A community for lazy dungeon masters
3403 adventures found
Cover of Last Gasp
Last Gasp
5th Edition
Level 6
26 pages
0

Last Gasp is an adventure set in a desert setting, exploring the cursed tomb of an ancient king of great magical power, a magical river, and includes both deadly combats and mysteries to confound tomb-robbers. Seek out the riches of a king, and may fortune favor you!

Cover of DDAL04-13 The Horseman
DDAL04-13 The Horseman
5th Edition
Levels 5–10
16 pages
0

An unknown force is inciting the people and creatures of the idyllic Greenwood to commit horrific acts of murder and carnage. Can the adventurers quell the towering rage of the rampaging Horseman? Part Thirteen of Misty Fortunes and Empty Hearts.

Cover of In Defense of the Law
In Defense of the Law
AD&D
Levels 7–10
18 pages
0

They sure don't make lawful allies like they used to. A question of morality versus ethics - made lethal. Pgs. 17-34

Cover of CCC-TRI-23 Sub Rosa
CCC-TRI-23 Sub Rosa
5th Edition
Levels 11–16
31 pages
0

Hot on the trail of Selise Teshwave and Baron Rajiram, the adventurers must enter newly exposed mountain excavations in the Galena mountains. Swift action must be taken to prevent the Baron from obtaining a powerful weapon from this ruin. Meanwhile, the mysterious Teshwave siblings, Abigail and Char, are hot on the trail of their older sister. This is Adventurer's League legal adventure set near the Galena Mountains. This module first premiered at Carnagecon 2018. Part Two of the Storm Series.

Cover of 1 on 1 Adventures #6: The Shroud of Olindor
1 on 1 Adventures #6: The Shroud of Olindor
Pathfinder
Levels 7–9
24 pages
0

Lord Dragle was set to auction off his most recent discovery, the Shroud of Olindor. The elven relic was certain to make Dragle a wealthy man. Such a pity he had to die. But the plot surrounding Dragle’s death is far more layered than it appears. It is up to the player character to discover the hidden motives and ultimately recover the Shroud of Olindor. Part 2 of the Olindor Trilogy.

Cover of GC18 - Ta-Killya Estate
GC18 - Ta-Killya Estate
5th Edition
Level 4
23 pages
0

In lieu of a monetary reward for their latest adventure, the PCs have been 'gifted' land ownership in the form of a former religious holding on the coast. While the party cannot collect taxes, they can rennovate the building and use it as a base of operations as they adventure around the Katorian Sphere. Best of all, it sits on a vineyard!

Cover of Upsetting the Balance - A Tome of Foes Adventure
Upsetting the Balance - A Tome of Foes Adventure
5th Edition
Levels 14–16
12 pages
0

When the adventurers are tasked with destroying a symbol of Demogorgon, they end up falling foul of the great mage Mordenkainen himself – or at least a simulacrum of him. Will they agree to help maintain the great Balance of the Blood War, even if means sacrificing innocent lives in the process?

Cover of CB1 Conan Unchained!
CB1 Conan Unchained!
AD&D
Levels 10–14
32 pages
0

His name is Conan, and no man can stand before him in battle." "Conan the Conqueror" by Robert E. Howard In an age long ago, there existed a hero - Conan. With fiery will, he slashed his name across the ancient lands of Hyboria. It was a time when bravery, trickery, and magic decided men's fates, and a steel sword could make the difference between life and death. For the daring, strong, and clever, there were fortunes to find and lands to rule. Travel back to this with Conan and his companions, Juma, Valeria, and Nestor. Travel back to defeat the dark horrors of his land! TSR 9123

Cover of We Be 5uper Goblins!
We Be 5uper Goblins!
Pathfinder
Level 6
16 pages
0

We Got it in the Bag! The Birdcruncher goblin tribe has risen to remarkable heights under the leadership of its four goblin "hero-chiefs"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But these legendary goblins have outgrown their tiny fiefdom, and they want to explore beyond the same, boring corner of Varisia they've known all their lives. Luckily for them, their minions have brought them something new and interesting to help cure their relentless boredom. A mysterious magic bag offers more adventure than even the goblin chieftains originally realized! After an evening of drunken revelry, the goblins awaken to discover the most precious member of the tribe, the pig Squealy Nord, has gone missing! Both Nord and a trio of precocious goblin warriors vanished during the night, and the only clue to their whereabouts is a trail of footprints leading into the magic bag. The Birdcruncher chieftains must venture inside the mysterious bag, from which few things have returned, if they're to have any hope of seeing their beloved pig again! We Be 5uper Goblins! is an adventure for four 6th-level goblin characters, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place in both the land of Varisia and a bizarre demiplane within the Pathfinder campaign setting, and it serves as a sequel to the modules We Be Goblins!, We Be Goblins Too!, We Be Goblins Free!, and We B4 Goblins!, Paizo's popular series of Free RPG Day adventures!

Cover of Dungeon Full of Monsters
Dungeon Full of Monsters
OSR
Level 1
352 pages
0

Dungeon Full of Monsters is a modular megadungeon for use with Labyrinth Lord and other old school fantasy role-playing games. The megadungeon is composed of 50 individual sections, separated into 5 different levels. You can assemble these in any configuration you like, either randomly or not, either before the campaign or on-the-fly in play. You can also use these sectiosn on their own, without reference to the larger dungeon itself. The second half of the book contains dozens of monsters, illustrated in full colour, often with multiple variations and types. Combined with the unique monsters located in specific dungeon sections, this book contains over 150 different monster stat blocks. There are criminal organizations, insane cultists, meddling deities, evil wizards, undead kings, infernal demons and other invaders from beyond the stars, numerous unspeakable horrors and arcane beasts, and even a few rival adventurers. Use these monsters with this dungeon or any other. Specific conversion guidelines for The Nightmares Underneath are also provided.

