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Cover of Dread Dragon Temple
Dread Dragon Temple
5th Edition
Levels 5–7
10 pages
0  0

Characters explore a dangerous, but sparsely populated temple in search of the Staff of the Dragon. They will encounter traps, environmental hazards, and a nest of lizardfolk. The characters are rewarded for a 'look but don't touch' approach to the temple's features. The real highlight, though, is the closing encounter. Once the staff of the dragon is retrieved, it can transform the characters into dragons for a set period of time. As they exit the temple, they are beset by an ancient dragon and the stage is set for an epic brawl as the characters take to the sky in dragon form. Can be completed as a one-shot.

Cover of Hirward's Task
Hirward's Task
AD&D
Levels 4–8
20 pages
0  0

When a wizard makes a mistake, he makes a MISTAKE. Hirward the Wizard has a little problem on his hands - and it's destroying his fortress, followers and future. A good mix of character types is strongly advised, but paladins, rangers, dwarves, and gnomes may not be comfortable sparing the lives of Hirward’s kobold assistants. A generally neutral party composed of humans and half-orcs will stand the best chance of completing Hirward’s Task. This not a standard "hack-and-slash” adventure. The PCs will have to do some fighting to he successful in completing the module, but most of the time they must use their brains to figure out the best way to complete their mission. Pgs. 45-64

Cover of AT2.5 The Part We Must Play
AT2.5 The Part We Must Play
AD&D
Levels 5–7
5 pages
0  0

The Part We Must Play is a companion adventure made to go along with the events unfolding in the Folio #12 (AT2 The King and the Serpent). It contains the information needed to run a side adventure that will help characters in their fight against House Vash. It is the eve of the Festival of a Thousand Blossoms, and The Grand Playhouse has a secret performance that only a chosen few have been invited to. Can the heroes gain an invitation and find the contact they need to help them in their blood fued with House Vash? This adventure is formatted to both 1E & 5E gaming rules.

Cover of SB16 - Zagzon's Vault
SB16 - Zagzon's Vault
5th Edition
Levels 14–18
24 pages
0  0

SB16 – Zagzon’s Vault has an upper level (16th) group of PCs discovering an old tomb being discovered by a group of Halfling children. The remains of an evil necromancer lies within but he’s not quite “dead” and neither are his followers that were also entombed with him. Traps, tricks, and hurt lie within this adventure and it is not for the faint of heart!

Cover of Of Mistletoe & Monsters
Of Mistletoe & Monsters
5th Edition
Level 4
19 pages
0  0

Characters are asked by a local cleric to deliver gifts to a family whose homestead is in the harsh frontier. During the trek they encounter several “spirit forces” that they can overcome through combat, or they can decipher clues to use tropes that suggest some fun, holiday-themed alternatives to combat. Once they reach the homestead, they must plan to secretly deliver the gifts. All of this must be completed in one day’s time before the Winter Solstice ends. This adventure is an homage to the Christmas holiday time, but it is not a traditional “Santa Claus” story. The cast of monsters and NPCs are inspired by European folklore that have contributed to today’s Christmas celebrations. The legends have been mashed into a single, tier 1 D&D adventure, designed for four level 4 characters. Suggestions are given for scaling. Total play should not exceed 4 hours.

Cover of Caverns of Thracia
Caverns of Thracia
3rd Edition
Levels 3–8
130 pages
0  0

For over a thousand years the things that lurk beneath the waters, skulk in the darkness and lie hungrily in dank crypts have been patient, while all around them men and monsters bicker amongst themselves, bold enough to traverse the dark caverns' depths but afraid or perhaps wise enough to leave the forgotten vaults and hidden passages alone. Beneath the lost ruins of ancient Thracia lie the vast caverns of a once great civilization. While a death cult rules the surface, the Minotaur King and his beast men lurk fall below. Descend even deeper into the darkness and discover a lost and arcane world that waits for those brave enough to enter! Necromancer Games and Judges Guild have teamed up to expand and update the classic module Coverns of Thracia for 3.5. Designed for characters of 3rd to 8th level and higher, the Caverns of Thracia is a mini-campaign setting that presents intricate plots and exciting adventures.

