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Cover of The Return of the Blackflame Curse
The Return of the Blackflame Curse
5th Edition
Levels 1โ€“2
76 pages
0  0

๐“๐ก๐ž ๐๐ฅ๐š๐œ๐ค๐Ÿ๐ฅ๐š๐ฆ๐ž ๐‚๐ฎ๐ซ๐ฌ๐ž ๐‡๐š๐ฌ ๐‘๐ž๐ญ๐ฎ๐ซ๐ง๐ž๐! Step into a town where darkness has taken root, and every shadow hides a deadly secret. In The Return of the Blackflame Curse, you and your party will unravel the twisted mysteries of Whitethorn Rose, a cursed town teetering on the edge of doom. ๐„๐ฑ๐ฉ๐ฅ๐จ๐ซ๐ž โ€ข 36 rooms across 4 floors (Basement, 1st Floor, 2nd Floor, Attic) โ€ข 5 detailed maps with day/night and transparent variants Explore the haunted Huxley Manor, a sprawling, intricately detailed estate with 36 rooms and 4 floors, each filled with terrifying encounters and bone-chilling secrets. With 5 beautifully illustrated maps, including day/night variants, youโ€™ll be fully immersed in a tale of fear and survival. ๐…๐ข๐ ๐ก๐ญ โ€ข 13 monster statblocks, each with their own lore โ€ข A intense boss fight with the vengeful Morgana Blackflame Face off against 13 custom monsters, each with unique abilities and terrifying backstories. From creeping apparitions to vengeful spirits, every encounter will test your playersโ€™ courage and strategy. And when it comes time for the ultimate showdown? Prepare for a climactic boss fight with Morgana Blackflame herself, a ghost hellbent on consuming the town in flames once more. ๐ƒ๐ข๐ฌ๐œ๐จ๐ฏ๐ž๐ซ โ€ข 13 tragic ghosts, each with chilling backstories โ€ข 8-page Ghost Hunting Compendium as a player handout โ€ข Solve mysteries and exorcise spirits to lift the curse But itโ€™s not just monsters youโ€™ll have to worry about. The town itself is alive with haunted events and 13 restless ghosts, each carrying a tragic tale. Investigate, exorcise, and piece together the dark history that binds them to this cursed place. To help your players dive deeper into the supernatural, weโ€™ve also included an 8-page Ghost Hunting Compendium as a handy player handout. ๐๐ซ๐ž๐ฉ๐š๐ซ๐ž โ€ข 7 homebrew magic items, including a powerful Fated Item with 3 variants โ€ข 6 different charms to protect your players from the curse โ€ข 9 Magic Item Cards to print and hand out to players, with artwork, in 2.5 x 3.5 inches (MTG-sized) โ€ข 43 haunted events to keep players on edge Donโ€™t go into battle unprepared. Arm your adventurers with 7 custom magic items, including 1 Fated Item with 3 powerful variants. Stock up on 6 unique charms to ward off the curse, and keep your party on edge with 43 haunting events that can strike at any time. ๐‘๐ฎ๐ง โ€ข 17 monster cards for easy reference, with artwork, in 88mm x 125mm (Tiny Epic size) โ€ข Ghost Tracking Sheet for smooth management of the adventure โ€ข 36 small room cutouts for quick navigation during gameplay โ€ข 24 VTT tokens for easy integration into your online games For GMs, weโ€™ve made running the adventure easier than ever. With 24 VTT tokens for monsters and NPCs, a Ghost Tracking Sheet to manage exorcisms, and 17 monster cards for quick reference, everything you need is at your fingertips. Plus, 36 cutouts in the description of every room, provide clear guidance for navigating the sprawling manor. ๐๐ซ๐ž๐ฌ๐ž๐ง๐ญ โ€ข 7 detailed town locations for investigation โ€ข 7 NPC background and roleplay sheets to add depth to the world โ€ข 1d12 Superstition Table to bring the townโ€™s eerie atmosphere to life Bring the town of Whitethorn Rose to life with 7 detailed NPC background sheets and 7 town locations, giving your players more ways to explore, interact, and investigate. And for added flavor? A 1d12 Superstition Table to bring out the eerie quirks of the locals. ๐๐ฅ๐š๐ฒ โ€ข Battle against the darkness with strategic challenges and eerie storytelling โ€ข Solve the murder mystery, lift the curse, and guide your players through an unforgettable experience With The Return of the Blackflame Curse, every decision matters, every room hides a deadly secret, and every ghost has a story to tell. Get your copy now and take your players on a journey into the heart of darkness. This is more than just an adventureโ€”itโ€™s a test of survival.

