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Cover of The Tinker's Laboratory
The Tinker's Laboratory
5th Edition
Levels 4–6
5 pages
0

A dwarven laboratory forgotten for many centuries has finally been rediscovered, but there is sure to be danger lurking within. It turns out some of the other machines within are still active, as are some of the traps and puzzles. Prepare your party for a blend of challenging puzzles and diverse fights in the dungeon that was home to my first player kill.

Cover of Unfamiliar Ground
Unfamiliar Ground
3.5 Edition
Level 3
11 pages
0

Hezzrack the imp escaped a prison of stone only by entering a prison of words. His only chance now is for a helpful group of adventurers to rescue him from certain servitude as a goblin adept's familiar. When his wizardly master's tower collapsed ages ago, the imp Hezzrack found himself trapped in the basement for a long, long time. After spending many years playing chess with himself and arranging macabre passion plays with the animated skeletons that survived the collapse, he finally found a way to escape. Unfortunately, that escape required signing a contract with a particularly unpleasant goblin adept; Hezzrack had managed to escape his prison of stone by leaping into a prison of servitude. If only a group of adventurers were to come along and take care of the goblin and release him completely! Pgs. 18-28

Cover of LP-4 The Lost Places: Fortunes Well
LP-4 The Lost Places: Fortunes Well
5th Edition
Levels 5–8
46 pages
0

Missing relics and a mysterious well. These are the things that have drawn your party to this idyllic region of the land. Why would someone take sacred objects, what do they have to do with each other…and why does the trail lead to a well in the middle of a lake?

Cover of Bandit's Nest
Bandit's Nest
5th Edition
Level 1
16 pages
0

A flock of kenku bandits have discovered the ruined remains of a temple site, and have used it as their hideout while they raid unsuspecting travelers on nearby roads. It's up to the PCs to clear their nest, recover stolen goods, and rescue their hostages. Will the players be bested by these dirty birds? Or will they have the bandits eating crow?

Cover of Tangled Braids
Tangled Braids
5th Edition
Levels 2–5
7 pages
0

A spirit is attacking a town — no one knows why, but they’re determined to be rid of her. The adventuring party is recruited to investigate. However, what appears to be a simple haunting turns into a story of justice. Pgs. 43-59

Cover of Assault on Gumdrop Mountain
Assault on Gumdrop Mountain
5th Edition
Levels 5–6
8 pages
0

Welcome to Assault on Gumdrop Mountain. This is designed to be a fairly tough adventure for 5th and 6th level Dungeons and Dragons characters using the 5th edition of rules. In it, the characters wade into such nasty circumstances that only the assistance of a hallucinogenic elixir makes it possible for them to act at full capability. While under the effects of the drug, the characters perceive the world as a candy-infused landscape and monsters as sugary assailants. The adventure is broken into 9 fairly small chapters containing one significant event or a connected series of small events.

The Forge of Fury 5e
5th Edition
Level 3
27 pages
0

Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were never found.

Cover of Dungeon Crawl Classics #4: Bloody Jack’s Gold
Dungeon Crawl Classics #4: Bloody Jack’s Gold
3.5 Edition
Levels 10–12
32 pages
0

In this all-new adventure, the characters acquire a treasure map tattooed on tanned human skin. It shows the location of famed pirate Bloody Jack’s last haul, where hundreds of thousands of gold coins lie waiting to be taken. But exploring his long-abandoned island hideaway isn’t as easy as it first seems. Bloody Jack didn’t leave his treasure unguarded — and the best way to keep the undead legions well-stocked is to lure treasure-hunters to their death…

Cover of Chalk Hill - Honeymoon at the Eight Maidens
Chalk Hill - Honeymoon at the Eight Maidens
5th Edition
Levels 2–4
26 pages
0

Synopsis: Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The undead Eorl saw the new-wife in a dream, and she is the spit of his long-lost beloved, so he had his servants bring her to him. They slew the young man, who rose as undead under the Eorl’s control. Can the heroes find the survivor and put the dead back to rest? A 4 to 6 hour adventure for 4 to 6 Tier 1 characters—optimized for 5 characters of 3rd level. This adventure came about thanks to the generosity and encouragement of Dyson Logos, cartographer of Waterdeep: Dragon Heist. In it you'll find maps never before seen in a Guild adventure! "Chalk Hill" is an Old School "out and down" dungeon crawl, where brave adventurers venture into the wilderness and pit themselves against horrors which would set a-quiver the flesh of honest folk. It's proof you can have an OSR experience using the 5e rules!

Cover of Jackal's Rift
Jackal's Rift
OSR
Levels 1–10
1 pages
0

A unique skill-challenge focused adventure on a perilous cliff wall! A rift descending adventure where certain doom is mere inches away at any given moment.

