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Cover of Battle for the Undercity (5e)
Battle for the Undercity (5e)
5th Edition
Levels 7โ€“9
16 pages
0

๐๐š๐ญ๐ญ๐ฅ๐ž ๐Ÿ๐จ๐ซ ๐ญ๐ก๐ž ๐”๐ง๐๐ž๐ซ๐œ๐ข๐ญ๐ฒ is a ๐ƒ&๐ƒ ๐Ÿ“๐ญ๐ก ๐„๐๐ข๐ญ๐ข๐จ๐ง adventure designed for a DMโ€™s use in any ๐…๐จ๐ซ๐ ๐จ๐ญ๐ญ๐ž๐ง ๐‘๐ž๐š๐ฅ๐ฆ๐ฌโ„ข campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (๐…๐ข๐ซ๐ž๐Ÿ๐ฅ๐ฒ ๐‘๐๐†, ๐•๐š๐ฆ๐ฉ๐ข๐ซ๐ž: ๐ญ๐ก๐ž ๐Œ๐š๐ฌ๐ช๐ฎ๐ž๐ซ๐š๐๐ž ๐Ÿ๐ŸŽ๐ญ๐ก ๐€๐ง๐ง๐ข๐ฏ๐ž๐ซ๐ฌ๐š๐ซ๐ฒ ๐„๐๐ข๐ญ๐ข๐จ๐ง, ๐š๐ง๐ ๐‡๐ฎ๐ง๐ญ๐ž๐ซ ๐ญ๐ก๐ž ๐•๐ข๐ ๐ข๐ฅ ๐Ÿ๐ง๐ ๐„๐๐ข๐ญ๐ข๐จ๐ง ๐ฅ๐ข๐ง๐ž๐ฌ), with rules and editing by developer, writer, and editor Scott Holden (Scarred Lands RPG, Ravenloft RPG, EverQuest RPG, and EVE Online). ๐๐š๐ญ๐ญ๐ฅ๐ž ๐Ÿ๐จ๐ซ ๐ญ๐ก๐ž ๐”๐ง๐๐ž๐ซ๐œ๐ข๐ญ๐ฒ takes place underground in a section of a major city. The party will navigate sewers, worked tunnels, forgotten crypts, and freshly dug passageways to fend off adversaries in order to rescue hostages and return them safely to the surface unharmed. Can your party emerge victorious and save the day? ๐ˆ๐ง ๐ญ๐ก๐ข๐ฌ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐Ÿ๐ข๐ง๐: * Adventure background and hooks * Map to the Undercity * Detailed location guide * Suggestions to increase and decrease the Challenge Rating * Advice to customize the adventure to your party * New! Crimson Coins thieves' faction and characters * New! Ten Legs tribe, Goblin Beast-Master, and Beast-Rider monster variants * New! Corrupted Shield-Guardian monster variant * New! Ancient Revenant monster variant This adventure includes three, separate three-to-four hour long missions that can be run in any order, depending upon the needs and composition of your party members. While this was designed as an adventure module for 7th- to 9th-level characters to be run in the recommended timeframe, you will find notes to adjust the missions to increase or decrease their difficulty and length. ๐€๐›๐จ๐ฎ๐ญ ๐ญ๐ก๐ž ๐š๐ฎ๐ญ๐ก๐จ๐ซ: Monica Valentinelli writes stories, games, essays, and comics about magic, mystery, and mayhem. Find more titles by Monica on ๐ƒ๐ซ๐ข๐ฏ๐ž๐“๐ก๐ซ๐ฎ๐‘๐๐†.๐œ๐จ๐ฆ and ๐ƒ๐ซ๐ข๐ฏ๐ž๐“๐ก๐ซ๐ฎ๐…๐ข๐œ๐ญ๐ข๐จ๐ง.๐œ๐จ๐ฆ.