Cover of Plight of Berryridge
Plight of Berryridge
Draw Steel
Level 1
6 pages
0  0

Berryridge is beset by bandits, the woods nearby have always caused issues, but these recent bandits are something else. Something or someone with actual intelligence is leading them now. Worse, even the bandits seem to dislike their new leadership, not deserting out of fear alone. The lord's men are weeks away and the town is unsure how much longer they can keep the bandits out of their homes. It's up to you to find out exactly what happened and stop the bandits before they can start taking something other than valuables... Draw Steel! In this unofficial 1st-level adventure for the TTRPG Draw Steel, you meet with the small town of Berryridge. Currently under siege by banditry. However, these bandits are getting desperate, find out who or what is driving them to take more and more risks. This product contains: - A short and sweet adventure for a 1st-level party. - A flexible storyline that can fit into any campaign - 2 custom monsters - 3 maps specially designed for this Draw Steel adventure, with a separate map showing suggested enemy placements. - Custom characters and negotiations.

Cover of Mini-Dungeons #1: Caves 3 Adventures in 1 Bundle
Mini-Dungeons #1: Caves 3 Adventures in 1 Bundle
5th Edition
Levels 3โ€“8
34 pages
0  0

Within the pages of this book, you will find three mini-dungeons, all with a common theme. They are all set in dangerous and exciting cave systems. Not only will you be able to drag and drop these mini-dungeons as you need, but this book will also provide a suggested campaign structure and tie-ins to each of them for those witty Dungeon Masters who wish to run them all together. 1. Lizard Folk Tunnels - APL2 to APL5 A daring rescue mission to save two young children from the grasps of a tribe of lizardfolk who's evil intentions are to sacrifice their captives to their evil god. 2. The Cavern of One-Eye - APL4 to APL7 A cave system riddled with orcs as described in Volo's Guide to Monsters. Players will need to think on their feet in this one. 3. The Lair of Frostingbite - APL5 to APL8 Snow-oxen are being stolen from the farmers of Sleet-Town, tracks lead into the ancient and abandoned mine shaft within a nearby mountain. Killer Kobolds, Quaggoth slaves and a ferocious White Dragon await. Published by P.B. Publishing

Cover of Mystery at the Golden Stirge Inn - 5E Adventure
Mystery at the Golden Stirge Inn - 5E Adventure
5th Edition
Levels 4โ€“5
47 pages
0  0

Mystery at the Golden Stirge Inn is one-shot adventure module filled with traps, puzzles, monsters, and a compelling mystery to solve. It is designed for 3-5 characters of 4th or 5th level for 5th Edition. Estimated playtime is 4-8 hours. The module includes optional rules and ideas to extend, shorten, or customize the encounters to fit your table's needs. Included with this adventure are the VTT Maps, Tokens, and Handouts The Mystery at the Golden Stirge Inn is a time-warping adventure where characters must uncover clues, solve a murder mystery, and stop a demonic warlock from escaping into the world. The adventure begins with the characters hired to broker a trade between two nobles for luxurious items. Upon arriving in Ambervain, they enter the Golden Stirge Inn to finalize the deal but are unexpectedly thrust into the past at a pivotal moment in time. Five of Ambervainโ€™s six prominent nobles are discovered dead, killed by the sixth in their bid to ascend as an evil warlock under the demon lord of time and dimensions. The characters must retrieve a personal item from each victim and use them to bind the warlockโ€™s evil essence to a mundane object before time runs out. Along the way, they are aided by Ozwald Cortez, a ghostly acolyte and former owner of the Golden Stirge. Through divine intervention, Ozwald has brought the characters to this moment to confront and trap the warlock. If they succeed, they become heroes of Ambervain. But if they fail, the fate of Ambervain descends into darkness, twisting its history and potentially poisoning the world with unrelenting evil. If you want more of puzzles just like these, be sure to subscribe to my YouTube channel, Wally DM. Tune in for a new puzzle video every month!

Cover of DDAL08-15 Forge of Fangs
DDAL08-15 Forge of Fangs
5th Edition
Levels 11โ€“16
23 pages
0  0

The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. Optimized For: APL 13

The Elf King
Draw Steel
Levels 1โ€“2
12 pages
0  0

The town of Oatly has ben oppressed by their elven overlord for too long. Will the heroes be able to pull off a daring plan to save them?

