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834 adventures found
Cover of Tales from the Feywild
Tales from the Feywild
5th Edition
Levels 1–10
45 pages
0

The sequel to the DMs Guild best-selling Tales from Frozen North returns better than ever with almost 4 times more content! What you will find inside: * 36 random encounters (plus 4 mini random encounters within random encounters! Encounter-ception?!) * Chapter 1: Carnival Encounters. 6 Short encounters for any carnivals and fairs in the Feywild. * Chapter 2: The Summer Court. 10 Encounters that are short and whimsical, or featuring creatures common to the Summer Court. * Chapter 3: The Gloaming Court. 10 Encounters that are short and wicked, or featuring creatures common to the Gloaming Court. * Chapter 4: The Feydark. 10 Short encounters in the subterranean world of the Feydark. * Scaling guide provided for most encounters (Tiers 1-2) * Puzzle Encounters (The Fey do love their puzzles, especially if it infuriates others) * New Fey-themed Magic Items * New Creatures! Including but not limited to: * Tooth Fairy (you might want to hold on to your teeth with this one!) * The Dawn Growlers — a team of superhero hounds?! * and a totally innocent and harmless small white rabbit…yes… harmless

Cover of Doorway to Darkness
Doorway to Darkness
5th Edition
Levels 2–3
12 pages
0

"As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting. Shrouded in damp blankets and shivering, they stare at you silently, even disbelievingly. There is only one left among them who appears to have a little iron left in his spine. He tightens his grip on his pick and steps forward. 'Are you here to help?'" Some doors should never be opened... A group of miners uncover a dark secret and find themselves fighting for their lives as the dead walk again. Can the party rescue the survivors and stop an ancient evil before it spreads across the land? Doorway to Darkness is a 3-5 hour adventure for characters of 2nd-3rd level. It features roleplaying, traps and horrifying combat encounters...

Cover of Heart of the Goddess
Heart of the Goddess
5th Edition
Level 10
7 pages
0

For centuries, Ma’at’s temple sat peacefully in silent beauty; a great symbol of justice and harmony. The gems of its glistening ceiling glitter and fade with each rising sun as Ra lights the daytime sky. Isfet, the god of chaos, Ma’at’s greatest enemy, has grown restless. Some have rumored that he tore out Ma’at’s heart out of jealousy of her power. The bravest of adventurers must face the challenges of Duat and keep up with the determined Ma’at.

Cover of Lost Gods
Lost Gods
5th Edition
Levels 3–5
7 pages
0

The town of Medeira was once a thriving and bountiful place. Over the last six months, what once appeared to be alive, is now slowly withering away into nothing. Crops are failing. Disease plagues the townsfolk. Nearby water sources are drying up. And everything traces back to the goddess that the town worships, a creature that most adventurers will recognize as… Medusa. Only she can return the town to its former glory. Or perhaps she’s destined to bring ruin. If only someone could get to her and find out.

Cover of At the Heart of Corruption
At the Heart of Corruption
5th Edition
Levels 1–3
14 pages
0

Bring a party of adventurers to a bustling city, where mysteries and dangers lurk around every turn. Just when you think you have the answers, a whole set of new questions arise. No matter which leads you follow, you will find yourselves... "At the Heart of Corruption" - one-shot murder mystery and fantasy horror adventure.

Cover of A Night of Masks and Monsters
A Night of Masks and Monsters
5th Edition
Levels 2–3
22 pages
0

An original one-shot adventure designed for 3-6 level 3 characters. A DMsGuild bestseller! SUMMARY: In the city of Ibrido, locals enjoy a life of splendor and frivolity. Every week, a lavish party is held at the Castel di Maschera, hosted by the Marquis di Maschera, Prospero, who has a reputation for being a generous party-thrower and avid patron of the arts. Receiving an invitation to a Marquis di Maschera party is coveted, and those who enter his social circle never leave it. But the Castel di Maschera holds many secrets. When a strange, hybrid creature — half bird, half man — is found brutally murdered in Ibrido’s city square, tattooed with the Marquis’s signature symbol of two masks, rumors have begun to spread throughout Ibrido that something more sinister may be occurring. Did a Marquis di Maschera party simply get out of hand, or does a real danger threaten the inhabitants of Ibrido? DETAILS: 2-4 hour session for 3-6 players Play-tested material Unique items and mechanics Original maps Printable cards Scalable combat difficulty 22-page campaign guide Enjoy the adventure? Share your experiences with me! Hashtags: #ANOMAM #NightOfMasksAndMonsters

