A community for lazy dungeon masters
1732 adventures found
Cover of Tales from the Frozen North
Tales from the Frozen North
5th Edition
Levels 1–10
31 pages
0

Bring your chilling campaign to life with this companion supplement for Icewind Dale: Rime of the Frostmaiden! Tales from the Frozen North presents 10 handcrafted encounters between 15 to 90 minutes in length for your adventures across the frozen wasteland. They are specifically written around the themes of paranoia, isolation and secrecy, with a particular focus on exploration.

Cover of The Cult & The Tribe
The Cult & The Tribe
5th Edition
Level 7
29 pages
0

The Cult & the Tribe Lizards and Goblins and Demons, Oh My! DUNGEON MODULE T1: THE CULT & THE TRIBE Goblins weilding magical blue fire are attacking the peaceful lizardfolk in the swamps near Timbertown. They've come to the humans for help, and Baron Ferrand needs heroes to head into the swamp and find out what's happening. As if that wasn't enough, demons are roaming the countryside, summoned by cultists of the Fraternity of Tharos, one of whom is secretly an important person in the town. Can you help the lizardfolk and keep the town safe?

Cover of FVS5 - Penchant for Adventure 4
FVS5 - Penchant for Adventure 4
5th Edition
Levels 4–5
15 pages
0

Penchant for Adventure – 4 is the solo adventure for a 4th level character. This scenario can be used for the PC to obtain a ‘special’ item that they want. Originally used for a paladin to get his warhorse, the adventure can be tailored to suit the needs/wants of a specific PC. Like all the Penchant for Adventure settings the adventure takes place around the small community of Penchant. Not all of the businesses are in focus for the adventure although details can be feathered in as you need.

Cover of Svarog's Anvil (5e)
Svarog's Anvil (5e)
5th Edition
Levels 4–6
52 pages
0

Are you ready for some HACK 'N' SLASH action? Do you yearn to unveil the hidden mysteries of the DWARVES? Are you thirsty for some UNEXPECTED encounters? The long lost Dwarven Kindgom of Gleodemar holds a relic of the past, Svarogs's Anvil, a magical artifact that can boost weapon production. The Heroes are sent to reclaim it, but the ancient fort is not empty and the new denizens have settled for good and do not seem keen on sharing any treasures. Will the Heroes manage to overtake them in a direct (and bloody) confrontation, or will the try to slip through the shadows to reach their goal? Maybe they will be captured and the "cavalry" will have to save them? In this adventure anything goes and it takes only one mistake to unravel the Heroes' careful plans and make them prisoners of the Keep. In this slightly challenging 5e hack 'n' slash adventure for 4th level PCs you will find: - a detailed story behind the Dwarven Kingdom of Gleodemar - a powerful dwarven artifact - a back-up NPC party, in case the heroes require a "deus ex machina" intervention - an optional ethical dilemma, to spice things up - both DM and player-safe maps - 3 boss monsters that can be used as future antagonists - non-stop action and suspense until the last minute of this 3-act mad rash and if all of that still does not sound fun, there's ALSO a race against time before the curtain falls. Download away! (and don't forget to share your feedback, we'd love to hear it!)

Cover of A Wild Hunt
A Wild Hunt
5th Edition
Level 2
7 pages
0

In a remote mountain region, a ranch suffers from grave misfortune that has wiped out both the livestock and the family who once lived there. Rumor has it that a nine-tailed fox is behind the tragedy and continues to plague the area. A well-meaning monk seeks the aid of an adventuring party to put an end to the curse.

How to Scare a Crow
5th Edition
Levels 1–2
5 pages
0

This adventure sees the party tumbling between two mad goblin inventors. This is the first time the characters will meet Professor Passifou and his inventions. Also available in French

Cover of Trollkin Hunt
Trollkin Hunt
5th Edition
Levels 10–11
4 pages
0

A venom maw hydra lair suitable for four or five 10th-level characters. The Red Craw Marsh, so called because of the delicious and plentiful red crayfish that live in the area, is a boon to the nearby village. More than a few intrepid souls brave the swamp each season to collect the crayfish. They either sell the crayfish to local establishments or ship them to nearby cities, where they earn a good price as the crayfish is a delicacy among the wealthy. The villagers have established a tentative peace with a clan of trollkin that inhabit the swamp. The crayfish collectors pay a small fee to the trollkin, who allow them to ply their trade in the marsh without (much) interference. It is a tense but profitable relationship for all involved. A powerful creature has moved into the marsh, however, threatening the delicate balance. When a venom maw hydra decided to move to the area of the marsh between the human and trollkin villages, it brought along a number of creatures that worship and serve it. This hydra and its allies have killed some of the crayfish hunters and some of the trollkin. Each side, unfortunately, believes that the other has broken the truce, thus stirring up animosity and putting both groups on the verge of war.

