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Cover of Return of Zenopus the Lost Wizard of Saltmarsh
Return of Zenopus the Lost Wizard of Saltmarsh
5th Edition
Levels 1โ€“3
21 pages
0  0

๐“๐ก๐ข๐ฌ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ข๐ฌ ๐š ๐œ๐จ๐ง๐ญ๐ข๐ง๐ฎ๐š๐ญ๐ข๐จ๐ง ๐จ๐Ÿ ๐ญ๐ก๐ž ๐จ๐ซ๐ข๐ ๐ข๐ง๐š๐ฅ ๐ฌ๐š๐ฆ๐ฉ๐ฅ๐ž ๐๐ฎ๐ง๐ ๐ž๐จ๐ง ๐Ÿ๐จ๐ฎ๐ง๐ ๐ข๐ง ๐ญ๐ก๐ž ๐Ÿ๐Ÿ—๐Ÿ•๐Ÿ• ๐๐š๐ฌ๐ข๐œ ๐‘๐ฎ๐ฅ๐ž๐›๐จ๐จ๐ค, ๐ค๐ง๐จ๐ฐ๐ง ๐š๐ฌ ๐ญ๐ก๐ž ๐“๐จ๐ฐ๐ž๐ซ ๐จ๐Ÿ ๐™๐ž๐ง๐จ๐ฉ๐ฎ๐ฌ. It includes the hinted at, deeper dungeons and darker secrets of Zenopus. This adventure details the Tower of Zenopus located in the map found in Ghosts of Saltmarsh and is a quick side bar for adventurers level 1-3. It has been 50 years since anyone has seen or heard from Zenopus. Rumors abound concerning cultists and marshland creatures roaming near Portown. Could it be that Zenopus is behind it all? Return to the dungeon that started it all. Additional material based on Dr. J. Eric Holmesโ€™ original sample dungeon. More levels, more monsters, more treasure await under the Tower of Zenopus! 4 new dungeon levels included!

Cover of SM12 The Trials of a Young Wizard
SM12 The Trials of a Young Wizard
OSR
Levels 1โ€“2
48 pages
0  0

Fresh-faced and more than a little hung-over our newly graduated mage of the great Dunromin College of Magic and his friends step into the tea-room next to the Porterโ€™s Lodge and ask for something for a headache. Within minutes they find themselves accosted by the smiling figure of Malcolm Darkstar, Bursar of the College and owner of the tea-rooms, keen to ask them a favourโ€ฆ This is an introductory level set of scenarios designed to take a starting-level party on their first exciting adventures; The Lost Son; The Return of the Cauldron of Millent and the Murder at the Red Barn

Cover of Pathfinder Module D4: Hungry Are the Dead
Pathfinder Module D4: Hungry Are the Dead
Pathfinder
Levels 6โ€“7
36 pages
0  1

The logging town of Falconโ€™s Hollow has been through rough timesโ€”first a kobold tribe abducted the townโ€™s children for an evil ritual, then an unknown force reanimated the defeated kobolds to attack the town. Now a horde of zombies approaches and a mysterious evil gathers power in the north, tainting wildlife and the buried dead, its presence hinting at ancient evils better left undisturbed.

Cover of The Tidus Tomb - Pathfinder
The Tidus Tomb - Pathfinder
Pathfinder
Levels 4โ€“5
12 pages
0  0

In a small hamlet, things are strangely becoming tidy in the night. Far from being pleased, the citizens are alarmed by these events. A local painter has gone missing, as has a travelling scholar. What is going on here?

Cover of D&D Encounters Season 1 - Undermountain: Halaster's Lost Apprentice
D&D Encounters Season 1 - Undermountain: Halaster's Lost Apprentice
4th Edition
Level 1
51 pages
0  0

Uncover a Hidden Legacy A lost passageway on the upper level of the most infamous dungeon in Faerรปn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeonโ€™s lost creator โ€“ Halaster.

