatorium, housing those who became maddened from enduring the violent, brutal orcs raids which plagued the region during that time. This was the place where Gertrude, the night hag, tormented patients, and created her masterpiece, the Evil Doll. Now, after all of these years, Montarthas Manor has finally fallen, and the Evil Doll has been wounded. She has returned to the only familiar and safe place she remembers, to lick her wounds and plot her next move. Her presence in the hospital awakens the evil inside, creating a nightmarish charnel house of terror. In addition, the hospital itself feeds on fear. Do your players have what it takes to enter the haunted and evil hospital, to finally end the haunt and terror of the Evil Doll?! Published by P.B. Publishing.

Cover of Beastmaster's Daughter
Beastmaster's Daughter
5th Edition
Level 3
36 pages
0

It's feeding time at the zoo and you could be the main course! Raven Aldritch, mysterious and beautiful, runs the Aldritch Research Centre and Zoo for her father, a powerful mage. He enjoys turning dangerous creatures into terrifying monstrosities. But daddy is away and the magical shields that hold the creatures in their enclosures have failed. These monsters are rampaging through the research centre endangering the lives of the innocent workers. Raven desperately needs help to regain control, and she’s willing to pay the right group of adventurers handsomely. Will you come to her rescue? An adventure for the world’s greatest roleplaying game. Fifth edition compatible. A one-shot for a party of Level 3 adventurers

Cover of FVS6 - Penchant for Adventure - 2
FVS6 - Penchant for Adventure - 2
5th Edition
Level 2
19 pages
0

This scenario puts a new but experienced adventure back into harm’s way. After arriving at the small community of Penchant for a festival, the PC quickly discovers that there is danger afoot! The citizens are reporting a bloodthirsty creature roaming the area threatening the festival. If this problem can be resolved a second and more dangerous challenge awaits them in a nearby cemetery. As with all adventures in the Penchant series it can be difficult and not for the faint of heart!

Cover of Far2 - Discord at the Docks
Far2 - Discord at the Docks
5th Edition
Levels 1–3
15 pages
0

Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the dock as the intended recipient. The true owner is not pleased at the foul up and demands the party fix it IMMEDIATELY. Part of the inspiration for GenCon 17’s adventure, this scenario gives a number of “inconsequential” encounters that bring depth to urban adventuring!

Cover of To Baator and Back
To Baator and Back
AD&D
Level 1
16 pages
0

Wherein the Heroes step through a Portal to find themselves in a Location Most Foul, from which they make their Entrance into the infinite Planes of Adventure. Chapter I of the "Well of Worlds" adventure anthology.

Cover of WGQ1 Patriots of Ulek
WGQ1 Patriots of Ulek
AD&D
Levels 1–3
31 pages
0

"A dwarven prince has requested your party's aid in quelling the coming invasion (if there is one, of course). Do you take him at his honorable word, and gird yourselves for battle? Or do you listen to the street talk, and take the side of those who disbelieve the warmongering? Most importantly of all: what if you make the wrong choice?" Patriots of Ulek is an adventure set in the world of Greyhawk - designed for a party of six to eight characters of first to third level who must help defend the Principality of Ulek against the despot’s horde and uncover a conspiracy which could lead to Ulek’s defeat. Fighters and clerics with healing spells are best suited to this adventure, as it involves a substantial amount of combat. Mages are helpful, but not required. Thieves will find minimal opportunities to practice their trade, although their skills as spies and scouts may come in handy. This adventure was designed specifically for inexperienced players and beginning dungeon masters. TSR 9385

Cover of An Unkind Nature
An Unkind Nature
5th Edition
Levels 1–3
? pages
0

Dr. Rudolph Van Richten and his network of investigators have hunted and put an end to numerous creatures of the night across the Domains of Dread. But some foes are more elusive than others, and will require the aid of heroes to put an end their reign of terror and close out these open cases. A gathering of the Keepers of the Feather turns deadly when murderous birds overwhelm a seaside town. "An Unkind Nature" is the introductory adventure for the villainous wereraven, Nathaniel Hoken. and provides the basis for an extended campaign that will find adventurers aiding the Keepers of the Feather and traveling across the Sea of Sorrows and its island domains. This chapter also introduces a new magical item: Bluebeard's Tear. Content Warning: Murder, Abduction, Bird Attacks, Stormy Weather.

