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Cover of The Saint's Tomb
The Saint's Tomb
5th Edition
Level 1
30 pages
0

The Saint's Tomb is a single-player gamebook-style adventure that is playable in your browser. You make a 1st level character sheet, roll your own dice (though 2 of each are supplied in-browser), keep up with your inventory, spells, and HP, and click on options as you make decisions. It was written to help new players learn the game, but it should be fun for experienced players too. In the game, you'll investigate a mysterious figure who has a suspicious interest in the tomb of a dead priest. You'll battle the undead, figure out problems and roll the dice to save your city! The Saint's Tomb is free, though you can leave a tip if you're able by clicking "Support this Game". A Spanish translation is available as "La Cripta Sagrada"

Cover of Temple of 1000 Swords
Temple of 1000 Swords
OSR
Level 3
25 pages
0

"An ancient temple to the forgotten god of swords lies hidden behind a waterfall. Great piles of swords choke its halls and spill out into nearby streams and waterways. What strangeness still treads and what swords will you draw in the Temple of 1000 Swords? -A tarot-inspired fantasy RPG dungeon delve for 3rd level characters -Created for Old-School Essentials (B/X), compatible with RPGs with old-school sensibilities -A 19 room, keyed dungeon, easily insertable into a fantasy RPG campaign, sandbox, or “west marches” style table -d100 weird, magic, and cursed swords to discover. Roll to search the piles! -Anything is a sword--create weird sword creations through the temple's cursed magic -New monsters, factions, spirits, and curses -Includes a high-resolution unlabeled map for VTT use" "Temple of 1000 Swords" is set in a mystical temple filled with countless swords and intriguing magic. It offers a dense, exploration-heavy dungeon experience with unique mechanics and a rich backdrop of ongoing conflicts. Players can choose to ally with the Drukks (humanoid carnivorous ducks) or Merfolk (jocks) and manipulate both for their ends, or try to avoid conflict altogether. Gladio, the god of swords, issues quests that can alter the course of the adventure, demanding moral and strategic decisions from the players.

Cover of Under Our Noses
Under Our Noses
5th Edition
Level 4
8 pages
0

The Thieves Guild Ebonclad has learned of a construct that would make an ideal guardian or soldier. Unfortunately the constructs creator is looking to sell this to The Crown. It is in Ebonclad's best interest to intercept this construct before its abilities can be demonstrated. The party plays the role of a group of saboteurs, required to sabotage or destroy a construct named Marx before it can be demonstrated to The Crown in less than a day’s time. The mission’s primary objective is to locate the construct Marx and destroy or sabotage it. If Marx is destroyed outright, the party will need a patsy to pin the crime on. If possible, the party should steal Eva Dalphane’s schematics for Marx, as well as investigate how the artificer brought the construct into the city undetected.

Cover of Temple of the Basilisk Cult
Temple of the Basilisk Cult
5th Edition
Level 1
21 pages
0

Something sinister stirs in the jungle. When a vicious cult attacks an archaeological dig site, the players are the only ones who can stop the bloodbath! The party must enter the dangerous wilds and find the basilisk-worshippers' hidden temple – before they strike again. It includes: -Four brand new monsters -Dangerous jungles, crumbling temples, and terrifying traps! -A carefully crafted format to make running the adventure easy at a glance -Combat cards for each monster, PC, and special treasure -Digital maps for use with virtual table tops

Cover of Seekers of the Silver Forge
Seekers of the Silver Forge
3.5 Edition
Level 15
23 pages
0

Strange catches have long plagued fishermen's nets -- but none so strange as rotting fish that twitch and gasp for days after they are taken from the water, or a gilled githyanki's severed head found in a shark's belly. Do these briny omens lend credence to rumors of a sunken githyanki city caught in a necromantic civil war? This is a sequel to "The Death of Lashimire" (Dungeon Magazine #116). This adventure makes use of rules and options from "Stormwrack" and the "Expanded Psionics Handbook". Pgs. 60-82

Cover of The Curse of Wardenwood
The Curse of Wardenwood
5th Edition
Level 7
21 pages
0