Cover of Priestly Secrets
Priestly Secrets
AD&D
Levels 2โ€“4
20 pages
0  0

Something's rotten in Restenford! A plague of giant rats is the least of Restenford's worries. The adventure is set in the town of Restenford but with a little work can be adapted to fit almost any setting that features pirates (or once did). Pgs. 10-29

Cover of The Silence of Evil
The Silence of Evil
4th Edition
Level 29
6 pages
0  0

Centuries ago, a green dragon terrorized the civilized lands near its lair. As the beast grew in power, countless cult followers gathered. With the help of its worshipers, the dragon transformed into a runescribed dracolich. The dragon and its cult grew larger and more powerful over the centuries. This, of course, led to war with the surrounding nations. After terrible battles and much loss, the cultists were slaughtered and the dragon destroyed, but its phylactery could not be found. The beast reformed, gathered cultists anew, and again was defeated. The phylactery still could not be found. This time, the powers of civilization decided not to destroy the beast, but to trap it, locking it away and setting various guards. Recently, a divination ritual performed by someone the PCs respect revealed that great peril will arise if a creature lairing in Mount Sorrowspire (the dracolich) is not destroyed. Pgs. 180-185

Cover of BF2 Fortress, Tomb, and Tower: The Glain Campaign
BF2 Fortress, Tomb, and Tower: The Glain Campaign
OSR
Levels 2โ€“6
59 pages
0  0

Fortress, Tomb, and Tower: The Glain Campaign is the second published adventure series for the Basic Fantasy Role-Playing Game. This module includes three distinct adventures designed for a group of low to mid-level player characters, comprising a total of seven dungeon levels: The Fortress of the Iron Duke: On the day before the wedding of the Duke of Freestead to his beloved Kylenne, an explosion engulfed the Palace, and almost overnight the valley fell into ruin. Tomb of Karsma Megalos: The proud Serenhai people were ruled long ago by a seemingly immortal hero, Karsma Megalos. He disappeared in the Cataclysm, and no one knw here his body was laid... until now. Crooked Rock Tower: Once the old tower on the crooked rock was home to the enigmatic Wizard of Clocks; later it was occupied by the evil wizard Walgren. Rumors tell of great treasure buried beneath it... Published by basicfantasy.org

Cover of Kobold King's Labyrinth (WBW-DC-LAB-01)
Kobold King's Labyrinth (WBW-DC-LAB-01)
5th Edition
Levels 1โ€“4
28 pages
0  0

"Can you solve the Labyrinth within 13 hours and get back what was stolen from you?" A 4-Hour Adventure for Tier 1 characters optimized for APL 3 taking place in the Feywild Domain of Delight, Labyrinth, where everything seems possible and nothing is what it seems. This adventure takes place when the characters have been abruptly teleported into the Feywild Domain of Delight, Labyrinth. The Kobold King has given the characters thirteen hours to solve the labyrinth, or they will lose what he stole from them forever. "It's only forever, not long at all..." Pillars of Play: Skill challenges and exploration. Minimal/optional combat. Content warning: Non-consensual theft Adventure Inspiration: Jim Henson's Labyrinth (1986)

Cover of CM3 Sabre River
CM3 Sabre River
BECMI
Levels 18โ€“22
32 pages
0  0

You are the guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping horses. More Guests? You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more interesting, like dinner. Relax while you can, friend, because these new arrivals are about to lead you to a crimson sailor, a cozy Tower of Terror, and a river with an aching heart. Sabre River includes a complete campaign setting, new NPCs, dungeon and wilderness encounters, and a mysterious story. TSR 9119

Cover of The Shattered Gates of Slaughtergarde
The Shattered Gates of Slaughtergarde
3.5 Edition
Levels 1โ€“6
128 pages
0  0

An ancient gate to the abyss lies undisturbed in the Valley of Obelisks. Sinister forces seek to reactivate the gate for their own ends, can the heroes stop them in time?