Cover of Whims of the Heart
Whims of the Heart
5th Edition
Levels 5–10
18 pages
0

A Beholder Love Story A dwarven mineshaft has become the new home of the heartbroken beholder Sindryl. Discover who could be wicked enough to separate Sindryl from his love Prix'am, put a stop to their plot, and restore Prix'am's missing heart. A 3-6 hour Dungeons & Dragons 5th Edition adventure for Tier 2 characters. This adventure includes: 2 New Monsters (including 1 New Beholder!), 3 New Magic Items, New NPCs, a Minecart Skill Challenge, Romantic Random Encounters for the Underdark!

Cover of Not a Creature Was Stirring
Not a Creature Was Stirring
5th Edition
Level 1
19 pages
0

This Christmas themed adventure is a straightforward adventure for level one PCs. Players adventure from a town where they are attacked in their sleep by animated presents, travel up a nearby mountain and discover a hermit's house where they fight snow elementals, living trees and explore the hermit's home. Eventually they discover the evil hermit in a secret room below the home. This adventure contains a lot of help for newer DMs.

Cover of The Room with Five Corners
The Room with Five Corners
5th Edition
Levels 6–7
2 pages
0

This is an adventure for four 6th to 7th level PC's that may be completed in a single session. The Untamed are a street gang in a busy city. A recent change in leadership has transformed the members from pickpockets and second-story thieves into kidnappers for an inter-dimensional aberration named Xlrieh'oc. Their hideout is now a strange and wicked factory, capable of extracting the firm essence from a person; the process leaves the victim partly ethereal and their form no longer casts a shadow. Although most victims die during the procedure, those who survive are conscripted into the gang. The extracted essence is crated and shipped to the aberration's home plane through a breach between worlds in the hideout's backroom.

Cover of Pathfinder Society Scenario #10: Blood at Dralkard Manor
Pathfinder Society Scenario #10: Blood at Dralkard Manor
3.5 Edition
Levels 1–7
18 pages
0

Venture-Captain Juberto Savarre plans to retire soon, and he’s set his sights on spooky Dralkard Manor in southern Andoran. With the locals swapping tales of hauntings and missing persons, Savarre sends Pathfinders in to uncover the truth. Are the stories just tall tales or will the Pathfinders find themselves drenched in blood at Dralkard Manor?

Cover of Bloody Mad
Bloody Mad
5th Edition
Level 5
30 pages
0

The sleepy little town of Scharokhova has gone from dreary to depressing and dangerous. Shortly after a strange man in a hooded cloak came to town one evening, visiting the posh manor home of the local noble family, the Petrovas, a fog descended upon the valley where the town lies. What’s more, all manners of beasts, from rats to bats to wolves, are attacking the townsfolk, or destroying their supplies. And that fog! Anyone that tries to leave escape the town through the fog finds their mind too addled to make it through. And those that made it the furthest were set upon by beasts, beasts that seemed to try to keep the villagers from leaving town. Now, the townsfolk’s only hope rests with a group of outsiders who made it to the village through the mist, and now find themselves stuck in town, just like the residents have been. Eliminate the beasts threatening the townsfolk! Explore Petrova Manor and discover the secret that has caused this curse to descend upon Scharokhova! Finally, free the town from the grip of evil, and perhaps even bring Gorak, the last of the Petrova line, back from darkness into the light!

Cover of OP9 - Phaegor's Manor
OP9 - Phaegor's Manor
5th Edition
Levels 1–2
2 pages
0

Everyone starts out their career with big dreams ready to take on the world. As you head out towards your fame you discover an abandoned manor house. With hope your in your heart you wonder if anything of value is left in the ruined building. Cautiously you enter...

Cover of The Standing Stones of Sundown
The Standing Stones of Sundown
AD&D
Levels 4–9
13 pages
0

The door to the Abyss can be opened with good intentions. An act of mercy released a creature of unspeakable evil. Now, only you have a chance to stop it. A vrock has been trapped inside a stone circle outside the village of Sundown. This stone circle remained untouched for thousands of years, until an unwitting mage decided to depetrify one of the standing stones that he mistakenly thought was a helpless farmer. This released the vrock, who killed the mage and has been trying to regain enough power to plane shift back to its home. This module primarily is based on investigation and problem solving, with a final fight with the vrock at the end. Roleplaying should be emphasized. The town of Sundown is fleshed out with NPCs and stores for player exploration. Pgs. 4-16

Cover of NQ18 - Mystery of Conifestatia
NQ18 - Mystery of Conifestatia
5th Edition
Levels 6–8
21 pages
0

Your fame has garnered you more attention than you can handle but a specific job opportunity is one that you cannot pass up on. Two nations have had a peaceful and lucrative trading agreement for years along with the city of Conifestatia. That has recently changed with the appearance of a Green Dragon taking up residence in the area. With your fame on the line, looks like you guys are going Dragon huntin'!