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176 adventures found
Cover of The Carnival of the Damned
The Carnival of the Damned
Dungeon Crawl Classics RPG
Level 0
139 pages
0

A band of villagers are trapped in a mist-shrouded carnival in the dead of night, facing death at every turn. Can they survive twisted oddities like the corpse-filled Tunnel of Love and the dreaded Bone Coaster? Filled with fantastic art, the Carnival of the Damned unleashes nightmares into any campaign, with encounters refined and polished by the anguished screams of hundreds of players at conventions like Dragon Con and Gary Con! For judges, the adventure fills many needs: author David Baity has crafted over 30 encounters and dozens of random threats. There is enough content for days of tournament play, or judges can select a smaller collection of favorite dangers for a quick DCC funnel session. For sandbox-style play, judges can extract individual encounters whenever a twisted challenge is needed in any old school system. There's even a haunting backstory for those looking to integrate the adventure into an extended campaign. And there’s clowns. Lots and lots of clowns. Published by Purple Sorcerer Games

Cover of The Ice Tyrant
The Ice Tyrant
AD&D
Levels 5–7
24 pages
0

The Ice Tyrant is a Dragonlance Firth Age adventure set in Southern Ergoth, the domain of Gellidus the white dragon. This scenario takes the heroes from a coldswept refuge of the Silvanesti elves to the citadel of Anghanor, left untouched since the Knights of Takhisis' withdrawal in 383 A.C. (just before the Second Catalcysm). The once-familiar locales of Ergoth have changed since the War of the Lance. Now, in the Age of Mortals, most of Southern Ergoth is covered by a great glacier, and the capital city of Daltigoth has fallen to ogres loyal to the brutal dragon overlord Gellidus (known to humans as Frost). The adventure begins when the heroes join a band of Silvanesti renegades who have successfully evaded Gellidus' clutches. The elves plan to strike back at the cruel Ice Tyrant by uncovering his "secret" in Anghanor. --from the adventure. NOTE: this module uses the Fifth Age rules based on the Saga card system. It is supplemented by AD&D rule text boxes. As such, there is no recommended level although Tier 2 play seems appropriate. Includes an overland map and a map of the tower and keep. Pgs. 26-49

Cover of NQ2 - Oversight Pass
NQ2 - Oversight Pass
5th Edition
Levels 2–4
18 pages
0

NQ2 - Oversight Pass picks up where Meteor Mystery left off. The citizens have honored the party with a banquet when a group of Worgs crashes the party. The simple people have requested your party to investigate to see if more problems will be forthcoming. A hero's life is always busy...

Cover of CM8 The Endless Stair
CM8 The Endless Stair
BECMI
Levels 15–20
32 pages
0

The Great Mage Cheiromar, known as Aglahund the Mighty, is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, has been discovered dead in an aperture of the Leaning Stone - a doorway that locals swear has never been there before! You must discover how Ulthorn died and the mystery of the Leaning Stone. In the process, you may find yourself at the Endless Stair. Those who never climbed it say is seems to lead nowhere. Those who did never lived to tell of it. Will you dare ascend into the unknown? TSR 9192

Cover of Dreams Within Dreams
Dreams Within Dreams
AD&D
Any Level
6 pages
0

"Dreams Within Dreams" provides a group of heroes with the first hints that ther eis something more to dreams and nightmares than images caused by eating a big meal right before bedtime. It brings them into contact with the first level of reality. One here who experiences a nightmare also catches the interest of Hypnos, a member of the Nightmare Court. This leads to another revelation - dreams can have profound and even dangerous affect on the waking world. Adventure I: Dreams Within Dreams From Book Three: Book of Nightmares: https://www.adventurelookup.com/adventures/the-nightmare-lands TSR 1124

Cover of Seeds of Chaos
Seeds of Chaos
5th Edition
Levels 1–4
11 pages
0

The Horror of Horticulture Valentine Manor is beauty entrapped in architecture. The lavish stately home is renowned throughout the realms, and its gardens even more so. However, despite its famed beauty something has found its way into the garden and corrupted its allure. Could it be something to do with the new gardeners, or something even more sinister? Free adventure!

Cover of Prison of the Hated Pretender
Prison of the Hated Pretender
OSR
Levels 0–1
20 pages
0

Prison of the Hated Pretender is an introductory adventure for 4-6 characters levels 0-1. Originally published on the Dungeon of Signs blog, it is a short drop-in location-based adventure with a couple of interesting puzzles, a lack of "book" monsters, implacable foes with an obvious weakness, and a very weird roleplaying opportunity. The new 2020 edition republished by Hydra Collective adds suggested guidance for new Dungeonmasters who grew up with 5th edition and don't know how old-school works. Stats for both BECMI and 5th edition, and setting neutral (though there are some implied things about the history of the world).