Cover of The Weird Woods of Baron Orchid
The Weird Woods of Baron Orchid
AD&D
Levels 4–8
14 pages
0

A walk in the woods, a trip to the zoo, a day at the circus - harmless enough, right? Wrong, as players will discover when things are not as they appear to be. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202

Cover of Into The Fire
Into The Fire
AD&D
Levels 6–10
19 pages
0

The king summons the heroes to investigate the death of a knight, and the final fate of the king's long-missing son. The knight and his entire order was killed by a Dragon! Yay we get to fight a dragon in the first issue of Dungeon Magazine! Much travel over many different terrain types featuring avalanches, volcanoes spewing lava, and many random encounters (not detailed here) before the heroes reach their real goal: A lake with a ruined wizard's tower and dragon's cave. Opens with a particularly byzantine Background section for the DM involving a prince you never meet, pirates you never meet, knights you never meet, and deep gnomes you never meet. See Out of the Ashes in Dungeon #17 for sequel to this adventure. Pgs. 42-60

Cover of Curse of the Rusty Walrus
Curse of the Rusty Walrus
3.5 Edition
Level 8
7 pages
0

A "web Enhancement" adventure for the D&D 3.5 Frostburn supplement. Arctic / Frostfell / Cold Several decades ago, a down-on-his-luck half-elf known as Captain Kerakes lost his ship after a run of bad luck in a game of dice. So when an investor approached him with an offer of a new ship and three-month mission, he jumped at the chance. His new employer was a rich but somewhat miserly nobleman named Jarren Skein. Having heard rumors of the glacier dwarves and their amazing weaponcraft, he had become obsessed with obtaining some of their weapons as trophies. Skein made Kerakes the captain of a ship called the Rusty Walrus and promised him a sizeable commission upon his return with the desired glacier dwarf weapons. The PCs must board the wreck of the Rusty Walrus and defeat the undead that infest it. Later, the ghost of Captain Kerakes begins to wreak vengeance on Jarren Skein s heirs. The PCs must determine the reason for the string of murders and track down the perpetrator.

Kingdom of the Blind - Episode Two: Stairdown
3rd Edition
Level 8
3 pages
0

Kingdom of the Blind is a short adventure for four 8th-level characters. The adventure is set in a minor duchy that is fairly removed from the ruler of the land. As a result, trouble can brew in the land and the king would not know immediately. The PCs had just entered the citadel in the last episode. Are they now dealing with hauling statues or fighting angry staircases in their efforts to get to the second floor?

Cover of Dungeon Crawl Classics #83: The Chained Coffin
Dungeon Crawl Classics #83: The Chained Coffin
Dungeon Crawl Classics RPG
Level 5
30 pages
0

A whispered voice calls from a coffin bound in chains, urging the heroes into the depths of the Shudder Mountains, a place rife with superstition and forlorn secrets. In the shadowy, pine-grown valleys of the Deep Hollows lurk mysteries of a bygone age and a new evil emerging from the ruins of the past. The adventurers must plumb the mountains’ secluded reaches to root out this rising terror before its power comes to fruition. Standing in their path are cackling witches, subtle devils, lingering spirits, and a foul thing that moves in the night. Can the heroes appease that which lies within the Chained Coffin and thwart the dawn of a new and terrible age?

Cover of The Witchfire Curse
The Witchfire Curse
5th Edition
Level 1
32 pages
0

Three months ago the township of Durgon’s Rest exiled Elia Fenfrost for practicing witchcraft. Now as the first harvest approaches there are signs that something is amiss. The crops are failing, local farm animals are becoming sick with disease, and all of the food stores have gone foul. The town’s folk suspect that the accursed blight is the work of Elia - exacting her revenge for casting her out into the wild. The PCs are the villager’s last hope, but can they find Elia and end the evil curse that has been laid upon the town before all comes to ruin?

Cover of Monastery of the Shadow Sorcerers
Monastery of the Shadow Sorcerers
5th Edition
Level 8
21 pages
0

Beneath the blood moon, a dark monastery appears for one night atop a high plateau. Inside its walls, the mighty black lotus flower reaches its full bloom. Can the characters steal inside the monastery, defeat its sorcerous guardians, and claim the blossom before the sun rises? Monastery of the Shadow Sorcerers is a fiendish sword-and-sorcery adventure and includes: -An extra-planar monastery brooding beneath the blood moon -Sorcerer-monks who move like smoke and strike with fire and blade -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of Dungeon Crawl Classics #71: The 13th Skull
Dungeon Crawl Classics #71: The 13th Skull
Dungeon Crawl Classics RPG
Level 4
10 pages
0

Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke’s mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten – until now… This adventure module also includes The Balance Blade, a short level 2 adventure in which a wizard’s patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!

Cover of A Race Against Time
A Race Against Time
AD&D
Levels 1–3
18 pages
0

Ka-boom! A mad bomber terrorizes the city of Red Fern. Can you unravel the string of clues and bring this criminal to justice? A follow up to Dungeon Magazine #79 The Best Laid Plans Pgs. 12-27 & 86

Cover of AS2 - Vibrations from the Sea
AS2 - Vibrations from the Sea
5th Edition
Levels 8–12
21 pages
0

This adventure picks up where AS1 – Artifact of Gegios left off. You return to the city of Gegios to divide treasure and determine what the strange wand is. Your return trip may have given you a clue in that travel to the east causes it to vibrate less while moving in a western direction causes it to shake more. What is the significance of this anomaly? Is your party ready to find out? Bring your water wings folks you’re probably going for a swim!