Cover of DDAL05-19 Eye of Xxiphu
DDAL05-19 Eye of Xxiphu
5th Edition
Levels 17–20
34 pages
0  0

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster. A Four-Hour Adventure for 17th-20th Level Characters. Optimized for five 17th-level characters.

Cover of Nursery of the Colossus
Nursery of the Colossus
5th Edition
Level 3
10 pages
0  0

“Where did all the villagers go?” “Into the dollhouse,” giggles the toddler giant. A series of disappearances leads to a cabin deep in the forest—now transformed into an oversized nursery by wild magic. A lonely toddler, turned into a giant by unstable alchemy, believes the world is his toy box. The players must brave enchanted playthings, a colossal cat, and the whims of a magical child to rescue the kidnapped villagers… all without becoming toys themselves. Inside the Nursery: An expansive giant-sized playroom filled with towering furniture, magical puzzles, and oversized hazards. A mischievous Construct Doll boss fight, complete with toy-tossing chaos and a giddy toddler interfering with every round. A magical paper fortune teller, twitching puzzle pieces, and a mouse-run resistance hiding stolen treasures. Includes a custom stat block, magical item (Bracers of Giant Growth), and multiple resolution paths depending on how the party handles the toddler. Perfect for groups who love whimsical danger, creative environments, and a touch of chaotic cuteness.

Cover of Castles & Crusades I3 Dogs of War: Felsentheim
Castles & Crusades I3 Dogs of War: Felsentheim
OSR
Levels 3–5
24 pages
0  0

Shall you claim the glory of heroes, or accept your doom? You have raised the ire of the goblin warlord, and now you flee his kingdom with war parties hot on your trail. You must reach the borderland town of Felsentheim, for if you do not, no alarm will sound to hearken the coming of the Dogs of War and your bodies will lie in the forest grass, forgotten by all but the worms! Shall you claim the glory of heroes and warn the people or accept your doom and suffer death in the Treklant? Enter again the World of Inzae, where all things slip into the Maelstrom, and from hence true heroes are born.

Cover of Shadowfell Schism
Shadowfell Schism
4th Edition
Level 26
6 pages
0  0

The Raven Queen’s servants often seek out mighty allies. One of these is the black dragon Quetzallus, who resides in a deep cavern on the Shadowfell guarding a stream of souls flowing into the Raven Queen’s realm. But a death knight named Raxikarthus, betrayed by the Raven Queen in life, now seeks to enslave this dragon for his own purposes. He madly believes that he can stand against the Raven Queen, and seeks allies of all stripes—even her own servants—to do so. The death knight has found a pathway into the Shadowfell thought closed by mortals. Beneath a decayed keep, the undead dragonborn has reopened this portal and led his forces into the Shadowfell itself. The PCs are called in to beard the death knight in his lair. They find it abandoned, but discover a strange passage in the lower reaches. Pgs. 162-167

Cover of DDAL07-18 Turn Back the Endless Night
DDAL07-18 Turn Back the Endless Night
5th Edition
Levels 17–20
41 pages
0  0

Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part Four of the Broken Chains Series.

Cover of Figgy Puddin' Steals Christmas
Figgy Puddin' Steals Christmas
5th Edition
Levels 1–7
22 pages
0  0