Cover of Unbearable Witchcraft
Unbearable Witchcraft
5th Edition
Levels 5โ€“7
22 pages
0  0

Auril's curse may be lifted, but something still has Good Mead in its icy grasp Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the fearsome and icy grip of this new evil? Unbearable Witchcraft includes: An adventure for 4-5 characters of 5th to 7th level set in Icewind Dale. 3 Frigid maps including a ruined keep on an icy river and an old temple dedicated to Auril. All necessary monster stat blocks, 6 all new including the Young Wight Dragon. Unnumbered maps usable in your favorite VTT.

Cover of The Cliffhanger
The Cliffhanger
5th Edition
Levels 6โ€“8
28 pages
0  0

The party has been promised a small fortune for exploring a shipwreck precariously perched atop a precipice for the past century. With every move they make, the creaking ship inches further over the edge of the cliff. Will the group launch themselves into an early grave or an early retirement? This adventure is packed with everything you need: a haunted shipwreck, cursed treasure, the undead sworn to protect it, a moribund monastery, a genie lantern, hoards of loot, custom creatures, new magic item, and hours of unforgettable memories waiting to be unlocked!

Cover of DDIA-XGE Underworld Speculation
DDIA-XGE Underworld Speculation
5th Edition
Levels 1โ€“4
29 pages
1  1

Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return?

Cover of CCC-MELB-01 A Single Tearfall
CCC-MELB-01 A Single Tearfall
5th Edition
Levels 5โ€“10
35 pages
0  0

An injured young fisherman stumbles into Elventree with a brightly colored egg in his arms. He claims it fell from the sky and broke his rowboat. When he swam to the shore an elf with skin of ash attacked him and tried to take the egg. Will you help him keep it safe, Adventurers? The Module This module is 35 pages of adventurer's league fun centered around a mysterious egg that has fallen from the sky, a journey into the Feywild, and a meeting with an Archfey. It rewards exploration, social bravery, and the combats are well tuned for the tier with interesting enemies. Also Included! There are 15 map files included with this document that cover Dungeon Master, Player, gridded, gridless (for use with your Virtual Tabletop of choice!), and greyscale! In addition, there's a high resolution artwork of the Archfey present in the module.

Cover of The Desert Vault
The Desert Vault
5th Edition
Level 1
5 pages
0  0

The adventurers are asked to search for a local temple official who has not returned after leaving to search for a hidden treasure vault. On their way, they are attacked by some Kobolds and chase the fleeing monsters to the hidden entrance. The adventurers explore the ruins and discover what has become of the missing temple official.

Cover of Sorrowwraiths (5.5e)
Sorrowwraiths (5.5e)
5th Edition
Levels 1โ€“20
374 pages
0  0

Sorrowwraiths is a dark, urban adventure with Victorian-era aesthetics, gothic-horror monsters, and Witcher-esque ethical dilemmas. It is set in a colonial metropolis plagued by monsters and curses, dealing with the advancing industrial age and its many accompanying issues โ€“ poverty, pollution, exploitation, etc. The city has lost its previous group of heroic defenders, and the player characters must pick up the torch and solve a variety of problems including: - Rescuing allies from the clutches of monsters and despair alike; saving communities from threats within and without; setting up a home base - Stopping a brilliant-and-vile scientist from infecting the city with a new vampiric affliction - Venturing into the cityโ€™s haunted magic school and rescuing its students from a pair of hags - Defending the city from bloodthirsty revolutionaries (but also maybe toppling the tyrannical regime) - Figuring out who or what has cursed their city, and finding a way to not only save it but right its wrongs too The book contains: one haunted magic school, one revolution, 176 enemy statblocks, 106 battle maps, 5 NPC companions, no AI content, several sad monologues, buckets of despair, and one faint ray of hope.

Cover of The Secrets of Skyhorn Lighthouse
The Secrets of Skyhorn Lighthouse
5th Edition
Level 5
22 pages
5  0

Rumors of a rampaging sea monster have ground shipping traffic to a halt in the harbor. The players discover that the Jade Lionhas gone missing near Skyhorn Lighthouse and learn they must brave the open seas and cutthroat enemies in order to save the crew from a murky fate! The Secrets of Skyhorn Lighthouse is an adventure for 5th-level characters. It includes: Four new monsters: eelfolk, eelfolk hunter, eelfolk scourge, and eelfolk stormcaller Negotiations with pirates, underwater combat, and shark attacks! A carefully crafted format to make running the adventure easy and customizable Combat cards for each monster, PC, and special treasure Digital maps for use with Virtual Table Tops

Cover of A Bit of Blood
A Bit of Blood
5th Edition
Level 1
12 pages
1  0

A mission to find a rare recipe ingredient for a local wizard. The recipe to fashion that magic item calls for a few drops of fey blood. Hmmm...where in the world can that be found?