Cover of Temple of Lies
Temple of Lies
5th Edition
Levels 4โ€“7
15 pages
0  0

Unwrap this player-driven winter mystery for four to five characters of 5th level. No more railroads. Every decision matters and changes how the story unfolds. Branching paths, multiple dungeon entrances, and a myriad of potential conclusionsโ€”this adventure provides endless fun with rewarding choices and a range of challenges for any character. This product includes: - 4 to 6 hours of play packed into 15 pages - High-resolution VTT maps of the temple - 6 new monsters, including Brain in a Jar and Workshop Devils - 7 stand-out NPCs with clear motivations players will love or love to hate - The perfect adventure for the holiday season, including a Midwinter festival with two classic games reimagined using D&D rulesโ€”snowball fight and charades - All magic items and stat blocks detailed in the appendices for easy reference Content Warning: Animal mutation, blood, enslaved devils, undead, torture,

Cover of Pool of Radiance Attack on Myth Drannor
Pool of Radiance Attack on Myth Drannor
3rd Edition
Level 6
96 pages
0  0

Evil Reigns in the Elven Ruins Where elves once built the shining city of Myth Drannor, demons and devils now prowl in search of prey. Ancient evil slumbers beneath mossy stones, waiting for those foolish enough to venture within its grasp. Bold swordsmen, stealthy rogues, and skillful wizards have all met their end within the walls of Myth Drannor. But the lure of the city's magical treasures still draws heroes and villains alike to tempt deathโ€”or worse. Drawn by the dream of limitless magical power, the Cult of the Dragon has carved out a secret stronghold in the heart of the ruins. Using the power of a corrupted pool of radiance, the Cultists stand poised to attain their goal of subjugating all of Faerรปn... unless a group of brave heroes can stop them first.

Cover of DDAL08-15 Forge of Fangs
DDAL08-15 Forge of Fangs
5th Edition
Levels 11โ€“16
23 pages
0  0

The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. Optimized For: APL 13

Cover of Holy Mountain Shaker
Holy Mountain Shaker
OSR
Levels 5โ€“6
48 pages
0  0

Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths. A fantasy pointcrawl adventure for characters of 5th to 6th level. Local town, 17 pointcrawl regions, dungeon inside the Pharaoh Fish. Pointcrawl mechanics for Old-School Essentials. Keyed in a quick-reference, bullet point format. Unlabelled map included for VTT use.

The Forge of Fury 5e
5th Edition
Level 3
27 pages
8  0

Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were never found.

Cover of Tomb of Annihilation
Tomb of Annihilation
5th Edition
Levels 1โ€“11
256 pages
2  0

Dare to defy death in this adventure for the worldโ€™s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone whoโ€™s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they canโ€™t be raisedโ€”and neither can anyone else, regardless of whether theyโ€™ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

Cover of DDEX01-12 Raiders of the Twilight Marsh
DDEX01-12 Raiders of the Twilight Marsh
5th Edition
Levels 5โ€“10
33 pages
0  0

A black dragonโ€™s treasure hoard has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!

Cover of The Leystone of the Indigo Star
The Leystone of the Indigo Star
5th Edition
Level 7
8 pages
0  0

The interrogation of the rogue wizard, Askalan, by the magocracy of Bemmea exposed his creation of unstable magical artifacts built in a ruined ley-line conduit. This Leystone, built by the mages of Vael Turog, had been dormant for centuries until Askalan discovered a way to power it. Now, after his untimely death, the Leystone's unstable power continues to grow at the edge of the Western Wastes. The magocracy hires the characters to find the awakened Leystone, uncover the mystery of this growing power, and return the source of the power to Bemmea for study.

Cover of B2 Keep on the Borderlands
B2 Keep on the Borderlands
BECMI
Levels 1โ€“3
32 pages
5  0

The heroes arrive at the eponymous Keep on the Borderlands, a fortress on the edge of civilization built to stave off the chaos and evil of the wilderness. Using it as a home base, a party can make forays into the surrounding wilderness, encountering monster and marauder alike. The centerpiece of the adventure is certainly the CAVES OF CHAOS, a network of tunnels and caverns found in the walls of a nearby but isolated ravine. It is here that hordes of evil humanoids have made their home. Through combat and negotiation, the players can try to explore and map out these caves, perhaps with the aim of accumulating valuable treasure or even cleansing the land of evil creatures. However, even the Caves are not all they seem. Beyond the goblins and kobolds lurk dark horrors: cults dedicated to fiendish chaos and a Minotaur's enchanted labyrinth await the unprepared adventurer. But for the hero who is brave, clever, and fortunate in equal and sufficient measure, great treasures and glory await in the Caves of Chaos that lie beyond the Keep on the Borderlands! TSR 9034