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420 adventures found
Cover of The Great Rebirth
The Great Rebirth
Draw Steel
Level 1
14 pages
0

Darkness festers deep inside the forest of Logard. A beast has emerged, killing and abducting local villagers. A secret society of monster hunters has enlisted the heroes to help find one of their missing members and aid them in killing the beast… The Great Rebirth is a streamlined Draw Steel adventure with embedded rules references to make running and playing fun and easy. The adventure is laid out so players are introduced to a new mechanic (tests, combat, montage, and negotiation) one at a time, keeping the game and story engaging, without being overwhelming. What is this adventure about? The heroes have answered the call to eliminate a beast that has rampaged through the local village of Logard. They receive help in navigating Logard forest where they discover and explore a set of ruins while learning about tests. The ruins are trapped and a group of cultists send the heroes plummeting into their lair; combat ensues. From there it's a fast-paced journey of survival as the heroes escape a collapsing dungeon in a montage test, then negotiate with a speaking stone door in order to finally gain access to the monster they’ve been looking for: a being that has undergone the evil saint Eseld’s ‘Great Rebirth.’ Who is this adventure for? This is an ideal adventure for those wanting to run Draw Steel for the first time or looking to onboard newer players. The adventure is broken into various encounters, each focused on separate mechanics. This allows players to learn the different aspects of Draw Steel in a digestible and fun way. The Great Rebirth Features: - A 3-6 hour level 1 adventure for 5 players. (Balance suggestions included for various party sizes.) - 3 custom encounter maps (2 for combat, 1 for tests). - Embedded stat blocks and ‘Rules Recap’ text to keep things flowing at the table and minimize time spent searching for common answers. - All original artwork from Katrina Neyra (cover art) and Shaeomar.

Cover of The Mystic Circle
The Mystic Circle
5th Edition
Level 1
11 pages
0

An offer of exploration and adventure leads to a chilling underground dungeon. A mystical object is being asked to be retrieved by the local Wizard. This is the second adventure in a miniseries with the following adventures being: A Chance Encounter An Urgent Rescue A Dark Veil Falls

Cover of A Privatized Little Hell
A Privatized Little Hell
5th Edition
Levels 16–18
104 pages
0

The Beautiful Hardcover Book available today at Compose Dream Games!​ Hell used to run on fear. Now it runs on quarterly projections. When Greed seized the Burning Throne, the first thing to go was overhead. Guards? Redundant. Torture specialists? Consolidated. The Styx? Outsourced. What remains is a skeleton crew of overworked fiends, a crumbling infrastructure of eternal punishment, and one very exploitable gap in security. Your players are the strike team. The mission: extract a damned soul who knows too much. The catch: even a budget Hell is still Hell. Expect devils who've traded pitchforks for pivot tables, infernal middle management clinging to what little power remains, and hazards that would make OSHA weep. A Privatized Little Hell is the adventure for tables that have outgrown dungeons and want something with teeth—and a severance package. A high-level dark comedy adventure for 5e that will make your current capitalist hellscape seem less bad. God’s been robbed. We’re breaking the thief out of Hell to find out where he stashed the goods. Are you in? Normally Hell would never relinquish a soul, but after a tumultuous infernal fiscal crisis/civil cold war, Pride’s out, and Greed is in. Guards have been downsized, security assets have been sold, and the Forces of Good have hatched a plot. Yet even in destitution, Hell is still dangerous. There are only a few heroes strong enough to attempt such a mission: your players! A Privatized Little Hell is a 5e-compatible Black Comedy Dungeon Crawl for roughly four characters of sixteenth level. This is a high-level hellscape that’ll keep your players chuckling, gasping, and fighting to escape. Warning: this adventure will kick your ass and charge you for the pleasure! Includes A Rare Find - The Definitive high-level indie adventure for 5e. Tortured Artistry - 104 lush pages of rich, raucous writing and art. Encounter design that respects your players' power - No trash mobs. No filler. Every fight is a set piece worthy of 16th-level legends. NPCs you'll actually remember - Devils with performance reviews, damned middle managers, and one very stressed archfiend trying to make Q4 numbers. Loot worth dying for (again) - Magic items that feel like rewards, not spreadsheet entries . The Depth Crawl System - Procedural hell generation for when your party inevitably goes off-book into the abyss.