Cover of A Wyvern's Return
A Wyvern's Return
5th Edition
Levels 3โ€“4
12 pages
0

Whilst spending time in Doorstep, the settlement that has grown up around the gates of Gauntlgrym, the town is attacked by an overwhelming force of orcs and you are pushed back into the city. You and your companions are offered an opportunity to escape the mountain through the trap laden, kobold infested, Red Wing Warrens and get help for the besieged city.

Cover of BF1 Morgansfort: The Western Lands Campaign
BF1 Morgansfort: The Western Lands Campaign
OSR
Level 1
70 pages
1

Morgansfort: The Western Lands Campaign is the first published campaign setting for the Basic Fantasy Role-Playing Game. This module includes a brief description of the Western Lands: A campaign adventure area consisting of the remnants of a once-great empire, a pair of important free cities, and a vast wilderness territory, plus Morgansfort, a detailed "home base" for adventurers set in the western lands. Also included are three adventures designed for a part of new player characters, comprising a total of six dungeon levels: The Olde Island Fortress: a two-level dungeon environment suitable for beginning adventurers, located near Morgansfort. The Nameless Dungeon: a three-level dungeon designed to be a bit more challenging. The Cave of the Unknown: a one-level dungeon filled with strange monsters led by a fearsome master. This campaign module combines: The Western Lands, a briefly sketched campaign area; Morgansfort, a detailed "home base" for an adventuring party; The Old Island Fortress, a two level dungeon suitable for beginning adventurers; The Nameless Dungeon, a tough three level dungeon; and The Cave of the Unknown, a dungeon controlled by an evil magic-user. This campaign module is highly suitable for starting a new group, even a group of new players. Published by basicfantasy.org

Cover of The Dreaded Tunnels of Ruxabar
The Dreaded Tunnels of Ruxabar
5th Edition
Levels 8โ€“9
34 pages
0

The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural order of the world and power to the one who would control the gate. Ruxabar was the high cultist who completed the ritual but to his surprise nothing of what he expected came through the gate. Plague creatures, toxic gases and vapors, diseases of all kinds and decay lay quick waste to him and his cult. For some time the gate remained open and the settlements nearby were afflicted with diseases never seen before. The nearby town of Stagwood was quickly abandoned due to the plague. Rumor has it that the gods have weakened the gate and the cult has been destroyed. The remaining villages that managed to somewhat resist the plague are now hiring brave adventurers to venture into the tunnels and close the planar gate for good! Are you capable enough of surviving the horrors that reside in the Dreaded Tunnels of Ruxabar? Published by Mistfactor Press

Cover of N3 Destiny of Kings - Classic Modules Today 5e Conversion
N3 Destiny of Kings - Classic Modules Today 5e Conversion
5th Edition
Levels 4โ€“6
32 pages
0

When Treason Walks the Land... Trouble stirs in Dunador! The King lies dead of a wound received during a hunting expedition. His brother, Lord Edrin, challenges the rightful Crown Prince, a half-trained young man named Edmund, for possession of the throne while Edmund travels on a pilgrimage to the holy shrine of Nevron. Forces throughout the kingdom vie for control of the realm. Can the player characters find the Crown Prince and protect him from the treacherous forces at large in Dunador? N3: "Destiny of Kings" (1986), by Stephen Bourne, is the third adventure in the novice series for AD&D. It's up at the upper end of what could be considered "novice" play, though, with the pre-rolled characters being 3rd and 4th level. It was released in February 1986. Like N2: "The Forest Oracle" (1984), this adventure is offered as a generic adventure, not specifically based in any existing AD&D setting. Suggestions are given in the conversion guide to place the adventure in the Forgotten Realms. Out of the Dungeons. One of the most impressive elements of N3 is its complete lack of dungeons. Instead - as was increasingly the case by the mid 80s - the players are heavily embroiled in a plot. They must find the prince of Dunador and return him home safely. Elements of investigation and intrigue thus find their way into the game. There is also some opportunity for wilderness adventure - a quality that was also becoming more common in AD&D by the mid-80s. Future History. A decade after its original publication, Wizards of the Coast updated "Destiny of Kings" to 2nd edition AD&D and reprinted it (1998). It was one of the few classic adventures to receive this treatment. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. To use this conversion guide you will need a copy of Destiny of Kings, originally available in hard-copy and now for sale in digital format at the DMs Guild.

