While many monuments exist to the defunct Adurite culture has been raided, this graveyard has remained undisturbed as it has been in the wilderness for several centuries. Recently a sage came to the area with information pertaining to the resting spot of the famous general and explorer fever has gripped the region. One group of adventurers did discover the resting spot a months ago but also located the trapped gate of the cemetery. Can you two brave adventurers do better?
Par1 – Opportunity to Shine brings your new group of PCs to Jayneville in the country of Pardor. A civil war is raging with neither side able to gain an upper hand. To make matters worse a third faction, “Green skins” has been running around the countryside taking advantage of the chaos. As your party is about to discover, these individuals need to be dealt with, severely!
A few weeks ago, a neogi flying ship met with misfortune in a furious thunderstorm as it was setting out on a long journey. Heavily damaged, it crashed on an isolated rocky beach. Several neogi and their slaves were killed or injured in the crash, but five of the small monsters survived, along with four umber hulks and a handful of other useful slaves. Under the leadership of the sorcerer Neex Hist, the neogi are working to repair their ship so they can continue their interrupted voyage. In the meantime, they have set up camp in a large sea save close by the site of the shipwreck. While the repairs continue, the neogi and their minions are scouring the area for anything of interest - there's no point in leaving potentially valuable merchandise in the vicinity of the crash site, after all. Suitable for lvls 6-8 in 5e, using 5e stats.
In PS1 - Barrow of the Culder, your newfound companions were offered a paying job as adventurers. With your victory complete it is now time to get paid. The only problem is that your benefactors are not in Merrydale, they are in Upton. With a payday in sight you head out on the Highway to Upton. As an ancient sage once said “It’s not about the destination, it’s about the journey” In this case the journey is going to be the adventure!
You have been sent to watch over the destruction of an ancient artifact by your liege, but arrive to find the temple sacked and the item missing. You and the other abassadors must take the famed Pick of Zander across the Kamula Wastelands. There you must track down the agents of evil and, if possible, destroy the artifact...time to earn your hero status!
Something strange lurks within the stony confines of an abandoned wizard’s tower. The sole surviving member of a forlorn adventuring party is desperate to find out what happened to his friends and is willing to provide a generous reward to anybody willing to launch a second expedition. Will the heroes uncover the secrets of the tower, or will they also disappear into the darkness?
The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky – and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars these peasants were born under, and thus change their destiny.
Each year the Emperor holds a competition to select a new Adamantine Chef. When a challenger emerges from outside Kara-Tur, the current Adamantine Chef aims to win before the first dish is served. The challenger turns to heroes in this desperate hour! This adventure pairs action with humor. The menu includes high-flying martial arts action, wild animal hunts, shopping, haiku, and, of course, a food fight! Dish this out as fast food for a fun game night, or use the included tie-ins as extra flavor for an ongoing campaign. Delicious! A Forgotten Realms culinary adventure, featuring: - Tie-ins to the Tyranny of Dragons, Elemental Evil, and Rage of Demons storyline adventures or your own home campaign - Two new monsters - Innovative encounters offering your players unique roleplay and combat experiences - Links to the adventure The Five Deadly Shadows, extending play - A food fight with special food-weapon rules!
At Restwell Keep, you've heard that fortune and glory await those bold enough to brave the dangers of the Chaos Scar, a valley carved ages ago by a fallen star. The same tales warn that this Chaos Scar draws wickedness to it. Perhaps you can help stem this tide... and gain treasure along the way. While the location is a different keep, this adventure is an homage to B2 Keep on the Borderlands(https://adventurelookup.com/adventures/b2-keep-on-the-borderlands)
While sitting around your favorite tavern, a loud explosion shatters the serene mood of Moscow. You sprint to the source and discover the distillery has exploded. The glum populace grumble loudly. With winter setting in and nothing to do the citizens rely on the libations from this business to cheer them up. You are approached to scour the canyon area before the winter sets in to find a few extra kegs for the people.
"A curse has spread through Darkroot Forest! Plants are attacking people, and the very air seems poisonous once you travel deep within the woods. Your group has decided to investigate this area, and rumors have it that the abandoned town of Faeriewell is where this disease started spreading. Or maybe the people of a nearby settlement asked for your help? or perhaps a noble Lord that just inherited the land hired you to clear out his new forest? This part is really up to you." The Curse of Faeriewell is an adventure for a level 5 party that you can easily drop into a campaign or play as a standalone one-shot. It will last between 3 and 5 hours. It is setting agnostic, but best at home in a Fantasy world. This adventure can serve as an interlude from your main campaign, a sidequest or simply as a one shot.
