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Cover of Dragon's Delve
Dragon's Delve
AD&D
Levels 3–6
24 pages
0

Chip off the old block. The dwarves of Underduin and Thunderdelve have made some new friends … and enemies. A stronghold of dwarfs has been takin hostage and its up to the part to save them and return the stronghold to its former glory. XS2 Thunderdelve Mountain may act as a prequel. Pgs. 8-31

Cover of One on One Adventures Compendium
One on One Adventures Compendium
Pathfinder
244 pages
0

This collection of eleven 1 on 1 Adventures is now available in 1 tome-now powered by Pathfinder Roleplaying Game! 1 on 1 Adventures #1: Gambler's Quest 1 on 1 Adventures #2: The Star of Olindor 1 on 1 Adventures #3: The Forbidden Hills 1 on 1 Adventures #4: The Sixth Cavalier 1 on 1 Adventures #5: Vale of the Sepulcher 1 on 1 Adventures #6: The Shroud of Olindor 1 on 1 Adventures #6.66: The Pleasure Prison of the B'thuvian Demon Whore 1 on 1 Adventures #7: Eyes of the Dragon 1 on 1 Adventures #8: Blood Brothers 1 on 1 Adventures #9: Legacy of Darkness 1 on 1 Adventures #10: Vengeance of Olindor

Cover of Midwinter Maleficence
Midwinter Maleficence
5th Edition
Levels 1–4
17 pages
0

The adventurers are called to the village of Pinecrest where all but one of the children have gone missing. Can they find the lost babes in the wood before the children meet their grisly fate?

Cover of White Dragon Mountain
White Dragon Mountain
5th Edition
Levels 17–20
20 pages
0

A 20th level one-shot "An ancient white dragon guards a mystical portal. Its power grows and threatens the world with eternal winter. Can the adventurers close the portal and defeat the dragon? Or will they end up just another frozen snack?" Not sure of what to throw at your epic level players? Try this! This 20-page, 4-6 hour adventure is sure to give them a chance to prove their worth. It includes... - An arctic location adaptable for any campaign - Three large battle maps - Action-oriented stat blocks for all monsters - Snow weirds! - ...and other stuff! Perfect as a high-level one-shot or a campaign finale.

Cover of Axe of the Dwarvish Lords
Axe of the Dwarvish Lords
AD&D
Levels 13–15
192 pages
0

The Dwarven clans are in chaos, and a powerful host of goblins stand poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords- one of the most powerful weapons ever created by the dwarven race- holds the key to ultimate victory against the massing humanoids. Can the PCs brave the labyrinth of an abandoned dwarven stronghold to find the Axe? TSR 11347

Cover of The Locrian Way
The Locrian Way
5th Edition
Level 3
9 pages
0

Driven off course by a devastating storm, you crash land on an island where sailors are lured beyond the foreboding treeline. While searching for your comrades, you find yourselves trapped between two warring cultures. Can you unlock the mysteries of Locria before it kills you? Pgs. 51-59

Cover of Brewery of Lost Time
Brewery of Lost Time
5th Edition
Levels 5–6
24 pages
0

Unravel the Mystery of the Darkside Brewery. Designed to be a fun, 5E adventure themed (loosely) around Cinco de Mayo... and the time magic called chronomancy. The Story. Nearly thirteen years ago, a powerful magic gripped the Darkside Brewery and sealed its doors. No one went in. No one came out. A few days ago, those doors reopened, releasing a silver mist that temporarily aged all it touched. Yet nothing else emerged. What happened to all the workers and visitors within? What could have caused the silvery mists? How could the doors have remained sealed for so long, and why have they reopened? Do you have the courage to figure out what happened within the Darkside Brewery? Gather your allies and find out!

Cover of Desiccated Temple of Locha
Desiccated Temple of Locha
BECMI
Low Level
12 pages
0

In the parched desert sands, a mirage glistens invitingly on the horizon, but the nearest water is a hard day’s march in the opposite direction. You swear you smell the faint wet smell like coming rain when the wind shifts just right and see the stars reflected off some far lake at night. There’s no water here, just a lone sandblasted pillar, its features smeared by centuries of sand. Smell that? The brine of ocean mist? Here? Is the pillar made of coral polyps and mollusk shells? What is this place? An aquatic temple magically transported to an arid environment. Based on the author’s one-page map that was published in Knock #2 by Merry Mushmen. Published by Duvelman Dice.

Cover of Winter's Daughter
Winter's Daughter
OSR
Levels 1–3
24 pages
0

The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, warded by the sinister Drune cult. A fairy princess who watches with timeless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest of Dolmenwood. Published by Necrotic Gnome

Cover of The Great Cockatrice Race!
The Great Cockatrice Race!
5th Edition
Levels 1–3
6 pages
0

Your adventurers are in luck! They are stumbling into the town of Larksville just a day before the Annual Cockatrice Race! This event and the revelries surrounding make up a week of pure entertainment for anyone passing through the area. The town is of medium size with a population close to one thousand, but during their Fall Festival that number is nearly tripled as people from all around flood in. The air is constantly filled with music and the smell of delicious foods. There is a bard in every tavern and a drunk passed out in every street. Most buildings are hanging red, gold, and orange decorations (the official colors of the festival) and anyone wearing those colors receive discounts on goods!