Cover of The Riverfront Rat Gang
The Riverfront Rat Gang
5th Edition
Level 1
4 pages
0

"The Riverfront Rat Gang" is a ratfolk lair, also featuring wharflings and a doppelrat, designed for five 1st level characters. This adventure can be completed in one session. The old dockyards once served as the primary center of commerce in town. Years ago, political pressure from an influential merchant who wanted the docks to be loser to her business forced shipping concerns to move their docks upriver. The new facility accommodates larger ships, and the old docks fell into disuse. Talk of converting the property into a set of riverside shops died when a rat infestation proved to be an unsolvable problem. Thus, the old dockyards have been decaying for years. This situation suited a former thieves' guild member, a ratfolk rogue, named Matimer Creel. A botched robbery (for which Matimer blamed his accomplice) turned the guild against Matimer, who fled from certain death at the hands of the guild master. He hid out in the old dockyards, confident that not even guild members bothered to go there. From there he began to exact revenge against the guild by ruining its plans or stealing directly from it. He also befriended the rat population, thanks to a golden rat's tooth he acquired, and the vermin help with his schemes. A trio of rat-like wharflings and a doppelrat, washed up on the riverbank near the docks, have joined Matimer's retinue.

Cover of Kurishan's Garden
Kurishan's Garden
3rd Edition
Levels 5โ€“6
16 pages
0

The village of Darbin has fallen under the control of Kurishan, a mad wizard who recently died and was reincarnated as a shambling mound. He has created a new kind of plant, the brainvine, and is using it to possess the villagers. When contact with the town is lost, the PCs are sent to investigate.

Cover of Trouble in Wealdham
Trouble in Wealdham
5th Edition
Levels 1โ€“4
24 pages
0

Save an unwitting hamlet from an undead threat! Wealdham is a sleepy, quiet town located in the Westwood. Nothing ever happens in Wealdham, until Waterdeep necromancer Faurius Besk decides to test his latest invention near the town... Trouble in Wealdham is a 4 hour adventure for Tier 1 Characters (optimized for APL 3). It can be run as a one-shot, as part of an existing campaign, or even to launch a new campaign to defeat Faurius. Chapter 5 includes a section on how to weave this adventure into a new or existing campaign. In addition to the full-color 24-page adventure you will also receive: * A printer-friendly version * High-Res Wealdham town map * High-Res Dungeon map * A PDF with pre-generated characters that fit perfectly into the adventure

Cover of FQ12 - Nest of Nikkal
FQ12 - Nest of Nikkal
AD&D
Level 8
13 pages
0

As the party relishes in the accolades of their achievements word of a Dragon nearby reaches their ears! Apparently a similar adventuring party stumbled upon the Wyrm by accident and was nearly wiped out. With the townspeople in fear, it is time again for the PCs to step up and perform heroic deeds! I wonder if there will be any pages from the mysterious Codex of Gamber Dauch will be around. With only one more adventure in the quest series the PCs must be getting close!

Cover of Caermor
Caermor
AD&D
Levels 2โ€“4
11 pages
0

Why would a town refuse to be rescued? A highland town faces a greater danger than can be imagined - and no one wants your help against it. In a remote village in the desolate north, a spate of murders and kidnappings has the town on edge. A woman named Gwendolyn goes missing and it is suspected that Albee is the perpetrator. However there is a conspiracy in the village that the heroes must unravel, to which they discover is actually the sinister plot of a devil worshiping cult. Pgs. 33-43

Cover of FT - Village of Tomore
FT - Village of Tomore
AD&D
Levels 1โ€“5
7 pages
0

When adventurers are in the same area its nice to have a base of operations. The Village of Tomore rests between adventures pertaining to two different campaigns in the Filbar region. The quaint village has a caravan stop and will allow PCs to come into contact with a wide variety of personages and rumors for exploration. This area can be utilized as a base of operations near the areas of the FN or F series campaigns or just as a rest stop for the party.

