Part Two of the Umbral Aristocracy Trilogy. The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you!
When the Pathfinder-obsessed daughter of one Qadira's most powerful trade princes goes missing trying to impress the Society, her father angrily demands the Pathfinders track her down or face expulsion from Katheer. Tracking the missing princess leads you to an underground complex filled with traps, tricks, and a creature so powerful, she's lived for a thousand years. Can you save the princess and uncover the power of the Eternal Obelisk?
STILL WATERS Sushi or Steak? Freshwater sahuagin!? Landlocked for hundreds of years, this colony of sahuagin have adapted to live in fresh water and flourished in secret, at least until recently, with the aid of a mysterious patron. Now, they need the party’s help to retrieve something precious to them… This adventure was originally made for a West Marches campaign, but is designed to easily fit into any standard fantasy setting. There are many areas to insert plot hooks for your own world or campaign. A 4-hour adventure for 6th-8th level characters by ALAN TUCKER
In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and enter the Shadowfell, where sinister echoes of life wing through eternal gloom. This adventure can be run as a stand-alone adventure or as Part Three of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens(TM) and P2 Demon Queen's Enclave(TM)) that spans 10 levels of gameplay.
𝐓𝐡𝐞 𝐁𝐥𝐚𝐜𝐤𝐟𝐥𝐚𝐦𝐞 𝐂𝐮𝐫𝐬𝐞 𝐇𝐚𝐬 𝐑𝐞𝐭𝐮𝐫𝐧𝐞𝐝! Step into a town where darkness has taken root, and every shadow hides a deadly secret. In The Return of the Blackflame Curse, you and your party will unravel the twisted mysteries of Whitethorn Rose, a cursed town teetering on the edge of doom. 𝐄𝐱𝐩𝐥𝐨𝐫𝐞 • 36 rooms across 4 floors (Basement, 1st Floor, 2nd Floor, Attic) • 5 detailed maps with day/night and transparent variants Explore the haunted Huxley Manor, a sprawling, intricately detailed estate with 36 rooms and 4 floors, each filled with terrifying encounters and bone-chilling secrets. With 5 beautifully illustrated maps, including day/night variants, you’ll be fully immersed in a tale of fear and survival. 𝐅𝐢𝐠𝐡𝐭 • 13 monster statblocks, each with their own lore • A intense boss fight with the vengeful Morgana Blackflame Face off against 13 custom monsters, each with unique abilities and terrifying backstories. From creeping apparitions to vengeful spirits, every encounter will test your players’ courage and strategy. And when it comes time for the ultimate showdown? Prepare for a climactic boss fight with Morgana Blackflame herself, a ghost hellbent on consuming the town in flames once more. 𝐃𝐢𝐬𝐜𝐨𝐯𝐞𝐫 • 13 tragic ghosts, each with chilling backstories • 8-page Ghost Hunting Compendium as a player handout • Solve mysteries and exorcise spirits to lift the curse But it’s not just monsters you’ll have to worry about. The town itself is alive with haunted events and 13 restless ghosts, each carrying a tragic tale. Investigate, exorcise, and piece together the dark history that binds them to this cursed place. To help your players dive deeper into the supernatural, we’ve also included an 8-page Ghost Hunting Compendium as a handy player handout. 𝐏𝐫𝐞𝐩𝐚𝐫𝐞 • 7 homebrew magic items, including a powerful Fated Item with 3 variants • 6 different charms to protect your players from the curse • 9 Magic Item Cards to print and hand out to players, with artwork, in 2.5 x 3.5 inches (MTG-sized) • 43 haunted events to keep players on edge Don’t go into battle unprepared. Arm your adventurers with 7 custom magic items, including 1 Fated Item with 3 powerful variants. Stock up on 6 unique charms to ward off the curse, and keep your party on edge with 43 haunting events that can strike at any time. 𝐑𝐮𝐧 • 17 monster cards for easy reference, with artwork, in 88mm x 125mm (Tiny Epic size) • Ghost Tracking Sheet for smooth management of the adventure • 36 small room cutouts for quick navigation during gameplay • 24 VTT tokens for easy integration into your online games For GMs, we’ve made running the adventure easier than ever. With 24 VTT tokens for monsters and NPCs, a Ghost Tracking Sheet to manage exorcisms, and 17 monster cards for quick reference, everything you need is at your fingertips. Plus, 36 cutouts in the description of every room, provide clear guidance for navigating the sprawling manor. 