Figgy Puddin' Steals Christmas is a short adventure for three to six characters, and optimized for 2nd level characters. We also include Scaling Suggestions, allowing you to run this adventure for lower- or higher-level characters. We anticipate a run-time of 2- to 4-hours. There's a bit of roleplay in this adventure, which may extend the playtime. Adventure Background A traveling jester known as Figgy Puddin’ and her Coal Smudge Gang have stolen Christmas presents and now hold them for ransom. While safe and secure in her lair, she awaits either a payment of an outrageous ransom, or a crew of heroes to claim the presents after they navigate her not-so-festive lair. What's the Adventure? After you introduce the hook, the adventure occurs in Figgy Puddin's lair - a refurbished kobold bunker consisting of eight rooms. As the characters explore the linear dungeon, they encounter new creatures, complete challenges, and are tested about their Christmas knowledge. However, the final confrontation with the naughty Figgy Puddin' could make for a very Unhappy and Unmerry Christmas for our heroes, the children of Thistleton, and their parents. Who Is Figgy Puddin’? Figgy Puddin’ was once a happy jester who loved Christmas. For years she traveled the realm, bringing fun and festive cheer to villages and children while preparing the way for Santa. However, times have become tough, and entertainment doesn’t always pay as well as one would like. As Figgy prepares for retirement, she’s learned she doesn’t have enough gold to last. During this time, she’s also decided that Santa doesn’t know who she is, let alone appreciate the work she puts in every year. Using her savings, extortion, blackmail, and other nefarious means, she’s convinced several mechanical geniuses and arcane specialists to help her refurbish her underground bunker with wondrous effects, creatures, and tests. To fund her retirement, she’s taken extreme measures to make some quick gold — holding Christmas presents for ransom.

Cover of The Black Tower, Part 1: Beasron Keep
The Black Tower, Part 1: Beasron Keep
AD&D
Levels 1–4
6 pages
0  0

The Black Tower is an adventure designed for use with either the Rolemaster books Arms Law, Claw Law, Spell Law and Character Law; or the Advanced D&D Players Handbook, DMG and Monster Manual 1. Rolemaster parties should consist of 5 to 8 characters, level 1-3. AD&D parties should consist of 5 to 8 characters, level 1-4. The main part of this adventure is written in a form which makes it partially independent of the games system chosen. The details of NPC's, creatures and specific magic items are presented at the end of this episode. This is the first part of the Black Tower adventure, though the tower itself does not appear in this issue. This scenario introduces the characters to the area, and to some of its inhabitants. Characters playing this episode should have both the equipment, and a reason, to enter the tower in the next issue. Magical weapons given in the adventure will have two plusses, one for the twenty-sided dice based ADED system, and one for the percentile dice based ROLEMASTER system. eg. +1/+5 meansa +1 AD&D weaponora +5 ROLEMASTER weapon. This will also apply to magical armour and shields. The ROLEMASTER weapons will be superior, not magical, except where specifically stated.

Cover of Wyvernseeker Rock
Wyvernseeker Rock
OSR
Levels 2–5
6 pages
0  0

A Gritty OSR Fantasy Setting by Travis Legge The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys & Overlords! The party are traveling west through the Untamed Gauntlet, on their way to somewhere else and using a stream to guide their steps. They step out from under the eaves of the forest to spy looming before them a cliff, a tall wall of stone which stretches away to either side as far as they can see. A waterfall cascades onto sharp rocks into a pool from which pours the stream they were following. The sheer cliff is easily 100 feet high, and too wet and slick to climb safely, though it can be tried. Atop the cliff is a bare stone hill which looks like it was at one time worked by intelligent hands; a look-out post of sorts has been carved into its southernmost peak. The map says it’s called “Wyvernseeker Rock,” but it doesn’t say why. The hill appears deserted. A long age ago, beyond mortal memory, a forgotten people built a watching post and refuge atop and within Wyvernseeker Rock. A hundred years ago, an adventurer named Olaf Wyvernseeker claimed the Rock for his own and set out with companions to clear the lands thereabouts. They were never heard from again. The upper chambers of the Rock are a convenient lair for a Giant Rhadogessa and its spider servants. Still, it’s got to be safer than climbing the cliff. Right? Published by Aegis Studios

Cover of Banquet of the Damned
Banquet of the Damned
5th Edition
Levels 3–5
23 pages
1  0

Every year, on the tenth of Nightal, the villagers of Womford organize a large banquet in honor of their patron goddess Chauntea. What started out as a small reunion between neighbors has turned into the most important event of the year: the Womford Pie Contest! Carla is a would-be witch came in contact with a gulabus (a demon of gluttony), she made a pact with the fiend, hoping that it could help Mortimer (a villager she felt sorry for) win the pie contest. The demon possessed the witch and placed a curse on Mortimer. If the PCs don’t stop him, the gulabus might actually gain control of the entire village. Produced by Goblin Stone

Cover of DDEX01-01 Defiance in Phlan
DDEX01-01 Defiance in Phlan
5th Edition
Level 1
32 pages
0  0

The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult.