Cover of FP4 - Butchery of the Geldamore
FP4 - Butchery of the Geldamore
AD&D
Levels 3โ€“6
18 pages
0

There your party is, having a few pints at the local tavern, minding your own business.....suddenly a fight breaks out! As you enjoy watching someone else take a beating for once, the town guards break in and stop the fight. A shriek and an old woman pointing her finger at one of the members of your party saying they have murdered the bar owner and now they are in custody. Can the other members of the party figure out the mystery and spring your cohort?

Cover of Bad Moon Waning
Bad Moon Waning
3.5 Edition
Level 10
22 pages
0

When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just begun? Cries of "Murder!" brought the villagers of Deepwood running to the temple to witness a grisly sight. The priestess of the Temple of Ehlonna lay murdered on the floor, savaged by some vicious beast. Above her body stood a large wolf. Then, before their horrified eyes, the wolf turned into a man -- their friend and neighbor Trammil! The villagers lost no time in giving Trammil the justice he deserved at the end of a rope, even over the objections of those few who thought he deserved a trial. But Trammil's death has not made the villagers feel safe. No one suspected his dark secret until the day of the crime. Could there be others? Can anyone in town be trusted? Only someone who can translate Trammil's journal and fully investigate the murder can solve the mystery.

Cover of The Wizard's Assistant
The Wizard's Assistant
5th Edition
Level 1
36 pages
0

The Wizard's Assistant is a Tier 1 adventure for Dungeons & Dragons 5e. This adventure is designed to be accessible to both new and experienced Dungeon Masters, as well as players of all ages. Characters start at level 1 and end at level 5 - with plenty of possibilities for continuing the story after! The Wizard's Assistant starts simply, in the lonely village of Newfall. The wizard Iolanthe lives in Newfall with her assistant and romantic partner Diana, but Diana's hidden past is closing in. Adventurers come together over a seemingly simple task, only to find themselves embroiled in the machinations of a sinister gang. Can they locate Diana before her secrets tear her and Iolanthe apart? This game includes details of several locations, but can easily be adapted to nearly any setting.

Cover of Return to the Temple of Elemental Evil
Return to the Temple of Elemental Evil
3rd Edition
Levels 3โ€“4
188 pages
0

Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet. A continuation of the original AD&D Temple of Elemental Evil, made for a party of 4th-level adventurers, taking them up to 14th level.

Cover of The Abyss Equation
The Abyss Equation
5th Edition
Levels 6โ€“8
71 pages
0