Cover of The Goat Mayor (CCC-UCON-02-01)
The Goat Mayor (CCC-UCON-02-01)
5th Edition
Levels 1–4
34 pages
0

You visit the peculiar village of Basht expecting a pleasant evening filled with good food and drink, and a chance to learn their strange customs and superstitions. Your evening is interrupted when you are asked to rescue their mayor. Their mayor? A goat that lives in the center of town. Why is he so vital, and why is this a job for adventurers? A Two to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. The Goat Mayor originally debuted at U-Con on November 2019. (https://www.ucon-gaming.org/)

Cover of The Village of Faen
The Village of Faen
5th Edition
Levels 3–5
20 pages
0

Every autumn the sleepy village of Faen celebrates the Soultide Festival. The souls of the departed are guided out of the forest and can depart for their appointed afterlife. There is feasting and celebration of life. The children of Faen dress in costumes, pretending to be their favorite Monsters. The Party are guests for this year's celebrations and are chosen to be the judges in an annual costume contest. They must wander the village, meeting the locals in order to determine their favorite costume. Along the way, they learn about the village's traditions and local lore. However, the village harbors a dark secret. A timeless evil sleeps below the village. The adventurers must descend into the depths to confront a shadowy threat that has been harassing the village for many years. Will they rise to the occasion, or will the children of Faen be in jeopardy for years to come? For use with the 5th edition Player's Handbook, DM's Guide, and Monster Manual.

Cover of Mines of Memory
Mines of Memory
5th Edition
Levels 1–3
8 pages
0

A strange journey through a living cavern. A request for help to rescue a mining crew leads a group of adventurers into a cave that has seemingly come to life, gripped by a melancholy wave of sadness and memory. In dark caverns where mushrooms walk, vines dance, walls watch, and stones speak, will your band of adventurers become heroes? Or will they be lost within the Mines of Memory? Mines of Memory is a short, 2-3 hour adventure for characters of levels 1-3. It is a delve into a cavern system that has become a Psychic Resonance environment, awakening the caves themselves. PCs will enter to rescue the miners, find the source of the mine’s awakening, and bring peace to a noble creature trapped in its own nightmare.

Cover of The Snarlmoth's Loom
The Snarlmoth's Loom
5th Edition
Levels 5–8
16 pages
0

In preparation for the Magister's Masquerade, the students of Strixhaven must create and present themed outfits at the Silverquill Fashion Show. A fellow student offers to design truly unique and magical outfits for the characters, but first he will need special materials infused with magic from the snarls. Recover materials to craft magical fashions within the lair of a brand new creature—the Snarlmoth—in this short adventure set during Year 3 of the Strixhaven campaign.

Cover of Riddle, Rhyme and Rigmarole
Riddle, Rhyme and Rigmarole
5th Edition
Level 5
9 pages
0

You come across a poster for a novelty stage act, and the performer looks exactly like...YOU! They're using your name, and your face! Worse still, their performance is OUTRAGEOUS! You need to put a stop to this, your reputation is at stake! This is a one-to-one adventure designed for one player of the bard class and one DM.

Cover of All's Fair
All's Fair
5th Edition
Levels 3–5
5 pages
0

The increasingly erratic behavior of Lady Selyse, Knight Captain of the small, but strongly held frontier outpost Fort Selsmire, is provoking unrest among her soldiers and fear from passing supply caravans. Many whisper of how the Captain now goes without sleep for days at a time, pacing the walls of the keep long into the night. Despite these rumors, the party has found employment at Fort Selsmire, conducting additional patrols of the nearby forests. While patrolling, they find evidence that may lead to the strange creature who seems to be provoking the Captain to madness. Pgs. 69-73

Cover of The Village of Lost Children
The Village of Lost Children
5th Edition
Levels 3–4
13 pages
0

"Men and women walk the streets of Stonefoot, but the laughter of playing children is nowhere to be heard. Over the past year, the village's children have gone missing in the middle of the night. Who will uncover the mystery of these disapearances and stop the curse before it leaves Stonefoot without a future?" From the DMsguild description. The party is tasked with saving the last child in the village and eventually retrieving the kidnapped children. The villains first appear to be goblins, but after a hunt and a fun teleportation maze, they find out a human mage is behind it. The mage has been transmuting the children into human-goblin hybrids.

Cover of Defense of First Tower
Defense of First Tower
5th Edition
Levels 3–5
35 pages
0

In this adventure for the Eberron Campaign Setting a group of adventurers travels to the well known but seldom explored thorp of First Tower, 27 miles north of Sharn, the City of Towers. The adventurers must solve a terrible event that happens on the House Orien lightning rail, but then will have some time to relax and have fun in the many events and fun things that happen in the festive town of First tower. In the third act, the adventurers must find a way to fight or negotiate with an orc tribe that claims a section of the land as theirs.