Cover of Mimic Madness
Mimic Madness
3rd Edition
Levels 4–7
2 pages
0

Mimic Madness is a psudeo-adventure with four interesting mimic encounters. These four encounters are structured in a way that they can be used together as one adventure, or each individually dropped into any adventure from EL4 to 7. The encounters vary the mimic's tactics significantly, such as by having them we a weapon rack that wields the weapon it holds, pretending to be animated furniture using its ability to speak, and pretending to be a floor covering a pit; none of them rely on the typical chest or door mimics. Pgs. 24-25

Cover of Cloaked in Fear
Cloaked in Fear
AD&D
Levels 3–5
4 pages
0

Afraid of the dark? Don't be afraid of the dark - be afraid of what's in it! The town of Hargast has recently been plagued by a series of grisly murders. No one is safe. For the past two months, the remains of humans and animals have been found, their bones picked clean and left to dry in the mourning sunlight. Pgs. 62-65

Cover of Mellorn Hospitality
Mellorn Hospitality
3.5 Edition
Level 7
22 pages
0

Every seven years, the elven village of Mellorell hosts the Festival of Life, an opportunity to trade, shop, and celebrate with the folk of nearby lands. But a dark secret that could cost the life of fairgoers draws the heroes into a plot that leads all the way to Hades. The core of the adventure is a short thirteen room lair with grimlock guards, a basilisk pet and Malifustal the Night Hag, who guards a portal to Hades. Pgs. 12-33

Cover of Far4 - Smuggler's Den
Far4 - Smuggler's Den
5th Edition
Levels 1–4
28 pages
0

Smuggler’s Den takes your group of adventurers above and below the city of Phoenix! After seeing wanted posters aka employment opportunities, you begin to sift around the marketplace for information (and deals). After finding a hint or two you go into the sewers below town to find a group of smugglers that will increase your fame and the size of your coin purses!

Cover of Temple of Primordial Fire
Temple of Primordial Fire
4th Edition
Level 25
6 pages
0

A flameskull lord that calls itself the Bright Lord of Everburning Fire has taken control of a primordial node deep within the Elemental Chaos. It long ago shrugged off the control of its original creator and now follows its own plans and desires. Top among these is the desire to tap into the power of a fire primordial and increase its own status from undead creature to demigod. Pgs. 156-161

Cover of West Marches Company: A Grim Promise
West Marches Company: A Grim Promise
5th Edition
Level 3
70 pages
0

The lands that lie west, across the great sea, are uncharted. The West March Company has spent a fortune on an expedition to loot and tame it. You are part of that expedition. You are the desperate, the outcast, the destitute. This new world is weird and dangerous. Rumours abound of a city of tombs. A cursed dwarven fortress in the mountain. Mist-covered swamps that howl in the night. Pass that treasure map around the table. Drink deeply from your cups and imagine what awaits in the wilderness: gold, glory, death. Inside West Marches Company: A Grim Promise you'll find: Twelve new monsters to surprise and terrify your players. A cult of worms, a city of tombs, centaur khans and a twenty-page dwarven fortress dungeon crawl with over forty rooms. Loaded with art, evocative descriptions, weird NPC's and 2 new magic items. High resolution maps of both dungeons: Kazad Mor The Cursed Dwarfhome and Tunnels Beneath Fort Bramble This module can be run as a standalone adventure or as a west marches style game.

Cover of The Sunbathers
The Sunbathers
OSR
Level 3
16 pages
0

A level 3 temple incursion adventure by Brad Kerr. In a golden temple of healing on a sundrenched island, blissful amnesiac patients are held prisoner by monstrous caretakers. Intruding PCs will need their wits and their swords to unravel the temple’s secrets, snatch its treasures, and escape. For Old-School Essentials (OSE) Included as one of four adventures in "Old-School Essentials Adventure Anthology 1"

Cover of Vile Addiction
Vile Addiction
3.5 Edition
Level 8
16 pages
0

A horrific drug has seized the population of the strange city of Exag, yet confronting its source only reveals the true extent of a dire new threat. Part one of the Seeds of Sehan campaign arc, this is a D&D adventure for 8th-level characters.

Cover of FP14 - Dominion of Sophicles the Virulent
FP14 - Dominion of Sophicles the Virulent
AD&D
Levels 7–10
34 pages
0

The Plains series wraps up with 150th Filbar offering Dominion of Sophicles the Virulent! This adventure starts with the PCs hearing of a town in trouble. After learning of trouble in the Village of Ardeth the PCs arrive via boat and quickly discover the community has been attacked by humanoid forces. A successful track will lead the party to one of the toughest adversaries in the land….Sophicles, the Green Dragon!

Cover of The Dark Forest
The Dark Forest
AD&D
Levels 2–3
9 pages
0

Troubles simply mushroom in the Underdark. The alchemist would like some fungus and spores, but no one wants to get them. Perhaps you could help. The adventure begins with the party finding a caravan. In addition to being able to trade with these NPCs, the party also can be hired by an alchemist to bring bag some red fungus and some Myconid spores from underground. Underground, the party will have a chance to interact with friendly Myconids and venture through a large labyrinth of passages (this labyrinth isn't mapped and is dealt with through storytelling, random encounters, and roleplay). The adventure culminates in a battle between the Myconids and Flinds, and the players can participate. Pgs. 4-12