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Cover of The Great Trial: Frostbite
The Great Trial: Frostbite
5th Edition
Levels 10–11
42 pages
0

Will your party survive the frostbite Frostbite Gauntlet? A sequel to The Great Trial, this module is an arctic, highly challenging gauntlet focused on exploration and combat, planned for fours 10th-level characters. The adventure can be also run as a one-shot or as part of any campaign for that level. For more information on The Great Trial, see at the end of this page. The module is divided in two parts: Chapter 1 The gauntlet itself, the party will be taken to a demi-plane against their will and from there, they have a simple goal: leave. However, a powerful undead guardian will make things difficult. The party needs to find some of the sources of power of Deathwings, the guardian, to weaken it and have a chance against it. Chapter 2 After leaving, the group will arrive at a cave complex made of stone and ice. A ancient dracolich names Icingdeath will chase the party, squeezing through the tight tunnels, always on the party' heels. Once out, the party is greeted by Aenor and offered their rewards.

Cover of CCC-SFBAY-04-01 The Cornflower Hive
CCC-SFBAY-04-01 The Cornflower Hive
5th Edition
Levels 1–4
41 pages
0

What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river? A D&D Adventurers League four-hour adventure for 1st-4th level characters.

Cover of Temple of the Opal Goddess
Temple of the Opal Goddess
5th Edition
Levels 5–8
44 pages
0

A noble scion and his retinue from Baldur’s Gate left on an adventure amid much fanfare. That was two weeks ago. Rumours in the taverns suggest only a single soldier returned, bearing grievous wounds and a ransom demand. Is this a simple case of misadventure, or are darker conspiracies afoot? Can you locate and rescue the nobleman, or will you fall victim to the malevolent powers stirring deep within the Temple of the Opal Goddess?

Cover of A18: Storm's Wake, Saatman's Empire 2 of 4
A18: Storm's Wake, Saatman's Empire 2 of 4
5th Edition
Level 10
? pages
0

For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a host of problems, devastating trade and nearly blasting the city of Cherr’s Landing from the map. The PCs have to save the city, and re-open trade along the Klavek Kingdom’s eastern coast, or the mysterious forces gathering in the background will only gain more of an upper hand! Also included in “Storm’s Wake”: A new template for Titanic creatures, larger and more powerful than any of their kind A new type of dragon, the Swampscale, whose dragon eggs can be captured in this adventure and trained Two new magic items, the fleetmaster’s compass, and the spade of excavation A new deity, Perenna, the god of spring and vanity Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble

Cover of The Temple of Dawn
The Temple of Dawn
5th Edition
Levels 3–5
7 pages
0

The temple of dawn was once a place of miracles and wonders, the jewel of its valley. Now it’s nothing more than a folk tale hidden in lullabies and tall tales of boastful hunters. But not everyone has lost faith in the Goddess of Dawn. In this brief adventure, for 3-4 adventurers of level 3-5, Kendrick Rosenbud asks the players to retrive a gem belonging to his family from the temple of Aurora. After some days of travelling the party reaches the temple. from here on out its the players job to discovere the hidden room with the gem and take it back to Kendrick.

Cover of The Forgotten Temple
The Forgotten Temple
5th Edition
Level 9
25 pages
0

In the fortified city of Port Nyanzaru the situation grows volatile. Reports of mysterious strangers from unknown lands, that are trespassing forbidden holy grounds far within the jungle, have caused great turmoil in the city’s foreign relations with the local tribes. The players must travel through the deadly jungles of Chult towards the ruins of ancient Mezro, and confront an ancient religious sect of gruesome practices, charged with keeping imprisoned the right-hand servant of a Primordial evil- Dendar the Night Serpent. Will the ancient evil be unleashed once more in the world, or will the heroes be victorious? The fate of the world lies on their hands.

Cover of Cult of the Hungry Eye
Cult of the Hungry Eye
3.5 Edition
5 pages
0

Akeni was born a servant to a powerful drow family deep underground, but her personality was anything but servile. When she was caught in an affair with the house matron's mate, she killed the matron and her own paramour and fled, eventually stumbling into the lair of a powerful beholder mage named Ormathulak. Akeni knew immediately that the creature was just the ally she needed to wipe out her hated family.