Cover of Waxing Moon
Waxing Moon
5th Edition
Level 5
20 pages
0

Somewhere in the region of Thesk, at the small village of Amaranth, a despicable night hag has taken residence in the farmstead of a native family. There, she devised a malicious magical disease called Lungsprout and intends to infect the unsuspecting villagers with it, using her deceptively aromatic candles. As if that wasn’t enough, she has created a powerful servant, a cross between a golem and a homunculus. She aims to slowly but steadily wipe out the entire village, and use the villagers as fuel for her hideous experiments. The players will have to rush against time and investigate the village, finding clues that will eventually lead them to the night hag herself. Will they be able to save the villagers and destroy the hag and her abominable creations?

Cover of Giantslayer
Giantslayer
5th Edition
Levels 1–2
14 pages
0

Yegor Bonecruncher is the most ferocious hill giant in the land. When he begins terrorising the small village of Frickley, the inhabitants have only one hope - the legendary warrior, Jahia Giantslayer. The PCs undertake a dangerous trek through the High Forest to find her, battling wild fey magic all the way. But can Jahia live up to her own legend?

Cover of What Skitters Beneath? (DC-POA-PND-2)
What Skitters Beneath? (DC-POA-PND-2)
5th Edition
Levels 1–4
17 pages
0

DC-POA-PND-2 What Skitters Beneath? (Part 1 of the Strange Case of Erland Forsk) Strange things have been happening near the Wet Trout Tavern by the Easthaven docks. Mysterious lights, missing items, missing people, and now the bartender swears he saw a ghost! Can you help get to the bottom of this? Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 Using the DungeonCraft seed Burrowing Borrowers Don't go into the Basement! The Strange Case of Erland Forsk is a four part series of DungeonCraft adventures, each 2-hours long. DC-POA-PND-2 What Skitters Beneath? (tier 1) DC-POA-PND-3 The Watcher in the Attic (tier 1) DC-POA-PND-4 Eateat Go Home? (tier 2) DC-POA-PND-5 What Stalks the Night? (tier 2) ``` Where the cockroaches dance You can wallow in romance But don't go in the basement! Oh! You may think that it's deluxe To ride the banister filled with rust Oh, don't, don’t, don’t, don't go! Don't go in the basement! —Danny Elfman, Don’t Go in the Basement ```

Cover of The Arcanist Lock
The Arcanist Lock
5th Edition
Level 5
8 pages
0

You hear rumours of an unclaimed wizard's tower, a worthy prize for any practitioner of the arcane arts! Do you have what it takes to face its challenges and claim it as your own? This is a one-to-one adventure designed for one player of the wizard class and one DM.

Cover of Shore Leave
Shore Leave
5th Edition
Levels 5–10
22 pages
0

A 4 hour adventure on the high seas and in the Shadowfell optimised for 8th level characters A dangerous fugitive is on the run from the Lords Alliance and the Order of the Gauntlet. As the net closes in on the fugitive, the heroes are deputized by the order and boards a departing ship to flush out the target of the manhunt. Shore Leave is a product of the ENNIE 2020 Silver Winner RPG Writers Workshop. The first half of the adventure takes place on the high seas where the characters search for a dangerous fugitive hiding onboard a ship. When sahuagins board the ship and a kraken appears from a maelstrom, things get desperate. The second half of the adventure starts when the characters are shipwrecked in the Shadowfell where the manhunt continues through a dangerous bog. This adventure can be used as a: * Stand-alone one-shot adventure * Starting point for a Shadowfell campaign * Filler adventure to transport characters across vast distances via Shadowfell or dilate time

Cover of The Magus Sanctum
The Magus Sanctum
5th Edition
Levels 12–20
4 pages
0

Have you ever wondered what it would be like to actually encounter an area where someone has used Guards & Wards, Symbol, and other spells to actually fortify a location against casual intrusion and thievery? If you want to find out just how deadly a wizard's "getaway cabin" in the mountains can be when the owner isn't there to let you in, this is the adventure for you and your players. Suitable for a single session of play (unless characters get killed, forcing a retreat and later return), there's only one combat encounter, but the traps are deadly. Not recommended for parties below level 12. All of the defenses are based on actual PHB spells, although a couple are assumed to have been bound into items or interactions within the dungeon. This dungeon is originally from the "Against the Idol of the Sun" high-level hexcrawl campaign.