Cover of Lore of Aetherra: The Lost Druid
Lore of Aetherra: The Lost Druid
5th Edition
Levels 1–5
265 pages
0

Lore of Aetherra: The Lost Druid is an award-winning 5th Edition adventure designed to bring characters from level one to five, and is the first in an expansive 4-book saga of science-fantasy adventures that will take your players to level 20. Fano. Things here haven't always been so grim. Time and chance have conspired to transform this once magnificent city upon the lake into a run-down sanctum for the destitute and depraved alike. Those who would see Fano renewed seek a lost druid who brings with him the hope to restore the city to its former glory and awaken the ancient technology hidden deep within its constructs. Could Fano's awakening usher in a new era of peace and prosperity, or will it unearth a conspiracy lurking in the shadows? Lore of Aetherra: The Lost Druid is a 5th Edition adventure designed to bring characters from level one to five, and is the first in an expansive 4-book saga of science-fantasy adventures that will take your players to level 20. A uniquely immersive RPG experience, The Lost Druid employs a myriad of digital content that can be experienced using the Alchemy RPG platform. Enjoy a cinematic storytelling structure, breaking chapters into scenes supplemented by expansive soundscapes, dynamic musical scores, voice-acted flavor text, and environmental motion graphics. 2023 IPPY Awards Winner: GOLD in Reference Product Contents: Over 250 Pages Over 2 hours of Audio Content 5 Premade Player Characters 6 Side Quests 7 Tavern Mini Games 35 New NPCs and Monsters Maps: 8 area, 1 city, and 1 region New Backgrounds, Spells, and Magic Items Over 60 NPC Profile Blocks AI Combat Tactics for Every Encounter Published by HITPOINT Press

Cover of The Dead Wedding
The Dead Wedding
5th Edition
Levels 14–16
19 pages
0

The wedding was meant to unite poweful families from Everlund and Silverymoon. "Til death do us part" comes sooner for some couples than others when undead hordes and a feral demilich are uninvited guests. The Dead Wedding is a short, 3 to 5 hour adventure for characters level 14 to 16. The adventure contains maps for Moonshadow Keep and the crypt of the demilichess Regetta Arch Therm, deadly traps, and RP hooks that enable players to use high-level non-combat abilities.

Cover of Unsettled Ground
Unsettled Ground
5th Edition
Levels 2–5
26 pages
0

The ruins of Castle Hermitage are shrouded in mystery after the disappearance of Lord Soulis Hermitage some 50 years ago. In the time since, the thriving village of Bellshall has grown a reputation for its market and specifically for the gemstones that can be bought there. Unfortunately for the people of Bellshall that supply of gemstones is at risk. Something is watching the Deep Gnomes who live and work in the mine. Soon it will need to feed. Are there any heroes who can help defeat this horrible menace, save the Deep Gnomes, and the village’s prosperity? Contains: A 4 to 6-hour adventure for four 4th level characters. With scaling information for other levels. A new CR3 monster, the Ettercap Host. Print friendly version. Accessible version. Separate GM & player map images for VTT use (Gridded and Gridless).

Cover of Factions of Sigil - Tomb of Bardarock
Factions of Sigil - Tomb of Bardarock
5th Edition
Level 10
8 pages
0

We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the various rules and lore around the primary factions found in Sigil and the Outlands, making it easy for any new or veteran DMs to integrate the factions more into the core stories being told, and making them feel more useful for the players that choose to join. In this adventure, the characters ally themselves with the Doomguard of Sigil and are sent to the Tomb of Bardarock in the Outlands, a former member turned lich who must be stopped.

Cover of Waterdeep: Dungeon of the Mad Mage
Waterdeep: Dungeon of the Mad Mage
5th Edition
Levels 5–20
320 pages
1

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern. This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!

Cover of Doorway to Darkness
Doorway to Darkness
5th Edition
Levels 2–3
12 pages
0

"As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting. Shrouded in damp blankets and shivering, they stare at you silently, even disbelievingly. There is only one left among them who appears to have a little iron left in his spine. He tightens his grip on his pick and steps forward. 'Are you here to help?'" Some doors should never be opened... A group of miners uncover a dark secret and find themselves fighting for their lives as the dead walk again. Can the party rescue the survivors and stop an ancient evil before it spreads across the land? Doorway to Darkness is a 3-5 hour adventure for characters of 2nd-3rd level. It features roleplaying, traps and horrifying combat encounters...