Things are not always what they seem in the cursed forest near Wardenwood village. Can the characters hold back the primal forces of evil and keep innocents from losing all they hold dear? The Curse of Wardenwood is a deep woods horror adventure for 7th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A sadistic witch, a prowling werewolf, and a surprise twist -Four new monsters that stalk the haunted woods -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of C17 - 0 - Isle of Mage Moreau
C17 - 0 - Isle of Mage Moreau
5th Edition
Levels 1–3
44 pages
0

After having one adventure under your belts you set sail to deliver a package across the open seas. A problem with nature causes their vessel to make an unscheduled stop on a small island that was home to a spice dealer for water. Problems ensue on the island and the party quickly discovers they aren’t “feeling themselves”. This item was played at WhosYerCon convention this past year in Indianapolis!

Cover of Kurishan's Garden
Kurishan's Garden
3rd Edition
Levels 5–6
16 pages
0

The village of Darbin has fallen under the control of Kurishan, a mad wizard who recently died and was reincarnated as a shambling mound. He has created a new kind of plant, the brainvine, and is using it to possess the villagers. When contact with the town is lost, the PCs are sent to investigate.

Cover of A Night of Fright!
A Night of Fright!
5th Edition
Level 5
33 pages
0

Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case! A Night of Fright is a parodic one-shot adventure designed to be played in a single four-hour session by five players. In a loving send-up of classic mystery cartoons, players will take the role of one of four meddling heroes—or their talking gnoll! Explore a haunted mansion full of traps, frights, spooks, scares, ghosts, ghasts, and ghouls to uncover old Uldryn’s secrets before it’s too late—for this is no run-of-the-mill real estate scam. There’s real danger in the mansion and Mystery LLC will need all the help they can get!

Cover of Bulette Storm
Bulette Storm
5th Edition
Levels 3–5
30 pages
0

The Harvest Festival has come to Concord, but with it comes danger - a bulette and its calves are here, too, and the storm is coming! Published by Loot The Room

Cover of MHI - 13 Murder of the Doge
MHI - 13 Murder of the Doge
5th Edition
Level 7
14 pages
0

Who is ready for a murder mystery? This scenario is completely customizable for a variety of levels available. We won't kid you, this scenario is not something you just throw on the table and play as soon as it is downloaded. A spreadsheet for understanding clues vs. suspects will need to be studied for you (the DM) to understand how to run the mystery. That being said, everytime we (myself & playtesters) have run it, it has been a smash! Like all of our offerings, you SHOULD customize it to fit your needs.

Cover of White Plume Mountain 5e
White Plume Mountain 5e
5th Edition
Level 8
14 pages
0

Three artifact weapons have gone missing and you adventurers have been sent after them. Going only by the riddle left on the thief's note, part ransom part guide, You stand before White Plume Mountain, stronghold of the supposedly long dead Wizard Keraptis.

Cover of The Last Gods
The Last Gods
3rd Edition
Levels 9–12
16 pages
0

The night air is chilly, but the crackling fire you've started warms your bones comfortably. Crickets chirp, and you smile up at the stars, glad for the quiet evening. There is a loud roar, and you are blinded momentarily as the campfire suddenly surges up into the air. The flames split down the middle, revealing an abyss that leeches the warmth from your soul. Out of this hellish place stumbles a black-cloaked figure clutching a scythe. Quickly, you reach for your weapons. The strange apparition staggers for a moment. Then, gathering its strength, it pulls back the hood on its cloak. Beneath is a bleached skull with stars for eyes. "I am Azrael, Lord of the Undead," it hisses. "Or rather, I will be Azrael, after time itself has died." Even as Azrael speaks, decay begins to eat away at its body, and the god shudders. Holding one arm up to watch as tiny fissures form in its bones, the deity sighs, "Ah, sweet Entropy, come to claim me at last." It's gaze sweeps back to you. "But no, not just yet. First, I must set events in motion." Weakness begins to overcome Azrael, and it sinks to one knee. "Long ago, I became the most powerful of all the gods, in spite of my enemies' efforts to stop me. Delirious with power, I destroyed the other gods and eventually fell to feasting upon the souls of their worshipers. After devouring every living creature, I consume the planets and, eventually, the stars themselves, until I was left alone, in darkness." The god struggles to finish its message as its bones turn to dust and blow away, "Unexpectedly, I felt remorse for what I had done. I grieved for the universe I had destroyed, but I lack the power to recreate it. So, I have come to you, to beg you to do what I cannot." Azrael reaches into its cloak and produces a leather sack. "Take these items and use them." As Azrael dissolves, it gasps out, "Kill me tonight, or tomorrow will never dawn." All that remains is a pile of dust and a leather bag.