Cover of Dancing Hut of Baba Yaga
Dancing Hut of Baba Yaga
5th Edition
Levels 5–15
122 pages
0

Rumors have been spreading in small towns and hamlets, regions isolated in the far reaches of the wilderness and cut off from major cities and trade routes. Rumors of strangeness in the forest, where the animals suddenly watch with intelligent eyes while the sound of a crone’s laughter pierces the veil of night. Rumors of young men and women disappearing without a trace in the wilderness. Rumors of a cottage that walks on enormous chicken legs. Rumors of Baba Yaga. Those rumors turn out to be true and the Dancing Hut of Baba Yaga has come once again to haunt, confuse, befuddle, and terrorize the far corners of the land. The Grandmother of Witches cackles in her flying mortar as she sails over the trees, a shadow in the darkness, but what does she want? Why has she come? And what strangeness awaits in her fantastic hut on dancing chicken legs? Brave heroes are needed to head out and find the answers to these questions and more! Welcome to the Dancing Hut of Baba Yaga, an adventure unlike any other. Baba Yaga, the Grandmother of Witches, has come to town, and her dangerous and mysterious Dancing Hut beckons adventurers to brave its wondrous depths. Open the doors, unlock the puzzles, and meet the famed witch, her adopted daughters, and a host of other strange characters. This module presents the Dancing Hut and its most famous owner, Baba Yaga, as an adventure site worthy of high-level exploration. You can use the module in many different ways, and the Adventures in the Hut section provides ways to entice characters to seek out Baba Yaga. In general, the adventure environments presented are designed to challenge a party of characters levels 11-16, but with some adjusting and focus on non-combat solutions, a party of lower-level characters could also explore the Dancing Hut.

Cover of Fane of Serpents
Fane of Serpents
5th Edition
Level 10
4 pages
0

Fane of Serpents is a titanoboa lair suitable for three to five 10th-level characters. A rocky butte covered with soaring ruins looms over the landscape. Legend describes it as a monument raised by an inhuman race that was wiped out centuries ago as retribution over foul practices. Locally, the spot is known as Titan’s Height. It rises starkly above the surrounding area, with four terraced plateaus. Each level is covered with the ruins of many-columned halls in an architectural style unlike anything else in the area. Their age and strangeness alone are enough to generate fearful legends. The stories grow worse when travelers or livestock disappear near Titan’s Height, which they sometimes do.

Cover of The Wizard's Assistant
The Wizard's Assistant
5th Edition
Level 1
36 pages
0

The Wizard's Assistant is a Tier 1 adventure for Dungeons & Dragons 5e. This adventure is designed to be accessible to both new and experienced Dungeon Masters, as well as players of all ages. Characters start at level 1 and end at level 5 - with plenty of possibilities for continuing the story after! The Wizard's Assistant starts simply, in the lonely village of Newfall. The wizard Iolanthe lives in Newfall with her assistant and romantic partner Diana, but Diana's hidden past is closing in. Adventurers come together over a seemingly simple task, only to find themselves embroiled in the machinations of a sinister gang. Can they locate Diana before her secrets tear her and Iolanthe apart? This game includes details of several locations, but can easily be adapted to nearly any setting.

Dry Spell
3.5 Edition
Level 3
7 pages
0

An unusually severe drought in a remote area recently worsened dramatically when three lakes dried up almost simultaneously. The locals suspect foul play, and the foulest player they know is a bugbear named Relgore -- the leader of a highly successful group of humanoid bandits. Could he be seeking revenge for the militia attacks that recently dispersed his band?

Cover of UD5 Into the Underdark - Part 5 The Assault on Naakrasad
UD5 Into the Underdark - Part 5 The Assault on Naakrasad
5th Edition
Levels 5–7
26 pages
0

Gyldrith the Great is coming, and she is not happy. How long have you been down in these caves? Days? Weeks? More? Time is hard to track this far underground. And so much has happened since you descended into the tunnels beneath Dhonin’s Lookout. Now, you stand guard at the Great Gate of Naakrasad. Exhausted from your past battles, and your narrow escape from the cat and mouse games of the ancient deep dragon, Gyldrith. You can hear the hoots and hollers of her horde of bloodthirsty minions just beyond the city walls. A battle is coming, a battle against great odds. A battle that will test your mettle like none before. And you wonder if you are up to the task. A massive battle ranging across the small city of Naakrasad in the Underdark. Giant map of the city of Naakrasad with close-up details of the major battle sites in the adventure. Several new monsters, including the vicious Half-Ogre Hound Master and his deadly Hell Hound pets. Unnumbered maps, including the entire city of Naakrasad, to use in your favorite VTT.

Cover of The Horn of Plenty
The Horn of Plenty
5th Edition
Level 4
6 pages
0

Enter the world of Dungeons & Dragons without spending a penny! This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Will You Right a Wrong? When a powerful magic item is stolen from a wealthy farming association, the leaders turn to a band of reliable and - most importantly - discrete adventurers to retrieve it. Their journey takes them into a cave system filled with sickness and rot, and thrusts them into a debate over applying magical solutions to practical problems. Where will their loyalties fall when forced to make a tough choice? Includes: Hi-res copy of dungeon map Print-friendly version Continue the path to adventure!