Cover of X10 Red Arrow, Black Shield
X10 Red Arrow, Black Shield
BECMI
Levels 10โ€“14
48 pages
0  0

A cloud of dust forms over the horizon as a titanic army of evil threatens the entire civilized world! The Master of the Desert Nomads and his legions are back, and they form the greatest threat that you have ever faced. You must persuade powerful rulers to join you cause, stave off threats to the alliance, and lead your armies to victory! This adventure contains a full-color map of the D&D Expert Set game world, 200 counters, and a special expansion of the War Machine mass combat rules that allows you to fight the entire war as a strategic wargame! Major battles and engagements can be fought using the BATTLESYSTEM Fantasy Combat Supplement for incredible tabletop action. Never-before-published information on all the nations of the Expert Set game world provides background and detail that will enrich your campaign. This adventure includes large-scale battles and uses an expansion of Douglas Niles and Gary Spiegel's warfare system, "The War Machine", developed as part of the D&D Companion Set (BECMI Ed.) from 1984. "Red Arrow, Black Shield" is more than just a follow-up to X4/X5; it's a lynchpin for the entire B/X/CM adventure sequence. The players travel through many lands that were home to past adventures, and their past interactions with those places could affect diplomacy in this new adventure. TSR 9160

Cover of Eruption
Eruption
5th Edition
Level 8
4 pages
0  0

Jobel the genie was famous for his bejeweled creations. But when a job to build a wizardโ€™s tower took a turn for the worse, Jobel was imprisoned in a massive gemstone and buried deep within the earth. For one hundred years, the genie plotted his escape, using subtle magics, and slowly, he was able to work the gem toward the surface, where heโ€™d be much more likely to be found and freed.

Cover of 1 on 1 Adventures #1: Gambler's Quest
1 on 1 Adventures #1: Gambler's Quest
Pathfinder
Levels 2โ€“4
24 pages
0  0

Something is amiss in the town of Rhiannon. Recently raided by a band of vile creatures, the citizens of Rhiannon were shocked to find their lord at the root of the incident. And now Lord Kent is holding a competition for โ€œall walks of life with a propensity for the gambling arts.โ€ Will the PC aid the citizens of Rhiannon and uncover the truth about the mysterious Lord Kent? Or will the PC take this opportunity to line her own pockets? Either way, the answers lie inside the walls of Lord Kentโ€™s keep and the gamblers within.

Cover of Wild Dragon Den
Wild Dragon Den
BECMI
Levels 1โ€“3
16 pages
0  0

A young black dragon and two hatchling dragons live in an excavated sandstone burrow in the swamp west of Knacker Knob. Connected to the dragon lair is a complex of sandstone tunnels and chambers inhabited by lizard men. Some sandstone tunnels and chambers are partially flooded, and others are filled with nasty things such as slimes, oozes and gelatinous cubes. The lizard men revere the dragons as magical spirit guardians. In small groups the lizard men are easily defeated, but if allowed to prepare a common defense, the lizard men tribe with its spellcasters may present serious threat to the player characters (PCs). Wild Dragon Den is the first dragon's lair to conquer. Part of TSR 1073 The Dragon's Den

Cover of Mornhaven Towers
Mornhaven Towers
5th Edition
Level 5
26 pages
0  0

A short Adventure that can be used as a standa alone adventure as well as be plugged into a larger campaign for Tier II characters. The Mere of Dead Men is a dangerous place where no one is safe, Orcs have been seen taking prisoners and Lizardfolk have been forced out of their home taking refuge in an old castle. They need help to get out and rescue some that have been taken prisoner at the Mornhaven Towers. Help theLizardfolk gather and prepare for an exit while also protecting them from the harm that dwells in the swamp. The adventure comes with the following: - Full PDF adventure file. - 12 Parchment style DM and Player maps ready for VTT use. - 1โ€ diameter tokens ready to be cut out for use in person as well as files for use in a VTT

Cover of A Wyvern's Return
A Wyvern's Return
5th Edition
Levels 3โ€“4
12 pages
0  0

Whilst spending time in Doorstep, the settlement that has grown up around the gates of Gauntlgrym, the town is attacked by an overwhelming force of orcs and you are pushed back into the city. You and your companions are offered an opportunity to escape the mountain through the trap laden, kobold infested, Red Wing Warrens and get help for the besieged city.