Cover of The Discarded Gem
The Discarded Gem
5th Edition
Levels 1–4
19 pages
0

The Kingdom of Halruaa’s past is a mystery. The disappearance of the entire kingdom during the Spellplague and its subsequent return has always been looked upon as feat of magic that will never be replicated and Halruaa’s Council of Elders has dedicated itself to ensuring that this magic remains hidden. rumors are starting to surface that someone may have found a way to duplicate the feat and this has made faction leaders throughout Toril nervous, especially when recent communications with Faction agents in the area have grown silent. What can be discovered in the Kingdom of Halruua? Are the rumors true or is there something else entirely happening? The Discarded Gem is a 3 to 4-hour adventure for characters level 1 - 4.

Cover of Dawn of a New Age
Dawn of a New Age
3.5 Edition
Level 20
35 pages
0

Alhaster is in flames, choking on the poison mists of the Wormgod's first tentative breaths on the Material Plane. The Age of Worms has begun, and unless the PCs can kill a god, this new age will be dark indeed. "Dawn of a New Age" is the final installment of the Age of Worms Adventure Path, a complete campaign consisting of 12 adventures, several "Backdrop" articles to help Dungeon masters run the series, and a handful of poster maps of key locations. For additional aid in running this campaign, check out Dragon's monthly "Worm Food" articles, a series that provides additional materials to help players survive this campaign. Issue #334 of Dragon presents some advice on rules specific to the Age of Worms to aid players (and DMs) in making the transition beyond 20th level. Pgs. 52-86

Cover of Unbearable Witchcraft
Unbearable Witchcraft
5th Edition
Levels 5–7
22 pages
0

Auril's curse may be lifted, but something still has Good Mead in its icy grasp Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the fearsome and icy grip of this new evil? Unbearable Witchcraft includes: An adventure for 4-5 characters of 5th to 7th level set in Icewind Dale. 3 Frigid maps including a ruined keep on an icy river and an old temple dedicated to Auril. All necessary monster stat blocks, 6 all new including the Young Wight Dragon. Unnumbered maps usable in your favorite VTT.

Cover of PL5 - Phoenix Island
PL5 - Phoenix Island
5th Edition
Levels 5–7
22 pages
0

After carving out quite the reputation, you and your associates have been summoned to meet with the local regent. As you wait in the audience chamber you notice that the furnishings appear to be in the middle of an upgrade. After being introduced to the slovenly king, his vizier explains the task ahead of you. Apparently the monarch wants to decorate his throne room and wants a Giant Ape as the showpiece. As luck would have it, rumors point to a nearby island in the Jarteach Mere…

Cover of FC10 - Crone's Pursuit
FC10 - Crone's Pursuit
5th Edition
Levels 2–4
14 pages
0

As fledgling adventurers, your group is looking for anything to increase their fame and line their pockets with gold. Upon crossing the countryside your group comes to Creedo’s Trail a small thorp in the Duchy of Starryshade. Upon arrival in town you find an inn to stay indoors finally and a job opportunity hanging at the Bagel Inn purporting an “easy job” for a “big reward”. The poster is reputedly a crone or witch who has need for some components for an experiment she is currently working on. Easy job AND big reward…what’s not to like!

Cover of CCC-GAD02-02 Voyage of the Kraken's Wake
CCC-GAD02-02 Voyage of the Kraken's Wake
5th Edition
Levels 5–10
56 pages
0

There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake.

Cover of Cult of the Gol'Goroth
Cult of the Gol'Goroth
5th Edition
Levels 4–7
9 pages
0

Within the muck and darkness of a cave off in the forest lies an ancient creature. A manifestation of evil and psychosis that causes even devils and demons to turn a blind eye. This monstrosity is known as The Gol'Goroth. Rumors say it has just sockets where there should be eyes, yet it sees everything in this world and in others. It pierces the veil of the mind and inflicts madness on all who come near . . . of course these are surely just rumors. Surely just an excuse to justify the actions of a twisted cult that is ravaging local villages. Surely this is just the manifestation of their crazed minds as they carve their own bones into weapon and slice their own flesh to ribbons - all in the name of the Gol'Goroth

Cover of DDEX01-09 Outlaws of the Iron Route
DDEX01-09 Outlaws of the Iron Route
5th Edition
Levels 1–4
38 pages
0

The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack of supplies. It’s up to adventurers to strike out and reopen this vital route.

Cover of P3 Assault on Nightwyrm Fortress
P3 Assault on Nightwyrm Fortress
4th Edition
Levels 17–20
94 pages
0

In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and enter the Shadowfell, where sinister echoes of life wing through eternal gloom. This adventure can be run as a stand-alone adventure or as Part Three of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens(TM) and P2 Demon Queen's Enclave(TM)) that spans 10 levels of gameplay.

Cover of Chaos Rising
Chaos Rising
Pathfinder
Level 10
64 pages
0

The Amulet of a Demon Prince In a few days, the rising blood moon will reveal the resting-place of the soul amulet of a forgotten demon prince. A dark lord seeks the amulet, and if he finds it ultimate power is within his grasp. Someone must stop him and his diabolical scheme before evil is unleashed! But for the heroes to beat the dark lord to his prize, they must travel through time and conquer demonic foes! A Battle Throughout Time Chaos Rising is a classic dungeon exploration adventure by Jim Collura, it details an ancient and abandoned dwarven citadel where the demon's amulet is hidden and provides unique encounters allowing the players to travel back in time to shape the very future itself! Chaos Rising supports monsters found in the Tome of Horrors. Also available for S&W and 5e.