Cover of The Horror Within
The Horror Within
5th Edition
Level 8
20 pages
0

Everyone who went to opening night of the Monveau Theater's newest show has gone completely insane. Can the characters uncover the shocking secrets inside the theater and find a way to end the plague of madness without losing their own minds? The Horror Within is a cosmic horror adventure for 8th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A maddening mystery where the characters' sanity is at risk -A thrilling battle against an Old One in the lost depths of the city -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of The Pumpkin Hag - One Page Dungeon
The Pumpkin Hag - One Page Dungeon
5th Edition
Levels 2–3
5 pages
0

The Pumpkin Hag is built around halloween themes: plumbing the deapths of a giant pumpkin, fighting scarecrows and "Mum"sters, and a shapeshifting hag. It includes 5 new monster statblocks - Mumsters, Scarecrow, Hag (Ms. Kinny), The Pumpkin Heart, and Young Gibbering Mouther that are suitable for level 2-3 play. Designed to be played in 3-4 hours, with level 2-3 characters this is a great HALLOWEEN one shot or side quest for a longer campaign. Fewer words, more fun! The goal of one page dungeons is to get the important information across fast. Make running simple. There is a map, room descriptions, and reference pages for monster stat blocks. A background and overview are provided. The goal is to give low prep DMs high prep experiences at their table. Included in All One Page Dungeons by Arcane Ink: ◦ A *.jpg or *.png for you to load it in your favorite virtual tabletop ◦ A single page map with markup descriptions of the characters, monsters etc, the party will encounter in each room. ◦ A simple summary of the history / overview of what the adventure is all about. ◦ Reference pages with all needed stat blocks pre-looked up and ready to go ◦ Art to help inspire your imagination ◦ !!!SPECIAL BOUNS!!! 5 new monster statblocks - Mumsters, Scarecrow, Hag (Ms. Kinny), The Pumpkin Heart, and Young Gibbering Mouther One Page Dungeons take minutes to read and absorb and make preparation that much simpler.

Cover of Bleak House: The Death of Rudolph van Richten
Bleak House: The Death of Rudolph van Richten
AD&D
Levels 5–12
160 pages
0

Old soldiers never die... For more than three decades, Dr. Rudolph van Richten stood against the forces of darkness, and hunted their servants in the far corners of the land of Mists. Now he had thought his long battle over, had thought he could spend his declining years in quiet enjoyment with old friends. But for some, a tragic end is inevitable. Dark forces have been gathering in the Mists. Their objective is to see Ravenloft's foremost expert on the supernatural destroyed, shattered in spirit as well as in body. From the crumbling edifice of Van Richten's childhood home, an enemy long thought vanquished spins a web of powerful evils and lost souls, drawing Van Richten to his doom. And then a group of heroes gets trapped in the web as well.... This is a boxed set adventure containing 3 adventures: Whom Fortune Would Destroy: https://www.adventurelookup.com/adventures/whom-fortune-would-destroy The Baron: https://www.adventurelookup.com/adventures/the-baron Homecoming: https://www.adventurelookup.com/adventures/homecoming TSR 1141

Cover of FP2 – Under Castle Modum
FP2 – Under Castle Modum
AD&D
Levels 2–4
16 pages
0

The Adurite Empire ruled most of the area centuries ago due in no small part to its chain of mighty fortresses. Chief among these bastions was the formidable Castle Modum. This ancient refuge was said to hold mighty magic which may or may not have been the downfall to the castle. Long abandoned the area has always been rumored to house spectral forces and evil creatures. Recently strange lights have been spotted over the keep and the citizens are concerned that an ancient magic has been awakened. The call has come to your ears that adventure awaits….are you ready?

Cover of Foundation of Flame
Foundation of Flame
3.5 Edition
Level 15
28 pages
0

Wherein the weather takes a turn for the worse. All hell breaks loose in the city of Cauldron, as a long-dormant volcano sputters to life. The heroes must deal with the terrible consequences, ushering citizens to safety and negotiating fiend-filled streets littered with collapsed buildings. And with the death of the Lord Mayer, who will lead what's left of the City? "Foundation of Flame" is the eighth adventure in the Shackled City Adventure Path. Pgs. 56-84

Cover of F4 - Hall of the Dwarf Lords
F4 - Hall of the Dwarf Lords
AD&D
Levels 2–4
17 pages
0

Getting there is half the fun? The town of Timel is suffering under a plague and the townspeople need the cure that Havendale has! The safest way to Timel is through the Dorgel Mountains where the Hammerskin Dwarves operate some kind of system that allows for faster travel. Hopefully the Dwarves will allow you to get to Timel faster!