𝐏𝐫𝐞𝐬𝐞𝐧𝐭 • 7 detailed town locations for investigation • 7 NPC background and roleplay sheets to add depth to the world • 1d12 Superstition Table to bring the town’s eerie atmosphere to life Bring the town of Whitethorn Rose to life with 7 detailed NPC background sheets and 7 town locations, giving your players more ways to explore, interact, and investigate. And for added flavor? A 1d12 Superstition Table to bring out the eerie quirks of the locals. 𝐏𝐥𝐚𝐲 • Battle against the darkness with strategic challenges and eerie storytelling • Solve the murder mystery, lift the curse, and guide your players through an unforgettable experience With The Return of the Blackflame Curse, every decision matters, every room hides a deadly secret, and every ghost has a story to tell. Get your copy now and take your players on a journey into the heart of darkness. This is more than just an adventure—it’s a test of survival.
nside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): The Cornflower Hive (SFBAY-04-01): What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river? The White Well (PDXAGE-01-01): The Gommurg Clan of hill dwarves rarely deal with outsiders. The dwarf clan’s isolation has gifted them with great skill and wealth. Unfortunately, their pride has made them vulnerable to an ancient power confined centuries ago. An exile has magically foretold the clan’s destruction. This diviner is the only one who knows how to stop the evil threatening the Gommurg. Tier 2 (Level 5-10): The Barrows of Solina (STORM-01): Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger. The Dark Hunt (PDXAGE-02-01): The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the land. Under Earth & Stone (SFBAY-04-02): A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora.
The Cost of Beauty Deep in the snake infested jungle of Serpent Isle stands an ancient temple. Rumour has it that something still lurks in that place. Something evil from a lost era of devils and darkness. Now fishing boats are going missing off the island’s coast and dark shapes can be seen moving through the undergrowth. Could something have remained on that cursed isle?
Rumors of a rampaging sea monster have ground shipping traffic to a halt in the harbor. The players discover that the Jade Lionhas gone missing near Skyhorn Lighthouse and learn they must brave the open seas and cutthroat enemies in order to save the crew from a murky fate! The Secrets of Skyhorn Lighthouse is an adventure for 5th-level characters. It includes: Four new monsters: eelfolk, eelfolk hunter, eelfolk scourge, and eelfolk stormcaller Negotiations with pirates, underwater combat, and shark attacks! A carefully crafted format to make running the adventure easy and customizable Combat cards for each monster, PC, and special treasure Digital maps for use with Virtual Table Tops
The sleepy little town of Scharokhova has gone from dreary to depressing and dangerous. Shortly after a strange man in a hooded cloak came to town one evening, visiting the posh manor home of the local noble family, the Petrovas, a fog descended upon the valley where the town lies. What’s more, all manners of beasts, from rats to bats to wolves, are attacking the townsfolk, or destroying their supplies. And that fog! Anyone that tries to leave escape the town through the fog finds their mind too addled to make it through. And those that made it the furthest were set upon by beasts, beasts that seemed to try to keep the villagers from leaving town. Now, the townsfolk’s only hope rests with a group of outsiders who made it to the village through the mist, and now find themselves stuck in town, just like the residents have been. Eliminate the beasts threatening the townsfolk! Explore Petrova Manor and discover the secret that has caused this curse to descend upon Scharokhova! Finally, free the town from the grip of evil, and perhaps even bring Gorak, the last of the Petrova line, back from darkness into the light!
Bandits have been preying on the caravan trade of late, and the number of burglaries and kidnappings is on the rise. Such events might not seem all that unusual, except for the bandits' calling card -- webbing! Can the PCs penetrate the bandit lair and slay the leader before any more locals vanish?