Cover of M2 Vengeance of Alphaks
M2 Vengeance of Alphaks
BECMI
Levels 28–32
32 pages
0  0

Centuries ago, the despotic Alphaks, ruler of Alphatia, was banished to another world. From his own sphere of entropy he learned to manipulate men, and now seeks revenge against the human race. The volatile region of Norworld, a perennial battleground between Thyatis and Alphaita, draws Alphaks's attention. The already existing frictions, small-time political players, and petty vengeances are the sparks Alphaks will use to ignite a huge war that will destroy man-kind. This is an adventure of politics and diplomacy, of treachery and treason. Only courageous and bold actions can save Norworld from the horrors of war and liberate its people from oppression. The Vengeance of Alphaks may be played as a sequel to module M1, Into the Maelstrom, or separately. The D&D Master Set Rules are necessary for running this game. TSR 9148

Cover of CB1 Conan Unchained!
CB1 Conan Unchained!
AD&D
Levels 10–14
32 pages
0  0

His name is Conan, and no man can stand before him in battle." "Conan the Conqueror" by Robert E. Howard In an age long ago, there existed a hero - Conan. With fiery will, he slashed his name across the ancient lands of Hyboria. It was a time when bravery, trickery, and magic decided men's fates, and a steel sword could make the difference between life and death. For the daring, strong, and clever, there were fortunes to find and lands to rule. Travel back to this with Conan and his companions, Juma, Valeria, and Nestor. Travel back to defeat the dark horrors of his land! TSR 9123

Shadowed Temple of the Forgotten Goddess
OSR
Levels 2–4
19 pages
0  0

An adventure for 3-4 characters of Levels 3-4 exploring a ruined temple in a deep forest, with new monsters, new magic items, and all new original art. Deep within the Forest of Legressia lies a ruined temple of a long forgotten goddess. This ancient, crumbling temple is rumored to contain an artifact of the faith deep within its bowels, but also to be guarded by a shadowy malevolence. Your party has been tasked with reconnoitering the temple and retrieving the artifact. Great rewards await those courageous (or foolish) enough to delve into the Shadowed Temple of the Forgotten Goddess... https://www.drivethrurpg.com/product/475049/OSR-One-Shot--Shadowed-Temple-of-the-Forgotten-Goddess?src=hottest_filtered The adventure includes: 5 fully fleshed out encounters within the temple. Traps, monsters, riddles, and mysteries abound Four new monsters, two of which are variants of the shadow-bound Umbrathi, charged as guardians of the temple's secrets Harvesting and crafting options, for defeated and destroyed foes A new magical item, the Amulet of Redemption Lore connected with the world, including tie-ins to adventures to come A professional battlemap/sitemap from the superb Silver Compass Maps Incredible orginal artwork from Simon Underwood and Carlos Castilho Map Pack: includes gridded and ungridded versions of both GM maps and player friendly maps. Also includes VTT compatible maps

Cover of Coral Colosseum
Coral Colosseum
5th Edition
Level 2
1 pages
0  0

Stormy seas rock your vessel, tossing her about like a toy in the jaws of a hound. Thunder rolls in the distance. Then, an arc of lightning splits the sky, and the sound like an exploding fireball all but bursts your eardrums. Your mainmast, struck by lightning, burns, splinters, and topples onto the deck like a felled oak. The last thing you hear is the cracking of wood as the deck explodes into splinters, and the ship is torn asunder. All goes black. You awaken in shackles, half-submerged in water, and surrounded by salmon-pink coral. You survived, but what fate awaits you now? The sound of soggy footsteps echo down the hallway. A creature approaches with an answer. This week’s encounter is Coral Colosseum, a combat encounter in which the characters must prove themselves as worthy gladiators to escape the clutches of a ruthless sahuagin baron. This encounter can serve as a follow-up to Encounter of the Week: Sharkfin Shipwreck, or as a stand-alone mini-adventure. It could also serve as an introduction to Ghosts of Saltmarsh, which releases on May 21st, 2019.