Cover of Wreck of the Mindspider
Wreck of the Mindspider
3.5 Edition
7 pages
0

A few weeks ago, a neogi flying ship met with misfortune in a furious thunderstorm as it was setting out on a long journey. Heavily damaged, it crashed on an isolated rocky beach. Several neogi and their slaves were killed or injured in the crash, but five of the small monsters survived, along with four umber hulks and a handful of other useful slaves. Under the leadership of the sorcerer Neex Hist, the neogi are working to repair their ship so they can continue their interrupted voyage. In the meantime, they have set up camp in a large sea save close by the site of the shipwreck. While the repairs continue, the neogi and their minions are scouring the area for anything of interest - there's no point in leaving potentially valuable merchandise in the vicinity of the crash site, after all. Pgs. 101-106 Suitable for lvls 6-8 in 5e, using 5e stats.

Cover of Perfect Timing
Perfect Timing
5th Edition
Level 3
37 pages
0

Once again, Provost Nigel Faurious has tasked the Clifftop Adventurers’ Guild with retrieving an artifact, this time from Daanvi, the Plane of Perfect Order. The party boards the lightning rail in Karrnath, prepared to dive into a deep river gorge in order to make the transition to Daanvi. Before they can do so, however, agents of the Emerald Claw steal the authorization crystals they need to access the plane. The party must race through the lightning rail to retrieve their authorization crystals from the Emerald Claw agents, then make a thrilling plunge at terminal velocity into Daanvi. There, the characters find their plans hampered by endless red tape, and they must navigate the legal system in the most orderly of ways in order to return home with their prize.

Cover of Hunt for the Hallowed
Hunt for the Hallowed
5th Edition
Levels 5–6
17 pages
0

The Nobriskovs are a proud and pious noble family beset by troubles they wish to keep quiet. When their angelic daughter is abducted by duergar slavers, the player characters are asked to surreptitiously rescue her from her captors. However, the distinction between predator and prey blurs as they discover the noble scion's secret. What's included? 1 hair-raising adventure divided into single-page sections for easy running 3 fully-colored maps with unlabeled versions for players (made with assets from 2-minute Tabletop) 4 statblock variations for cursed creatures in addition to detailed mechanics on implementing a more virulent strain of lycanthropy 6+ ending permutations based on what the player characters do and how they do them Content Warnings: Violence, death, abduction, slavery, horror

Cover of Carnival
Carnival
AD&D
64 pages
0

Freak show or sanctuary? It's all a matter of perspective when you're at Carnival. A carnival offers a glimpse of abnormal and unnatural things most genteel folk never talk about, much less see. This carnival is not a simple sideshow, though, and its performers are far more than freaks on display. Carnival is a wandering haven for those who have no place else to go - including adventurers who made enemies of the wrong people. Under the protection of its mysterious mistress Isolde, it offers refuge to those rejected by the world. Outcasts and lost souls of all kinds can find solace here, and sometimes even a second chance at life... but nothing at Carnival comes without a price. TSR 11382

Cover of FN6 - Sunken Temple of Bulu
FN6 - Sunken Temple of Bulu
AD&D
Levels 4–6
15 pages
0

Tillius Morganstein aka the Mad Mage has selected your group to investigate an ancient temple hidden below the peaceful waters of Lake Springwood. The wizard is too old to investigate the area himself and has enlisted your help. While he has studied the ancient texts dedicated to "Bulu" he cannot define what dangers may lurk or what treasures may await those brave enough to delve into the submerged halls but surely the rewards will be great!

The Astral Tower
OSR
Levels 4–6
8 pages
0

The abandoned Tower of Ulvarum Orvernus stands atop an asteroid nearly a quarter mile in diameter, located roughly 5 million miles from the planet’s surface. The asteroid maintains Earth-like gravity and a breathable atmosphere, with habitable temperatures. This is all sustained through the harnessed power of a bound Air Elemental and Earth Elemental. If either of these Elementals are freed, the asteroid’s environment will quickly become inhospitable. The PCs may find themselves drawn to the asteroid through a forgotten portal, seeking a way to return home. Alternatively, they might be lured there by rumors of a powerful item or hidden knowledge within the tower’s extensive libraries. A multi-level tower filled with traps and strange encounters including animated armor, alien plant life, giant spiders, and a doppelganger.

Cover of SQ1 – Yearning for Adventure
SQ1 – Yearning for Adventure
5th Edition
Levels 1–3
32 pages
0

A religious festival in the nearby town of Saratoga is the spot your introductory level PCs have opted to begin their careers. With so many people coming to the festival the group anticipates finding information on adventures they can start their budding careers with. Action begins sooner than expected as the celebration is interrupted by a group of Stirges bothering some of the revelers and it quickly gets worse…