Cover of A17: Haunting at Rybalka Lodge
A17: Haunting at Rybalka Lodge
5th Edition
Levels 7–9
? pages
0

With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting rumors of it being haunted. The original lodge burned down just one year ago, possibly by Vikmordere arsonists, and killed the visiting Ambassador Valdritch with his entire retinue. Now with the imminent arrival of a Klavekian Prince on the anniversary of the tragedy has stirred up both memories of the fire and the spirits of those consumed in the flames. Can the party get to the bottom of what is going on before the prince sets foot in town? Will the spirits of those who suffered from the arsonists attack get their revenge? Will the Vikmordere try to instigate another assassination attempt? And who is the mysterious woman occasionally seen in the shadows around the new lodge? Also included in “Haunting at Rybalka Lodge”: The Incorporeal Inquisitor, a new class for your players! Loads of New Magic Items: Capture Crystals, Release Crystal Orbs, Circlet of Destinations, Ring of Light Effects, Illusory Glass New Location: Rybalka Lodge Todd Gamble’s Maps of Awesomeness

Cover of Ten Strokes 'Til Midnight
Ten Strokes 'Til Midnight
5th Edition
Levels 6–12
14 pages
0

Genius rogue artificer Ichabod Russet hired ten of his most brilliant colleagues to collaborate and build the greatest automaton yet invented: a clockwork beholder. He dreamed their invention would catapult him into stardom and wealth. In a secret mountain laboratory under Ichabod's direction, each scientist devoted themself to developing one ray for the creature's mechanical eyes -- but when the mysterious tenth ray was added to the automaton, it became too powerful. The clockwork beholder broke free during QA testing and destroyed half the lab. Only a few of the artificers escaped to tell the tale, and for the most part, they're keeping their mouths shut.

Cover of Nobody Expects the Thranish Inquisition
Nobody Expects the Thranish Inquisition
5th Edition
Level 5
12 pages
0

The Keeper of the Flame—head of the Thranish church—has died and an election is coming. Two religious orders want their candidates elected by any means necessary. Deceit. Terror. Murder. Nothing can stand in the way of the Inquisitors of the Pure Flame. Except maybe a young girl who can perform actual miracles… "Nobody Expects the Thranish Inquisition" is an adventure for an EVIL party of 5th-level characters. The players take control of the ruthless, cunning, moustache-twirling inquisitors of the Pure Flame. Their enemies, the Flame of Purity (an entirely different religious order), have discovered a wonderchild—a girl named Jaela Daran—and are planning to elect her as the next Keeper. In order to prevent this, the characters must investigate three miracles that the girl has already performed and erase all traces of them. Then they must bring her before the assembly of cardinals and expose her as a heretic. What could possibly go wrong? The adventure takes place in the world of Eberron but can easily be transposed to another setting.

Cover of Potions 11
Potions 11
5th Edition
Levels 4–5
17 pages
0

This adventure is light and comedic and is indeed a heist adventure! It is designed as a one-off side quest for an established party but can be tweaked to work as an introductory adventure for characters meeting one another for the first time. This is ideal for a well-rounded party in which each player can show off and play a vital role in the mission’s success as they rob an evil potion master blind! Players can obtain potions of Heroism, Invisibility, Flying and Mind Reading. This adventure is perfect for DMs looking to fill a shorter session or injecting some light humor after an intense end-of-the-world campaign.

Cover of DDAL08-15 Forge of Fangs
DDAL08-15 Forge of Fangs
5th Edition
Levels 11–16
23 pages
0

The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. Optimized For: APL 13

Cover of The Secrets of the Twisting Colossus
The Secrets of the Twisting Colossus
5th Edition
Levels 4–6
40 pages
0

‘The Secrets of the Twisting Colossus’ is a tale of alchemy and transformation. The heroes are the material components in the creation of an addictive potion. The heroes are lured into the experiment by the alchemist Paricalus, and once the heroes understand the true purpose it will be too late. The only escape is to understand the subtle clues around them and to keep moving forward. At the end of the experiment lies salvation but also the grand finale. If the heroes escape the experiment, they can confront their tormentor. In this 5E module (suitable for level 4-6 & adaptable to any setting), you will find: • 40-page module. • 3 colored maps and downloadable options for FG, Roll20. • 3 Appendices covering NPCs, magic items, and alternative chambers. • Handouts containing visual depiction to entice players. • 2-3 sessions of gameplay. • A dynamic dungeon where chambers change position. • Rules for miniaturized game play. • Old-school play-style suggestions. • Possibilities to use the module as a springboard to planar adventures. If you enjoy this module please let me know. Any feedback is greatly appreciated. Have fun!

Cover of Mind Prison
Mind Prison
5th Edition
Level 10
19 pages
0

Infiltration of a ruined archive; the players--beseeched by a mysterious psionic calling--work to uncover the machinations of the Nalar and hopefully free their captive held far below...