Cover of Bronze
Bronze
5th Edition
Levels 3–4
18 pages
0

The idyllic town of Evershade is about to get a lot less peaceful. Nestled in a small valley near the border of two kingdoms, Evershade is a small but prosperous town. But ranchers have been finding their livestock slaughtered, with no idea what's behind it. What begins as a simple mission to scare off a predator, turns into a race across hills and mountains to prevent agents of evil from destroying a future force for good. Includes A adventure for 4-5 characters of 3rd to 4th level A regional map of the areas surrounding the town of Evershade Descriptions of the town of Evershade and several of the notable NPCs that live there A map of the dragon's lair on a cliff near the sea Stat blocks for all monsters Unnumbered map suitable for use in your favorite VTT Published by Goblin Scrawl Games

Cover of Iridium Dagger
Iridium Dagger
5th Edition
Levels 1–3
8 pages
0

An exploration one-shot adventure for fifth edition planned to be played by 4 to 6 level 2 characters. The group must explore the underground of a small tower to recover an artifact known as The Iridium Dagger, only to escape from there in a hurry. Content in english and spanish Published by Victory.RPG

Cover of Visions of the Vault: One Page Dungeons: Den of Wolves
Visions of the Vault: One Page Dungeons: Den of Wolves
5th Edition
Levels 1–9
1 pages
0

A druid dwells in the heart of the forest, running its shadowed paths as both man and wolf. As civilization encroached on his ancient forest, he retreated deeper into its depths, spending more time as a wolf and less as a man. He took refuge in a dark cave and the last traces of his humanity disappeared, leaving only the beast. Published by Arcana Games.

Cover of Fantastic Adventures: Ruins of the Grendleroot
Fantastic Adventures: Ruins of the Grendleroot
5th Edition
Levels 1–5
174 pages
0

Ruins of the Grendleroot is a book of ten easy-to-prep and easy-to-run adventures for the fifth edition of the world's most popular fantasy roleplaying game. Designed for characters of 1st to 5th level, these adventures take place in the caverns, chambers, tunnels, and ruins of Blackclaw Mountain, within which lurks a strange otherworldly sentience known as the Grendleroot. Ruins of the Grendleroot focuses on the sense of mystery and wonder that comes from exploring ancient ruins and lost chambers. The central hub of these adventures, Deepdelver's Enclave, is a frontier outpost overlooking the ruined city of Shadowreach, set deep within the mountain. In Deepdelver's Enclave, adventurers and explorers recount tales of their explorations, trade treasure and artifacts, and enjoy their shared love of uncovering the mysteries of the mountain.

Cover of Palace of the Vampire Queen
Palace of the Vampire Queen
BECMI
24 pages
0

Dungeon Masters Kit - Number 1 Palace of the Vampire Queen For three centuries the peasants of the Dwarvish island of Baylor have feared the raids of the Vampire Queen and her minions. Sweeping down at night from the palace in the shrowded peaks of the island, they range even further in their search for blood. And not only blood - the children of dwarf peasants often disappear if they are so unfortunate as to be out at night. Even the cities are no longer safe. The most recent victim was the Princess of Baylor, daughter of King Arman, who was taken in a midnight raid on the capitol city of At Toe within past weeks. King Arman has offered fabulous riches and land holdings with titles to the person or persons who can brave the stronghold of the Vampire Queen and return his daughter to him alive and well. But, in truth, he holds little hope. For even King Arman, Ruler of Baylor, Defeater of the Ten Orc Tribes, is afraid in his heart to face the Vampire Queen. Published by Wee Warriors, Distributed by TSR

Cover of Maanstorm - Legendes van Thalorne (Dutch)
Maanstorm - Legendes van Thalorne (Dutch)
5th Edition
Levels 5–6
114 pages
0

Een gevallen ster inspireert moed! Samen met de jonge priesteres Volana zullen helden een spannende tocht ondergaan waarin kracht, kennis en geloof een hoofdrol spelen. Onderweg krijgen ze te maken met sluwe vijanden, unieke bondgenoten en een duistere macht welke de vonk der goddelijkheid maar moeilijk kan weerstaan. Word een groter deel van het avontuur dankzij deze mogelijkheden: - Begin jouw legende: drie nieuwe subclasses voor fighter, cleric en druid - Aspectgeborene: een nieuw speelbaar ras met een elementaire connectie - Maanzeiler en Zandklauw: twee aan Padkust unieke backgrounds voor spelers - De stad Padkust: gedetailleerde informatie over de stad en zijn leiders - Magische voorwerpen: bekende maar ook unieke schatten om te verkrijgen