Cover of Visions of the Vault: One Page Dungeons: The Sewers Beneath the City
Visions of the Vault: One Page Dungeons: The Sewers Beneath the City
5th Edition
Levels 1–9
2 pages
0

Deep beneath the city streets lie the sprawling tunnels of a derelict sewer. Under the command of a vicious ringleader, a posse of thugs have claimed a forgotten undercroft as their own. In a shadowy mockery of the city’s grand markets above, they have set up their own trade, dealing in flesh to vile creatures and evil men. Published by Arcana Games

Cover of The Hound of Cabell Manor
The Hound of Cabell Manor
5th Edition
Level 3
6 pages
0

A fearsome hound has been seen prowling the mist-soaked moors surrounding Cabell Manor, but what is the foul beast searching for? Is there any truth to the rumors tying the family to an ancient devilish evil, or is it just a local superstition? If the want to solve the mystery our adventurers will need to keep their wits as sharp as their swords. NOTE: The title of this adventure is incorrect in the store. The version you will receive upon purchase and download is titled as this entry suggests.

Cover of CCC-YLRA01-01 Her Dying Wish
CCC-YLRA01-01 Her Dying Wish
5th Edition
Levels 5–10
36 pages
0

You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders? The suggested run time is 4 hours, but in practice needed much longer. Ideal for open ended play. Lots of background information - bordering on too much.

Cover of CCC-PHA-01 Six Summoned Swords
CCC-PHA-01 Six Summoned Swords
5th Edition
Levels 5–10
50 pages
0

Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters. A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below. Thrust into a world where every enemy has an enemy and everyone has their own dark motive, the only chance to survive is to ally with the right foe. Sometimes “doing the right thing” comes only in shades of black. Six Summoned Swords is a stand-alone adventure that begins on the side of the road leading to Phlan and can be easily accessed by any adventurers traveling through the Moonsea region. In addition to a world full of intrigue and complex character choices, purchasing this adventure includes: An Official Adventurers League magic item certificate Printable portrait cards with roleplaying tips for important NPCs Gridded reference maps for combat encounters Condition icons to help track character status Special Certificate Holder ideal for event play NEW: Season 8 Item Unlock Handout - prints 9 to a page, one for every player! * Looking for an adventure to run at your special game day or convention? This adventure includes a “certificate holder” that features specially created art of the adventure’s magic item. When printed in colour and on card stock, it perfectly frames the official AL magic item certificate from this adventure and makes for an unforgettable souvenir. About the Swords Below the Moonsea Saga The saga consists of three adventures, with this adventure serving as a stand-alone prelude. The series continues with Six Striking Swords and Six Swords Unbound, the two of which should be played in tandem.

Cover of Escape from Mt. Balefor
Escape from Mt. Balefor
5th Edition
Level 5
29 pages
0

What’s Included Escape from Mt. Balefor is a self-contained 8-10 hour adventure for three to five 5th level characters. This premium module contains a full three-part story, battle maps, and NPC stat blocks. Your Mission Your party of Wood Elves will start in the mines and have to sneak and backstab their way to freedom. There are a number of chances to choose your path, whether you plan to avoid fighting or want to kill every last High Elf in the mines. There will also be a number of ways to affect the world around you if you choose to continue the story after the party escapes from the mines.

Cover of Burial in Baldur's Gate
Burial in Baldur's Gate
5th Edition
Levels 1–2
12 pages
0

Burial in Baldur's Gate is a 6-8 hour Dungeons & Dragons adventure for characters of levels 1-2, for use as an introduction to Baldur's Gate: Descent into Avernus or as a standalone module. A simple errand to help a friend reveals a mystery that will lead the characters to a grisly charnel house and the cults of the Dead Three. This is why you never do anybody a favor in Baldur's Gate. The adventure has everything you need to start a new campaign in Baldur's Gate, including: - a new adventure hook for Descent into Avernus - two short introductory dungeon crawls in the Lower City - notes for transitioning into Descent into Avernus - new motivations for characters to continue on to Avernus - four creature and NPC stat blocks, including the carrion crawler larva - a map pack with two maps by Dyson Logos Burial in Baldur's Gate also includes suggestions for combining this adventure with Escape from Elturel if you want to run a mixed party of characters from Baldur's Gate and Elturel.

Cover of Kraken's Gamble
Kraken's Gamble
5th Edition
Levels 6–8
18 pages
0

This adventure is designed for the D&D Adventures League Season 5 - Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce them to the Golden Goose coin, which will make your players more invested in the events of Chapter 11: Caught in the Tentacles.