Cover of The Horror Within
The Horror Within
5th Edition
Level 8
20 pages
0

Everyone who went to opening night of the Monveau Theater's newest show has gone completely insane. Can the characters uncover the shocking secrets inside the theater and find a way to end the plague of madness without losing their own minds? The Horror Within is a cosmic horror adventure for 8th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A maddening mystery where the characters' sanity is at risk -A thrilling battle against an Old One in the lost depths of the city -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of Quelkin's Quandry
Quelkin's Quandry
AD&D
Levels 3–5
11 pages
0

While visiting the small village of Carthington Cross, the PCs hear a tale about a wizard who unleashed an owlbear on Carthington Cross and its unsuspecting community. After a night of stories and gossip in the local inn, the heroes are approached in the morning by this same notorious wizard who needs their help. Includes an overland map and a map of Quelkin's manor.

Cover of The Nightshine Mausoleum
The Nightshine Mausoleum
5th Edition
Levels 3–4
11 pages
0

Attacks by the undead are on the rise in and near the swamp. Rumr has it that the swamp was once an elvish settlement, lost long ago to ruin and sunken into the marsh. But one structure, at least, has yet to be consumed by the swamp. And a long dead cultist of Orcus, buried in that forgotten mausoleum, has returned from the dead. Includes A short adventure for 4-5 characters of 3rd to 4th level A map of the Nightshine Mausoleum Stat blocks for all monsters Unnumbered map suitable for use in your favorite VTT.

Cover of Retribution
Retribution
Pathfinder
Level 1
68 pages
0

In the frozen depths of winter, murderous winds mercilessly batter the crumbling Priory of Cymer. Within, trapped by their duty and the heaped snowdrifts that render travel near impossible, the few remaining faithful huddle together and tend the sacred places of their forbears. With the weather worsening, nerves fray and tempers snap as the wind howls its mournful dirge for the forgotten dead of a fallen time. But the worst is yet to come. One of those trapped within holds a murderous grudge that only blood can expunge and as the storm reaches its savage height terrible revenge is wrought amid the frigid halls and faded glories of a bygone age. A 1st level adventure that is so much more than a trip to stop goblins killing cows. Great NPCs and a great location gives this the feel of The Name Of The Rose.

Cover of Dungeon Crawl Classics #69: The Emerald Enchanter
Dungeon Crawl Classics #69: The Emerald Enchanter
Dungeon Crawl Classics RPG
Level 2
16 pages
0

Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum…

Cover of Escape from Meenlock Prison
Escape from Meenlock Prison
3.5 Edition
Level 1
12 pages
0

What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison that’s recently come under new management.

Cover of Encounters on the Savage Seas
Encounters on the Savage Seas
5th Edition
Levels 1–10
100 pages
0

Greetings! I've created a sea-themed supplement that you might find uuseful: Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels. •Visit the township of Badu - the village riding on the back of a gigantic dragon turtle •Encounter space pirates •Interact with goblin pirates commanding strange water vehicles •Roleplay with Loan Sharks •Endure the Fog of Horrors •and so much more.... You can view the 30-page preview by clicking this link:https://www.dmsguild.com/product/270757/Encounters-on-the-Savage-Seas Also, go grab my FREE playable race: Otterfolk: https://www.dmsguild.com/product/267692/Otterfolk I hope you enjoy the content if you pick it up!