Cover of Owlbears & Farm Maids
Owlbears & Farm Maids
5th Edition
Level 1
21 pages
0

A missing wife, owlbears hooting in the night, and a band of mischievious underdwellers... What could be going on in the forests near Smalldale? A D&D 5th edition adventure for first-level characters, appropriate for beginner and adept DM's alike. - Perfect for introducing your friends to the wonders of D&D - A generic setting - easily integrated into almost any campaign setting. - 21 pages of classic monster hunting, agrarian wholesomeness and subterranean exploration, including two hand-drawn maps - Features the much underused Xvarts and the ever-popular owlbears - Customizable amount of combat - pleasing for roleplayers and villains alike. - A new magical item - Obar's Gauntlet of Light

Cover of The Red Prophet Rises
The Red Prophet Rises
AD&D
Levels 3–5
39 pages
0

Trouble stirs in the Borderlands. Khazra, Red Prophet of the Bull God, has united the fractious People of the Bull and proclaimed the promised time is nigh. The Bull God demands blood! Fanatics raid the outlying villages, farmsteads and towns for sacrifices. None are safe! Unbeknownst to Khazra, a power older than man stirs under the earth, fed by the blood of sacrifice. Can a band of unlikely heroes prevail where all before them have failed? Are they brave enough to face not just the minions of the Red Prophet, but the eldritch terror of the Obelisk that Thirsts? The land will suffer terrors lost to time--unless heroes step up and answer the call! A module for 3-6 characters of levels 3-5. This adventure includes a situation for a 4th level paladin to find their mount. The adventure includes new spells, monsters, and magic items. Published by The Merciless Merchants

Cover of Mists of Akuma: Fangs of Revenge
Mists of Akuma: Fangs of Revenge
5th Edition
Levels 6–7
38 pages
0

A city of burgeoning technology beset upon by intrigue and insurrection, Samon has been a thorn in Emperor Hitoshi's side since suffering in the rebellion against the Kengen Occupation, its wounds still fresh on the minds of its citizens. It is not beneath the notice of Hakaisuru Bengoshi however, and the adventurers are ordered by one such official to make certain that the Tazuki Rail company's doings are not curtailed by its increasingly aggressive laborers and their shadowy union, the Fangs. Little do they know that the bite of the fangs carries a far deadlier poison than any worker's ire! What you’ll find in Mists of Akuma: Fangs of Revenge: A complex cast of 20 NPCs beautifully illustrated by Nathanael Batchelor interwoven in an impressive tale of deceit, false trails, intrigue, and lethal adversaries The city of Samon, a settlement in the northern prefecture of Hakaisuru and home to Soburin’s most prosperous railroad company Four maps by cartographer Mike Myler: an isometric view of Samon, an isometric map of the Tazuki Rail Offices, a combat map of the Chujiang Gardens, and a combat map of the Tazuki Rail Basement The dangerous Mists of Akuma and the new misted condition The hengeyokai race and kitsune, nezumi, usagi, and (new!) hebi (snake) subraces The adeddo-oni and true hebi templates as well as a coterie of statblocks: adeddo-oni hunchling, adeddo-oni mage, adeddo-oni ninja, adeddo-oni samurai, factory worker, nuwa the brute (a true hebi), wajdet the charlatan (a true hebi), the many-faceted hengeyokai ninja, and the hebikontorora snake woman

Cover of The Workshop Watches
The Workshop Watches
5th Edition
Level 5
9 pages
0

"A murderous laboratory comes to life in this adventure for 5th level characters." The players are tasked with investigating the disappearance of a mage who has been creating an A.I.-like arcane Workshop. Through the adventure, the PCS will soon learn that the A.I. has taken over and is using magic beyond it's understanding, having never ventured out into the world. How will the PCs stop a naive yet dangerously magical A.I. determined to get out into the world?

Cover of The Siege of Sâlorium
The Siege of Sâlorium
5th Edition
Levels 1–3
66 pages
0

The Siegue of Sâlorium is a lvl 1-3 adventure in a fantasy world for 4-5 players with the characters have to find the origin of the tremendous attacks on Slorium. An adventure with pregenerated characters, suitable to any campaign in a fantasy setting.