๐๐š๐ฉ๐ž๐ซ ๐๐ฎ๐ž๐ฌ๐ญ ๐๐ซ๐ž๐ฌ๐ž๐ง๐ญ๐ฌ: ๐“๐ก๐ž ๐€๐›๐ฒ๐ฌ๐ฌ ๐„๐ช๐ฎ๐š๐ญ๐ข๐จ๐ง Embark on an unforgettable journey with an immersive 71-page adventure tailored for 6-8 Level characters, utilizing only this book and freely available SRD rules. Set foot in the idyllic town of Suncrop Hill, where mystery looms in every shadow and secrets lie buried beneath the surface. ๐’๐จ๐ฆ๐ž๐ญ๐ก๐ข๐ง๐  ๐ข๐ฌ ๐ซ๐จ๐ญ๐ญ๐ž๐ง ๐ข๐ง ๐ญ๐ก๐ž ๐ญ๐จ๐ฐ๐ง ๐จ๐Ÿ ๐’๐ฎ๐ง๐œ๐ซ๐จ๐ฉ ๐‡๐ข๐ฅ๐ฅ Unravel the secrets of Suncrop Hill as you brave its hidden depths, confronting challenges that will test your wit and courage. โ€ข 6 compelling adventure hooks, for your players to be drawn into a web of intrigue โ€ข 6 intricately detailed locations to explore, from quaint taverns to ominous dungeons, each teeming with secrets waiting to be unearthed ๐“๐ก๐ž ๐๐ซ๐ฎ๐ญ๐š๐ฅ ๐Œ๐จ๐ง๐ฌ๐ญ๐ž๐ซ๐ฌ ๐จ๐Ÿ ๐“๐ก๐ž ๐€๐›๐ฒ๐ฌ๐ฌ ๐„๐ช๐ฎ๐š๐ญ๐ข๐จ๐ง โ€ข 9 unique monsters, each more formidable than the last, as you fight to uncover the truth and emerge victorious โ€ข Each with their own strategic battle tactics, enhancing the thrill of combat for an even more immersive experience โ€ข 1 Multi-phased Boss fight that will force your players to be tactical in order to survive ๐€๐ง๐ ๐ฐ๐ก๐š๐ญ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ฐ๐จ๐ฎ๐ฅ๐ ๐›๐ž ๐œ๐จ๐ฆ๐ฉ๐ฅ๐ž๐ญ๐ž ๐ฐ๐ข๐ญ๐ก๐จ๐ฎ๐ญ ๐ญ๐ซ๐ž๐š๐ฌ๐ฎ๐ซ๐ž? โ€ข 13 unique magic items to discover โ€ข 4 items with different rarity variants, reaching from uncommon to legendary, each with its own tantalizing power waiting to be wielded ๐ˆ๐ญ'๐ฌ ๐๐š๐ง๐ ๐ž๐ซ๐จ๐ฎ๐ฌ ๐ญ๐จ ๐ ๐จ ๐š๐ฅ๐จ๐ง๐ž! ๐“๐š๐ค๐ž ๐ญ๐ก๐ข๐ฌ. To aid in your quest, equip yourself with our meticulously crafted item and monster cards, perfectly sized for convenience and portability. โ€ข 24 magic item cards, the perfect handout to print and hand your players โ€ข 11 monster cards, with which you'll have everything you need at your fingertips

The Ettin's Riddle
3.5 Edition
Levels 2โ€“3
16 pages
0

An ettin has begun terrorizing the hamlet of Newkeep, stealing cattle and smashing homesโ€”and flattening anyone who tries to stop him. Meanwhile, a mysterious riddle has appeared on the walls of the local shrineโ€”a riddle which may hold the key to vanquishing the ettin.

Cover of Appalling Morass
Appalling Morass
5th Edition
Level 8
9 pages
0

Elmwood village has had its fair share of corruption and destruction, and the villagers wonโ€™t take anymore, not even from fearful hags. Manipulation, lies, and greed are at the heart of their woes, but what if the rumors about hags are wrong? What if the most untrustworthy person is the one the villagers trust the most? Can the party sift the truth from this appalling morass and put an end to the threat?

Cover of Dark Waters
Dark Waters
5th Edition
Levels 1โ€“4
20 pages
0

Children and a cleric have been kidnapped from a small coastal town by undead creatures who crawled out of the sea. Defend the Captain's Folly Tavern, investigate the mystery, swim through underwater caverns, and fight the monstrous denizens of the deep in order to save the kidnapped civilians! This adventure includes: 4 New Monsters, 4 New Magic Items, A Seafaring Skill Challenge, & Complications for an Underwater Chase Encounter!

Cover of The Ritual
The Ritual
5th Edition
Levels 1โ€“3
2 pages
0

Welcome to the town of Talos, where things are fairly peaceful aside from the ritualistic sacrifices that have been occurring lately. Have a lovely dinner that ends with your party being trapped in a cellar, bound and one member short. The clock is ticking to see if they can solve the mystery of the cult and find their missing companion before it is too late.