FVC12 – Trollhaven Manor begins with the party finishing up a retrieval mission and finding themselves enjoying the safety of Shadyhaven city. During their stay they are approached by a wandering cleric with an intoxicating personality. He presents the party with a strange item that he is willing to part with…for a price. The padre also offers to show the party where he got it only a few days away. Will the PCs trust this stranger to risk more wealth and fame? Will Trollhaven Manor provide more mystery than answers? Will the PCs pick up some of their famous grapes while they are there?
A small valley in the Basalt Mountains is home to a small farming community and a priory for the deity Enyndeth. Here young acolytes study to be full-fledged clerics of their faith. The priory was built into the side of one of the mountains when the community specialized in mining. This town should be able to provide road weary adventurers a reprieve from problems….or will it?
Forest in Twilight is a four- to six-hour adventure for 1st-2nd level characters, designed for Dungeons & Dragons 5th Edition, with a forest wilderness theme, blights, druids, and a trek through the woods to find the origin of the blights. The level of guidance is for newer DMs but without being training wheels. Set in the Neverwinter Woods north of Phandalin, blights are leaving the woods and attacking settlers and travelers along the roads in the area. A group of druids wants to keep the people and forest safe, but one druid in particular is only concerned about the forest. The PCs will have to determine which side to back, if any, in finding out more about the blights and stopping the threat. This adventure can also be used as a standalone adventure, or slotted into the early quests in the Dragon of Icespire Peak or Lost Mine of Phandelver campaigns. Included with this adventure are: + 4 combat encounters and multiple opportunities for exploration and social encounters + Multiple NPCs with stated personality traits and goals, including roleplaying tips for the major ones + Hazards and diseases the characters encounter in the woods + Madness effects + 4 maps of important locations + Some guidance on how you might continue the story
Your magic user friend has had his spellbook taken by marauding bugbears. He, and by extension you, are tasked by his mentor to recover the tome. Now you must track the goblinoids across the maze like hill country to find his stolen book. Pgs. 9-24 of Polyhedron #28
A black dragon’s treasure hoard has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!
An Adventure for Odysseys & Overlords Standing on a lonely, bare mound in the bottom of a dell full of swirling fog, a castle from the time of the Schism crumbles, forgotten. Inside, treasures—and terror—await. A writ of salvage has been posted in Chandra's Haven: 500 gold coins to the brave adventurers who find Misthollow Castle and secure it for Salamon Castos, a wealthy merchant. Castos claims to be the scion of the noble family which ruled Misthollow and built the castle generations ago. Castos grudgingly agrees to allow the characters to keep whatever they find in securing the castle, though he insists on right of first refusal on anything of value. The Odysseys & Overlords Player’s Guide is available at https://www.drivethrurpg.com/product/275042/Odysseys--Overlords-Players-Guide The Odysseys & Overlords Game Master's Guide is available at https://www.drivethrurpg.com/product/275040/Odysseys--Overlords-Game-Masters-Guide
This scenario was originally written for use as a competition event at Games Day 1987. We have published the adventure so that you will be able to reproduce the competition. The scenario also serves as an introduction to the forthcoming supplement detailing the land of Lustria. (see WFRP World Map, p272). At Games Day the party had to play the part of a small band of pygmies, and we have included details of this party so that you can use them too. You should carefully read the notes on Witchdoctors, Ancestor Spirits and the spell Control Spirits before starting play. If a conventional party is used here there is a significant chance that players will lose favourite characters. Much of the scenario is geared towards pygmies, (some tunnel heights, the presence of pygmy ancestors and so on), and a party without access to pygmy-magic may find some areas extremely difficult. Pgs. 11-27 Published by Games Workshop
Years ago the valley was green, and animals ran free through golden fields of grain. The princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day a warrior riding a red dragon appeared in the skies over the princess’ castle and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous ruby still buried somewhere within the Palace of the Silver Princess TSR 9044
The Sinking of the Mercy is a sandbox style adventure with multiple side treks to give higher level characters a challenge. After recuperating from their last adventure the PCs find themselves at the port city of Covalush. A group of heavy storms have been battering the coastline for a while a few banged up ships have limped into port. The sailors have found the taverns and have been retelling the story of a sunken treasure ship they were travelling with. As the storms start to weaken the possibility of a treasure hunt has intrigued the PCs…