Lord Dragle was set to auction off his most recent discovery, the Shroud of Olindor. The elven relic was certain to make Dragle a wealthy man. Such a pity he had to die. But the plot surrounding Dragle’s death is far more layered than it appears. It is up to the player character to discover the hidden motives and ultimately recover the Shroud of Olindor. Part 2 of the Olindor Trilogy.
The Sea of Fallen Stars connects the eastern and western sides of Faerûn. Many nations that border shorelines along its vast expanse also maintain major navies and trade fleets. A plethora of creatures and humanoid races typically found in the ocean depths live there, including sahuagin, sea elves, merfolk, and locathah. This is a story about what happens when a normally peaceful species is pushed to the point of open conflict. As elemental forces threaten the safety of the nearby locathah communities, heroes rise from among their number to strike back and defend their homes and families. Locathah Rising is a DUNGEONS & DRAGONS adventure designed for 9th-level characters.
In this climbing adventure, characters journey into the White Peaks mountains to find the source of a rare gem, which is driving the coup in Whitehorn.
The Cave on Foggy Hook is the first of three connected adventures in the village of Hookholm and is aimed at busy or first time Dungeon Masters. This adventure is designed for 3-5 1st level characters and can be played in a single 3-5 hour session excluding character creation. In this adventure the party will find themselves in Hookholm, a small coastal village rebuilding after a devastating storm almost wiped it off the map. The village is located on the inner curve of the Foggy Hook, a spit of marshy land jutting into the Grey Sea. Beset by the sort of calamities that new adventurers will be able to sink their teeth into and will offer opportunities for roleplaying, puzzle solving, exploration and combat. Includes 5 maps in a number of variations, a brand new monster in the vicious Kuo-toa Feral, and a new chase complications table for chases through swamps or marshes.
Save an unwitting hamlet from an undead threat! Wealdham is a sleepy, quiet town located in the Westwood. Nothing ever happens in Wealdham, until Waterdeep necromancer Faurius Besk decides to test his latest invention near the town... Trouble in Wealdham is a 4 hour adventure for Tier 1 Characters (optimized for APL 3). It can be run as a one-shot, as part of an existing campaign, or even to launch a new campaign to defeat Faurius. Chapter 5 includes a section on how to weave this adventure into a new or existing campaign. In addition to the full-color 24-page adventure you will also receive: * A printer-friendly version * High-Res Wealdham town map * High-Res Dungeon map * A PDF with pre-generated characters that fit perfectly into the adventure
You are charged with rescuing Bea’s missing sextuplets and must bring their captors to justice. A walk in the park for brave adventurers, unless the trail extends beyond the darkness.
Charasta, an old white dragon, has not reached her age by being unprepared or foolish she is, in fact, much more intelligent than most white dragons. Her lair is well defended and tailor-made to help her defend herself. Not only that, but when she leaves the caves to hunt she’s taken to using change self to disguise her exact color. This wily white makes a perfect foe for your party adventuring in the North of Faerûn or in almost any other campaign setting as well.
The door slams open so hard that the wall shakes and the hinges groan. To everyone’s astonishment, a goblin staggers in. He is badly wounded, with dried blood covering about half of his body. Only a moment before the air was full of the rattle of dice, the slap of cards, and cries of victory and defeat. Now the Gambling Golem is dead silent. The goblin lurches toward your table then collapses right in front of you. “Help me,” he croaks, looking up at you with bloodshot eyes. “I’ll make you rich!”
An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter?
A world unseen lies beyond a twisted, metal gate in a remote field of the Dhalpurna Mountains. Will the characters brave the alien monstrosities, technologies, and magic inside to learn the secrets that have been brooding in this strange place for millennia? Gate of the Lens Wizard is a science-fantasy exploration adventure and includes: -A gate that leads to the tunnels beneath a distant jungle moon -Intelligent spiders at war with glass-skulled astronomy wizards -An unfathomable artifact that can rewrite time itself -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops