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1073 adventures found
Cover of DDAL00-01 Window to the Past
DDAL00-01 Window to the Past
5th Edition
Levels 5–20
64 pages
0

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. The events of DDEP2 Mulmaster Undone resulted in terrible geographic upheaval all around the southeastern region of the Moonsea. Massive landslides, earthquakes, tidal waves, and gnashing tornados devastated the land and the city of Mulmaster was nearly scrubbed from the face of Faerun. Fortunately, these events also revealed previously hidden artifacts—trinkets, mostly—from the ancient Netherese all around the city. The Thayans have long held an interest in the port city and wasted no time in assisting in the rebuilding efforts. They simply asked that a blind eye be turned to their archaeological interests, and in return they would continue to spend their own resources (at no expense to the Mulmasterites or even the High Blade) to rebuild the city, bigger and better than before. It wasn’t long before their interests paid off with the discovery of a research laboratory beneath the Glacier of the White Worm, far to the east of Mulmaster and nestled in the mountains. The Thayans sent a sizable expeditionary force but only two acolytes returned. The visiting Zulkir has found this particularly troublesome, and with the assistance of Rastol Shan, the head of the Cloaks, has arranged for a mercenary force to perform a more pointed investigation of the area. In return the Thayan noble has promised significant compensation. Upon arrival at the dig site, the characters are quick to discover that the laboratory hides ancient and palpable evil. The purpose of the facility can be discerned with careful investigation, and the effect of the still-active fragment of the Dark Obelisk has empowered (some may say attracted) servants of the Worm that Walks. Danger and death await, certainly, though the characters always have the option of running away and living to fight another day…

Cover of The Broken Tower
The Broken Tower
4th Edition
Level 2
6 pages
0

Ages ago, the tower stood as a bastion against banditry and marauders. But civilization has long since retreated from this area, and a band of goblin thieves has taken up residence in the ruined tower. Local woodsfolk beg the PCs to rid the place of the bandits before they are victimized again by the goblins of the Broken Tower. Pgs. 18-23

Cover of A Conspiracy Of Doors
A Conspiracy Of Doors
4th Edition
Level 11
13 pages
0

A Conspiracy of Doors is a Dungeons & Dragons adventure for five player characters of 11th level. It can serve as an introduction to Sigil, the City of Doors, as well as a group of adventurers' first taste of action at the paragon tier.

Cover of Whims of the Heart
Whims of the Heart
5th Edition
Levels 5–10
18 pages
0

A Beholder Love Story A dwarven mineshaft has become the new home of the heartbroken beholder Sindryl. Discover who could be wicked enough to separate Sindryl from his love Prix'am, put a stop to their plot, and restore Prix'am's missing heart. A 3-6 hour Dungeons & Dragons 5th Edition adventure for Tier 2 characters. This adventure includes: 2 New Monsters (including 1 New Beholder!), 3 New Magic Items, New NPCs, a Minecart Skill Challenge, Romantic Random Encounters for the Underdark!

Cover of BMILL 01-02 Finding Kat
BMILL 01-02 Finding Kat
5th Edition
Levels 2–4
24 pages
0

The characters are introduced to the coup occurring in Whitehorn and are tasked with warning a friend, whose family is involved, about it. (characters can choose one instrument as a reward)

Cover of Waterdeep Alchemist
Waterdeep Alchemist
5th Edition
16 pages
0

A short plug in adventure that can be used as part of a larger campaign or run as a one shot for Tier I or II characters. A well known alchemist who is famous for being able to make what ever is needed. Whoever a small mystery begins when his shop is robbed and the proprietor now goes missing can they save him. This adventure is ideal for for tier I and II characters. Playable as a one shot or as part of a larger campaign. The adventure comes with maps, encounters and enemies. The adventure comes complete with the following: - Full 5 page PDF adventure file. - 2 Parchment style DM and Player maps ready for VTT use. - 2 Printer friendly DM and Player maps ready for VTT well as printer friendly DM and Player maps that are VTT ready. - 1” diameter tokens ready to be cut out for use in person as well as files for use in a VTT - Comes with sample alchemy crafting rules

Cover of Temple of Lies
Temple of Lies
5th Edition
Levels 4–7
15 pages
0

Unwrap this player-driven winter mystery for four to five characters of 5th level. No more railroads. Every decision matters and changes how the story unfolds. Branching paths, multiple dungeon entrances, and a myriad of potential conclusions—this adventure provides endless fun with rewarding choices and a range of challenges for any character. This product includes: - 4 to 6 hours of play packed into 15 pages - High-resolution VTT maps of the temple - 6 new monsters, including Brain in a Jar and Workshop Devils - 7 stand-out NPCs with clear motivations players will love or love to hate - The perfect adventure for the holiday season, including a Midwinter festival with two classic games reimagined using D&D rules—snowball fight and charades - All magic items and stat blocks detailed in the appendices for easy reference Content Warning: Animal mutation, blood, enslaved devils, undead, torture,

Cover of Gravefillers
Gravefillers
5th Edition
Level 3
9 pages
0

The Thieves Guild Ebonclad has assigned to party a mission to find the missing Ebonclad Seeker, Osme Sunshadow, as well as investigate the prospective thief Korina Ren. The mission’s conclusion takes the party on a “traditional” dungeon dive in search of a missing guild member, however, how they get there will depend on the work they do in the city. Finally, the mission gives you, the GM, multiple scenarios to choose from that will affect its outcome.

Cover of A Zib For Your Thoughts
A Zib For Your Thoughts
5th Edition
Level 2
17 pages
0

One person's trash is sometimes another's treasure. In this case, it’s also an opportunity for you to go on an excursion across the Tenth District, tracking down a client's very specific request… in thoughts. A 5th edition Dungeons & Dragons adventure for 2nd-level characters, set in Ravnica. Pre-generated characters are also included.

Cover of Death in the Wood
Death in the Wood
5th Edition
Level 1
12 pages
0

The Bell Wood has always been rumored to be a dangerous place, full of strange creatures and odd happenings. Timber from the wood is highly sought after for its reputed magical properties, so brave foresters sometimes dare the wood to harvest trees to finance their futures. But this time, people are dying. Loggers are vanishing, their mutilated bodies recovered from the undergrowth hours or days later. What has changed in the wood? Can anyone solve the mystery? And can they survive the investigation? A Triple Kingdom Adventure.

Cover of DDAL07-12 In Search of Secrets
DDAL07-12 In Search of Secrets
5th Edition
Levels 11–16
19 pages
0

The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking! A Four-Hour Adventure for 11th – 16th Level Characters

Cover of Rivers Of Pollin
Rivers Of Pollin
5th Edition
Levels 1–3
12 pages
0

The characters have been summoned to Pollin, a dwarven industrial city which prides itself on innovation and invention. When the Honey River which is source of all the power in the city runs dry they call for the aid of adventurers. The characters are brought before the Industrial Minister as he needs their help to solve the issue and fix the problem.

Cover of Reign of the Ice King
Reign of the Ice King
5th Edition
Levels 9–11
14 pages
0

Reign of the Ice King is a 10th level Adventure for 4-6 players Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving of many of its heroes. Now, a new menace has moved in beneath the shadow of Kelvin’s Cairn and threatens devastation to the townsfolk of Termalaine. The adventurers are visiting the frozen region of Ten Towns when they see smoke rising from the town of Termalaine. Upon entering the town they find unimaginable destruction and many casualties. A Frost Giant, named Hrimnar has moved into the old Verbeeg Lair at the foot of Kelvin’s Cairn. He has demanded tribute from the poor peoples of Termalaine and let them know what happens if they do not pay him adequately. The quest to save a town from a tyrannical, giant overlord may spell the doom of the adventures as they face off against Hrimnar’s minions and even worse, his pet dragon, Ormrfrost.

Cover of Crypts of Azarumme
Crypts of Azarumme
5th Edition
Level 3
17 pages
0

A beloved priest has gone missing, and sinister trouble stirs beneath the Church of St. Terragnis. Can the heroes rescue the victims of an age-old evil before it claims more innocent lives?

Cover of Monkey Wrenches
Monkey Wrenches
5th Edition
Level 3
16 pages
0

As iron is eaten away by rust, so the envious are consumed by their own passion. — Antisthenes The destruction of Cyre and creation of the Mournland marked the end of The Last War. Since then, a towering wall of mystic fog has covered what used to be the nation of Cyre. Those who have ventured inside and made it out have spoken of unusual beasts, wild warforged, and other strange occurences. Most stay away. Others dedicate their lives to plundering the mysteries beyond the veil. House Cannith is the House of Making and, despite being split over the destruction of their homeland, they are still very adamant about keeping their monopoly over arcane creations and are very suspicious of anything coming out of the Mournland. Recently, rumours reached the heads of the Cannith South enclave that some scavengers working for the Daask organisation actually captured living spells from inside the Mournland and brought them back to Sharn for study, taming, and who knows what else. Now Cannith employs independent contractors to enter the secret lab, and destroy the research and its future. Another group will hunt down the actual scavengers and eliminate the spells themselves. This adventure takes place in Sharn, the City of Towers, some time before the formation of the independent adventurers organisation by 'The Twelve'. It is an infiltration mission in hostile territory which includes some investigation, maybe a bit of socialising, and some quick dungeon-crawl elements. It is designed for multiple possible endings. In my mind, this adventure is E for Everyone and doesn't contain anything dark, NSFW, or triggering beyond any other standard D&D adventure.

Cover of CCC-SALT-01-03 Broken Halls of Goldahroud
CCC-SALT-01-03 Broken Halls of Goldahroud
5th Edition
Levels 1–4
28 pages
0

Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken Halls of Goldahroud.

Cover of CCC-GLIP-02-01 Blue Scales
CCC-GLIP-02-01 Blue Scales
5th Edition
Levels 5–10
38 pages
0

A behir has been hired to destroy the herds of aurochs necessary to feed the hobgoblin city of Glip Dak. Patrols and scouts continue to go missing, forcing the hobgoblins to hire mercenaries to track this behir as they recall their troops to the capital to maintain order as food riots break out.

Cover of Iridium Dagger
Iridium Dagger
5th Edition
Levels 1–3
8 pages
0

An exploration one-shot adventure for fifth edition planned to be played by 4 to 6 level 2 characters. The group must explore the underground of a small tower to recover an artifact known as The Iridium Dagger, only to escape from there in a hurry. Content in english and spanish Published by Victory.RPG

Cover of Factions of Phandalin - Mount Hotenow
Factions of Phandalin - Mount Hotenow
5th Edition
Level 5
23 pages
0

This book goes over the various rules around the faction of the Emerald Enclave in Phandalin and the Forgotten Realms, making it easy for any new or veteran DMs to integrate it more into the core stories being told, and making the faction feel more useful for the players that choose to join. In the adventure, characters are sent to climb a volcano and stop a band of Orcs from allying with Fire Elementals.

Cover of Annihilation Hold
Annihilation Hold
5th Edition
Levels 10–16
16 pages
0

Beyond the western mountains, the orcs generally kept to themselves. Over the years they built their civilization. They enriched themselves through magic and music, and followed a doctrine of peace and acceptance that was empowered by the dangerous mountain range on one side and the swirling seas on the other. Their quiet society was shattered when a djinni named Hasteth was summoned by their elder mages. Hasteth was a creature of pure evil and perverted the wishes that it granted. In time, the orcs were able to trap the djinni within an enchanted ceramic jar called the Annihilation Hold, but not before their entire way of life was torn asunder. Many centuries have gone by and the orcs are scattered to the wind, with few recalling their proud nation. The hidden complex containing the Annihilation Hold has been discovered. Tales of wealth and magic fill the rumors the adventurers overhear. Will your adventurers brave the hazards inside to claim the riches?