Cover of Rise of the Drow
Rise of the Drow
5th Edition
Levels 1–15
552 pages
0

If absolute power corrupts absolutely, Matron Maelora best beware; her plans for total domination of the Underworld are already close to satisfactory completion, while attacks on the Upperworld have become increasingly successful. The other power-hungry drow families of Holoth may despise her but they know a true leader when they see one, and House Gullion has been revealed as the family to lead them all on the path to glory. With the entire Underworld in chaos and the Spider Goddess regularly communing with her chosen Matron, far greater dreams than mere regional conquest are within the grasp of the drow, as Maelora prepares her grand dark elf army for victory! With other mystical allies standing firm with the Matron, other Underworld races beneath her heel or cowering behind fortified walls, and every drow ready to play their part when she gives the word, what could possibly stop her from achieving her final triumph and fulfilling her destiny? But even the greatest of plans has a flaw if you look hard enough, and a party of stout heart and strong resolve can make a difference. At first, such a party may well believe it is on a smaller adventure, perhaps to win a few baubles or some small acclaim by rescuing a few kidnapped villagers. Soon, however, those adventurers will realise that much more is at stake, and that they are the ones who will need to make moves against the evil Matron Maelora and her increasing dominance if both the entire Underworld and Upperworld are to be saved. But how will they go about it? Can they ensure their own success when an entire city is standing against them? Only they have the chance to halt the Rise of the Drow! Published by AAW Games.

Cover of Moon Elves' Masquerade
Moon Elves' Masquerade
5th Edition
Level 4
17 pages
0

Famed hedonist Horatio Humbert, likewise possessed by an avarice for novelty, has offered a great bounty for any party-goers capable of convincing the moon elves to attend his next birthday. From his pleasure barge to the moon, this 4th level adventure mixes extended social and roleplay opportunities with a high-stakes, low-gravity boss fight your players will never forget! Long ago, in the golden age of the elves, a collection of master mages and elven demigods decided to leave our world to create a utopia of undying revelry, bacchanalia, and hedonism. By the grace of the divines and the strength of their magic, they ascended to the moon. Yet the pleasure-seeking life, even free of time and death, is driven by desperate hungers, novelty chief among them. To combat their eternal ennui, the moon elves have taken to the lowest form of carousing: destination party tourism.

Cover of Ancient Cargo
Ancient Cargo
5th Edition
Levels 2–4
6 pages
0

Something stirs in the waters surrounding Port Wadegrave, a strange presence which has sown fear and discord throughout the coastal town, and sailors fear to cast out upon the waves! Can anyone get to the bottom of these mystery monster sightings and make the port safe once more? Ancient Cargo is a sea-faring adventure for Dungeons & Dragons 5th edition in which the Player Characters (PC’s) must defend a ship against a host of oceanic threats if they hope to complete their journey to Port Wadegrave. This adventure is designed for characters of 2nd to 4th level and is optimised for four characters with an average party level of 3. The adventure is setting agnostic and can easily fit into any published or homebrew world.

Cover of Curse of the Maggot God
Curse of the Maggot God
OSR
Levels 2–3
10 pages
0

A level 2–3 sewer adventure by Glynn Seal. PCs plumb fetid sewers and recently-revealed secret halls, in search of a lost worker. In these forsaken chambers, they may find answers and treasures, but may also come face-to-face with a bloated monstrosity and its depraved followers. For Old-School Essentials (OSE) Included as one of four adventures in "Old-School Essentials Adventure Anthology 1"

Cover of The Vault of the Devourer
The Vault of the Devourer
5th Edition
Levels 1–4
32 pages
0

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage's tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it's up to a group of adventurers to apprehend the rogue and save his victim from the vault below. Published by Cold Iron Conventions and Draxtar Games.

Cover of Tomb of the Serpent Kings
Tomb of the Serpent Kings
OSR
Level 1
22 pages
0

People keep asking for "beginner" dungeons. Everyone can name "classic" dungeons - Tomb of Horrors, Barrier Peaks, Ravenloft, etc. - but in order for those adventures to make sense, there needs to be some sort of introduction. It's like all the adventures we have are Bach concertos. People keep writing amazing works of staggering genius, but someone needs to write a book on how to play the piano. I had the same questions, and since I couldn't find anything satisfactory, I decided to write the kind of dungeon I would have loved to find. I wanted to write the best basic OSR dungeon for beginners that I could, and I also wanted to show the design process. If you like this dungeon, please share it, tell people about it, print copies and leave them lying around local game stores, or email this post to friends who have "always wanted to try D&D but don't know where to start". The entire thing is and always will be free.